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Format | Legality |
1v1 Commander | Legal |
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Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
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Commander: Rule 0 | Legal |
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Modern Beyond Horizons | Legal |
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Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Ceremonious Rejection
Instant
Counter target colorless spell.
nuperokaso on Win Turn 0 vs Yu-Gi-Oh
5 months ago
If you actually playtest the deck, many times your hand is not that great.
- 8 of your tutors put the card only on the top of your library rather than into your hand. I suggest you play Demonic Tutor rather than Imperial Seal.
- You have problems with color fixing. You end up being unable to play your cards because you don't have right combination of mana. If your plan is solely to play only one turn, then Lotus Petal is better than Mox Jet or Mox Sapphire.
- With Dark Ritual and 8 Lotuses, It's reasonable to get to 5-6 black mana. Some 2 Ad Nauseam and/or Yawgmoth's Bargain would improve your consistency.
- Ceremonious Rejection looks bad. If your only plan is to play for one turn, play Pact of Negation. You'll save 1 mana and have more possible targets. It's better if you start the game. If your opponent starts the game, Ceremonious Rejection only works if you have Leyline of Anticipation. And if you have that, you should able to win even with Pact of Negation trigger.
- Play 4 Gitaxian Probe and 4 Street Wraith. Your deck doesn't care for life, and you need to get your relevant cards.
- If you are allowed to play 4 Black Lotus and 4 Blacker Lotus, then I assume anything is playable. If so, you forgot to include the most powerful card in the entire history - Contract from Below
jdogz32 on Lesser Masticore = Exodia!?
1 year ago
Deck looks good, you have almost nothing to do on turn one. I'd suggest adding something like Spell Pierce or taking Void Snare out of your sideboard. I'd also recommend adding Ceremonious Rejection to your sideboard if you are worried about karn and pithing needle. This will stop both of those threats. Hope this helps
Icbrgr on Minor Misstep
1 year ago
I agree... I can certainly see justification/meta calls as to why other options like Spell Snare/Ceremonious Rejection/Stubborn Denial would be preferred.
But dang this seem like a neat tool to consider now.
Bulldawg1310 on Azorius Shutdown (VERY EFFECTIVE)
2 years ago
Hastapasta this is just...mean! youre a meanie, mean, mean head! nice build, would be an absolute nightmare to play against. since were stopping our opponents from playing the game how about Ceremonious Rejection atleast for the sideboard?
Delphen7 on How to Handle Quality Changes …
2 years ago
Say Player A casts Moonlace on some nonpermanent spell, such as Lightning Bolt (that is controlled by Player B).
Moonlace has these rulings: "Moonlace’s effect doesn’t wear off." and "If Moonlace is cast on a spell that becomes a permanent, the permanent will enter the battlefield colorless and will remain colorless until it leaves the battlefield (or until another effect changes its color) ". Since Lightning Bolt is not a permanent, it will ostensibly be colorless in the graveyard.
Say Player B casts another Lightning Bolt. There is now a colored Bolt, and a colorless Bolt in the graveyard. If any player casts a shuffle effect, such as Blessed Respite, there is now no way to differentiate the two bolts from each other.
Since it could matter which bolt is which (For an effect like Ceremonious Rejection), how does the game handle differentiating each one?
GloriousSeeker on
2 years ago
Hi man!
Nice list, but.. I have some things you may have to change to make the deck really work. Mono blue can be really good if you know how to build it. For example Merfolk is better in Mono blue then Simic (green/blue) because of the tempo you have.
Mainboard: -4 Cryptic Command -1 Archmage's Charm -2 Remand -4 Scalding Tarn -1 Snapcaster Mage +4 Consider +1 Force of Negation +1 Murktide Regent +2 Demilich +2 Island +2 Fiery Islet
Sideboard: -2 Spell Snare -2 Vendilion Clique -1 Negate -1 Remand -1 Force of Negation -1 Annul -1 Murktide Regent -2 Ceremonious Rejection +2 Hurkyl's Recall +2 Thing in the Ice Flip +1 Dispel +2 Malevolent Hermit Flip +2 Tormod's Crypt +1 Spell Pierce +1 Narset, Parter of Veils
Try this out, all the changes I made in this list has their reasons. Some cards have their special power on their own. Make use of more cheap and better counterspells. Try it out and ofcourse this are tips what you can do better with mono blue delver. I play it myself and it's great.
Symph0nyS0ldier on Loam Bant
3 years ago
MixDr0n3 I completely forgot about Damping Sphere. For some side changes what do you think about something like.
3 Damping Sphere big mana + storm hate
3 Anticognition hits the Tron targets and is more flexible than Ceremonious Rejection
2 Outland Liberator
Flip artifact/enchant hate
3 Ashiok, Dream Render can't be paid away like Leonin Arbiter and is harder to interact with. Replaces both RIP and arbiter with costing just 1 more mana.
2 Surgical Extraction good all around hate for problem cards
2 Pithing Needle
Yeah I am a bit land light but I have a fairly low curve and plenty of fetches to feed the Tireless Tracker I may see about upping my land count but my esper deck has a 2.97 average cmc and only one more land without problems so I don't think it's going to be a big deal.
MixDr0n3 on Loam Bant
3 years ago
Symph0nyS0ldier, I'm glad I didn't come across as a jackass. I wasn't sure since it's hard to convey tone on the internet lol.
Rest in Peace is very solid especially for those dredge decks (which pains me to say because I am myself a dredge player lol). And that makes so much more sense over Stony Silence.
I absolutely agree that Teferi, Hero of Dominaria makes it hard to lose if you ult him. As someone who played against a Jeskai Control deck featuring Teferi every week throughout Dominaria standard and even into GRN standard, it is hard to win if his ultimate goes off. I would personally run 3 but it's not necessarily vital that you do.
So knowing that your intent with Ceremonious Rejection was to hose tron, there are a couple of other options that you could go with to disrupt what they want to do. For example, land hate. If you can destroy their Urza lands then that really hurts them. Then if you pair that land hate with Surgical Extraction you can permanently take away one of them, which means they can never get 7 mana from three lands. And yes, extraction is a black card but it's a phyrexian black so you don't have to have a black mana source you can just use your life. Or something like Leonin Arbiter could also be pretty useful as it prevents them from using their Expedition Map to find the remaining Urza lands. Or even something like Pithing Needle, which was reprinted in MID, could be very helpful too.
I wouldn't worry too much about Emrakul, the Aeons Torn. The mana value of 15 means that there are a very limited number of decks that can effectively run it. The only deck that's going to want to run it is tron, eldrazi, or a very good ramp deck, but even that isn't likely as the only deck that does consistently run Emrakul is tron and eldrazi. Other than those decks, it'll take minimum of 15 turns to get Emrakul out and that's if they don't miss any land drops. And with tron and eldrazi, it's easy enough to screw with their mana to where they can't get her out quicker than they should if you have land hate. Hell, I run Damping Sphere in my sideboard for my Sultai Dredge deck to help counter tron which prevents them from getting more than one mana from each of their lands at once.
Tireless Tracker is a fantastic card, if you have a lot of lands. And it can be a very dangerous threat too. But you are running only 22 lands. Most control decks run around 27 and most midrange decks run around 23-24. But that's not the end of the world. However, I feel like it would be a good idea to run at least one more copy of it, if not two more copies to maximize your chances of drawing it. But again, entirely up to you.
If you like Qasali Pridemage because he's a creature that also doubles as artifact/enchantment removal, then Outland Liberator Flip might be worth looking into. It's got the same activated ability, but it's a new werewolf (daybound/nightbound) where his flip side is a 3/3 with "When this creature attacks, destroy target artifact or enchantment defending player controls" AND the activated ability too.
You've got some good things going here. I hope you find the lineup that works best for you!