Ceremonious Rejection

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Ceremonious Rejection

Instant

Counter target colorless spell.

Bulldawg1310 on Azorius Shutdown (VERY EFFECTIVE)

2 months ago

Hastapasta this is just...mean! youre a meanie, mean, mean head! nice build, would be an absolute nightmare to play against. since were stopping our opponents from playing the game how about Ceremonious Rejection atleast for the sideboard?

Delphen7 on How to Handle Quality Changes …

3 months ago

Say Player A casts Moonlace on some nonpermanent spell, such as Lightning Bolt (that is controlled by Player B).

Moonlace has these rulings: "Moonlace’s effect doesn’t wear off." and "If Moonlace is cast on a spell that becomes a permanent, the permanent will enter the battlefield colorless and will remain colorless until it leaves the battlefield (or until another effect changes its color) ". Since Lightning Bolt is not a permanent, it will ostensibly be colorless in the graveyard.

Say Player B casts another Lightning Bolt. There is now a colored Bolt, and a colorless Bolt in the graveyard. If any player casts a shuffle effect, such as Blessed Respite, there is now no way to differentiate the two bolts from each other.

Since it could matter which bolt is which (For an effect like Ceremonious Rejection), how does the game handle differentiating each one?

GloriousSeeker on

9 months ago

Hi man!

Nice list, but.. I have some things you may have to change to make the deck really work. Mono blue can be really good if you know how to build it. For example Merfolk is better in Mono blue then Simic (green/blue) because of the tempo you have.

Mainboard: -4 Cryptic Command -1 Archmage's Charm -2 Remand -4 Scalding Tarn -1 Snapcaster Mage +4 Consider +1 Force of Negation +1 Murktide Regent +2 Demilich +2 Island +2 Fiery Islet

Sideboard: -2 Spell Snare -2 Vendilion Clique -1 Negate -1 Remand -1 Force of Negation -1 Annul -1 Murktide Regent -2 Ceremonious Rejection +2 Hurkyl's Recall +2 Thing in the Ice  Flip +1 Dispel +2 Malevolent Hermit  Flip +2 Tormod's Crypt +1 Spell Pierce +1 Narset, Parter of Veils

Try this out, all the changes I made in this list has their reasons. Some cards have their special power on their own. Make use of more cheap and better counterspells. Try it out and ofcourse this are tips what you can do better with mono blue delver. I play it myself and it's great.

Symph0nyS0ldier on Loam Bant

11 months ago

MixDr0n3 I completely forgot about Damping Sphere. For some side changes what do you think about something like.

3 Damping Sphere big mana + storm hate
3 Anticognition hits the Tron targets and is more flexible than Ceremonious Rejection
2 Outland Liberator  Flip artifact/enchant hate
3 Ashiok, Dream Render can't be paid away like Leonin Arbiter and is harder to interact with. Replaces both RIP and arbiter with costing just 1 more mana.
2 Surgical Extraction good all around hate for problem cards
2 Pithing Needle

Yeah I am a bit land light but I have a fairly low curve and plenty of fetches to feed the Tireless Tracker I may see about upping my land count but my esper deck has a 2.97 average cmc and only one more land without problems so I don't think it's going to be a big deal.

MixDr0n3 on Loam Bant

11 months ago

Symph0nyS0ldier, I'm glad I didn't come across as a jackass. I wasn't sure since it's hard to convey tone on the internet lol.

Rest in Peace is very solid especially for those dredge decks (which pains me to say because I am myself a dredge player lol). And that makes so much more sense over Stony Silence.

I absolutely agree that Teferi, Hero of Dominaria makes it hard to lose if you ult him. As someone who played against a Jeskai Control deck featuring Teferi every week throughout Dominaria standard and even into GRN standard, it is hard to win if his ultimate goes off. I would personally run 3 but it's not necessarily vital that you do.

So knowing that your intent with Ceremonious Rejection was to hose tron, there are a couple of other options that you could go with to disrupt what they want to do. For example, land hate. If you can destroy their Urza lands then that really hurts them. Then if you pair that land hate with Surgical Extraction you can permanently take away one of them, which means they can never get 7 mana from three lands. And yes, extraction is a black card but it's a phyrexian black so you don't have to have a black mana source you can just use your life. Or something like Leonin Arbiter could also be pretty useful as it prevents them from using their Expedition Map to find the remaining Urza lands. Or even something like Pithing Needle, which was reprinted in MID, could be very helpful too.

I wouldn't worry too much about Emrakul, the Aeons Torn. The mana value of 15 means that there are a very limited number of decks that can effectively run it. The only deck that's going to want to run it is tron, eldrazi, or a very good ramp deck, but even that isn't likely as the only deck that does consistently run Emrakul is tron and eldrazi. Other than those decks, it'll take minimum of 15 turns to get Emrakul out and that's if they don't miss any land drops. And with tron and eldrazi, it's easy enough to screw with their mana to where they can't get her out quicker than they should if you have land hate. Hell, I run Damping Sphere in my sideboard for my Sultai Dredge deck to help counter tron which prevents them from getting more than one mana from each of their lands at once.

Tireless Tracker is a fantastic card, if you have a lot of lands. And it can be a very dangerous threat too. But you are running only 22 lands. Most control decks run around 27 and most midrange decks run around 23-24. But that's not the end of the world. However, I feel like it would be a good idea to run at least one more copy of it, if not two more copies to maximize your chances of drawing it. But again, entirely up to you.

If you like Qasali Pridemage because he's a creature that also doubles as artifact/enchantment removal, then Outland Liberator  Flip might be worth looking into. It's got the same activated ability, but it's a new werewolf (daybound/nightbound) where his flip side is a 3/3 with "When this creature attacks, destroy target artifact or enchantment defending player controls" AND the activated ability too.

You've got some good things going here. I hope you find the lineup that works best for you!

Symph0nyS0ldier on Loam Bant

11 months ago

MixDr0n3 thank you for taking the time to type all that out! This is the first version of the deck and it is still quite rough indeed. Idk how I messed it up but Stony Silence was supposed to be Rest in Peace, I'll fix that right away.

As for a lot of the other things I'll start by saying I haven't been terribly active in mtg since around ixalan. I made a few decks and play online a little but I'm looking to make a full return to the game. That said Prismatic Ending is a card I'm still unsure about 4 of. I'm thinking it'll probably make it to 3 but with the Path to Exile and Fateful Absence idk if I need 4 of it as well. I also don't know the meta all that well so I could be wrong and further testing will help me figure out my numbers better. Shark Typhoon is another I'm testing I've seen it in control lists and it's interesting but I'm also not sold on it quite yet even though I really do like cycling it for flash uncounterable creatures.

It is meant to be a control leaning midrange deck and I agree I probably will need a few more mainboard creatures. With my payoff Geist of Saint Traft is a one of because he's really easy to kill in combat (when I was first making this list I wasn't thinking about my swords giving him psudo-unblockable) and his copy count will probably increase. Tireless Tracker I see as both engine and payoff because of how he can scale through the game. As well as Teferi, Hero of Dominaria making it hard to lose if I get his emblem off.

Ceremonious Rejection is just anti-tron because I remember it being a problem back in the day. Anticognition does seem like a more flexible card and I'll do some testing with it and probably run it, I've never seen it before. Weather the Storm is only for playing against storm/eggs and Summary Dismissal was for storm and if a deck wants to actually cast Emrakul, the Aeons Torn. Vendilion Clique is honestly only side because I never even thought of it as a mainboard card tbh. I don't remember ever running it main in blue moon, delver, or control. Idk why it's just never crossed my mind as that's where I've always seen it and had it. Qasali Pridemage is run over something like Broken Bond because even if the enchant/artifact he's brought in for doesn't come up he's still a creature and can be used for beats. I'll see how running a non-creature for that is in this list for sure though.

Thank you again for the time it took to type all that. I really do appreciate it and you didn't come off as a jackass at all. You were giving advice and that's what I asked for.

MixDr0n3 on Loam Bant

11 months ago

This is going to be a long one:

I don't want to come across as a dick. There is potential here, but I also see a few issues. So please don't take what I say negatively, I'm just trying to offer my perspective and advice on it. But at the end of the day, the only evaluation and opinion that matters on your deck is your own.

Now, looking over your deck, I've got several questions. First and foremost: why the hell are you only running 2 copies of Prismatic Ending? That should be a 4 of every time. I would take out the Shark Typhoon in favor 2 more Prismatic Ending because I don't feel that the Typhoon is very helpful the majority of the time.

Question number 2: what is the goal of your deck? I don't get any kind of central idea or goal when I look through this list. It feels like every card operates on it's own rather than all cards working together towards a decisive victory.

The Swords, while great cards in their own right, I don't feel that equipments really have a place in this deck for the simple fact that you only have 9 creatures. Yes, a third of them are Stoneforge Mystic but with only 9 creatures in the deck how much can you reasonably expect to gain from having the equipments especially since they are all only one of's.

Weather the Storm? Really? How much value are you ever going to get from that in this deck? Maybe 6 life gained? It's not enough to warrant a spot in the sideboard, especially since your life total does not matter in the slightest until you get down to 0.

Ceremonious Rejection and Summary Dismissal are very questionable additions when Anticognition or Negate exists. What I like about Anticognition, especially in Modern where Dredge is pretty prominent, is that if your opponent has a bunch of cards in their graveyard then you get to scry 2 while countering their spell. That's value, and it can counter any spell whereas Ceremonious Rejection can only hit colorless spells. Hell, even Negate can only hit noncreature spells but that is still a lot more viable than only colorless spells considering how many more noncreature spells there are than there are colorless spells.

My biggest concern is that while you're basically in a Bant control deck, you don't have really any pay off. If you are going for a control style deck, then what is your endgame? How do you plan on winning? Is it with Geist of Saint Traft? And if so, why is Geist only a one of?

Overall, there is potential here. But there is an equal amount of questionable and possibly sub-optimal choices in here too. I would like to see some more cohesion and a more clearly defined strategy/goal. If you want to go control, I'd suggest having some more payoff/ways to end the game. Not necessarily more creatures, but more of the right creatures (like Geist, that is a very good card that I am absolutely amazed that you only have one in the mainboard. And also some more card draw to help find your payoff, maybe something like Serum Visions or something along those lines. Conversely, if you want to go more midrange, then you might want to run a few more creatures. Maybe in the range of 13-17 creatures. Either way you go, you might want to consider tossing the swords and the Mystics in favor of other cards that benefit the ultimate goal. They're all great cards but again they don't help out too much in this list.

And my final closing thought is that the sideboard is very rough to say the least. There's not a single card in the sideboard that I'm really a fan of in the context of this deck. I mean, Stony Silence completely ruins the inclusion of the equipments unless you take them out when you bring it in because equipping is an activated ability of an artifact, which can't be activated because you brought in a card with a symmetrical effect. And Summary Dismissal is not that good outside of commander. Weather the Storm isn't likely to get you much of anything since you're not actually playing storm. Ceremonious Rejection is just a bad card when there are many other better conditional counter spells that exist.Qasali Pridemage is ok, but if it's in there for the enchantment/artifact removal, then there's better options out there like Broken Bond. Vendilion Clique is a good card, but it should be a mainboard rather than just hiding in the sidebaord. Same thing for Geist of Saint Traft. Geist should be no less than a two of but it would be best to have at least three of him in the mainboard.

Again, I don't want to come across as a jackass. I just want to offer some advice on what I see. And what I see is a concept that has potential to be really really good, but is a little too all over the place to get there in it's current state. Just a bit more cohesion and a central idea as to what you want to do would go a very long way. I hope that you were able to find something useful in what I've said, but again if you disagree with me then that's fine. It's your deck, and the only thing that really matters is whether or not you enjoy playing it. Happy hunting, my friend.

Squirrelbacon on Modern UB Shadow (WIP)

1 year ago

Hmmmm, I think that would work for now so you can feel that out a bit!

For adding Grief , it is a little more difficult and I personally feel that 3 would be the perfect number--however, we need enough black left in the deck to support it consistently. If two Counterspell are going into the main, then maybe two Stubborn Denial s are shifted to the side but that would be too much hand hate for the deck.... I think this should put you at 60/15:

Maindeck:

+1 Blood Crypt

+2 Counterspell

+3 Grief

-1 Stubborn Denial

-1 Inquisition of Kozilek

-1 Thoughtseize

Sideboard:

+2 Temur Battle Rage (allows for a fast finish against combo decks with Grief protection)

+1 Stubborn Denial

-1 Ceremonious Rejection (counterspell is really filling this slot against traditional tron anyway AND it's better into Eldrazi )

If you wanted to test out Murktide Regent still, I think it may work, but you'd need to revise your / balance in the maindeck. I know I'll be playing that card as a 2-of in my BlueMoon shell(s).

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