Ceremonious Rejection

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ceremonious Rejection

Instant

Counter target colorless spell.

jdogz32 on Lesser Masticore = Exodia!?

7 months ago

Deck looks good, you have almost nothing to do on turn one. I'd suggest adding something like Spell Pierce or taking Void Snare out of your sideboard. I'd also recommend adding Ceremonious Rejection to your sideboard if you are worried about karn and pithing needle. This will stop both of those threats. Hope this helps

Icbrgr on Minor Misstep

1 year ago

I agree... I can certainly see justification/meta calls as to why other options like Spell Snare/Ceremonious Rejection/Stubborn Denial would be preferred.

But dang this seem like a neat tool to consider now.

Bulldawg1310 on Azorius Shutdown (VERY EFFECTIVE)

1 year ago

Hastapasta this is just...mean! youre a meanie, mean, mean head! nice build, would be an absolute nightmare to play against. since were stopping our opponents from playing the game how about Ceremonious Rejection atleast for the sideboard?

Delphen7 on How to Handle Quality Changes …

1 year ago

Say Player A casts Moonlace on some nonpermanent spell, such as Lightning Bolt (that is controlled by Player B).

Moonlace has these rulings: "Moonlace’s effect doesn’t wear off." and "If Moonlace is cast on a spell that becomes a permanent, the permanent will enter the battlefield colorless and will remain colorless until it leaves the battlefield (or until another effect changes its color) ". Since Lightning Bolt is not a permanent, it will ostensibly be colorless in the graveyard.

Say Player B casts another Lightning Bolt. There is now a colored Bolt, and a colorless Bolt in the graveyard. If any player casts a shuffle effect, such as Blessed Respite, there is now no way to differentiate the two bolts from each other.

Since it could matter which bolt is which (For an effect like Ceremonious Rejection), how does the game handle differentiating each one?

GloriousSeeker on

2 years ago

Hi man!

Nice list, but.. I have some things you may have to change to make the deck really work. Mono blue can be really good if you know how to build it. For example Merfolk is better in Mono blue then Simic (green/blue) because of the tempo you have.

Mainboard: -4 Cryptic Command -1 Archmage's Charm -2 Remand -4 Scalding Tarn -1 Snapcaster Mage +4 Consider +1 Force of Negation +1 Murktide Regent +2 Demilich +2 Island +2 Fiery Islet

Sideboard: -2 Spell Snare -2 Vendilion Clique -1 Negate -1 Remand -1 Force of Negation -1 Annul -1 Murktide Regent -2 Ceremonious Rejection +2 Hurkyl's Recall +2 Thing in the Ice  Flip +1 Dispel +2 Malevolent Hermit  Flip +2 Tormod's Crypt +1 Spell Pierce +1 Narset, Parter of Veils

Try this out, all the changes I made in this list has their reasons. Some cards have their special power on their own. Make use of more cheap and better counterspells. Try it out and ofcourse this are tips what you can do better with mono blue delver. I play it myself and it's great.

Symph0nyS0ldier on Loam Bant

2 years ago

MixDr0n3 I completely forgot about Damping Sphere. For some side changes what do you think about something like.

3 Damping Sphere big mana + storm hate
3 Anticognition hits the Tron targets and is more flexible than Ceremonious Rejection
2 Outland Liberator  Flip artifact/enchant hate
3 Ashiok, Dream Render can't be paid away like Leonin Arbiter and is harder to interact with. Replaces both RIP and arbiter with costing just 1 more mana.
2 Surgical Extraction good all around hate for problem cards
2 Pithing Needle

Yeah I am a bit land light but I have a fairly low curve and plenty of fetches to feed the Tireless Tracker I may see about upping my land count but my esper deck has a 2.97 average cmc and only one more land without problems so I don't think it's going to be a big deal.

MixDr0n3 on Loam Bant

2 years ago

Symph0nyS0ldier, I'm glad I didn't come across as a jackass. I wasn't sure since it's hard to convey tone on the internet lol.

Rest in Peace is very solid especially for those dredge decks (which pains me to say because I am myself a dredge player lol). And that makes so much more sense over Stony Silence.

I absolutely agree that Teferi, Hero of Dominaria makes it hard to lose if you ult him. As someone who played against a Jeskai Control deck featuring Teferi every week throughout Dominaria standard and even into GRN standard, it is hard to win if his ultimate goes off. I would personally run 3 but it's not necessarily vital that you do.

So knowing that your intent with Ceremonious Rejection was to hose tron, there are a couple of other options that you could go with to disrupt what they want to do. For example, land hate. If you can destroy their Urza lands then that really hurts them. Then if you pair that land hate with Surgical Extraction you can permanently take away one of them, which means they can never get 7 mana from three lands. And yes, extraction is a black card but it's a phyrexian black so you don't have to have a black mana source you can just use your life. Or something like Leonin Arbiter could also be pretty useful as it prevents them from using their Expedition Map to find the remaining Urza lands. Or even something like Pithing Needle, which was reprinted in MID, could be very helpful too.

I wouldn't worry too much about Emrakul, the Aeons Torn. The mana value of 15 means that there are a very limited number of decks that can effectively run it. The only deck that's going to want to run it is tron, eldrazi, or a very good ramp deck, but even that isn't likely as the only deck that does consistently run Emrakul is tron and eldrazi. Other than those decks, it'll take minimum of 15 turns to get Emrakul out and that's if they don't miss any land drops. And with tron and eldrazi, it's easy enough to screw with their mana to where they can't get her out quicker than they should if you have land hate. Hell, I run Damping Sphere in my sideboard for my Sultai Dredge deck to help counter tron which prevents them from getting more than one mana from each of their lands at once.

Tireless Tracker is a fantastic card, if you have a lot of lands. And it can be a very dangerous threat too. But you are running only 22 lands. Most control decks run around 27 and most midrange decks run around 23-24. But that's not the end of the world. However, I feel like it would be a good idea to run at least one more copy of it, if not two more copies to maximize your chances of drawing it. But again, entirely up to you.

If you like Qasali Pridemage because he's a creature that also doubles as artifact/enchantment removal, then Outland Liberator  Flip might be worth looking into. It's got the same activated ability, but it's a new werewolf (daybound/nightbound) where his flip side is a 3/3 with "When this creature attacks, destroy target artifact or enchantment defending player controls" AND the activated ability too.

You've got some good things going here. I hope you find the lineup that works best for you!

Symph0nyS0ldier on Loam Bant

2 years ago

MixDr0n3 thank you for taking the time to type all that out! This is the first version of the deck and it is still quite rough indeed. Idk how I messed it up but Stony Silence was supposed to be Rest in Peace, I'll fix that right away.

As for a lot of the other things I'll start by saying I haven't been terribly active in mtg since around ixalan. I made a few decks and play online a little but I'm looking to make a full return to the game. That said Prismatic Ending is a card I'm still unsure about 4 of. I'm thinking it'll probably make it to 3 but with the Path to Exile and Fateful Absence idk if I need 4 of it as well. I also don't know the meta all that well so I could be wrong and further testing will help me figure out my numbers better. Shark Typhoon is another I'm testing I've seen it in control lists and it's interesting but I'm also not sold on it quite yet even though I really do like cycling it for flash uncounterable creatures.

It is meant to be a control leaning midrange deck and I agree I probably will need a few more mainboard creatures. With my payoff Geist of Saint Traft is a one of because he's really easy to kill in combat (when I was first making this list I wasn't thinking about my swords giving him psudo-unblockable) and his copy count will probably increase. Tireless Tracker I see as both engine and payoff because of how he can scale through the game. As well as Teferi, Hero of Dominaria making it hard to lose if I get his emblem off.

Ceremonious Rejection is just anti-tron because I remember it being a problem back in the day. Anticognition does seem like a more flexible card and I'll do some testing with it and probably run it, I've never seen it before. Weather the Storm is only for playing against storm/eggs and Summary Dismissal was for storm and if a deck wants to actually cast Emrakul, the Aeons Torn. Vendilion Clique is honestly only side because I never even thought of it as a mainboard card tbh. I don't remember ever running it main in blue moon, delver, or control. Idk why it's just never crossed my mind as that's where I've always seen it and had it. Qasali Pridemage is run over something like Broken Bond because even if the enchant/artifact he's brought in for doesn't come up he's still a creature and can be used for beats. I'll see how running a non-creature for that is in this list for sure though.

Thank you again for the time it took to type all that. I really do appreciate it and you didn't come off as a jackass at all. You were giving advice and that's what I asked for.

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