Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal



Return all artifacts you control to their owner's hand.

TheOfficialCreator on Count the Bells, Heed the Chimes

1 year ago

king-saproling I do tend to run into at least one graveyard hate piece in a game, and with Endurance and that Theros doggo now I don't feel secure enough to run a combo that's so easily disrupted (granted, in the era of Elesh Norn, Mother of Machines the Thoracle combo is also disruptable).

Retract and Rebuild look great!

king-saproling on Count the Bells, Heed the Chimes

1 year ago

Huh that is a good point. Do you run into graveyard hate often? I rarely see it but every group is different. Sometimes I run into the weirdest cards that end up being silver bullets against my deck and I just have to take the L, but those situations don't really affect my deckbuilding mindset. Maybe they should haha.

Anyway if an opp plays something like Crypt after Sphinx is in play, you could probably reliably draw into a counterspell. If they play Crypt earlier, yeah that would be tough..

Just noticed you run Hurkyl's Recall and thought you might like these: Retract, Rebuild

StalfoHunter on Different Milk

2 years ago

wallisface The MH2 lands would indeed be too slow. If I did artifact lands I wouldn't be able to retract multiple times in one turn and pop on turn 4, that'd be a completely different story if Seat of the Synod or Vault of Whispers weren't banned. Displacement Wave is indeed less useful than Retract, I have found that over my 6 years of piloting cheerios and its variants, that having the two Displacement Wave really helps if you cant hit a Retract, it can also help remove tokens or any other low cost threat if I haven't combo'd off yet.

amicdeep on The Curse of Erayo

2 years ago

the problem i can foresee with this list is your not flipping eryo until turn 4 at earliest and that's to slow for modern. the deck needs some mana neutral cantrips of some powerfully and cheap recastable spells

cards the come to mind are Manamorphose,

Mishra's Bauble, Tormod's Crypt with Repeal,

Finale of Promise. with cantrips

Memnite Ornithopter + Hurkyl's Recall Retract with Emry, Lurker of the Loch

even Faerie Impostor, Greenbelt Rampager, Glint Hawk would all help

Grind on

3 years ago

cool deck!!!
Etherium Sculptor seems good.
Blinkmoth Urn could generate some serious mana for you given your artifact base.
Forsaken Monument makes your colorless rocks tap for more and also goes inf with basalt monolith.

a couple thoughts, artifact hate is a big part of the EDH meta, with cards like Vandalblast , Bane of Progress , Austere Command all seeing regular play. given that you are pretty much all in on artifacts, you may want to consider upping your Counterspell game to ensure you don't essentially lose the game when an opponent lands removal like that, as you can't always rely on having darksteel forge out. Hurkyl's Recall and Retract are other options if you are not into counterspells.

also, suggest to cut Khalni Gem as soon as possible- any one of Thran Dynamo , Hedron Archive , Worn Powerstone , Sisay's Ring , Chromatic Lantern , Skyclave Relic , Arcane Signet are all better and way less risky.
also i would check out your point removal: possibly Generous Gift over topple the statue, Arcane Denial , Unsubstantiate , or Boomerang over steel sabotage, Swords to Plowshares or Impulse or Anguished Unmaking over esper charm.
more ideas, Padeem, Consul of Innovation can give your artifacts hexproof and Shimmer Dragon would go great with Unwinding Clock .
anyway those are just some thoughts. hope some of them are helpful and keep having fun! cheers!!!

Fjallen on Emry // Mono-Blue Artifact Combos [cEDH]

3 years ago

smittydux Thanks for the suggestions. I'll definitely look into including Retract. It looks like it has a lot of storm potential with Brain Freeze and card draw effects like Vedalken Archmage. Temporal Fissure looks like a neat card, but doesn't seem to actually finish the game; just cause an extreme annoyance and drag the game out. Chronic Flooding looks really cool. I'll definitely have to consider it as another tool for digging deeper in the deck. The thing with Sea Gate Restoration  Flip is that, worst case, it's a land. Best case is it becomes a draw 2-7 in the mid-game when you have no other plays to forward your board state. I don't see much downside to the card, that's why I include it in the list.

Sultai_Sir on Advice for jhoira weatherlight captain …

3 years ago

Hey, Monomanamaniac! I'm a big fan of artifacts, and your list looks pretty solid. Here are some suggestions, though:

Hurkyl's Recall, Rebuild, Retract, and to a lesser extent, Reduce to Dreams: With all your zero and one mana artifacts, these are basically an Overflowing Insight for one-seventh of the mana. These bounce spells also ramp you with cards like Sol Ring.

Reckless Fireweaver: Great wincon, just cast all your artifacts, bounce 'em, cast again, bounce again, and boom, you've killed your opponents and drawn 30 cards for about 5 mana.

Krark-Clan Ironworks: If you're sure you'll win, this card is great. Just sac all your artifacts, generate a butt-ton of mana, cast more artifacts, sac, add mana, repeat. Works great with Scrap Mastery, if you want to add that.

Well, hope this helps, and as always, Happy Tapping!

Daedalus19876 on 0 land edh [primer]

3 years ago

So basically you can't play the game unless you draw one of your zero-cost rocks? As in, there's some affinity stuff in there, but anything which costs mana needs you to draw a 0-cost rock?

I might run some more "free" spells (like Force of Negation), which will also help make Force of Will and Chrome Mox more playable. I'd also try out Hurkyl's Recall/Rebuild/Retract to get extra triggers if (by some miracle) you actually DO get Jhoira onto field.

Load more