Hurkyl's Recall

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Tenth Edition (10E) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Antiquities (ATQ) Rare

Combos Browse all

Hurkyl's Recall

Instant

Return all artifacts target player owns to his or her hand.

Hurkyl's Recall Discussion

shadowmage on Urza Paradox Scepter

18 hours ago

legacys allure seems weak here, its a horrible topdeck when you need an answer. I get why it is good if you get it say turn 1 or 2 but after that its pretty bad. You should probably replace it with something more useful like Hurkyl's Recall or even Rebuild

dingusdingo on Urza, Lord High Artificer cEDH *Primer*

3 days ago

Mishra's Workshop Seat of the Synod Hurkyl's Recall for sure.

Should consider Expedition Map for fetching and abusing Academy Ruins . If you lean heavier into stax, you should look at 1 cmc cantrip sac artifacts, it will help you grind value. Chromatic Star Chromatic Sphere . Also, Aether Spellbomb should replace Legacy's Allure .

Personally, I think leaning more into stax is a good idea with this deck. All sorts of great artifacts you could abuse Howling Mine Phyrexian Revoker Torpor Orb Pithing Needle Mana Web Orb of Dreams Tangle Wire

Sands of Time has a lot of potential here as well.

dingusdingo on Excuse me while I Kess this guy

3 days ago

Here are my thoughts, in no particular order

Your land base is just 1 card away from running Tainted Pact for use with Labman lines. You should ditch that 2x island and run it. Also run the new Jace as a back up.

Omniscience + Show and Tell should be cut. Replace with Dramatic Reversal + Isochron Scepter . Its a more compact win, doesn't have the opportunity to blow up in your face, combos with Top and Copy Artifact, and both pieces have higher quality than the pieces they are replacing.

You run a lot of large CMC junk cards that will either end as dead draws or don't win upon resolving. Consecrated Sphinx should be put into play with reanimation, but since you don't run you should cut. Bolas's Citadel is just a bad Ad Nauseum. The handful of wheel cards over 3 CMC should be cut. Why spend that time giving your opponents cards on a soft combo when you could be tutoring and winning with the very easy A + B of Labman + pact? Specifically, Time Spiral Wheel and Deal Reforge the Soul Whispering Madness . Replace those cards with more format staple counterspells and removal. Swan Song Dispel Flusterstorm Red Elemental Blast Abrade Shattering Spree .

Really not wild about Molten Psyche or Winds of Change either. You are losing card advantage on both (-1 to be precise). Notion Thief and Waste Not are both strong when used with a wheel, but it isn't worth devoting that many deck slots to combos that don't explicitly win. You would be better off running tutors instead, which will help you get whichever A or B part of the Notion Wheel combo you don't have in your hand.

You really don't need to run Mission Briefing if you are running Snapcaster AND yawgill AND past in flames.

You should highly consider Chain of Vapor as well as Hurkyl's Recall . Both allow you to gain mana and storm when combined with the mana positive rocks, which feeds into your Aetherflux Reservoir line. They also double as removal and can combo break opponents who are trying to win.

You should include Mana Vault , its much better than Basalt Monolith . Thought Vessel should also be cut, even Prismatic Lens is better. The no maximum hand size will literally never be relevant, because if you are drawing that many cards you should be able to win instead of passing the turn. If you do have to discard down to 7, just keep the 7 that allow you to win and protect the win. You should also run Chrome Mox because of the high card advantage you generate.

28 lands means you're in danger of getting staxed out, very easily. Any artifact hate with early taxes means you're caught and discarding cards for multiple turns. The land base you're running could also use a tune up. You should include the painlands Underground River etc. as they enter untapped and provide color diversity without extra requirements. The two-or-more-opponents lands I'm not a fan of, but playing in a pod means they'll be live. The two-or-fewer-lands lands I'm not a fan of, and firmly believe you should cut. Checklands are fine, but replaceable long term. You should also run more rainbowlands, specifically Forbidden Orchard Gemstone Caverns Tarnished Citadel . If you are running Tolaria West as a 0 drop tutor, don't count it as a land towards your total, if you're running it as an island, it comes out tapped so cut it.

You should get a creature sweeper. Earthquake is great and can double as a wincon if you're above opponents in life, also ignores Kess. Pyroclasm clears opposing mana dorks for very cheap.

Your cantrips are a bit goofy too. Thought Scour should be replaced with Sleight of Hand , which gives you more flexibility about the card you get as well as gets around draw restrictions such as Alms Collector or Spirit of the Labyrinth . Fact or Fiction is simply too much CMC. I'm personally not a fan of Scroll Rack but that's entirely your call.

Terminate should be Pongify or Rapid Hybridization . Its 1 cmc cheaper and less color intensive, and if you lose to a 3/3 token you were going to lose anyways. Notably, Kess can kill the token by blocking.

austintayshus on Saheeli's Big boys

3 days ago

Darksteel Forge and Rebuild and Hurkyl's Recall could be a good way to protect your artifacts from an opponent's Vandalblast

inGtSToRm on Kess Storm [Small Primer]

4 days ago

Agent_Tibbs Great question,

Hurkyl's Recall was in my original list. However, the ability to cycle away Rebuild if the storm plan isn't working has proven to be valuable. Though it pings us for an extra damage, I haven't run into any issues by playing it over recall. At the end of the day, it comes down to preference on that slot!

Thanks for the reply!

Agent_Tibbs on Kess Storm [Small Primer]

5 days ago

Why not run Hurkyl's Recall instead of Rebuild ? I just think having a lower CMC card that does the same job would be better to hit off Ad Nauseam .

Oloro_Magic on [Primer] - Ad Nauseam Combo [[Procellam Legit]]

1 week ago

Heretic_Dragoon:

First off, I would strongly recommend that you stick to only 1 plan B unless you have decided to lose to a couple decks before going to the tournament (I usually plan on losing to humans and hollow one sometimes). Sideboard slots for this deck are thin as really we only have 11 with Leyline of Sanctity being mandatory. It's possible to run 2 plan B's, heck I once ran a Gifts Ungiven package but at a larger tournament I wouldn't recommend it, in your local meta sure as presumably the pool is less diverse and you can get away with maybe not playing something like Hurkyl's Recall , but at a larger tournament that can come back to bite you, for example at a GP I once took out a card from the board as it only hit a couple matchups and I wanted some other matchups to be tighter and proceeded to play the one deck the card I took out was good against 3 times out of the first 4 rounds. At large tournaments its a hard call sometimes but generally don't make a decision that isn't necessary which will cost you games for simply making your percentage slightly higher against something else.

As for The Scorn it is a card that is actually a favorite of mine and one I commonly play (you just happen to have found my list at a time that I am not on it unfortunately) I briefly mention my thoughts on The Scorn in the primer and I'll quote myself here to save you having to look around for it:

" Patrician's Scorn : A free removal spell, Patrician's Scorn has proven to be a very flexible card out of the sideboard in the right meta (though is probably too narrow for most big tournaments). Unlike other enchantment removal, Patrician's Scorn has the ability to cause a win out of nowhere via casting it upon the resolution of Angel's Grace or in response to Phyrexian Unlife removing problem enchantments. Very meta-dependent card however."

The way the card was errata'ed? (I guess it would have to be a gerund so erratandum but it isn't really a verb in the English, this is proof taking a Latin word to English sometimes doesn't work) makes it more interesting seeing how the alternate cost can be paid upon the "casting" of another white spell not just the resolution meaning it can be cast for free in response to Phyrexian Unlife . I will reiterate what I said in the primer however, its usage is very meta dependent. If you expect to see a lot of G/W Company, Faeries (its medium in this matchup), or Bogles then it is very good, otherwise its just okay at best and at worst you will never touch it. All three of those matchups are winnable without The Scorn so unless you expect to face them a lot I would prioritize a different matchup that you are maybe less confident in or you expect to see more of.

P.S. Patrician's Scorn looks great in foil by the way.

CrimsonWings3689 on One Thopter to Rule Them All...

3 weeks ago

@UpperDeckerTaco I could run Mycosynth Lattice , but it's more self defeating than not.

The Good (Debatable):

  • Lock opponent's out of the game with the passive on Karn, the Great Creator (something I mentioned previously that I had no intention of doing.)

  • My lands and non-artifact creatures become indestructible with Darksteel Forge out.

The Bad (Undeniable):

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Hurkyl's Recall occurrence in decks from the last year

Modern:

All decks: 0.0%

Blue: None%

Commander / EDH:

All decks: 0.01%