Return all artifacts target player owns to his or her hand.
|Have (3)||eryops , , metalmagic|
Combos Browse all
|Commander / EDH||Legal|
Hurkyl's Recall occurrence in decks from the last year
Latest Decks as Commander
Hurkyl's Recall Discussion
2 months ago
Etherium Sculptor seems good.
Blinkmoth Urn could generate some serious mana for you given your artifact base.
Forsaken Monument makes your colorless rocks tap for more and also goes inf with basalt monolith.
a couple thoughts, artifact hate is a big part of the EDH meta, with cards like Vandalblast , Bane of Progress , Austere Command all seeing regular play. given that you are pretty much all in on artifacts, you may want to consider upping your Counterspell game to ensure you don't essentially lose the game when an opponent lands removal like that, as you can't always rely on having darksteel forge out. Hurkyl's Recall and Retract are other options if you are not into counterspells.
also, suggest to cut
as soon as possible- any one of
are all better and way less risky.
also i would check out your point removal: possibly Generous Gift over topple the statue, Arcane Denial , Unsubstantiate , or Boomerang over steel sabotage, Swords to Plowshares or Impulse or Anguished Unmaking over esper charm.
more ideas, Padeem, Consul of Innovation can give your artifacts hexproof and Shimmer Dragon would go great with Unwinding Clock .
anyway those are just some thoughts. hope some of them are helpful and keep having fun! cheers!!!
3 months ago
I actually have Hurkyl's Recall, Rebuild, and Displacement Wave in my maybe cards to try and slot in (Displacement wave is actually a secret tech for this deck lol, because you can cast it for 3-4 and leave all the cards above that casting cost). If you have any thoughts on what i could cut to slot in some of these cards i would greatly appreciate the input. I'm afraid I'm too attached to the cards that I'm running in this list to make effective cuts. The main reason I'm not running them currently is because they interfere with the cost reducing artifacts, Isochron Scepter, and the big artists like Alhammarret's Archive but if i can find the room for them I'll definitely make the room
I greatly appreciate the upvote and you saying it's a stood build, I've been working on it for around a month now, give or take, and I've put some real money into the deck (mostly on Sensei's Divining Top lol)
3 months ago
Hey, Monomanamaniac! I'm a big fan of artifacts, and your list looks pretty solid. Here are some suggestions, though:
Hurkyl's Recall, Rebuild, Retract, and to a lesser extent, Reduce to Dreams: With all your zero and one mana artifacts, these are basically an Overflowing Insight for one-seventh of the mana. These bounce spells also ramp you with cards like Sol Ring.
Reckless Fireweaver: Great wincon, just cast all your artifacts, bounce 'em, cast again, bounce again, and boom, you've killed your opponents and drawn 30 cards for about 5 mana.
Krark-Clan Ironworks: If you're sure you'll win, this card is great. Just sac all your artifacts, generate a butt-ton of mana, cast more artifacts, sac, add mana, repeat. Works great with Scrap Mastery, if you want to add that.
Well, hope this helps, and as always, Happy Tapping!
4 months ago
So basically you can't play the game unless you draw one of your zero-cost rocks? As in, there's some affinity stuff in there, but anything which costs mana needs you to draw a 0-cost rock?
I might run some more "free" spells (like Force of Negation), which will also help make Force of Will and Chrome Mox more playable. I'd also try out Hurkyl's Recall/Rebuild/Retract to get extra triggers if (by some miracle) you actually DO get Jhoira onto field.
6 months ago
Hi Vinman. I am here from your comment on my Competitive UB mill modern (2020 short guide). For the SB i suggest u to remove Hurkyl's Recall cuz was a counter for affinity deck, but now is out of meta, so it's a dead sb card. Spellskite is a strange card for mill, why are u playing it? Why are u playing Trapmaker's Snare in sb? It is good only if u play Ravenous Trap. You can't play Lurrus of the Dream-Den if u play Ashiok, Dream Render cuz of the ruling of lurrus; so you have to choose, or lurrus or ashiok. Remove Nature's Claim cuz you don't play greed lands :). Ensnaring Bridge is a good SB card, add Damnation or Bontu's Last Reckoning for a mass removal. You need something for gaining life (Cling to Dust in my opinion is not enough), I suggest you to put in some Crypt Incursion or Profane Memento. I suggest you to remove Ghost Quarter and add 2 more Field of Ruin becouse fields force your oppo to search and proc landfall of your crabs. I suggest u to remove 2 Watery Grave and add 2 Darkslick Shores so you don't lose too mutch HP early. Hope I helped u :)
6 months ago
Thank you Barbarian_Sun_Pope.
To be honest, I just write down the list. The deck has just been played once: lost (14 artifacts in graveyard instead of 15...).
Let me know if you are more lucky with the deck