
Hurkyl's Recall
Instant
Return all artifacts target player owns to his or her hand.
Trade
Have (2) | Kaladin123 , Azdranax |
Want (1) | CurlsCoffeeCards_ |
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Premodern | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Latest Decks as Commander
Latest Decks
Hurkyl's Recall Discussion
Icbrgr on
Modern Prowess
1 month ago
this is just a generic sideboard I would consider working towards.
2x Prismatic Ending 2x Abrade/Rip Apart 2x Stony Silence/Hurkyl's Recall 2x Rest in Peace/Relic of Progenitus 2x Pithing Needle 2x Remand/Spell Pierce/Spell Snare/Counterspell 3x Blood Moon/Cleansing Wildfire/Alpine Moon
Icbrgr on
Modern Prowess
1 month ago
things in the modern meta to be mindful of are Chalice of the Void and Ensnaring Bridge... have access to a lot of artifact and enchantment removal. I suggest 2 copies of Prismatic Ending and 2 copies of Abrade/Rip Apart. Prismatic ending counts as a 1cmc spell so it can hit chalice on and rip apart can get rid of chalice on and both can clear away ensnaring bridge... maybe even Hurkyl's Recall for affinity matchups.
you dont seem to have much reliance or utilization of your own graveyard as a resource so Rest in Peace/Relic of Progenitus seem like a great option for hosing opponents with graveyard shenanigans.
Cleansing Wildfire/Alpine Moon seem like good options for dealing with somthing like Inkmoth Nexus... Blood Moon also works but its a bit high cmc and youd have to make sure you fetch a basic Plains/Island before playing it.
Because you are in a good countermagic spell could be Remand... it might buy you a turn against a combo deck like Saheeli Rai + Felidar Guardian and draw you a card.
IHATENAMES on
Shorikai, take the wheel! 2.0 UltraSuper
3 months ago
Ideas
Protection Apostle's Blessing Blacksmith's Skill for perms.
Mass artifact bounce can benefit you perhaps Rebuild Hurkyl's Recall helps intruder alarm go off.
Drift of Phantasms transmute for many important 3 cmc cards.
Master Transmuter cheat in artifacts.
All That Glitters Perhaps? Or some other way to get bonuses from all the artifacts you run.
Forsaken Monument 1 your pilots are colorless. Also helps ramp if you add in more tech lands.
GloriousSeeker on
5 months ago
Hi man!
Nice list, but.. I have some things you may have to change to make the deck really work. Mono blue can be really good if you know how to build it. For example Merfolk is better in Mono blue then Simic (green/blue) because of the tempo you have.
Mainboard: -4 Cryptic Command -1 Archmage's Charm -2 Remand -4 Scalding Tarn -1 Snapcaster Mage +4 Consider +1 Force of Negation +1 Murktide Regent +2 Demilich +2 Island +2 Fiery Islet
Sideboard: -2 Spell Snare -2 Vendilion Clique -1 Negate -1 Remand -1 Force of Negation -1 Annul -1 Murktide Regent -2 Ceremonious Rejection +2 Hurkyl's Recall +2 Thing in the Ice Flip +1 Dispel +2 Malevolent Hermit Flip +2 Tormod's Crypt +1 Spell Pierce +1 Narset, Parter of Veils
Try this out, all the changes I made in this list has their reasons. Some cards have their special power on their own. Make use of more cheap and better counterspells. Try it out and ofcourse this are tips what you can do better with mono blue delver. I play it myself and it's great.
amicdeep on
The Curse of Erayo
7 months ago
the problem i can foresee with this list is your not flipping eryo until turn 4 at earliest and that's to slow for modern. the deck needs some mana neutral cantrips of some powerfully and cheap recastable spells
cards the come to mind are Manamorphose,
Mishra's Bauble, Tormod's Crypt with Repeal,
Finale of Promise. with cantrips
Memnite Ornithopter + Hurkyl's Recall Retract with Emry, Lurker of the Loch
even Faerie Impostor, Greenbelt Rampager, Glint Hawk would all help
Cripcake67 on
Cheerios
10 months ago
Cheerios is an awesome archetype in my opinion. I'm not super well versed in how to build jhiora, but I may have a few suggestions. Thassa's Oracle or Laboratory Maniac could be another finisher for the deck, although you probably have enough to win already. Very surprised not to see Hurkyl's Recall , I feel like the deck could benefit from another one of these effects. Overall, seems strong and can probably be competitive in the right hands.
Grind on
1 year ago
cool deck!!!
Etherium Sculptor
seems good.
Blinkmoth Urn
could generate some serious mana for you given your artifact base.
Forsaken Monument
makes your colorless rocks tap for more and also goes inf with basalt monolith.
a couple thoughts, artifact hate is a big part of the EDH meta, with cards like Vandalblast , Bane of Progress , Austere Command all seeing regular play. given that you are pretty much all in on artifacts, you may want to consider upping your Counterspell game to ensure you don't essentially lose the game when an opponent lands removal like that, as you can't always rely on having darksteel forge out. Hurkyl's Recall and Retract are other options if you are not into counterspells.
also, suggest to cut
Khalni Gem
as soon as possible- any one of
Thran Dynamo
,
Hedron Archive
,
Worn Powerstone
,
Sisay's Ring
,
Chromatic Lantern
,
Skyclave Relic
,
Arcane Signet
are all better and way less risky.
also i would check out your point removal: possibly
Generous Gift
over topple the statue,
Arcane Denial
,
Unsubstantiate
, or
Boomerang
over steel sabotage,
Swords to Plowshares
or
Impulse
or
Anguished Unmaking
over esper charm.
more ideas,
Padeem, Consul of Innovation
can give your artifacts hexproof and
Shimmer Dragon
would go great with
Unwinding Clock
.
anyway those are just some thoughts. hope some of them are helpful and keep having fun! cheers!!!
Monomanamaniac on Advice for jhoira weatherlight captain …
1 year ago
I actually have Hurkyl's Recall, Rebuild, and Displacement Wave in my maybe cards to try and slot in (Displacement wave is actually a secret tech for this deck lol, because you can cast it for 3-4 and leave all the cards above that casting cost). If you have any thoughts on what i could cut to slot in some of these cards i would greatly appreciate the input. I'm afraid I'm too attached to the cards that I'm running in this list to make effective cuts. The main reason I'm not running them currently is because they interfere with the cost reducing artifacts, Isochron Scepter, and the big artists like Alhammarret's Archive but if i can find the room for them I'll definitely make the room
I greatly appreciate the upvote and you saying it's a stood build, I've been working on it for around a month now, give or take, and I've put some real money into the deck (mostly on Sensei's Divining Top lol)