Curse of Bloodletting

Curse of Bloodletting

Enchantment — Aura Curse

Enchant player

If a source would deal damage to enchanted player, it deals double that damage to that player instead.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Curse of Bloodletting occurrence in decks from the last year

Latest Decks as Commander

Curse of Bloodletting Discussion

Tinnuki on Thantis the Warweaver: Never Ending War

2 months ago

Since you're making a decent amount of tokens, have you considered something like Burn at the Stake ?

And because this is a combat-centric deck, what about some curses to incentivize combat? Like Curse of Bloodletting , Curse of Disturbance , and Curse of Predation as examples.

griffstick on How to play aggro?

2 months ago

You got to take advantage of what boros gives you to be aggressive. The biggest thing boros gives you that no other color pairing gives you is extra combats. Take advantage of that with cards like Combat Celebrant, Aurelia, the Warleader, World at War, Scourge of the Throne, Seize the Day, Savage Beating, Relentless Assault, Moraug, Fury of Akoum, Waves of Aggression, Response / Resurgence, Breath of Fury Hellkite Charger, Aggravated Assault, Fury of the Horde and Port Razer. Along with that you need to speed up the damage output. Boros gives you damage doublers, with cards like Fiendish Duo, Goblin Goliath, Gisela, Blade of Goldnight, Insult, Furnace of Rath, Gratuitous Violence, Dictate of the Twin Gods, Curse of Bloodletting, Bitter Feud, Angrath's Marauders, Overblaze, Inquisitor's Flail, and Fiery Emancipation.

Also consider other things boros gives you that will speed up damage like double strike. Boros gives you haste, trample, and evasion. You need to consider all of those. All while staying low on curve and fast in ramp. If you do this you'll have a good aggro deck.

SplendiferousPotato on Saskia Deckbuilding Directions?

1 year ago

Hey all,

So, the printing of Saskia in the upcoming SLD has been the inspiration/encouragement/reason I needed to finally start building her, but I am a bit stuck with how to go about it. I currently have a bunch of directions in my head, but I need to file it down to make it work. Here are my vibes so far:

  1. Legends! I have found a bunch of combat-focused/synergistic to goof around with Saskia's ability, and I think a Legends theme could be very functional in a midrange value deck. Cards like Aurelia, the Warleader, Gisela, Blade of Goldnight, Queen Marchesa, Marisi, Breaker of the Coil, Bruse Tarl, Boorish Herder, Zurgo Helmsmasher and Shalai, Voice of Plenty really offer a powerful way to supply the beatdown. I would of course throw in all of the Legends support spells, like Reki, History of Kamigawa, Captain Sisay (also in the SLD, by the way), Time of Need and Heroes' Podium.

  2. Sunforger! I love this card, and being in four colors gives me a bunch of really great targets to get my damage through, protect my board, find my answers to threats and grind out the game. A few stand-outs from my preliminary research include Naya Charm, Boros Charm, Eladamri's Call, Enlightened Tutor, Signal the Clans, Congregation at Dawn and Crackling Doom, and all of the best instant-speed removal I could want in pieces like StP, PtE, and personal favorite: Crush Contraband. There would need to be a couple Sunforger synergies to make this work, such as graveyard->library shuffle effects like Mistveil Plains or maybe even Gaea's Blessing? Not sure about graveyard shuffling effects, so I am open to suggestion.

  3. Curses! Saskia already reads like a Curse on a creature body, so I thought this may be a weird direction to go in! There are several fantastic Aura Curses in these colors, and I could run an enchantress-style of deck using these cards as a way to delay my opponents' plans and encourage them to attack each other instead of me. Good examples of cards to run in this theme are Curse of Disturbance, Curse of Bounty, Curse of Bloodletting, Curse of Opulence, and while not a Curse, Captive Audience is pretty hilarious - especially when cast against the right opponent. I would obviously run the supports cards to make this strategy work, such as the enchantress creatures and enchantment-casting synergies of the like.

So, I think some subset (maybe all?) of these themes and strategies could coexist, but I would love to see what y'all think. What could I do with my favorite badass asskicker?

Angel_Zero on 1v1 Monored Commander Damage

1 year ago

ooh i got some suggestions if you want, Embermaw Hellion , Jaya, Venerated Firemage , Torbran, Thane of Red Fell , Fiendish Duo , Angrath's Marauders and Curse of Bloodletting , Gratuitous Violence . Idk if you'd want all of them but it could be fun to see how much kamal can do in one hit.

discipleofgary73 on Come On Baby Light My Fire

1 year ago

Okay, I love the flavor of the deck. I think the damage aspect could still be improved, but I also think it's very hard to focus. So, I apologize for throwing all of these options at you: Gratuitous Violence , Fireblast , Curse of Bloodletting , Seething Song , Mordant Dragon (I think this would stack), Claws of Valakut , Jaws of Stone , Breath of Darigaaz , Cosmotronic Wave , Ashling the Pilgrim , Embercleave , Heartless Hidetsugu , Koth of the Hammer .
As for cuts, I (without thinking very much and just reacting to a first read through) am leaning towards: impact tremors, stolen strategy, vicious shadows, war's toll ( I don't think this will stack with mana barbs and burning earth, but I could be totally wrong), red elemental blast, sarkhan the masterless, and ugin the ineffible.

Atuva on Commander / EDH Starter Deck (The Essentials)

1 year ago

No Bojuka Bog , Exotic Orchard , Commander's Sphere , Field of Ruin , or any of the Talismans. Yet, I see Path to Exile , Strip Mine , Phyrexian Arena , and Rhystic Study . While all of these are commander staples in their respective colors, I'd recommend refining the deck before just making a budget '5 color Good Junk' deck. While card advantage is great, the money would be better spent on something like Smothering Tithe , Revel in Riches , Black Market , Land Tax , Exploration , or Burgeoning . At least those will help cast your commander faster.

Cut out some of the nonbasic lands, starting with guildgates, and put in the Panorama lands, and swap the bounce lands for basic lands (unless you intend to add landfall).

Where's the quick ramp spells? Cards like Farseek , Cultivate , Explosive Vegetation , and Rampant Growth .

Furthermore, there's a severe lack of tutors. Diabolic Tutor , Diabolic Revelation , Open the Armory and Eladamri's Call are all very budget-friendly tutor staples for EDH.

I also see that you're running Thought Vessel and Reliquary Tower , but have you considered Spell Book, Praetor's Counsel , or Library of Leng ? Library of Leng has the added benefit of protecting you from discard effects. If you're going to run cards like Phyrexian Arena and Rhystic Study it pays to protect your hand.

How about protection yourself while you're at it. Crawlspace , Norn's Annex , Sphere of Safety , Propaganda , Ghostly Prison , Teysa, Envoy of Ghosts , Glacial Chasm , Solitary Confinement and other such cards make great protection for decks with few to no other creatures.

Back to the subject of drawing cards. What are you even trying to draw for? You don't seem to have any major combos worth drawing for. At least throw in some cards like Furnace of Rath , Bitter Feud , Curse of Bloodletting , Dictate of the Twin Gods , Inquisitor's Flail , Gisela, Blade of Goldnight , and/or some double strike equipment/enchantments. Or Helm of the Host with a toke copying effect like Parallel Lives , Anointed Procession , Growing Ranks , Second Harvest , Rhys the Redeemed , and Primal Vigor .

Just some things to think about.

Brynx on Torbran, Thane of Incremental Damage

1 year ago

@Eloniel

I considered most of the cards you mention, but none of them made it in for various reasons:

Curse of Bloodletting : It's just a bit too mean to knock one player out of the game before all the others. It is very useful if someone is playing lifegain.

Bitter Feud , Furnace of Rath : These didn't get included because you have to cast them on your main step. This will most likely give your opponent/s the chance to abuse your enchantment.

Angrath's Marauders : Out of the damage doublers you mentioned, this is the one I thought most about including. It doesn't run into the same issues as the previous two. The main issue is that it costs 7 mana in a deck with an otherwise low curve. The effect is also tied to an easily removable creature.

Warmonger : The important thing about Warmonger is that you can't use the effect more than 2 times a turn. It is also super easy for your opponents to remove, having them only need to collectively spend 6 mana.

Thanks for the suggestions!

Eloniel on Torbran, Thane of Aggro

1 year ago

There is also these damage doublers but not as efficient: - Curse of Bloodletting - Bitter Feud - Angrath's Marauders

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