Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Dictate of the Twin Gods
Enchantment
Flash
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
king-saproling on Arms Race (Boros Aikido)
6 months ago
Hey ShieldOfHolyShadows your reasoning makes a lot of sense to me. I admire that you don't want to compromise the nature of deck, and I think keeping it less aggressive and allowing your opponents to make their own choices is really cool.
In light of that, I believe the non-threatening facade of the deck paired with Noble Heritage's built-in protection means you don't need to run cards like Windborn Muse and Ghostly Prison. Also those propaganda effects are slightly antithetical to your ethos imo. Yes the opponent still has a choice, but is it much of a choice? Pay a bunch of mana to attack me (the non-threat), or attack the real threat for free. Also why would they attack you in the first place unless they absolutely had to, at which point you use your aikido cards right?
As for the angel subtheme, I am a big anti-lifegain person haha. I think lifegain is pointless without payoffs (e.g. cards like Light of Promise). In fact, it gives opponents an excuse to attack you because you have the most life. As for having flying blockers, this may be personal bias, but I rarely see someone snag a win because they had multiple connects with beefy fliers. Combat-based wins are already pretty uncommon and when they do happen, the horde/voltron is overhwelming. Having a couple angels on board would not save you.
I think spurring combat between opponents makes more sense than hiding. It allows opponents to take each other out with damage when otherwise they wouldn't be able to. It also makes your aikido cards hit harder. Hiding is slower and aids the combo and control players. Maybe you already considered these but here are a few more warmongery cards that come to mind: Assault Suit, Rite of the Raging Storm, Varchild's War-Riders, Dictate of the Twin Gods, Combat Calligrapher
indieinside on
1 year ago
freddiefrick, we took out the Worldslayer combo along with Dragon Egg and Dragon Hatchling. Added the following -
Ancestral Anger, Dictate of the Twin Gods, Heartless Hidetsugu, Terror of Mount Velus
Thanks so much for the help.
indieinside on
1 year ago
freddiefrick, love the ideas. By the way now it's the real maker of the deck (9 years old). I probably won't use the commander you suggested though. The deck is just more for dragons, but please give me ideas of cards to get rid of so that I can use Dictate of the Twin Gods and Terror of Mount Velus.
freddiefrick on
1 year ago
More dragons (I got distracted and couldn't stop thinking about it):
-
Akoum Hellkite: free bolts every turn
-
Themberchaud: board wipe on a stick
-
Cavern-Hoard Dragon: hard counters that pesky artifact player
-
Atsushi, the Blazing Sky: great value for 4 mana
-
Stormbreath Dragon: hasty beater and great dump for mana in the late game
-
Realm-Scorcher Hellkite: more tools on the battlefield after you cast it
-
Thundermaw Hellkite: can pave the way for you to kill one or more players on a turn
-
Mirrorwing Dragon: beater that's hard to remove with spot removal
-
Terror of Mount Velus: game ender
-
Hellkite Charger: multiple combat steps
-
Ryusei, the Falling Star: hold the table's nonflyers hostage. Kind of expensive though
Other potentially useful mono red tools: Treasonous Ogre for excellent mana production, Heartless Hidetsugu to speed up the game, Impact Tremors for free damage with all these creatures, Dictate of the Twin Gods to speed up the game and surprise kill people after blocks are declared.
A hot take: if you wanted, you could swap the commander for Magda, Brazen Outlaw and split the deck into a bit of a Dwarf/Dragon tribal idea. She can tutor for Dragons and helps you create the mana to get them out, more of an engine in the command zone than Drakuseth's removal. Would need to swap some of the Dragons for Dwarves and refactor the theme a little, so it's really a different deck, but figured I'd suggest it.
griffstick on Card creation challenge
1 year ago
That card could just be a reprint with new art of Dictate of the Twin Gods
griffstick on how does uncivil unrest work …
1 year ago
TanhelNet on The Worst Tribal Idea(Syrix, Carrier of the Flame)
1 year ago
A really cool idea. I know the difficulties of that "tribe" very well, too.
Don't know your budget, but how about some permanent damage multipliers? Curse of Bloodletting, Dictate of the Twin Gods, Bitter Feud, Gratuitous Violence, Insult / Injury, Fiery Emancipation, City on Fire, Molten Echoes. And if you're playing against enchantment-heavy decks, how about Enchanter's Bane?
Furthermore, i personally think that the curses, like Curse of Shaken Faith or Curse of Fool's Wisdom or Curse of the Nightly Hunt are really good options to disrupt your opponents, especially those who play strategies that work a bit too well against BR.
Good luck with your deck, hope i could help you!
amarthaler on EDH Rakdos Group Slug
1 year ago
Update!
Out: Rakdos Cluestone and Dictate of the Twin Gods
Have (6) | abritt , TheRealSpecialK , zachi , JordanSanFran , metalmagic , Surferdunks |
Want (4) | beesaurs , TechNoble , mflint , concorde |