Dictate of the Twin Gods
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
|Have (3)||CampbellStev , IcyLightning , metalmagic|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Dictate of the Twin Gods Discussion
1 week ago
Fires of Yavimaya is a great budget enchantment to have. And I know you have Gratuitous Violence , but Dictate of the Twin Gods is a great cheap alternative. There is some risk/reward with it, but your deck seems like there's way more reward than risk! Also instant speed is nice.
I've got a budget Ruric Thar deck too! If you're interested, feel free to check it out: "Not Creature? THEN SMASH!" Ruric Thar RIOT
2 weeks ago
Gruul is my all-time favourite colour combo. And fight is just such good removal! I was surprised to see you didn't have many plain ol' fight spells like Titanic Brawl , Prey Upon , or Savage Smash . Domri's Ambush is great straight up damage too, no fight required - same with Thrash / Threat .
Mage Slayer is also an excellent artifact for getting damage through any blockers. Doesn't even have to connect. Just declare attacks and hit face.
Rhythm of the Wild is great protection for your creatures, and can make them come in faster or stronger.
Overwhelming Stampede is a great finisher that has won many gruul matches for me, and would work awesome with your pump spells.
Your deck is very creature heavy (I approve!) but trimming it back by a few mooks could give you room for epic moves like Dictate of the Twin Gods which in your deck would certainly be worth the risk.
Your deck obviously works the way you want it to, but I think adding just a few more non-creature spells would allow you to hit even harder with the creatures you keep. Good luck!!
1 month ago
Hey jakeyuki12! I do use the standard London mulligan for my commander games. While I would normally agree with you in the fact the land count is rather low, with this particular deck being so low to the ground we can consistently hit our curve. You'd be surprised at how quickly you can run out of things to do if you've got too many lands.
With my mana base, I've got a lot of 0 drop and 1 drop artifacts, and cards like Thrill of Possibility to pitch to the grave to fuel my 3D printer, so it's normal to open with a hand of 1 or 2 lands and have 3 artifacts we can cast on turn 1. Additionally in playtesting I didn't really like using Faithless Looting , simply because I didn't want to run many sorceries in the deck, we've got a handful of targets for Isochron Scepter and with the way I'd play this deck I'd much rather be casting instants over sorceries.
Osgir has a unique ability to crack open an artifact and turn it into 2, in the Mana Weaving section of my deck description we cover all the ways we can do this. We end up with a lot of mana, and most of the time it's not even from the land base. With this being a high-power deck as well, we look for a turn 5-7 win, not technically cEDH, but we don't want to drag it out too long.
I have a scenario actually from a night of commander games. Taught me to really take in everything going on at the table. The board just got wiped by an Ashling the Pilgrim boosted by a Dictate of the Twin Gods and the active player healed a ton through Basilisk Collar , my board had a bunch of artifacts that stuck around. Notably 2 Thousand-Year Elixir s, 4 Sol Ring s, 8 Wurm tokens from 4 copies of Wurmcoil Engine , 2 Coveted Jewel s, Boros Signet and I believe Rings of Brighthearth , nothing of value in hand, also only on 4 lands at like turn 6 or 7, not an uncommon occurrence. In my grave I had a ton of artifacts, one of them being Mirage Mirror . Life Totals for the 3 players remaining were 158 for the Ashling player, 28 for the player across from me, and I was at 14. So doing the math my turn, I had to kill everyone somehow, I drew and it wasn't Basalt Monolith , which would give me infinite mana for my Walking Ballista in the grave I could get out with Myr Retriever ... so first thing was first, I recast Osgir for 6 mana tapping those Coveted Jewels. Then I used my lands and my signet to reconstruct Mirage Mirror 4 times thanks to Rings, paid 8 mana into 4 different Mirage Mirrors to make copies of a thing. We chose to make 4 Dictate of the Twin Gods and swung 3/3 Wurms for the win. Doing the math, one 3/3 dealt 96 damage with 5 Dictates in play. With all of this situational stuff it doesn't explain much, but it shows that the land base doesn't matter all the time, 1 land and 2 land opening hands in paper magic are a common thing for this deck, and that's fine, we make more mana along the way. Not everything has to be statistically accurate when it comes to making your own mana.
1 month ago
A few suggestions. I think you probably want to run at least 35 lands in order to keep the deck running consistently. You've got some decent ramp, and all the extra draw will help, but missing land drops sucks.
You might consider the damage doublers and tripler available in red Dictate of the Twin Gods , Furnace of Rath affect everyone, Gratuitous Violence or Inquisitor's Flail work for your commander, but the best would be Angrath's Marauders or Fiery Emancipation (!triple damage!) Since they only affect you and work for all your damage sources.
Stormfist Crusader is more of what you've got.
What to cut to make room for that stuff is kind of up to you but I think Game Plan , Grixis Charm , Dimir Charm , and Spectacle Mage would all be candidates for me.
Cool deck though and pretty reasonably priced for how effective it looks like it could be.
1 month ago
Wow, what a deck, very creative. I would probably buy it. . . except for the three Mana Confluences, very questionable. I'm assuming that is for blue mana, honestly, just run an Izzet Guildgate instead. This is very good but lacks win conditions, I have some notable suggestions below:) Suggestions:(at least consider sideboarding) Colossification + Fling (will usually seem suspicious in a gruul w a lil blue deck, so wait for your opponents to tap out, and if you want to take it even further Unleash Fury ) Brash Taunter + Unleash Fury or Brash Taunter + Star of Extinction add some counterspells maybe? Dissolve or Cancel Guttersnipe + Dictate of the Twin Gods (note: if you really wanna go crazy, throw in some Shock s, you're paying 1 for four damage lol) Finally, always reccomend Soul-Guide Lantern , pioneer players are mean and very often try to recast from the graveyards, as you will run into a lot more dreadhorde archanists probably, in black decks which is even more scary, given some of the spells they could play.
So that's all i got, like I said, i like the idea of this deck, just take these into consideration:) aslo, if you put Colossification on your Dreadhorde Archanist, essentially you can cast any instant or sorcery spell you want lol
2 months ago
Krosan Grip , Vandalblast , Chaos Warp , and Song of the Dryads are other good removal spells. Dictate of the Twin Gods and Furnace of Rath really good in basically any big combat deck like Xenagos. For more green and red staples, Defense of the Heart , Tooth and Nail , Craterhoof Behemoth , Kiki-Jiki, Mirror Breaker , Gamble , Heroic Intervention and Aggravated Assault .
3 months ago
Yes. The reason is that infect doesn't replace damage. Damage dealt by a source with infect is still damage, but instead of marking damage in creatures and causing players to lose life, it puts -1/-1 counters on creatures and poison counters on players.
3 months ago
You might like these: Blade of Selves , Flamerush Rider , Splinter Twin , Erratic Portal , Oni of Wild Places , Mimic Vat , Varchild, Betrayer of Kjeldor , Genesis Chamber , Infernal Genesis , Calculating Lich , Fiendish Duo , Black Market , Dictate of the Twin Gods