Dictate of the Twin Gods

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Dictate of the Twin Gods



If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

king-saproling on Arms Race (Boros Aikido)

3 months ago

Hey ShieldOfHolyShadows your reasoning makes a lot of sense to me. I admire that you don't want to compromise the nature of deck, and I think keeping it less aggressive and allowing your opponents to make their own choices is really cool.

In light of that, I believe the non-threatening facade of the deck paired with Noble Heritage's built-in protection means you don't need to run cards like Windborn Muse and Ghostly Prison. Also those propaganda effects are slightly antithetical to your ethos imo. Yes the opponent still has a choice, but is it much of a choice? Pay a bunch of mana to attack me (the non-threat), or attack the real threat for free. Also why would they attack you in the first place unless they absolutely had to, at which point you use your aikido cards right?

As for the angel subtheme, I am a big anti-lifegain person haha. I think lifegain is pointless without payoffs (e.g. cards like Light of Promise). In fact, it gives opponents an excuse to attack you because you have the most life. As for having flying blockers, this may be personal bias, but I rarely see someone snag a win because they had multiple connects with beefy fliers. Combat-based wins are already pretty uncommon and when they do happen, the horde/voltron is overhwelming. Having a couple angels on board would not save you.

I think spurring combat between opponents makes more sense than hiding. It allows opponents to take each other out with damage when otherwise they wouldn't be able to. It also makes your aikido cards hit harder. Hiding is slower and aids the combo and control players. Maybe you already considered these but here are a few more warmongery cards that come to mind: Assault Suit, Rite of the Raging Storm, Varchild's War-Riders, Dictate of the Twin Gods, Combat Calligrapher

indieinside on

9 months ago

freddiefrick, we took out the Worldslayer combo along with Dragon Egg and Dragon Hatchling. Added the following -

Ancestral Anger, Dictate of the Twin Gods, Heartless Hidetsugu, Terror of Mount Velus

Thanks so much for the help.

indieinside on

9 months ago

freddiefrick, love the ideas. By the way now it's the real maker of the deck (9 years old). I probably won't use the commander you suggested though. The deck is just more for dragons, but please give me ideas of cards to get rid of so that I can use Dictate of the Twin Gods and Terror of Mount Velus.

freddiefrick on

9 months ago

More dragons (I got distracted and couldn't stop thinking about it):

Other potentially useful mono red tools: Treasonous Ogre for excellent mana production, Heartless Hidetsugu to speed up the game, Impact Tremors for free damage with all these creatures, Dictate of the Twin Gods to speed up the game and surprise kill people after blocks are declared.

A hot take: if you wanted, you could swap the commander for Magda, Brazen Outlaw and split the deck into a bit of a Dwarf/Dragon tribal idea. She can tutor for Dragons and helps you create the mana to get them out, more of an engine in the command zone than Drakuseth's removal. Would need to swap some of the Dragons for Dwarves and refactor the theme a little, so it's really a different deck, but figured I'd suggest it.

griffstick on Card creation challenge

10 months ago

That card could just be a reprint with new art of Dictate of the Twin Gods

TanhelNet on The Worst Tribal Idea(Syrix, Carrier of the Flame)

1 year ago

A really cool idea. I know the difficulties of that "tribe" very well, too.

Don't know your budget, but how about some permanent damage multipliers? Curse of Bloodletting, Dictate of the Twin Gods, Bitter Feud, Gratuitous Violence, Insult / Injury, Fiery Emancipation, City on Fire, Molten Echoes. And if you're playing against enchantment-heavy decks, how about Enchanter's Bane?

Furthermore, i personally think that the curses, like Curse of Shaken Faith or Curse of Fool's Wisdom or Curse of the Nightly Hunt are really good options to disrupt your opponents, especially those who play strategies that work a bit too well against BR.

Good luck with your deck, hope i could help you!

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