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Veyran, Voice of Duality
Legendary Creature — Efreet Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, this gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Grenthox on Does casting an instant that …
5 months ago
If it does, would the next sequence be correct?
- Cast instant x - triggers magecraft
- Cast instant y - triggers magecraft
- Instant y copies instant x - triggers magecraft
I would end up with 3 magecraft triggers?
And in case of a Veyran, Voice of Duality on the field, would I end up with 6 total magecraft triggers?
Hypersayia9001 on Kykar kicks ass (Suggestions needed!) (Budget)
6 months ago
Considering the goal is to trigger things when you cast instants and sorceries, Veyran, Voice of Duality is a very good doubler. And she's gotten a reprint with the Thunder Junction commander decks.
FauxFaux on Card creation challenge
8 months ago
Induced Psychomania
Enchantment
Magecraft: Each opponent may pay mana equal to that spell's mana value using any color of mana. If an opponent does, they may choose new targets for that spell, and you may copy that spell. You may choose new targets for that spell. Exile all spells cast or copied this way after they resolve. If an opponent doesn't, you may draw a card, then discard a card.
"'Have you ever tried seeing the world as they do?' 'I have.' And how was it?' 'Maddening. Chaos. Everything is mixed, estranged, and nothing all at once. Yet, I cannot see another way to perceive the world any longer.'" - Therapist Notes
Imagine this with Wheels, counters, or even Veyran, Voice of Duality could go nutty.
unbendingsea on Help with veyran
1 year ago
How does Veyran, Voice of Duality work with cards like Seething Song?
Does it make twice the mana?
Also what about sorcery and instant cards that make you draw a card like Opt?
Hypersayia9001 on Martial Prowess
1 year ago
Made_Compleat, thanks for commenting. Some interesting things to consider.
Brain Freeze is a decent spell, but I think it'll be a bit too clunky to really get the best benefit. I'd need a storm count of somewhere in the ball park of 85-ish to guarantee a win with it. I'm not against using it to self mill to get a win with Jace, which sounds like it'd be a VERY good win con combined with Archmage Emeritus, Thousand-Year Storm and Veyran, Voice of Duality, or to fill the graveyard for me to cheat something out with Narset, but I wouldn't really consider that ideal in that circumstance because the ideal situation (in my mind, at least) is I'm using Narset to cast something twice.
Astral Steel is a solid-ish buffing spell, but Haze of Rage does similar with the added benefit of having a fairly easy buyback cost, especially with some of the combos I have available. Saying that, Someone I know IRL suggested Feather, the Redeemed, which would return Astral Steel to my hand at the end of turn. So that could actually be quite interesting to try out.
Galvanic Relay isn't bad, but I'd need to have a LOT of potential mana to truly benefit from it. It'll work with the Jeskai Ascendancy + Sorcerer Class combo, but for THAT to work I'd need something like Haze of Rage to build a good storm count and if I reach THAT point the smarter bet is usually to either swing in or Grape Shot
Mind's Desire, however... I like. For a few reasons but the key one is explicitly because of how it can interact with Narset. I find a way to discard it, probably though Jeskai Ascendancy, build up a decent storm count, then swing in with Narset. Exile Mind's Desire to cast a copy of it, during the combat phase, cast as many instants as I've exiled. On the second main, cast everything else. Even if that doesn't WIN I get a VERY solid board state.
Tic12 on Turn 5 - Darth Vadrik strikes back
1 year ago
Hypersayia9001 Hi, thanks for your comment.
I cutted Sorcerer Class because it's too slow and Veyran, Voice of Duality because i tried to go more into the combo/infinity game and Veyran doesn't support that in the way i want to.
Isochron Scepter was always destroyed in the moment it lands on the table (my Meta plays a lot of artifact hate) and i never fount the right spell for it, but i like the idea of Narset's Reversal + Extra-Turn. Also since i upgraded the Counter-Section in the last months, the Scepter will have more valuable combos now. Maybe i'll give it a try.
Dramatic Reversal does nothing without the Scepter, so it's a dead card most of the time cause i cant tutor the Scepter. And the need of two mana rocks + Scepter makes it almost impossible to build it up.
Urabrask Flip is already on my list but atm i don't have one.
Fiery Inscription seems to be an upgrade to Guttersnipe, so, i'll get one soon and give it a try. Unfortunately i think i don't have space for both :(
Let's come to Gamble: I think, i'm not risky enough for it, since i feel really unhappy everytime i play Chaos Warp ^^
Hypersayia9001 on Turn 5 - Darth Vadrik strikes back
1 year ago
I'd see about trying to get Isochron Scepter and Dramatic Reversal. Get them out and just two mana rocks and you have an infinite, have three mana rocks and you're net mana each loop. That THAT'S ignoring having the like of Storm-Kiln Artist involved.
Also, Urabrask Flip, Fiery Inscription and Sorcerer Class are a good trio of card if you wanna pivot more into Guttersnipe effects, and if you go for that Veyran, Voice of Duality doubles the effectiveness.
If you want/need more tutoring and are willing to take a bit of a risk, Gamble is a decent pick.
Anaeijon on Gambling at Myra's Astrotorium
1 year ago
I'm aware that this deck somehow is a mess.
It tries to be a spellslinger deck like Neera, Wild Mage, Veyran, Voice of Duality or Niv-Mizzet, Parun. Then again, it does that to summon artifacts and get extra use from them, which Galazeth Prismari would probably a better commander for. And then again it also needs dice manipulation to work properly, which Wyll, Blade of Frontiers as a commander could achieve much easier.
Because of this, the deck feels really inconsistent.
Also the "winning" condition of this deck isn't clear. I planned to play much more burn and create attraction loops that mass-cast free burn spells. Also Veyran and Wyll can get pretty strong and deal damage.
I honestly don't know where to take this deck.
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