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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Veyran, Voice of Duality
Legendary Creature — Efreet Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, this gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3 weeks ago
1 month ago
Played a game at an LGS on Sunday. First time playing the deck. Only 4 players there and one had to leave early. Can't say the game was high quality. Faced a Yurlok and a Niv Mizzet. Niv player was new to EDH and pretty much net-decked and and then had a lot of difficulty tracking his triggers with Veyran, Voice of Duality and Harmonic Prodigy on the field. The deck had insane ways to control the board if I wanted to, but didn't want to ruin his experience as he's new. Still, was able to make some observations.
I knew the land count was low so I bumped that up to a more reasonable 36. Will have to observe how well that works since we have such high average CMC. Spawnbroker was a a dud. I have low power creatures in this list and couldn't swap for anything useful. Moderation seemed decent, but once you're over that hurdle of the first few turns, you really start to feel sluggish with its limitations. Planar Guide costs too much and is telegraphed. Ebony Owl Netsuke was cute against the Niv player and knocked him out, but was pretty lackluster. Iron Maiden fills this slot nicely.
Perplexing Chimera was game-warping. This card singlehandedly caused mayhem until people coordinated to get rid of it. Great card.
Cuts: - Archaeomancer - Ebony Owl Netsuke - Paradoxical Outcome - Planar Guide - Spawnbroker
1 month ago
I do agree that even with these archetypes there is always a mix of strategies, hence the fact that many aggro decks have one combo (like Godo-Helm), all decks play removal, and all play draw. I also do think there are mixed archetypes as well. My Inalla, Archmage Ritualist deck is a combo deck through and through, but it also plays a lot of counterspells and is more controlling that other combo decks like my Ezuri, Renegade Leader deck which is a straightforward engine combo elfball deck. I should say that I am also painfully familiar with the torments of Krark, the Thumbless from my friend's Veyran, Voice of Duality deck and he can indeed annoyingly shut everyone down by endlessly recurring counter-spells. My Mizzix of the Izmagnus deck can also counter just about everything once I have enough experience counters. Still, we aren't countering every single spell from everyone from turn one in the way you would be doing to your sole opponent in a sixty card game, so that's all I meant by that!
FormOverFunction I have seen games play out that way, especially when playing at an LGS with people who are unfamiliar with one another. It's a bit weird to single out one out of three strangers you've just met for an attack, so people sometimes leave each other alone until one person is dominant and the rest start to collaborate to stop them. In my own regular playgroup where we are familiar with one another, we tend to just start going at it early on. But we also have a good mix of archetypes in our meta, and those with aggro decks need to start swinging for their decks to work, so that helps!
1 month ago
muchas weas muchas weas, lo intente ordenar lo mejor posible y probalemente se puedan sacar hasrtas cartas mas
1 month ago
susemiehlian Thank you! This deck has gotten much more aggressive over time. I modeled it after my friends Jhoira deck. This build wants to cast as many spells as possible in one explosive turn and win from out of nowhere. Typically this happens turn 5-6 depending on my opponents. As such, casting sorceries vs instants doesn't matter much since it will all be on my turn. When storming you need 2 things: spells to cast, and mana to cast them. In this deck, it is beneficial to have as many spells that cost 1 red mana as possible. So things like Crash Through, Crimson Wisps, and even Overmaster don't matter for their effect, they matter for their ability to replace themselves in my hand. Since Kykar generates me a spirit I can turn into 1 red mana for each noncreature spell, if I had 70 cards in the deck that let me draw a card for 1 red mana, I could keep casting through my deck and just grapeshot my opponents at the end of the deck. The few permanents in the deck are there to either get me value for casting my spells, or to allow me to keep casting spells. So something like Sentinel Tower is great when I cast 10 spells in a turn, especially when paired up with Veyran, Voice of Duality. Prismite is in there in case I get Birgi, God of Storytelling Flip or something else to double Kykar's ability, because then I can generate blue/white mana for my few spells that need it. Often times, my blue spells will let me draw more than 1 card, so if I need to get more cards in hand while storming, I will need blue to do it. Boros Signet is not included due to the fact that I often need blue mana when storming off, not red or white. Diamonds are okay in budget decks or if you drop it turn 2, but otherwise you can't use it until the turn after you play it, so that's why I left them out.
If you have other questions on my specific choices let me know, or if you're looking for inspiration on yours, let me know as well.
3 months ago
Lanzo493 Narset's Reversal is also just a powerhouse recursion card in spell copy strategies like Kalamax, the Stormsire and Veyran, Voice of Duality. It's also good with Reiterate combos like the one I run in my Mizzix of the Izmagnus deck.
3 months ago
I feel like Veyran, Voice of Duality would slot in here really well