Veyran, Voice of Duality
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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Veyran, Voice of Duality

Legendary Creature — Efreet Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, this gets +1/+1 until end of turn.

If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Recommendations View more recommendations

HatchMichael18 on Veyran, Migraine of Multiplicity

1 month ago

Mirror Box and/or Sakashima of a Thousand Faces copying your commander each other Veyran, Voice of Duality if im not mistaken

thehumanjukebox on If something "only triggers once …

1 month ago

With the upcoming release of March of the Machines, I'm looking at potential adds for my Veyran, Voice of Duality deck. One of the cards that looked very interesting was Chandra, Hope's Beacon, but that passive has me scratching my head. Is Veyran's ability able to make Chandra's passive trigger a second time on each spellcast, or does the "only once each turn" prevent that interaction from working?

shock7123 on pew = PEW PEW PEW (Ghyrson Starn)

6 months ago

Torbran is a replacement effect, so no trigger goes on the stack with him. It's the same with any other damage increasers like Fiery Emancipation, Furnace of Rath, Angrath's Marauders, etc. Veyran, Voice of Duality could work pretty well with things like Exalted Flamer of Tzeentch, Electrostatic Field, Thermo-Alchemist, and any other things that allow you to ping for one damage any time you cast an instant or sorcery, though.

Guerric on [Primer] Helming the Host of Heaven *Update*

7 months ago
We're going to call this game a win, though I didn't see the illegal play at the time that made me think that I "lost" it! I was playing against a nasty Queza, Augur of Agonies combo deck, a Veyran, Voice of Duality deck and a Lathril, Blade of the Elves deck. I took a lot of hate and lost a lot of pieces that I fielded, but I was careful not to dump my hand too quickly, and kept my resources strong by attacking every turn with goood old Segovian Angel equipped with Sword of Hearth and Home and Rogue's Gloves, making sure I had no shortage of ramp and cards. Eventually my opponents were exhausted and I dumped a large quantity of angels on the battlefield in a single turn, including Linvala, Keeper of Silence. I had lethal against my remaining opponents, but I thought the Queza player had been able to pull out a game winning combo. This would have required him to cycle Sanctum Plowbeast however, and Linvala should have shut that off since plowbeast is a creature. As such, we'll call this one a win! I think this game illustrates once again the power of Linvala, but also is a reminder that you don't want to commit too many resources before you're ready, and that when getting a lot of hate you can just build up resources for the right time and overwhelm them. Getting this pacing right is how once moves from being a noob at this deck to a pro.
For the first time this summer I got to play against this deck, as a friend I met a teacher's conference piloted it 1v1 against my own best deck, which is my Inalla, Archmage Ritualist combo deck. Needless to say, I learned from this game that this deck is easily piloted well by someone that isn't me but is a good player, and once again that is a monster deck in 1v1. Despite having lots of premium control pieces in my toolbelt including Cyclonic Rift (which I tutored and played), counterspells, removal pieces, and lots of game-winning, synergistic combos, I just wasn't able to keep up with Giada. Linvala, Keeper of Silence made my life miserable until I erased it with a Toxic Deluge, though the life loss hurt. She still came back quickly even from that and finished me off. It was good to see my deck piloted expertly by someone else, and perform well against my most competitive deck.
This game was short and a bit of a sequel to the previous game. I once again was piloting my Inalla deck against a friend who was playing Giada, though this time it was a four player game. The Giada deck worked well, and was the major target at the game table. Unfortunately for them this meant they ignored me, and I combo'ed off out of nowhere well before they were expecting it. As such, it was a loss for Giada, but the deck worked the way it was supposed to even in another player's hand, even if the threat assessment of all three of my opponents did not work as well.
This was the truly epic win that I've been waiting for since I built this deck, and my favorite game with it to date. Not only did I finish the game with 150 life (thanks to Bishop of Wings, Soul's Attendant, and especially Righteous Valkyrie), but I formed Brisela, Voice of Nightmares  Meld  Meld not once, but twice, and brought Emeria, The Sky Ruin fully online. My opponents were playing my own decks, which are good, including my super fast Yuriko, the Tiger's Shadow deck, but not even Yuriko could keep up with my lifegain, which left my opponents in quite the dilemma as they tried to figure out which threats to do with. Brisela fell he first time to a Dokuchi Silencer, but I was able to kill the Yuriko player before he could repeat the act, and I brought Bruna back with Emeria and Gisela back with Karmic Guide, and there was nothing my remaining opponent could do to stop me. I think this game was an illustration of just how good this deck can be when performing at its ceiling.

Niko9 on What Commander Do You Think …

8 months ago

I don't think it will get banned, but I'd honestly like to see Ivy, Gleeful Spellthief get a ban before too many people build the deck. It just completely dismantles decks like Feather, the Redeemed that are already struggling to have a place in the format, and it does it incidentally. Ivy can run all it's own spells and auras and gain value, but at the same time your 2 mana commander will just shut down some percentage of decks. Things like enchantress, combat tricks, prowess storm like Veyran, Voice of Duality, you basically just can't make a deck on those strategies that can sit across from Ivy.

I think it's just the fact that Ivy doesn't have to do anything other than it's normal gameplan to crush certain types of decks that makes it kind of gross. If it wasn't a "may" ability then I'd love the card. Having to copy and eat removal, but still being two mana that can be replayed, that would be a great game space for a commander.

to_regatha_and_beyond on Harmonic Prodigy Prowess/Wizards

9 months ago

Nice deck! I love the interactions you have going on.

That being said, the main thing I would consider is changing your fetch lands for dual lands (probably checks, but shocks or pains might work too). The fetch lands aren't doing as much as I think you want them to, either they become basic lands which are effectively mono-colored or they become triomes which are slow. The lands I mentioned would all be more aggressive and still give you multiple colors.

A couple of cards I would consider adding are Veyran, Voice of Duality and Naru Meha, Master Wizard. Both fit your deck's theme nicely, so I would consider finding them a slot.

Besides that, great ideas! I'm excited to see where you take this!

azja on The Secret Art of Nin Nin

9 months ago

You're welcome! I'm always happy to talk about Yuriko.

I can't deny Isochron Scepter is a powerful card, but I've found that Yuriko decks just aren't the best fit. This is primarily because we want most of our instants to be >2 cmc, and because Yuriko is not really looking to play long value-based games where scepter really shines. Also note that you can't imprint sorceries like Ponder (I just realized this myself a couple months ago while playing my Veyran, Voice of Duality deck :P)

Another thing I forgot to touch on last time was the mana base. Colourless mana is really awkward in Yuriko decks, so I'd stay away from most/all lands that only produce colourless such as Access Tunnel, Rogue's Passage, and Temple of the False God. If you don't have more dual-coloured lands, I think basics are much better. I also noticed you have more swamps than islands, so I'd suggest cutting a couple swamps for islands to better fit your card costs!

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