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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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1 month ago
Lands: Battlefield Forge Rugged Prairie Plateau Hanweir Battlements Meld Sunhome, Fortress of the Legion Field of the Dead - if you go with a bunch of nonbasics
Untaps: Patriar's Seal Drumbellower
Board Wipes: Farewell Vandalblast
Red Temp Steal Synergy: Seize the Spotlight Grab the Reins Act of Aggression
Damage Multipliers: Fatal Frenzy Angrath's Marauders Fiendish Duo Gratuitous Violence City on Fire Solphim, Mayhem Dominus Torbran, Thane of Red Fell
Mana: Land Tax Weathered Wayfarer Knight of the White Orchid Thaumatic Compass Flip Smothering Tithe Keeper of the Accord
Creatures: Inferno Titan Ball Lightning Dockside Extortionist Terror of the Peaks Llanowar Elves Purphoros, God of the Forge Pure Reflection - Not a creature but ho boy can you sac Urabrask's Forge Battle Angels of Tyr Esper Sentinel Anger Sun Titan Cosmic Larva Blistering Firecat Phyrexian Soulgorger Hofri Ghostforge Impetuous Devils Nova Chaser Taurean Mauler Chandra's Incinerator
+X Power Purphoros's Intervention Unleash Fury Mirror Entity Elturel Survivors
Fun: Legion Loyalty Duke Ulder Ravengard Blade of Selves Elesh Norn, Grand Cenobite Hamletback Goliath
sanddeviljack on Marath, Enchanter of the Wild v 2.0
2 months ago
Out: Druids' Repository, Eldrazi Displacer, Fire-Lit Thicket, Rugged Prairie, Fires of Yavimaya. In: Song of the Dryads, Enchantress's Presence, Savannah, Taiga, Hammer of Purphoros
multimedia on Alesha, Who Smiles With Pride
8 months ago
Hey, really nice budget version on less than $200. You have excellent deck building skills on a such a low budget. Calling this a $100 deck is a stretch though since it's closer to $200 now than $100.
The manabase has been neglected, really none of the $100 budget used, that's my only criticism. Allocate some of $100 budget, not even a lot, to lands to improve gameplay? Talisman of Indulgence, Flameshadow Conjuring, Fable of the Mirror-Breaker Flip these cards really don't matter in the scheme of things trying to combo with Alesha. You have Kiki-Jiki, Mirror Breaker, Fable is a lesser/more expensive Kiki that doesn't interact with Alesha. Conjuring only combos with Felidar Guardian, but so does Kiki and Kiki combos with a lot of other cards too.
The combined price of these three cards is almost $30, that much could really improve the manabase.
- Exotic Orchard
- Caves of Koilos
- Battlefield Forge
- Sulfurous Springs: reprinted in Dominaria United, down to $2
- Fetid Heath
- Rugged Prairie
- Smoldering Marsh
- Opal Palace
- Foreboding Ruins
- Shineshadow Snarl
- Furycalm Snarl
These are least expensive playable lands to consider adding. On a budget the Reveal/Snarl lands are fine since playing many basic lands. The next tier of budget land upgrades are the Check lands at $5 each. After them it goes much higher.
Some budget card changes to consider:
- Goblin Bombardment --> Fable of the Mirror-Breaker
- Cultist of the Absolute --> Flameshadow Conjuring
- Skyclave Apparition --> Strionic Resonator
- Gravelighter --> Bone Shredder
- Victimize --> Rally the Ancestors
- Fellwar Stone or Orzhov Signet --> Talisman of Indulgence
Goblin Bombardment is one of the best sac outlets in Commander since it's also a wincon, replacing the need to have an aristocrat with combos. Cultist of the Absolute is amazing for one mana, giving Alesha flying with 6 power combined with first strike and being a repeatable sac outlet at your upkeep. Skyclave Apparition just got reprinted and it's excellent repeatable exile most nonland permanent effect.
Good luck with your deck.
multimedia on vehicular homicide
9 months ago
Hey, well done list so far on a low budget. Elsha with Vehicles is an interesting choice.
Some advice to get started on revision/optimization is to streamline creatures and lands to make Elsha better. Consider reducing the creature count down to 10 of the best creatures here for Vehicles strategy and/or crewing? (ordered by CMC)
- Toolcraft Exemplar
- Etherium Sculptor
- Giant Ox
- Kotori, Pilot Prodigy
- Depala, Pilot Exemplar
- Foundry Inspector
- Losheel, Clockwork Scholar
- Vedalken Archmage
- Katsumasa, the Animator
- Aeronaut Admiral
The less creatures the better for Elsha. Cut most creatures for lands and ramp? Elsha doesn't work with lands thus having less can also make Elsha better. Consider 32 lands with many budget low mana cost mana rocks to replace some lands?
To help with deck building add all the lands you want to play, even just basic lands, to see how many spots are left to fill or how many cards you need to cut to add more lands. Some budget lands to consider adding:
- Spire of Industry
- Mech Hangar
- Exotic Orchard
- Mystic Monastery
- Shivan Reef
- Rugged Prairie
- Prairie Stream
- Port Town
- Buried Ruin
Good luck with your deck.
thefiresoflurve on Mardu Humans
10 months ago
I do have some suggestions I think may help with the mana base: First Boros Garrison and friends. These are only good if you A) already have a comes-into-play-untapped land out B) tap that CITP-untapped land for mana and C) wait to play your land until second main phase. That's already a bit restrictive. I think you can do a bit better if you use things like: Caves of Koilos, Fetid Heath, Graven Cairns, Rugged Prairie.
If you have the $$$ for it, Smothering Tithe is also an excellent mana ramp card. I've played like 2 games with it ever where it doesn't pay for itself and another two cards, at least (yes, my playgroup does not run enough enchantment removal. I remind them of this a lot).
DemonDragonJ on Check Lands or Slow Lands?
10 months ago
I have the shock lands in all of my decks (both EDH and 60-card), since they are the best dual lands available, given that the original dual lands are insanely difficult to obtain, and I also have the "check lands" (i.e., Glacial Fortress, Isolated Chapel, and so forth) in all of my decks, as well, because they are possibly the third-best cycle of dual lands in the game (although I feel that the "filter lands" may be a competitor for that title). For two-colored decks, the check lands will consistently enter the battlefield untapped (I honestly cannot recall the last time that they entered the battlefield tapped), but, in decks of three or more colors, they are less consistent; I would say that they enter the battlefield untapped anywhere from seventy-five to eighty percent of the time, but the few time that they enter tapped have proven to be very disadvantageous to me.
Therefore, with the printing of a new cycle of dual lands in the third Innistrad block, which most players are calling the "slow lands" (i.e., Shattered Sanctum, Deathcap Glade, and so forth), I am considering replacing the checklands in my decks with three or more colors with those new lands, since I feel that they are a better option.
What does everyone else say about this? Should I replace the "check lands" with the "slow lands?" Also, as long as I am asking that, it is obvious that the "filter lands" (i.e., Cascade Bluffs, Rugged Prairie, and so forth) are great for two-colored decks, but how are they in three-colored decks (I do not have them in my four- and -five colored decks)? What are your opinions on this matter?
1 year ago
Add: - Raiyuu, Storm's Edge - Swords to Plowshares - Lion Sash - Lizard Blades - Komainu Battle Armor - Rabbit Battery - Alpine Meadow - Rugged Prairie - Arid Mesa - Needleverge Pathway Flip - Sacred Foundry - Command Tower - Great Furnace - Reliquary Tower - Inventors' Fair - Eiganjo, Seat of the Empire
amarthaler on Daddy Eddy
1 year ago
I agree with rambunctiousOrator, your actual mana curve is actually pretty good. 50 total cards in your deck are 3 drops or less, which is a respectable number. If you really wanted some cheap ideas, however, perhaps Black Market, Bontu's Monument or Dark Ritual could help for black. Seething Song is a nice cheap ramp for red. If you're willing to put a few extra dollars into the deck, I'd suggest finishing out the filter lands with Graven Cairns and Rugged Prairie. Chromatic Lantern is also nice and still under $20.
Your creature count is pretty high in terms of card type ratio, and this may be an area you can cut out to add more mana ramp - but that's my personal opinion. The cool thing about your deck is a lot of the vampires are cheap, so as long as you can protect them you'd likely have a massive army on the board (with tokens from Edgar), and recover from a board wipe very quickly.
I also have an Edgar deck, which is 40% cards I added from my own collection and the other 60% is the pre-con from the 2017. Maybe it could spark some ideas for you - but keep in mind mine is designed to go wide and add +1/+1 counters.
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