Rugged Prairie

Rugged Prairie

Land

: Gain .

, : Gain , , or .

Browse Alters View at Gatherer

Trade

Have (3) Azdranax , gildan_bladeborn , WillofForce
Want (8) WeHaveTheTechnology , epros1285 , sgt.zephyr , goalieguy981 , FaerieHart , silver374 , adam1floyd3 , metalmagic

Printings View all

Set Rarity
Masters 25 (A25) Rare
Zendikar Expeditions (EXP) Mythic Rare
Eventide (EVE) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Rugged Prairie occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

RW (Boros): 2.57%

RBW (Mardu): 0.58%

Rugged Prairie Discussion

DemMeowsephs on 12_dwarfs

2 days ago

Oooh, good choice! I have some ideas of what you could do for her, however, I'll start off with the lands and mana base. Some of the suggestions are expensive, so if they are not within your budget I would consider using something else in the meantime, and then getting them later when you can.

Lands

DemMeowsephs on Tyrannosaurus Flex (Gishath)

2 weeks ago

Amazing deck, and an amazing poem. I love it!

DemMeowsephs on Tyrannosaurus Flex (Gishath)

2 weeks ago

Amazing deck, and an amazing poem. I love it!

DemMeowsephs on Tyrannosaurus Flex (Gishath)

2 weeks ago

Amazing deck, and an amazing poem. I love it!

DemMeowsephs on Tyrannosaurus Flex (Gishath)

2 weeks ago

Amazing deck, and an amazing poem. I love it!

Heliogabale on Vampires

2 weeks ago

I am here answering your question about the inclusion of red in this deck.

I don't know what your budget is, but I would first look at losing any land that enters tapped without a huge benefit (Akoum Refuge, Scoured Barrens, Wind-Scarred Crag), Reliquary Tower, which I can't imagine is very useful in here, and a Mountain, and replace these with Unclaimed Territory, Path of Ancestry, Luxury Suite, Graven Cairns and Rugged Prairie. If you can't afford Filters, Tainted lands are a good option. Then check your basic lands to try and balance your colors.

Red is a splash in this Vampire pie, and should be treated as such. The one red card that I feel you absolutely need to add here is Berserkers' Onslaught. I am considering Mythos of Snapdax for my version, and here you could easily replace Fervor with Footfall Crater.

To weight in on previous comments, whatever you do please don't remove Patron of the Vein; it is crazy good. But do add Drana. Living Death is cool, but I am using Patriarch's Bidding for additional flavour.

I hope this is helpful; if you are looking for further inspiration I am leaving the link to my Vampire Tribal: The Partnership

Cheers

DemMeowsephs on Boros Commander - Feather

2 weeks ago

Hey, nice deck! But Woah! That is a LOT of basics! I would cut those and some lands that come in tapped for these if they are within your budget! Lands are very important, especially in commander!

multimedia on Vampires

2 weeks ago

Hey, nice budget version of Edgar. I like that you included the combo.

An area to look to improve is the manabase. 15x combined Plains and Mountain basic lands is a lot when your deck is primary black. You want black mana more than any other in the early game which Swamps help with, but Plains and Mountains don't. Consider more dual lands that can make white and red mana as well as black? You want most of the dual lands to be able to make black mana because you need black mana the most.

The manabase is budget, Tower and Check lands are good, but even on a budget there's lands to consider adding:

More expensive options: City of Brass, Godless Shrine, Blood Crypt, Sulfurous Springs, Sacred Foundry, Graven Cairns, Fetid Heath, Rugged Prairie.


Some upgrades to consider:

  • Captivating Vampire > Kalitas, Bloodchief of Ghet
    Three drop > seven drop. Captivating Vampire is a very good reason to want to play tribal Vamps in multiplayer Commander especially with tokens.

  • Knight of the Ebon Legion > Bloodsworn Steward
    One drop > four drop. Less mana cost cards that are should be considered to be cut because is difficult to make with this manabase for a four drop. Edgar already has haste.

  • Shadow Alley Denizen > Stromkirk Noble
    Noble is not worth it because consistently you will not have red mana turn one, but you will have black. Denizen is same price and can give other Vamps or itself evasion when Vamps ETB or Vamp tokens are created.

  • Drana, Liberator of Malakir > Patron of the Vein
    Three drop > Six drop. Drana can get out of control with attacking Vamps and tokens as a repeatable way to put counters on Vamps.

  • Dolmen Gate > Ferocity of the Wilds
    Gate is excellent with Drana and other attacking Vamps since your attacking Vamps don't receive combat damage thus they can't die from combat damage, but if blocked they do combat damage to blocking creatures.

  • Ruinous Ultimatum > Kindred Charge
    Ruinous is a better overall effect for one more mana and a more difficult mana cost. It's a busted effect in multiplayer Commander.

  • Living Death > Bloodline Necromancer
    Bloodline can reanimate one Vamp; Living could reanimate a lot more. Living is mass sac of creatures for all players and then mass reanimation of the creatures that were in graveyards before the ones that were saced. It can help to recover and for five mana it can recover a lot.

Good luck with your deck.

Load more