Insult / Injury

Insult / Injury

Sorcery

Insult

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double instead.


Injury

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player.

Latest Decks as Commander

Insult / Injury Discussion

TypicalTimmy on Deathbellow Minotaurs (Minotaur/war cry)

2 weeks ago

Blackgate, I started playing Magic waaaaay back in 2005 but I stopped because I thought it was pretty dumb. Many, many years later I gave it a second shot when Magic: Origins released. I got hooked and began buying loose Walmart packs. They had a large amount of Tarkir, Zendikar, Ravnica and Theros. My very first mythic was Keranos, God of Storms followed quickly by an Iroas, God of Victory and Aurelia, the Warleader.

Being a natural-born Tim, I mashed them all together in an 83 card 5c deck and promptly lost every single game, ever.

Distraught I nearly gave up, but decided to try again. That's when I discovered the power of

  • T R I B A L
  • S Y N E R G Y

within the Madcow Clan. Minotaur became my absolute wrecking force where I would dominate casual play groups. It would later defeat a local championship winning Elfball deck.

Years later we see Amonkhet and they gave us the gift that we never knew we needed; Neheb, the Worthy and Insult / Injury.

Later still, in Ixalan, we saw our first on-card Minotaur Planeswalker, Angrath. I was enthralled and went out to buy the Angrath, Minotaur Pirate theme deck and, believe it or not, pulled an Angrath, the Flame-Chained in one of the booster packs that came with them.

Needless to say, my heart exploded.

Servant07 on An Odd Amount of Burn

3 weeks ago

Regarding Insult / Injury,

709.4b The mana cost of a split card is the combined mana costs of its two halves.

So it can't be used.

PhotogenicParasympathetic on Personal Play moments you are …

3 weeks ago

Had a Repercussion and a Glorybringer in play in my mono-red Neheb, the Eternal deck. One of my opponent's elf deck pops off, and he swings all out at me - I take it, and go from 40 to 2.

Next turn, untap, cast Insult / Injury, Dualcaster Mage it, swing at one of the non-elf opponents with Glorybringer, which deals 4x2x2 = 16 damage to a Llanowar Elves. Then Repercussion deals 16x2x2 = 64 damage straight to his face and kills him, even before blocks can be declared.

acbooster on Chandra Casts Gun

3 months ago

Brain in a Jar nets you almost no value, with Lightning Strike being the only card that would benefit since you have to pay a mana into it to get the effect. Wild Slash requires a lot of legwork to get the useful part of the effect, which is the unpreventable damage.

Bonecrusher Giant , Skullcrack , and Insult / Injury are better includes than Wild Slash, if only because it's a guaranteed 'damage can't be prevented' effect as well as damage. As for walkers, Chandra, Torch of Defiance would likely do better than Chandra, Flame's Catalyst . Comes out earlier, has a mana ability, and is strong creature spot removal in a pinch. Burning for face is important, but you definitely need to keep your opponent's board state in check at the same time.

gavriel1136 on Big Instant/Sorceries to Copy?

5 months ago

Following FormOverFunction's lead, doubling an Insult / Injury , particularly the first half, can quadruple damage easily.

jakeyuki12 on Boros Aurelia

6 months ago

Osbert you've just named cards that I've cut before haha. Helm of the Host is a good card, but very, very boring I found. I didn't take it out for power, I took it out because it was a boring win condition. When you don't have helm, Godo, Bandit Warlord turns out to be not that great outside of a dedicated equipment deck, which this deck has become less and less of. Same with Hammer of Nazahn , great in a dedicated equipment deck, pretty meh outside of one. The more non-equipment support Boros has gotten has made me move away from equipment (I have another Boros deck that focuses on equipment).

Brought Back is cute and could be good, but I don't have room in the deck for it. It's one I've got in the back of my mind.

I cannot disagree with you more about Fiendish Duo . Name another creature that costs less mana that doubles damage for my opponents. Any effect that costs less is not a creature. Being a creature is important in this deck, so Fiendish Duo wins over cards like Fiery Emancipation or Insult / Injury .

I also super disagree with you about Hour of Revelation . It's a hard board wipe that costs 3 mana 95% of the time. As with ANY board wipe, you don't play it if it hurts you, you hold onto it. The fact that it only costs 3 mana is huge though, it's one of white's best board wipes. Additionally, it's not uncommon to pull off a one-sided board wipe by pairing it with something like a Boros Charm .

As for Cavalier of Flame , I've been testing it (it says that in the deck description). So far it's been performing well. The thing that matters a lot about it is that it's 5 cmc. Boros has a LOT of good cards at 6 cmc, and seeing that my commander is also at that cmc I have to be really picky about that. So far, for the cmc that it's at, both cavaliers have been performing fine. Still in testing though, but I'm not cutting it for a non-creature OR a 6 cmc creature.

dragonstryke58 on Toralf & damage trough -1/-1 …

7 months ago

Unfortunately, I think Toralf, God of Fury  Flip won't trigger.

Soul-Scar Mage converts the damage to -1/-1 counters, so unfortunately unlike infect (which is damage in the form of -1/-1 counters and poison counters), the effect is not damage. When looking into the Gatherer ruling for Soul-Scar Mage, the fourth entry states that you could convert the damage into -1/-1 counters before Insult / Injury can multiply the damage to not have Insult have any effect. That shows that once the damage is converted to -1/-1 counters, it's no longer damage and just an effect putting that many counters instead (as opposed to an infect-like effect).

From Gatherer:

4/18/2017: If multiple prevention and/or replacement effects are trying to apply to the same damage, the controller of the creature that would be dealt damage chooses the order in which to apply them. As examples, an opponent could choose to apply the effect of Djeru’s Resolve and prevent the damage rather than put -1/-1 counters on it; or an opponent could choose to convert the damage to -1/-1 counters before Insult could double it, and then Insult’s effect won’t apply anymore.

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