Insult / Injury

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Insult / Injury



Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double instead.


Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player.

TanhelNet on The Worst Tribal Idea(Syrix, Carrier of the Flame)

1 month ago

A really cool idea. I know the difficulties of that "tribe" very well, too.

Don't know your budget, but how about some permanent damage multipliers? Curse of Bloodletting, Dictate of the Twin Gods, Bitter Feud, Gratuitous Violence, Insult / Injury, Fiery Emancipation, City on Fire, Molten Echoes. And if you're playing against enchantment-heavy decks, how about Enchanter's Bane?

Furthermore, i personally think that the curses, like Curse of Shaken Faith or Curse of Fool's Wisdom or Curse of the Nightly Hunt are really good options to disrupt your opponents, especially those who play strategies that work a bit too well against BR.

Good luck with your deck, hope i could help you!

soul_knightmare on Fiendish Tendencies

2 months ago

Heya, I see that your deck is mostly lacking in card draw/ card acceleration. You have about 3 while most decks need 10+. Remove Costly Plunder for Night's Whisper so you don't have to sacrifice your demons. Remove Feaster of Fools, Spirit of the Night, Bladebrand, Grasp of Darkness, and You Are Already Dead (I know the meme), and add Dream Devourer, Bloodgift Demon, Herald of Slaanesh, Phyrexian Arena, Blasphemous Act, and Rakdos Charm.

I hope this helps your deck building. Other upgrades would mean removing Ecologist's Terrarium, Lightning Bolt, Grasp of Darkness, Warp Artifact, Insult / Injury, Price of Betrayal, Skulltap, Witch's Vengeance, Blight, and Inevitable End which are okay, but could be improved. Pick more cards that draw cards without condition or ramp on two mana, Wish you the best!

Max_Hammer on Whats the "best" burn deck?

1 year ago

That said, any Furnace of Wrath effect is usually going to make a deck go crazy. Insult / Injury or Quest for Pure Flame might work well, too.

nathanielhebert on Istant shot Pezzent

1 year ago

I had assembled this deck, and love playing it in paper. Just started up Arena, and I've built a digital version as my first deck, and already 3 days in, I'm bulldozing my way up to Gold in the Historic format.

I had to make a few substitutions, since they don't have Quest for Pure Flame, so my deck includes, Insult / Injury (which in practice I'm liking better, since it triggers all the damage-creatures), and Dual Strike, which is making for some explosive rounds with the Foretell cost of 1 mana.

To replace Expedite, I'm using Play with Fire, which helps a bit with the filtering, although I miss the card draw!

bushido_man96 on

1 year ago

Have you thought about running any of the Rakdos split cards that are out there? For CMC of the card, you count both sides of it in the total, and you probably can more consistently cast one side or other of it without burring all your mana in a turn. Toil / Trouble would deal 6 damage, and the draw spell side wouldn't be a waste. Bedeck / Bedazzle is a whopping amount of damage. Insult / Injury is another promising one. There are quite a few to choose from, with some being better than others.

forneyt on

1 year ago

No problem! Of course, based on your meta and personal playstyle, my suggestions may not be the best options for you. Feel free to test out the cards and pay attention to what cards put in the most work, and then make changes based on that. After all, a card you own does you more good than a card you don't haha. And maybe it will win you some games! The reason I suggest the man lands is because they give you extra options when your spells are not enough and they are budget options. Basics could also be fine to replace some of them too, it just depends on your spells. As for Nephalia Academy, while you can keep your cards from going into the graveyard, there is no gained advantage by putting the cards back on top of the deck, but the lack of colored mana can seriously hurt you. If the meta is that full of discard-themed decks, then maybe throw in some cards that can take advantage of being in the graveyard like Angelfire Ignition, Reduce / Rubble, or Insult / Injury. These cards can be cast from the graveyard with relevant effects, and that is on theme with Aikido. Past in Flames is also a strong card, but it is mana intensive, so it probably wouldn't be helpful in a deck like this (figured I'd at least put it out there). Discard decks can be frustrating and difficult to combat, but they just require accurate plays and smart management of resources to get ahead.

Good luck out there, let me know how these games go this week.

plakjekaas on Your Favorite Plays

1 year ago

Opponent's end step: Dictate of the Twin Gods

Mana Geyser into Fiery Emancipation into Insult / Injury into Fiery Confluence for 2x3x2x6= 72 damage to each opponent.

1C4RU5 on DRACARYS! [Velomachus Primer + T1]

1 year ago

The deck looks really fun overall! I'm building on a own Velomachus deck and lookig for some ideas to add. I also thought on cards which double the power like Unleash Fury. Actually i think Insult / Injury and Onward / Victory only works when Velomachus already got a power boost. The cmc of split cards in all zones except the stack are the combined cmc of both halfs. Therefore Velomachus need power 6 or more.

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