Insult / Injury

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Insult / Injury

Sorcery

Insult

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double instead.


Injury

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player.

Browse Alters

Insult / Injury Discussion

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 months ago

sdidonato: Absolutely agree! He is a perfect fit for everything our deck is trying to do, and will immediately take the place of Insult / Injury .

Ib welcomes any mountain dwellers that want to join the cause!

Torbran, Thane of Red Fell

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

4 months ago

So Jaya ended up being pretty meh, so Insult / Injury is back in.

Also I agree with paytongamer, new Krenko is just not good enough for this type of deck where explosiveness is key. In a playgroup where more attrition based combat without a lot of creature removal that would be different, but I really have to be able to create an army from nothing over 1 or 2 turns. Goblin War Party is now in new Krenko's spot.

Also got Goblin War Drums in. I haven't played this card in this deck since the first or second version years ago, and it may just be my playgroup shifting but it is back to being very strong for me.

SP3CTR3_chelts on Best Mono-G CMDR for "Impurity" ...

4 months ago

Hey sorry I am not on tapped out that often but thought i replied to the one on the 8th of june :S

I would go with Auralia, I always thought that feather was a not a typical boros leader and auralia is just boros incarnate!

Strictly Mat'Selesnya might still be alive resting inside the vitu-ghazi which was animated by nissa in war of the spark. Yes it/they were defeated by the god externals but it is not dead (only dormant).

Leyline of Punishment and Witch Hunt stop life gain, I also use Insult / Injury for finishing in my purphoros deck.

kruphix works like omnath but making it colourless is problematic. Omnath can re cast himself (assuming you have flash) and kruphix cant. he is also a win con because he gets big. in my eyes kruphix is a utility piece and omnath is a commander!

Ajani was once boros! but less organised I liked the idea of maybe a Gideon but in boros ... alas it will never be!

SP3CTR3_chelts on Best Mono-G CMDR for "Impurity" ...

4 months ago

Sorry for the late response. as for the title "Razia's Parhelion II" would be nice but Razia got killed by Szadek when he was enslaved by Augustin IV and obtained access to the original parhelion and slaughtered A LOT of angels like most of them! So Razia never saw Parhelion II (which obviously was not built till after the destruction of the first one).

As for Inverter of truth it says face down just so nobody can look at them if they were returned to the battlefield some way they would be returned face up.

As for the burn question cards like Insult / Injury and Leyline of Punishment are probably enough to get round that fringe tactic and by running the lands Detection Tower Arcane Lighthouse (and maybe but not quite so useful as it uses a slot Glaring Spotlight might be enough to at lest stop people being reliant on them. (with the added bonus you can team up with another player to remove a key piece if you remove its hexproof and they kill it).

I do think omnath is a good fit for that deck i would consider running some flash enablers so if omnath dies you can use your stockpile of green mana to bring him back immediately though!

DannyHate on A Better Neheb, Dreadhorde Champion

4 months ago

How would you feel about Insult / Injury in this deck? Not exactly a double strike effect, but, definitly a way to sink some extra damage across the table. Also, can be fired from the yard to do some clean up work. At sorcery speed it may seem a little slow, but, this card hits like thunder when the ball starts rolling. If you factor in any number of "Christmas" scenarios, i.e. double strike effects, or copying it from the bin on the same turn, it could cut the need for combat steps down.

hungry000 on Nicol Bolas, God - Pharaoh

5 months ago

Well, here's what I would do:

-all 15 creatures

-2 Sorin's Thirst

-2 Insult / Injury

-2 Kari Zev's Expertise

-4 Cancel


+4 Inquisition of Kozilek

+4 Fatal Push

+4 Lightning Bolt

+4 Opt

+4 Rune Snag

+1 Mana Leak

+4 Mission Briefing

opt. -2 Murder , +2 Terminate

opt. -2 Sweltering Suns , +2 Anger of the Gods

You can switch out Fatal Push and Lightning Bolt for some other removal spells if they don't fit in your budget (though they're actually pretty cheap atm), but they're a good investment if they do.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

5 months ago

Finally got some time to sit down and work through upgrades, and I am pretty happy with how it went.

Goblin War Party in for Beetleback Chief . I've never been that happy with ol' BBC (huehuehue) or Siege-Gang Commander for that matter. Maybe if I could recur them or capitalize on their ETB effects, but without that ability they are just costly token generators. I like the modality of War Party, and is a tiny mana sink too, which is nice.

Goblin Wizard in for Tears of Rage . Tears has been a flex slot for a while, and after Ashen0ne commented about it recently, it's really gotten me excited about the Wizard again, now that my deck works significantly better than it did when I first used him (~2 years ago).

Jaya, Venerated Firemage in for Outpost Siege . This is just a test, and Siege I've never gotten a lot of value out of. I don't normally like planeswalkers because they get hated out so quickly in my playgroup, but this is a pretty low-to-the-ground one that might stick a little easier since it doesn't have an ultimate.

Pashalik Mons in for Goblin Assassin . I love Assassin, and the flavor is hilarious and fitting for this deck, but politically I can't handle running it in my playgroup. I'm taking it out now for the same reason I did a year or so ago, people hate flipping coins or rolling dice to see if their creatures die, and when they have to do it for every Goblin I make they hate it even more, which gets me focused more than I like.

Tectonic Reformation in for Light Up the Stage . Just a stronger potential draw effect period. I'm pretty excited about this card, especially how early it comes down.

Goblin Engineer in for Insult / Injury . Not absolutely sure about this one, as I really like Insult. Maybe if Jaya doesn't work out I will put this back in her place.

Still considering Krenko, Tin Street Kingpin , but I'm trying to make sure he doesn't suffer from Goblin Piledriver Syndrome, which is that in my deck it is only good when Ib isn't out, and Ib is out pretty frequently. The fact that Krenko is worth at least 3 bodies may make him fit sort of what was the Beetleback Chief slot, with the potential that he gets better the longer he stays. Maybe I will test him before Goblin War Party just to see.

Boneville on OINK-OINK! The Rage Boar has Arrived

7 months ago

I like the deck (but hate the Keldon Firebombers ) i have a few suggestions for you.

Godo, Bandit Warlord doesnt seem to do much for you other than to fetch an equipment of wich you seem to only be running three of anyway so that doesnt seem very good. Fanatic of Mogis is also a creature that doesnt seem to do much and seems to be a worse bogardan hellkite. Vance's Blasting Cannons  Flip also feels a bit meh to me.

As for suggestions though, i have a few (of wich only a couple is jank, i swear!) lets start off with prevention mechanics. There is some burn in your deck but i still feel like you could maybe add Leyline of Punishment or maybe Insult / Injury to get through fog effects like Solitary Confinement and Constant Mists .

You could also slot in some damage doublers like Gratuitous Violence and Furnace of Rath to speed up the combat damage. With the cheating and power of your creatures you could benefit from Bedlam to just bypass the blockers. Also mono red Have you considered Blood Moon ?

Brand might be good depending on how much theft effects you face, and Last Chance for that extra turn when the opposition is tapped out within lethal. Seize the Day is a good extra turn spell that gets your commander an extra combat to sneak something in. Maybe a In the Web of War for more power when you sneak creatures in.

As for ETB effects how about Bludgeon Brawl + Vulshok Battlemaster to get a creature that gets power and toughness equal to the converted mana cost of all non creature artifacts in play.

Just a few thoughts.

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Insult / Injury occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%