Fatal Frenzy

Fatal Frenzy


Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at end of turn.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Fatal Frenzy Discussion

Paladin_11111 on Godzilla vs The World

5 months ago

So much power attacking, is there a way to squeeze in Berserk and Fatal Frenzy ?

MightyRauros on Kalamax Combat Tricks

5 months ago

Love this! I keep my decks as prototypes, but this is exactly the angle I take with Kalamax: Non-combo combat. My goal is to just take out one other player per game. Can I get the table with Chandra's Ignition ? Bonus.

Kessig Wolf Run is a fun land to give you trample when needed. Ram Through is a good removal/damage spell.

Springleaf Drum , Holdout Settlement and Survivors' Encampment are inexpensive ways to tab for rounds that you don't want to go in swinging. Fatal Frenzy is a budget pick you'll want to grab for this strategy.

Harrow can give you some crazy ramp (and the lands enter untapped).

Shadow Rift is budget evasion (and a cantrip, which I value highly in my build)

Flawless_Sin on 11.7% OF THE TIME, IT WORKS EVERY TIME.

11 months ago

I have this deck fully foiled with 4 copies of Countryside Crusher and 4 Fatal Frenzy. Everytime I play it as a joke but look at my opponent's faces is priceless.

muahdib4 on GODZILLA the POWERFUL!

1 year ago

Fatal Frenzy is the budget alternative to Berserk and Starstorm for Rolling Earthquake. Cuts a TON of money off the cost of the deck. Plus cutting Ancient Tomb and Prismatic Vista which is crazy expensive.

Forkbeard on Atarka, World Render: Double Dragon

1 year ago

Hi MTGPower314, thanks for stopping by + all of the suggestions. Here's my thoughts on all those cards:

  • Warstorm Surge: Great card albeit expensive to cast. That said, I love the effect and will be slotting in the freshly spoiled dragon equivalent: Terror of the Peaks
  • Fatal Frenzy: I like this! A less efficient Berserk, but it's on theme with what this deck tries to do. Definitely up for consideration.
  • Flameshadow Conjuring: I just removed this card from the deck to make way for the superior Molten Echoes. Not that redundancy is a bad thing, but substitutions are getting tricky for me here.
  • Frontier Siege: Really like this card too and ran it in this deck previously. Although I like the options/versatility, I found that I was always using it for ramp (Khans) and ended up subbing it out for more efficient ramp.
  • Somberwald Sage: Decent mana dork but too narrow (creatures only) & too slow. I like my current ramp options and don't see an obvious trade for Somberwald.
  • Shaman of Forgotten Ways: Not running for the same reasons as Somberwald. Although his formidable ability is hilarious, I want my opponent(s) dead long before that 11 mana requirement.

  • I hear what you're saying re. Crucible of Fire & In the Web of War. They're kind of clunky and I may sub them out for more efficient options, good call.

    Yarok on All That Remain

    1 year ago

    In my opinion, more pump spells are good for more damage = more survivors. Consider adding some pump spells and if you do, Zada, Hedron Grinder Is broken. Pump spells I suggest would be... Titan's Strength, Blazing Shoal, Reckless Charge,Fatal Frenzy,Rush of Blood, and Rush of Adrenaline.

    Ashen0ne on All That Remain

    1 year ago

    Here’s some decent pieces to both help with the war theme and make life difficult for your enemies.

    Fumiko the Lowblood because samurai

    Warmonger Hellkite makes creatures attack and can be pumped

    Incite RebellionandDisrupt Decorum both have that sort of subterfuge, disrupt enemy lines feel to me.

    Grand Melee because open war

    Goblin Diplomats because diplomacy is needed in every war

    Prowler's Helm like a spy slipping through their defenses.

    Outpost Siege card advantage and siege is referenced.

    Blackblade Reforged and Strata Scythe can both make varchild big after a bit of development. More survivors

    Grenzo, Havoc Razor

    Paragon of Fierce Defiance

    Godo, Bandit Warlord and while you’re at it you could add Helm of the Host as an easy win

    Torbran, Thane of Red Fell

    Bloodsworn Steward

    Archetype of Aggression

    Dockside Extortionist because there is always people like that in war

    Neheb, the Eternal is likely worth a spot.

    Oni of Wild Places may not necessarily fit the theme but repeatedly bouncing varchild has its advantages

    Signal Pest

    Iron Myr for mana

    Legion Warboss

    Angrath's Marauders

    Downhill Charge seems pretty good.

    Fatal Frenzy and Mercadia's Downfall feel decent too.

    Seize the Day is very war themed to me.

    By Force implies hostilities

    Burn at the Stake might be a big kill card after you’ve taken a bunch of survivors. 3 times the amount you tap gets huge quick.

    World at War

    Mizzium Mortars

    Crawlspace so you can bottleneck their armies like Sparta did against the Persians lol.

    Voyager Staff to remove varchild maybe?

    That’s what stood out most to me with a quick glance through EDHRec. I’ll keep brainstorming for ya though!

    Epicurus on Yeet or be Yeeted

    1 year ago

    I think that this deck would benefit greatly from having more cheap buff spells that boost power. Reckless Charge, Bloodlust, Blazing Shoal, Downhill Charge, Fatal Frenzy, and Rush of Blood come to mind.

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