|Commander / EDH||Legal|
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|Core Set 2020 (M20)||Rare|
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Gargos, Vicious Watcher
Legendary Creature — Hydra
Hydra spells you cast cost less to cast.
Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.
Gargos, Vicious Watcher Discussion
3 days ago
Since this list is really about ramping, I suggest you change the parameters and/or title to include non-creature ramp spells and also creatures and spells that reduce casting costs, which are all just as useful. If this is somehow too impure for your list, I'd be happy to start my own. Just let me know! Here's a few off the top of my head (some are actual dork creatures you're currently missing): Cabal Stronghold , Smothering Tithe , Paradise Mantle , Springleaf Drum , Utopia Sprawl , Fertile Ground , Dawn's Reflection , Market Festival , Weirding Wood , Overgrowth , Wild Growth , Nissa, Vastwood Seer Flip, Explore , Harvest Season , Pyretic Ritual , Geosurge , Black Lotus , Mox Opal , Mox Amber , Mox Tantalite , Rosheen Meanderer , Gargos, Vicious Watcher , Heartless Summoning , Growth Spiral , Incubation Druid , Harabaz Druid , Savage Ventmaw
4 days ago
5 days ago
Hydra tribal with Gargos, Vicious Watcher and Descendants' Path on the field. I cast Worldly Tutor and grab Mistcutter Hydra to go on top of library. On my upkeep, do I have a 4/4 hydra thanks to Gargos' ability, or since I'm not paying the casting cost due to Path, is it 0/0 ?
Secondly, can the Path be used to put morph creatures in play face down if they share a creature type? Or even better, will it cast their morph cost for free? ie Hooded Hydra
1 week ago
I love a good stompy deck! Maybe Incubation Druid + Stony Strength post rotation? That would set you up for playing any card on turn 3 with incubation druid out. Tap it for green Stony Strength targeting druid to put a +1/+1 on it and untap it, tap three land and druid for ggg3 and drop Gargos, Vicious Watcher .
2 weeks ago
Thank you for all the comments: Re: Ramping w/ enchantments, would it not just make the enchantments or the enchanted lands a target for removal? And what would I do to cover the hole in the defence left by having fewer creatures to defend with, since ramping without creatures removes the option to block and therefore i can get needled down a lot easier. I definitely agree with liking the flexibility of the hydra cards and think it is one of the main strengths of the deck. If less mana is required than previously estimated wouldn't that add to the case of using things like Arbor Elf , as this sacrifices some mana ramp reliability as you pointed out for some defence?
I see your point with Asceticism , as the 5CMC rules it out for a decent amount of the game anyway. I'll straight up just switch those round.
I see the point here more with Doubling Season , but solidarity of heroes has in playtests I've found come to the rescue a lot to accelerate a turn and is also very flexible in terms of number of targets so can just overwhelm removal. I do see your point with valuable real estate (i always struggle to keep my decks to 60, see my other half finished attempt at a deck), I'm just not sure Solidarity of Heroes is the card to drop, can definitely see that Doubling Season more serves to make a winning situation a winning harder situation.
I see that Garruks doesn't have perfect synergy with this deck, but have found him a very useful addition on many occassions with his wide array of abilities providing a good way to do several things from only 1 card slot.
I like the look of Gargos, Vicious Watcher and obviously a free 4 tokens on all my hydras, especially Hydra Broodmaster is a very attractive prospect. I'm a little worried that due to the the very high CMC, that it would only provide more winning in a situation of winning already. What creature spell would be worth cutting for it? I think with Rosheen Meanderer should have enough mana base that can be spent on anything green not to need the special effects of the additional 4 but that can only be spent on 'x'.
I'm not sure core set 19 and 20 were out when I first put the deck together, which is why I was interested on whether it needed updating. I like that Hungering Hydra has a nice low CMC, shame it's a bit harder to get it to scale than the likes of Primordial Hydra , but I could definitely get behind adding this. Protean Hydra was in a very early draft of this deck, the problem in my eyes is that it wouldn't really scale, nobody would go for attacking it unless they think they will kill it. It didn't seem like a bad card, so much as less good than some of the others.
I'm not too sure on Hydroid Krasis for the reasons you pointed out, but will have a think on whether can afford to add the splash, should be doable. What about one of the dual lands for enabling this?
I agree the mana base probably is the area with the most room for improvement and I do really like the look of that card for it's flexibility of being mana or pump. I think i'll put some Oran-Rief, the Vastwood in in place of Forest
Would you suggest leaving other Garruk in, and just removing G,CoB for Harmonize? So just the 2?
Again, I like both Fog and Revive, but not sure what I'd cut for them?
Scavenger Grounds I guess could work against decks that like to cheat things in to play. So far I've just been overwhelming them with the time it takes to do and just bring out something big to kill them off with, at the cost of tapping for specifically green mana. Seems much the same for Field of Ruin but for a fairly niche situation. Maybe these woyuld be better suited to the sideboard?
Nissa, Who Shakes the World goes really nice with this deck and allows you to make even more powerful hydras even quicker, but i don't feel like she patches any weaknesses in the deck, so much as just makes the strengths stronger. Would be interested to know other people's thoughts on this though?
Unbound Flourishing I really like and think the synergy with this deck is too good not to have for a 3CMC card - what do you reckon should be cut for it? Solidarity of Heroes ? as it does a very similiar job. I like Voracious Hydra for it's flexibility but it does only provide the 1 point of scaling and for much the same CMC you can have hydras that keep scaling ad infinitum. Gargos, Vicious Watcher we touched on before, and I really like the card, aside from the slight reservation that it might just make a winning game won harder and come in too late, it look really good for this deck - just not too sure what to cut for it?
Thanks for all the comments guys, they are really helpful - I'll make that first set of revisions and add your names to the list of acknowledgements.
Another thing I was wondering: Do I have the right number of creatures? And do i have the right number of lands? and what can I do to improve my land base, as I feel this is probably the area where improvements can be made without having to take anything away from the deck
2 weeks ago
2 weeks ago
For Temur Sabertooth , as this deck relay more on playing new card quickly than protecting the one in place, I'm not sure if I would try it.
2 weeks ago
I've only gotten to play it maybe a dozen times so far against friends unfortunately, but I do like where it's at currently in terms of the fun factor. It's far from competitive and can take quite a while to come online, but when it does, it does so all at once. I definitely have some trouble against control decks with it though. Gargos, Vicious Watcher helps a little, but with only 2 and being a 6 drop, I don't see him that consistently or early enough.
Next time I meet up with the guys I play with I'll test out splashing blue like I had originally planned.
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