Magus of the Tabernacle

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Rare

Combos Browse all

Magus of the Tabernacle

Creature — Human Wizard

All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay (1)."

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Magus of the Tabernacle Discussion

DemonDragonJ on Guess the Green Magus!

1 week ago

In the Time Spiral block, three cycles of magi were printed: one cycle inspired by iconic lands (i.e., Magus of the Tabernacle), one cycle inspired by famous enchantments (i.e., Magus of the Moat), and one cycle inspired by famous artifacts (i.e., Magus of the Disk).

In the past several Commander sets, there have been magi inspired by iconic instants and sorceries: Magus of the Will, Magus of the Wheel, Magus of the Mind, and, most recently, Magus of the Balance.

That leaves only a green magus left, so I now wish to speculate on what that magus shall be, and, more specifically, after what green instant or sorcery it shall be modeled.

As with the first four, such a magus will likely be modeled after a card that is on the reserved list or otherwise has not been reprinted in a long time, and also one that is both iconic and powerful; therefore, both Desert Twister and Tooth and Nail, for example, are not likely candidates.

What does everyone else say about this? What green instant or sorcery shall be used as the model for the final magus of this cycle? I eagerly await your responses.

AwesomeOctopus on Sen Triplets Control

1 week ago

Ok to start off, you can't run Bringer of the Blue Dawn or Bringer of the Black Dawn because of color identity, which considers mana symbols anywhere on rules text, not just casting cost.

I think you did a pretty good job for a first deck.

You seem to be running a combination of really good cards and out of place shitty cards. Unless there is some combo or synergy you have with them that I'm missing I think the following cards are garbage and should be cut:

Colfenor's Plans Binding Grasp Transcendence Etherwrought Page Celestial Dawn Words of Wind Reap Intellect Necrologia

is Darksteel Forge just to protect the commander? run Lightning Greaves instead, it's waaaaay cheaper to play.

because it's a sorcery and it goes to top of library rather than hand Cruel Tutor is almost strictly worse than Diabolic Tutor

If your opponents are going off way faster than you then you need to think about how to upset their early game with hate pieces. In combo heavy metas cards like Thalia, Guardian of Thraben, Vryn Wingmare and Glowrider slow your opponents down enough to let you gain control of the situation Kambal, Consul of Allocation also gains you life to stick around as they cast themselves to death. for creature heavy metas cards like Archfiend of Depravity, Ophiomancer, forced sac like Butcher of Malakir Dictate of Erebos and Magus of the Tabernacle can really fuck over a lot of decks. For pure control, stax is usually the best option in competitive EDH since relying on counterspells and spot removal to keep 3 other players in check isn't feasible. I also always recommend some graveyard hate in any deck Nihil Spellbomb Relic of Progenitus Grafdigger's Cage Rest in Peace Tormod's Crypt Crypt Incursion Silent Gravestone are all good and cheap to play. I also personally put Necropotence in every black deck, It's so good it honestly should be banned. other good general control cards are Force of Will Pact of Negation Mystic Confluence and Cryptic Command.

I'm not really clear on the win con. Something like a Blightsteel Colossus, any of the preators, or a x mana life drain like Debt to the Deathless, Exsanguinate, or Torment of Hailfire could kill of opponents once you've stabilized the game.

Boza on BMH's Biggest Hot Take: Magus' ...

1 month ago

I do not know much about CEDH, I play primarily normal commander. I would agree, some of these magi are good alternatives to the OG card. Particularly:

The magus representing Abyss, Blood Moon, Yawgmoth's Will are the only ones currently worth it, maybe the new Balance guy too, but I have not seen him much. The rest are meh to too expensive or slow.

Magus of the Tabernacle is 4 mana and can only be played in white decks, and is vulnerable to its own effect, compared to the colorless land which can come down turn 1. The only downside of the actual Tabernacle is the 4 digit price tag. Magus of the Mind is a good replacement or redundant copy to Mind's Desire but it has summoning sickness, so it cannot fire right away.

I agree the OG cards are too expensive. I for one do not like that Yawgmoth's Will is nearly triple digits. But they are also very specific, tailored to exactly one deck, so 99% of decks do not need these OG cards.

BMHKain on BMH's Biggest Hot Take: Magus' ...

1 month ago

NOTE: these are just my thoughts, backed up by points regarding both the Magus, & the Original. Be warned.

cEDH is, IMO, a subformat willing to drain you of all of your wallet; with one card. So I'm going to show why sometimes, even a Magus could be an (OK) alt.

Before we start this fish fry, keep in mind, I know some staples aren't even expensive; but some are just out of even the range of some of the the most lavish of Mercadia.

Before we begin, I just want to show the comparison to the Magus version to the original version of said cards. So? What the heck are we waiting for?

  1. Magus of the Abyss

  2. Magus of the Arena

  3. Magus of the Balance

  4. Magus of the Bazaar

  5. Magus of the Candelabra

  6. Magus of the Coffers

  7. Magus of the Disk

  8. Magus of the Future

  9. Magus of the Jar

  10. Magus of the Library

  11. Magus of the Mind

  12. Magus of the Mirror

  13. Magus of the Moat

  14. Magus of the Moon

  15. Magus of the Tabernacle

  16. Magus of the Vineyard

  17. Magus of the Wheel

  18. Magus of the Will

Yep. Fraggin 18 Magus' (possibly) worth playing in cEDH. Now for their original base cards...

  1. The Abyss

  2. Arena

  3. Balance (BANNED AS ANYTHING.)

  4. Bazaar of Baghdad

  5. Candelabra of Tawnos

  6. Cabal Coffers

  7. Nevinyrral's Disk

  8. Future Sight

  9. Memory Jar

  10. Library of Alexandria

  11. Mind's Desire (Anyone got something closer?)

  12. Mirror Universe

  13. Moat (Obviously...)

  14. Blood Moon

  15. The Tabernacle at Pendrell Vale

  16. Eladamri's Vineyard

  17. Wheel of Fortune

  18. Yawgmoth's Will

Yep, these 17.5 (I'm not sure about Mind's Desire, though; just comment about whatever Magus of the Mind is an homage to, & I'll edit this...). Let's start with...

POINT 一

Yep, I'm doing Kanji for the points. Anyways...

  1. Most of the latter cards are too expensive for some.

While I won't count Blood Moon, Nevinyrral's Disk, & even Future Sight (Thank Bolas those are Consistently being Reprinted.), We have stuff that can reach as far as 4 figures at worst. Ironically, stuffle like Eladamri's Vineyard is surprisingly cheap as well as its respective Magus. Sadly, that's where the point comes in. Most of the original cards in our economy are either:

A: In the 3 Figures >

B: Banned (See Balance; which, ironically, is cheaper than its Magus counterpart.)

C: Something your average decklist is worth in cash (Unless it requires 2 or 3 of them.)

Don't get me wrong, It's not that the card is "bad", it's just I can't just pay for something that I can make the rest of my deck with instead. Just my honest opinion...

POINT 二

  1. They have the same Manacost/Effect

You may, & must have paid attention to the similarities of the Bases & the Magus'; those without a Land Base have an identical CMC, & even the same manacost regardless of either the Base/Magus. Don't believe me? Look above. The only Magus' to have costs to effects that are differing are Magus of the Balance, Magus of the Wheel, Magus of the Mind, & Magus of the Will even. Outside of this, Effects are entirely identical to the original. While manacosts are relatively high for Manacosts for Magus' with a Land version Base, nothing wrong with rocks/dorks, I guess...

POINT 三

  1. Creatures can be supported by other cards for protection.

Sad to say, Creatures are among the most fragile of Permanents in all things Magic (The Most Fragile though, are Planeswalkers, they have yet to have a cEDH Deck of their own... Odd. :/) However, there are ways in which even in cEDH, Magus', & Creatures in general, do have some kind of protection:

Lightning Greaves is entirely versatile & can work in all decks in a pinch (Unless your Comander is a Walker, then you'll have to work on what creatures In The 99 (Or if you want to use both Will Kenrith, & Rowan Kenrith as Partner Commanders for The 98; But who in god's name would do that?!) Swiftfoot Boots has an equip cost, but generously gives creatures Hexproof. A solid Alt. for the "Other Boots of Haste". Trailblazer's Boots is the last to recommend for footwear as it has Nonbasic Landwalk. Effects from players with even a Fetchland will do zilch, & if the creature in question has a Power amount, it can bypass Blocks entirely. Problem? You'd need a Non-Basic yourself if your opponent attacks; but this is an impossibility for essentially, all the best cEDH decks! Cards like Flicker/Bounce/ and even Brago, King Eternal can bounce your own creatures, evading actual target. One of the Best examples of this is Venser, Shaper Savant who comes into play as a Triggered Ability; bypassing even stuff like Krosan Grip & even other stuff that threatens your cards. *For Auras, There are so many that work so well, I can't even make a list of them all. Aqueous Form makes enchanted creature Unblockable; & when it attacks, it allows you to Scry 1. Canopy Cover Allows your creature to be attacked by Fliers & those w/ Reach; that & it gets Hexproof. Even Gift of Immortality is capable of bringing back even Commanders if need be.

Not all Auras can be used appropriately in all 5 individual colors, but some Auras can screw with your opponents' cards in an attempt to disrupt their stratagem. in particular has stuff that affects the opponents' cards, & the opponent themselves. has Darksteel Mutation & has Imprisoned in the Moon, which essentially turns a creature, land, or even a Planeswalker into a Wastes.

This is still a WIP. Anyone having better ideas to protect Creatures in cEDH, let me know.

With that said, there are some things I actually would like to see WotC reprint as Magus'. I mean; Timetwister is expensive as garbage. But if the Magic Group can make a Magus for that, with a cost I guess, I'd be sold; that; & I wouldn't have to worry about exiling other Timetwister Variants. Nether Void is in the 4 figures, so why can't the R&D group do something about it with a Magus? Stuff from Legends, The Dark, & some others have Magus variants already, why not have some more?

Hello, I'm BMHKain. I apologize if I caused any offense, I'm a cheapskate since I started during Scars of Mirrodin. BTW, how can you guys even afford all this, & more? Just wondering...

Thanks for reading... ^_^ I had to edit this to be more... Conservative. That & I had to redo a Part entirely. Still in the works though. :/

BMHKain on

1 month ago

@Enral: So after looking at both links, I have several answers needing answers...

1: How does Parity work, & how can I make it Asymmetrical? Besides my commander of course...

2: I don't get how Discarding enemy hands works for $T4XS (lulz). How is it useful, & what do you recommend?

3: Equipment doesn't seem useful here. How useful is it? Also, how do I bypass Hexproof/Shroud, Counterproof effects, among other kinds of effects that stop Stax dead in its track in ESPER, & if so, what are your reccomendations?

4: Is it really okay, cEDH standards to use Magus of the Tabernacle? The original base seems to be fine with the committee...

5: What do you think of my new choices for cards? Do have any better suggestions? & What would you reccomend instead, if any?

BTW: I was primarily using this link you provided:


Building Perfection (EDH Stax Primer)

Commander / EDH Perfect_Phyrexia

SCORE: 163 | 59 COMMENTS | 38304 VIEWS | IN 75 FOLDERS


dbpunk on Lets speculate on the confirmed ...

1 month ago

Each of the colors have three magi from the cycles, one based on an enchantment for each color Magus of the Moat, Magus of the Future, Magus of the Abyss, Magus of the Moon and Magus of the Vineyard) one based on an artifact for each color (Magus of the Disk, Magus of the Jar, Magus of the Mirror, Magus of the Scroll and Magus of the Candelabra), one based on a land for each color (Magus of the Tabernacle, Magus of the Bazaar, Magus of the Coffers, Magus of the Arena and Magus of the Library) and one based on an sorcery for (the new Magus of Balance, Magus of the Mind, Magus of the Will and Magus of the Wheel). There is a fifth blue card called Magus of the Unseen, but that's not part of any cycle since it doesn't reference any single famous card. Probably next set they'll have a green Magus based on a sorcery.

Also, I'm surprised no one has mentioned Sower of Discord on here.

BMHKain on I need some advice from ...

2 months ago

@enpc: Thanks for the Fellwar Stone suggestion; but now I have to gorge on the 21 cards that should potentially be cut. Any suggestions? Also why no love for Magus of the Tabernacle?

BMHKain on I need some advice from ...

2 months ago

@enpc: Just added 3 more Basics for each type; but for ramp, what to put in... Stuff like Tithe? Rite of Flame? Something else? I already have a ludicrous 15 cards to cut... & a Stax/Hatebear theme to keep.

BTW: How good is Magus of the Tabernacle? Not?

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