Lotus Vale

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Weatherlight (WTH) Rare

Combos Browse all

Lotus Vale

Land

If Lotus Vale would come into play, sacrifice two untapped lands instead. If you do, put Lotus Vale into play. If you don't, put it into its owner's graveyard.

Tap: Add three mana of any one color to your mana pool.

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Lotus Vale Discussion

pillchugger on Evil Frogger

1 month ago

I recommend Lotus Vale, super fun and provides a way to sac lands (as if you needed another))

Leptys on Gitrog Dredge Combo [Primer]

1 month ago

@n0bunga

If I was forced to pick between the two, I agree that Lotus Vale would be the primary pick just because we are running so few cards with colorless mana costs to make Scorched Ruins super useful.

TheTindell179 on Thalia cEDH (First Attempt)

1 month ago

Quicksilver: Thanks for the feedback. Lotus Vale seems particularly good in this deck.

Quicksilver on Thalia cEDH (First Attempt)

1 month ago

Lotus Vale is good for when Hokori, Dust Drinker is on the field. Cycling lands like Secluded Steppe work well with Sun Titan to create land advantage as well.

Leptys on Gitrog Dredge Combo [Primer]

1 month ago

@n0bunga

Lotus Vale is something that many Gitrog players may have considered at one point or the other, but unfortunately for ramping it is very awkward with her gameplan that requires you to have many land drops on the field for later sacrificing (unless you're already going off). Vale also doesn't draw us more than 1 card, which is a huge hurdle compared to something like Lake of the Dead that can sacrifice your lands via separate triggers and activations throughout the game, so you can continuously draw into new lands that you can then immediately play for more mana and lands to sacrifice.

n0bunga on Gitrog Dredge Combo [Primer]

1 month ago

I've been trying at Lotus Vale for another utility land from Weatherlight..was wondering if you had considered it as well?

illumfolly on ಠ_ಠ Really Bro.... Really???

1 month ago

Lotus Vale is risky (always), but might be worth it here (since you are trying to dodge winter orb effect)

excasteal on Swamp-water Lurkings

2 months ago

I think if you are playing fish in standard you definitely want 2-3 Kopala, Warden of Waves. It's basically a Kira, Great Glass-Spinner for standard fish. I would also go up to 4 Merfolk Branchwalker since it is more aggressive than Seekers' Squire, and it turns on your Kumena's Speaker (your best turn 1 play) and is recieves protection from Kopala. Likewise, a 2/1 flying for 2 is pretty solid so I might consider going up in Shaper Apprentice copies. It will be useful against flying pirates and has a relevant creature type. It isn't stellar but is well situated in the deck. That being said, you could cut it entirely along with your Seekers' Squires and focus more on including more interaction (you should really be playing Fatal Push since it is the best removal in your colors and likely some number of Walk the Plank to deal with dinos and other large threats). At the 3-mana slot, Shapers of Nature is a decent body with two very good abilities for this deck, especially if you want to abuse Herald of Secret Streams's text. I wouldn't necessarily jam 4 but 2-3 could be nice. It also makes Dowsing Dagger better, as at the moment you really have no need for a Lotus Vale, as the 3 mana is pretty superfluous later in the game... unless you have a a mana sink like Shapers. Vineshaper Mystic seems like a great play on turn 3 provided you had at least a 1 or 2 drop, but it could be very bad it you didn't or it got removed. It may be worth considering, though. Entrancing Melody is a sideboard card, not a mainboard card, so it should be moved there. Sword-Point Diplomacy seems good if you are pressuring your opponent, but I generally don't like cards that give your opponent perfect control over what cards you get. I won't dismiss it though because potentially 9 damage is a lot. Search for Azcanta does not really belong in this deck, as it is not a control deck. You don't want to grind the game out too long, you are trying to win the tempo game. If you go too long you will just lose to hard-line control decks and dino decks. That being said, you are a tempo/midrange deck so you need 22 lands, and also better lands. 3 colors demands nonbasics, and luckily there are plenty of good nonbasics in this standard for your colors, between Drowned Catacomb, Blooming Marsh and Botanical Sanctum. With the current build focusing on lots of interaction, you don't really want to use Unclaimed Territory since it only fixes mana for creatures, and you honestly don't even need it with two fastlands available.

Last thing: I like the 2-of Dire Fleet Ravager. It is super spicy, I want to know how it is in further testing :)

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