Lotus Vale

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lotus Vale

Land

If Lotus Vale would come into play, sacrifice two untapped lands instead. If you do, put Lotus Vale into play. If you don't, put it into its owner's graveyard.

Tap: Add three mana of any one color to your mana pool.

SufferFromEDHD on Zirilan of the Claw Dragon Chompy Dragon Stompy

1 month ago

Good suggestion. I'm going to use Hanweir Battlements  Meld over Hall of the Bandit Lord even though I prefer Hall but it needs Urborg or Yavimaya to be functional.

Relying on Crucible of Worlds to "fix" Lotus Vale might be too narrow for a creature deck. You are absolutely right about Strip Mine target #1.

I'm embarrassed I missed Ruby Medallion in one of my mono colored decks.

I like your thinking with Humble Defector. Nice with Zedruu but not in my dragon machine gun combo.

Both planeswalkers are test spots. They were designed specifically for mono red dragons so I'm giving them a shot. Masterclass triggered ability is really neat. It has not been anything special so far in testing. Fireblood is always useful. Loot, ramp, or 20 power in dragons.

Thanks for stopping in with the profitable suggestions Profet93 This is one of my favorite decks because it perfectly showcases reds main tribe/speed/strength. I want this to be the fastest and strongest glass cannon possible!

SufferFromEDHD on Zirilan of the Claw Dragon Chompy Dragon Stompy

6 months ago

Took a look at your list. The maybeboard is a whole other deck! I will comment over there with some ideas.

Answers to your questions:

  1. As soon as this was spoiled I saw potential. It really needs haste but a one drop Kaalia is pure value. It usually is dealt with but for a single even if I'm only able to cheat a single dragon it is worth it.

  2. Welder is an absurdly underappreciated EDH card. Great Furnace trickery is one of those simple yet elegant MTG synergies. It's in the list to recycle trinkets in the graveyard from Wheel effects.

  3. Thornbite Staff auto attaches and grants an easy untap trigger. Thousand-Year Elixir haste is crucial. Rings of Brighthearth for an additional dragon? Worth it! Plus it works with other artifacts, creatures and lands in the list.

  4. Madblind Mountain a like effect that has synergy with Sensei's Divining Top. Plus it triggers Valakut.

  5. Lotus Vale = 1 Zirilan activation. Crucible of Worlds "fixes" the tax along with salvaging lands that get Wheeled.

Dragon's Hoard really does belong in this list. I'll find a spot for it.

Ignawesome on Zirilan of the Claw Dragon Chompy Dragon Stompy

6 months ago

Hi! Fellow Zirilan of the claw enjoyer here.

I like your version, it's pretty different from mine. Love that Mudslide and Blazing Shoal :)

I was looking at your version and I have a couple questions:

1) Does Minion of the Mighty trigger often? I feel it would be pinged immediately.

2) What is Goblin Welder for exactly? What do you send to the graveyard in the best scenarios?

3) Do you get much juice out of Thornbite Staff, Rings of Brighthearth and Thousand-Year Elixir?? I've playtested them but paying for Zirilan's ability twice is rarely optimal/possible for me.

4) I'm confused by Madblind Mountain... What's the shuffle for? And is Lotus Vale also worth it? I feel like a regular snow mountain would be better for synergy effects.

5) How often can you use Crucible of Worlds without fetchlands?

That's it for the questions... But I have a recommendation too.

Try changing Mind's Eye for Dragon's Hoard. It worked for me since it's cheaper and more flexible, despite not drawing as much.

I'll check your angel and demon decks too. Super cool tribes and decks :)

Rocketman988 on Demon Till Your Dreams Come True

9 months ago

77hi77 Yep, you’re pretty close with your summary of the game plan! I’d amend the summary statement to: We play cards that maximize the potential of our boardstate and we’re making sure our opponents' board states are as slim as ours.

Ritual effects are strong in the list because they allow the deck to efficiently generate resources beyond what Rakdos the Defiler lets us maintain on board with lands. Lands are more important in the deck UNTIL you reach a saturation point of draw/loot/lands in the deck where you consistently have 3 on board by turn 3. After that, the value of ritual effects increases significantly, since we’d prefer to top deck those instead. For my deck, 34 lands was that number, but each person should adjust their list depending on the efficiency and quantity of draw and loot cards played. If there were more cards like Lotus Vale, Treasonous Ogre, and Rakdos, Lord of Riots, I would play those over ritual effects because they are mana dense, repeatable sources of advantage instead of guaranteed temporary effects.

I changed the summary statement to say “cards that maximize the potential of our boardstate” because it better captures the breadth of effects we want. Rituals maximize the potential of limited on board mana resources, and likewise we want cards that do the same thing for other deck functions. Cards like Fiery Emancipation and Archfiend of Despair multiply the value of our creatures and damage effects, which also means they also increase the value of reanimation spells as a result. Moraug, Fury of Akoum turns land drops into “free” extra combat spells, adding more value to drawing lands in the deck. Mizzix's Mastery doubles the use of instants and sorceries, etc. Make each non-demon card add as much value as you can!

With my list, I tried to create a deck that could match pace with other optimized high power lists, which meant prioritizing getting Rakdos and other resource denial pieces out asap, so that’s why I don’t run cards like Nyx Lotus and Gilded Lotus, even though they fit the kind of cards that are perfect for Rakdos (and are much better than rituals). You have to ask yourself what the speed of the tables you play at is to see if you can afford the time to set up higher value boardstate options.

DreadKhan on Fear of The Deep

1 year ago

Here are a few ideas, maybe something will work for you?

One of my favorite cards in Tatyova is Oboro Breezecaller, this can easily be made mana positive, which makes it very easy to go infinite with Retreat to Coralhelm, or to just make mana for you (it helps if you can untap a land that taps for 2, be it Temple of the False God, Guildless Commons, Simic Growth Chamber, or Jungle Basin there are better lands but these untap fine. Another old favorite of mine is Soratami Mirror-Mage, this is also mana neutral at worst (1 mana per land to bounce), and you get to bounce a creature via it. For a bit more money (but you require Islands), you could try Flooded Shoreline, this card is bonkers if you can replay lands/count on hitting 2 Islands. Finally, Tatyova probably shouldn't leave home without Gush, even without Mystic Sanctuary shenanigans it's still a very strong draw spell.

I could be wrong, but I feel like Gretchen Titchwillow is a better card than Zimone? Both are decent fits, but it's very hard to combo off with Zimone in my experience as the lands enter tapped, Gretchen lets you use spare mana to ramp/draw cards at the same time. I think you could easily justify both if you wanted.

At the moment Crop Rotation is pretty cheap, it's a very good card in Tatyova, if you replace a land with a 2 mana land like Temple of the False God you actually ramp yourself (right away with Temple).

Stone-Seeder Hierophant is a really good version of Lotus Cobra if you have lands that tap for more than 1, but it's also another budget Lotus Cobra either way. This card is much better on a higher budget (with stuff like Ashaya, Soul of the Wild especially, or Lotus Field/Lotus Vale), but it should do work here too.

A few more budget fetchlands you could run include Bant Panorama, Terminal Moraine, and Warped Landscape, any of these enters untapped and can find whatever land you want if you have nothing better to do with your resources.

If you've got a lot of lands (and tend to put out some tokens, but not an infinite number), The Great Aurora offers a weird-but-useful board wipe option. As long as you've got a decent board (and run more lands), you'll get enough lands that you aren't hurt very much, spikier decks that are thin on lands get hurt badly, while decks with too many tokens just draw themselves to death.

As Tatyova decks tend to have a fair bit of mana, you might look at Curse of the Swine, and/or Mass Manipulation. Another bigger mana card that can do a huge amount of stuff (almost anything you need really) is Primal Command, I use that and Elixir of Immortality to recycle my graveyard, but I tend to end up in infinite loops pretty easily, so YMMV without strong discard outlets like Mind Over Matter.

If you want a high budget card that has ridiculous synergy, you might take a look at the aforementioned Ashaya, Soul of the Wild, this makes all your creatures into lands, meaning any non-token creature that ETBs will draw you a card, but it also forms various combos. It's hard to find a card that Tatyova wants more in my experience.

It was mentioned already, but 40 lands isn't exactly a ton in Tatyova, you've also got a lot of creatures that benefit from having extra lands in hand. At 40 lands you are at a real risk of missing your 5th land drop, let alone your 6th to draw a card. I run 45, and I often feel like I should run more (keep in mind, at 45 lands you still only 'expect' to have 3.2 lands, so if you have even 1 less than normal you almost certainly have to mulligan, 40 means even more mulligans). In my experience, many ramp spells that normally are worthwhile just aren't in Tatyova when you could just run a land instead (and not have to pay mana for your land drop).

Kashai on I Sphinx You'll Find That's Mine

1 year ago

Treachery is pretty cool and on theme, plus you can do some neat mana tricks with multiple mana producing lands

In the same vein Cloud of Faeries for more mana tricks

For some Scry support Retreat to Coralhelm

And for synergy with both a multi-mana land that also scys, Soldevi Excavations

Some Multi-Mana Lands Nykthos, Shrine to Nyx, Coral Atoll, Lotus Vale, Lotus Field, Ancient Tomb

Icaruskid on Azusa, Lost but Seeking Cthulu [Primer]

1 year ago

Thank you Profet93!

Fierce Empath replaces Time of Need. I like the early blocker and the classic synergy with Woodland Bellower.

Seek the Horizon replaces Kodama's Reach. Three lands per card is better than two.

Gaea's Cradle and Itlimoc, Cradle of the Sun are pretty good here. But this deck goes tall with a few creatures rather than wide as you said about Eldrazi Monument. Even though I have the card and there is no budget technically, I can play this deck in more pods when not running the more competitive card that is not at its best here anyway. Leaving it out for now but mostly because I want to play this deck as often as I can.

I'm keeping Shared Summons in for now as well because I like the cast triggers of Kozilek and Ulamog which are my most tutored Eldrazi. I'll try to find a spot for Tooth and Nail too as it helps with velocity even if I don't get the cast trigger.

Harrow and Springbloom Druid effectively give Azusa extra lands, just from the graveyard. They help with consistency when I don't hit Lotus Vale, Lotus Field, or the fetch lands and help justify Ramunap Excavator, Crucible of Worlds, and Perennial Behemoth. Speaking of, Perennial Behemoth's unearth ability is handy when Eldrazi Monument is out and even when I don't have it on the battlefield there are usually some other fodder like Tireless Tracker, Springbloom Druid, or Ramunap Excavator to buy three or more turns of indestructible flying Eldrazi which make the monument more than just a flavor win. If I cut the monument I would still need some protection from boardwipes in that spot. This is why Planar Bridge is so useful as I can grab Eldrazi Monument or Akroma's Memorial to get damage through. And using Planar Bridge to get Mana Reflection is also a near game winning play too. These cards are imperfect but they are hard to replace with single cards. Like Heroic Intervention or Asceticism or even Wrap in Vigor don't give multiple turns of indestructibility and evasion (flying).

I hear you on Desolation Twin. It does do work after a boardwipe though and I don't want to diminish organic threat density too much. Maybe this is where Tooth and Nail belongs. I'll try it out.

I really appreciate your ideas!!

Tur on Hidden Power - Crop Rotation

1 year ago

TypicalTimmy

Thank you for noticing my intention, that is the key point of this argument!! Newer and casual players tend to disregard or ignore Crop Rotation, because they only see it for very expensive cards such as: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. (I.e. sacrifice a Forest and get Gaea's Cradle.)

In fact, I own all of these cards and in only one single case is Gaea's Cradle the first priority for Crop Rotation. Here are a few examples using commander decks: (These do not include utility lands, such as Bojuka Bog, Cavern of Souls, nor Homeward Path.)

Commander: Lord Windgrace

Lotus Field is great for ramping with Lord Windgrace minus three ability. Cabal Coffers is fantastic for ramp. Field of the Dead provides a win condition and blockers.

Commander: Mina and Denn, Wildborn

Because of Fiery Emancipation, Valakut, the Molten Pinnacle became ridiculously overpowered. Nine damage every time a mountain enters the battlefield. Furthermore, the Scapeshift combo causes you to win the game.

Commander: The Gitrog Monster

Dakmor Salvage is the combo engine for The Gitrog Monster. Therefore searching for it, the sacrificing it to The Gitrog Monster is crucial for the deck.

Commander: Gargos, Vicious Watcher

Hall of the Bandit Lord provides haste to the hydra tribal. Reliquary Tower is necessary for cards such as Soul's Majesty and Greater Good. Nykthos, Shrine to Nyx is pretty nice with the triple green devotion from Gargos, Vicious Watcher.

Commander: Carth the Lion

Field of the Dead is way too good in Carth the Lion, because Garruk, Cursed Huntsman emblems immediately with Carth the Lion. Making at least one 5/5 zombie with trample every turn is very strong.

Commander: Maelstrom Wanderer

Sanctum of Eternity allows you to put Maelstrom Wanderer back into your hand, allowing for the on-cast trigger to happen again. High Market not only taps for mana, but allows you to send Maelstrom Wanderer back to the command zone.

Commander: Sythis, Harvest's Hand

Unfortunately, for this deck Serra's Sanctum is the best target for Crop Rotation, however Nykthos, Shrine to Nyx is a close second best target. With Sythis, Harvest's Hand you have to commit heavily to the board, so your devotion is going to be high. Field of the Dead gives blockers before you can stabilize with Sphere of Safety, Solitary Confinement, and Ghostly Prison.

Commander: Marwyn, the Nurturer

Unfortunately, for this deck Gaea's Cradle is the best target for Crop Rotation, however Wirewood Lodge is a close second best target for untapping Marwyn, the Nurturer. In fact, I found myself frequently choosing Wirewood Lodge over Gaea's Cradle because it does not draw as much threat for Strip Mine effects. Wizards of the Coast is frightfully aware of this fact and has made many cards to compensate by using creatures and enchantments: Priest of Titania, Itlimoc, Cradle of the Sun, Elvish Archdruid, and Circle of Dreams Druid.

Hope this helps clarify my stance!

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