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If Lotus Vale would come into play, sacrifice two untapped lands instead. If you do, put Lotus Vale into play. If you don't, put it into its owner's graveyard.
Tap: Add three mana of any one color to your mana pool.
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Lotus Vale Discussion
1 week ago
Hey, Debo! Totally missed your comment when finally getting around to responding to everyone!
Norin the Wary can be a solid card, but on its own (without an ETB trigger to abuse) he doesn't do anything for the deck. Mana cost is great, (wouldn't hurt if he was a goblin, haha) but without Impact Tremors or Purph out, he's just a blinking weenie.
Warstorm Surge could be good, but you are right on the money with this being a CMC conflict. Plus, I don't know if my scrawny goblins would do enough. I guess it still would, just because the incremental value is always good. Long live burn!
As for lands, I have intentionally stuck with lands that don't come in tapped. I am gonna look into maybe running fetchlands (I'm sorry wallet) and maybe some land shenanigans like Lotus Vale or City of Traitors (again...sorry wallet).
Lastly, if we were running more artifacts, Kuldotha Rebirth would be a great include. If I change the build to run a chunk of artifact ramp, this would definitely be a consideration again. As for Tempt with Vengeance...it's such a great card, but I refuse to run it solely because its off-tribe...if you were any sane person, it's an auto-include, haha.
1 week ago
Few possible suggestions:
- Ranging Raptors
- Green Sun's Zenith
- Primal Command
- Relentless Assault
- Pulse of Murasa
- Oran-Rief Hydra
Using the ability of the Avenger of Zendikar:
And since you have land recursion, you could even look into more things that require you to sac lands, or destroy everyone's lands!
Or maybe stuff to get lands back in your hand, but still ramp you at the same time?
1 week ago
You'll want to run all 4 relevant fetch lands, Wooded Foothills, Windswept Heath, Verdant Catacombs, and Misty Rainforest. Every time you trigger a fetch land, you'll get a 5/3. Same goes for Evolving Wilds, Terramorphic Expanse, Myriad Landscape, and Blighted Woodland.
Here are some more lands that will trigger your commanders effect: Dust Bowl lets you have repeated land removal while synergizing with your commander. Lotus Vale and Scorched Ruins ramp up while sac'ing lands. Thespian's Stage + Dark Depths is a fun land combo, when both are in play and Stage is made a copy of DD both get sac'd and you end out with a 20/20 indestructible flier and two 5/3 tokens. Petrified Field lets you grab lands from your graveyard while triggering your commander.
I play a red/green deck that uses Titania and a lot of land effects, so this is coming from experience having played with Titania.
1 month ago
I think Rites of Flourishing is in the wrong place under Mana Doublers. Ghirapur Orrery could also be added to Group Hug. Sylvan Advocate should also be under Lords. You could add Nature's Will and Earthcraft to untappers. Life and Limb is another Animator. Turntimber Sower goes under Token Generators. Storm Cauldron is amazing under Play Extra Lands and Stax. Not sure if you'd want to include Scorched Ruins and Lotus Vale as some sort of sac outlet and ramp. Khalni Gem could go under bounce along with Mina and Denn, and also Golgari Rot Farm, Gruul Turf, Rakdos Carnarium, and Darigaaz's Caldera.
You can also look at my Windgrace deck for any other cards I missed.
3 months ago
I'm working on a Borborygmos Enraged EDH list and got quite a bit of inspiration from this deck. I've found a few cards that you might get some value out of in this deck in my deck building process.
Insurrection is an excellent win-con in multi-player EDH games. Successfully casting this card can often just end the game right there.
Praetor's Counsel gives you an infinite hand size for the rest of the game and puts your whole graveyard in your hand. That's incredibly valuable when you have 20+ cards in your graveyard.
Decimate is a really solid piece of removal.
The rest of my recommendations are lands, since part of the theme of my deck is "lands matters".
Glacial Chasm can let you sit behind a wall for a few turns while you build up your army.
Terrain Generator can help you drop some of those basics onto the battle field a bit quicker.
Best part of all of these is they are fetch-able by much of your land search cards, giving you a "toolbox" to pull some great abilities from.
3 months ago
3 months ago
I would also like to see what other lands could fill the spot of the tron lands in this deck. I rarely if ever assemble tron and there are many other lands that I could play in this slot. Clear favorites include The Tabernacle at Pendrell Vale, Bazaar of Baghdad, and Mishra's Workshop, but I am looking for lands that aren't as expensive. Lands such as Lotus Vale, Barbarian Ring, Ghost Quarter, Mutavault, Spire of Industry, Balduvian Trading Post, Gemstone Caverns, and lands like Keldon Necropolis or Blighted Gorge are all replacement options. Anyone have experience running these lands in a more competitive environment and have any tips?
4 months ago
Ideally for my Tatyova deck I would have all the fetch lands, Crucible of Worlds (Which I just got), a Strip Mine as an alternative yet douchey win condition if the game goes on too long, Worldly Tutor, Green Sun's Zenith, Magus of the Future, Dryad Arbor, Vedalken Orrery, Leyline of Anticipation, Thrasios, Triton Hero, Thousand-Year Elixir, Thawing Glaciers, Sylvan Library, Sensei's Divining Top, Seedborn Muse, Murkfiend Liege, Scorched Ruins, Roil Elemental, Rhystic Study, Petrified Field, Patron of the Moon, Pathbreaker Ibex, Oboro, Palace in the Clouds, Nykthos, Shrine to Nyx, Lotus Vale, Kodama's Reach, Into the Wilds, Hall of the Bandit Lord, Breeding Pool, Flooded Grove, Sylvan Scrying, Expedition Map, Eternal Witness, Dreamscape Artist, Concordant Crossroads, Command Beacon, Chromatic Lantern (IF you have all the fetches), Cephalid Coliseum, Boundless Realms, Blackblade Reforged,Alchemist's Refuge. Not sure if I will put all these in but most for sure and there are some good ideas.