Peace of Mind

Peace of Mind

Enchantment

(White), Discard a card: You gain 3 life.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Uncommon
Mystery Booster: Convention Edition (MYSCON) Uncommon
Eldritch Moon (EMN) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Exodus (EXO) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Peace of Mind Discussion

Funkydiscogod on How Good is Glory of ...

3 weeks ago

I agree, 28 lands is a lot, but it wouldn't be wrong if if he's using cycling lands, has a discard outlet like Peace of Mind to dump excess lands to, or something that destroys land like Razia's Purification, or you're counting 4-8 mana artifacts as if they are lands.

Caerwyn on Squirrley

6 months ago

I am not sold on your key combo - Peace of Mind to discard Deep Forest Hermit to reanimate it with Vesperlark is a whole host of moving parts, none of which have suitable redundancies. That said, I think Noose Constrictor is probably an upgrade to Peace of Mind - the body with reach is nifty, and the lack of mana cost in its discard ability is invaluable.

A couple copies of Arbor Elf for ramp, and a splash of blue for Intruder Alarm would also enable you to go infinite with Squirrel Nest .

Meeknomore on White/Black Tribal Knights

1 year ago

Ok, a few suggestions. As per the description you state you want graveyard shenanigans, and im assuming that's in reference to Haakon, Stromgald Scourge. I have my own variation of this deck: Knighty-knight that you could take a look at that does just tha.

Looking over your deck list, I see some tweaks that should be made if this is a direction you want to go. First off, you only have one outlet to easily get Haakon into the graveyard that I can see in Buried Alive. I'd recommend a few more to facilitate some consistency. Entomb & Final Parting both work like Buried alive and Peace of Mind , Call the Bloodline , and Markov Dreadknight are discard outlets for if you draw Haakon.

You should be getting some value from this recursion other than knights that wont go away. Door of Destinies is a great anthem effect that gets bigger with each spell. On top of this, there are spells like Nameless Inversion , Crib Swap , and Shields of Velis Vel that have changeling. Which means that they are Knights while in your graveyard. Haakon will allow you to play these spells over and over again.

Last suggestion is relating to your equipment package. I'm not against running equipment, but i'm certainly not a fan. However, there is one equipment that I am surprised is not being run more often and thats Kusari-Gama . Such a great effect that can punish an opponent when forced to block.

I hope this helped a bit.

Funkydiscogod on Need help on choosing a ...

1 year ago

With all the cards you'd be drawing, Peace of Mind might be useful, if they don't have Skullcrack in hand. And you don't have Dawn Charm in yours.

Darth_Savage on An unstoppable deck, except against Rudolph

1 year ago

Hi Wooliestkey5654

Turbo Fog is an interesting deck for Modern, it's budget friendly so easy to pick up and works well against creature heavy metas (Humans, Hollow One, etc). Personally I'd suggest you might want to replace:

You haven't listed a sideboard, so maybe something like; 2x Jester's Cap, 3x Relic of Progenitus, 2x Nevermore, 1x Riot Control, 1x Settle the Wreckage, 2x Blind Obedience, 1x Peace of Mind and 3x Approach of the Second Sun as a starter? To be fair Approach of the Second Sun could be a main-deck card as another win condition. Another option for win-cons is Planeswalkers; Gideon of the Trials, Gideon, Champion of Justice and Nissa, Worldwaker being the first ones I'd think of.

Suns_Champion on Rate each draw engine from ...

1 year ago

I should point out that I agree with MagicalHacker here, I generally don't go out of my way to set up draw engines, rather, they usually pop up within the synergies of what the deck wants to do.

So if a card is only good with the thing that draws cards and doesn't go with the theme of the deck otherwise, like say Peace of Mind or Norin the Wary, than it probably will not make the cut.

Suns_Champion on Rate each draw engine from ...

1 year ago

Nice! I play pretty casually and play almost exclusively Boros colors, so here's my take:

  • 1) 3.5. Skullclamp is really good in just about any token, sac or equipment deck.
  • 2) 4. The only thing holding this back is the price.
  • 3) 3. Not bad. The fact that you have to pay every time is annoying. Not quite as good as number 1.
  • 4) 2.5. Not a huge fan. This basically eats up half your mana base and makes you the target of Strip Mines.
  • 5) 2.5. Mask of Memory is pretty decent. Middle of the road.
  • 6) 3. Solid. I like it.
  • 7) 3. Good plan, Lifegain to mitigate paying life. Best with Necropotence.
  • 8) 2. Still helps opponents, and normally discard outlets are useless without the deck being built around them.
  • 9) 2. Tower of Fortunes is not really good if you don't have insane ramp. Better options out there.
  • 10) 3.5. Nice!
  • 11) 1. Just play Phyrexian Arena. Use Strionic Resonator for bigger trigger effects.
  • 12) 2. Well of Lost Dreams is actually pretty good, but there are better lifegain effects than Peace of Mind. I like Inventors' Fair.
  • 13) 2.5. You have to be pretty desperate to use this but it seems like it'd be okay sometimes.
  • 14) 3.5. Tribal is always powerful.
  • 15) 2.5. It's okay, kinda easy to interupt.
  • 16) 3.5. I love Infiltration Lens!
  • 17) 1. Little too janky and helps opponents.
  • 18) 4. Because Slate of Ancestry is so good.
  • 19) 1. I feel like there are better ways to repeat wheels. This one costs too much.
  • 20) 5. My all time personal favorite. Humble Defector is good alone and my top two-drop in all my Boros/red decks.

So again, from a strictly Boros perspective, those are my thoughts. I'm sure you can see the biases and the ones I've actually tested haha!

Others to consider:

Hope some of this helps. This will be a good resource!

StopShot on Rate each draw engine from ...

1 year ago

A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)

A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.

) Skullclamp + Bitterblossom//Reassembling Skeleton = Draw off equip cost.

) Land Tax + Scroll Rack = Exchange 3 basic lands for 3 new cards every turn.

) Mentor of the Meek + Norin the Wary = Draw a card every time Norin flickers.

) Underworld Connections + Deserted Temple = Double draw by untapping enchanted land.

) Skyhunter Skirmisher + Mask of Memory = Dig through four cards while discarding only two.

Sensei's Divining Top + Quicksmith Genius = Repeatable loot effect by resolving QG's ability last.

Greed + Ivory Tower//Authority of the Consuls = Gain life to mitigate life loss from Greed.

Ghirapur Orrery + Tireless Tribe = Discard your hand to activate the Orrery's second ability.

Tower of Fortunes + Braid of Fire//Mana Flare = Use extra mana to activate ToF's ability.

Geth's Grimoire + Geier Reach Sanitarium = Draw extra cards equal to the number of opponents.

) Phyrexian Arena + Strionic Resonator = Double draw from Phyrexian Arena.

) Well of Lost Dreams + Peace of Mind = Discard one card to draw three.

) Aggressive Mining + Drownyard Temple = Pay three mana to draw two cards on every turn.

) Endless Ranks of the Dead + Cryptbreaker = Produce lots of zombies to draw cards with.

) Gift of Immortality + Moriok Replica = Pay 2 mana to draw 2 cards and lose 2 life on every turn.

) Invasion Plans + Infiltration Lens = Draw 2 cards for each creature that blocks equipped creature.

) Otherworld Atlas + Voltaic Key//Energy Chamber = Accelerate charge counters for draw power.

) Call the Bloodline + Slate of Ancestry = Produce multiple vampires to draw multiple cards.

) Strands of Night + Magus of the Wheel = Repeatable draw seven cards.

) Humble Defector + Homeward Path = HP regains control of Defector after drawing 2 cards.

Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.

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