Creature — Dragon
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
Printings View all
|Magic Origins (ORI)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Avaricious Dragon Discussion
1 month ago
All could be good fun
2 months ago
Cool deck, +1!
- Training Grounds / Heartstone to make her activation cost 1 mana, freeing up more mana to draw cards.
- Ancient Tomb if your mana base can handle it, it's great ramp.
- Avaricious Dragon seems interesting, because you can draw extra cards, suspend your whole hand, then have nothing to discard.
- You might want some more ramp in general, seems pretty low, even with her cheating stuff out.
- Scholar of the Ages Doesn't seem like the kinda of card you want to suspend.
- Reversal of Fortune Can wiff.
- Zhalfirin Void Out for Tomb.
- Sunbird's Invocation How often are you casting big things from your hand?
5 months ago
I was going to give you lots of comments about this deck until I realised it would just be easier to link you to one of my old ones.
I think there are so many better burn and draw spells to use in this format (apart from Bomat Courier , which I think should stay).
If you don't have time to look, the take aways are:
Satyr Firedancer gives extra value
Exquisite Firecraft sits well on a burn curve
Magma Jet gives you Scry + burn
Although Stormy Stormbreath is one of my favourite cards, he feels too slow here.
Good luck with your build.
5 months ago
I've run daretti as a commander since he came out. He was the first commander i ever used. I played it back then, and back then the problem i want to talk about was more a problem, but I feel in 5 years it hasn't been fixed the best.
The problem is that mono blue artifacts just seems infinitely better than mono red if you look at just artifact stuff. When you add blue control power on top of that it doesn't even seem close to me. I've played muzzio decks, so i have some experience with blue artifacts too. Just the artifact specific stuff feels way stronger. Compare Feldon of the Third Path or Goblin Welder to Arcum Dagsson or Master Transmuter . Red artifacts revolve more around the graveyard, which inherently opens up more counterplay in the form of graveyard hate, a weakness blue also does not share.
The 2nd part of this is mostly just blue complaining and looking at red's relative weaknesses. Red has no enchantment removal apart from Chaos Warp , which is red's only real way to deal with indestructible stuff as well. Red also doesn't have as many ways as blue to deal with indestructible things like Cyclonic Rift , polymorph's jest or Frogify . Then look at blue's card draw ability. Unconditional card draw, or Anticipate type effects. Red draw spells almost all require discard or are creature targeting with a 'draw a card' effect tacked on. And unlike black spells, you have to discard before you draw. Or you can get stuff like Avaricious Dragon or Dragon Mage , but they cause you to discard too. yes that helps, but blue card draw usually lets you stack your hand up as big as you want it provided you can grow your hand size, which isn't usually too hard in commander. Then just counterspells. I know that's beat to death, but it's just another +1 for blue.
I feel like mono blue artifacts are still just better than mono red. Mono red can work, but it's not as good. Blue is still too good at too much.
8 months ago
Gamernatic, in my experience Browbeat is usually the better card to cast first to distribute an additional damage. There is a chance you might draw into an Avaricious Dragon on your next turn and it may be more beneficial to cast him over the rest of your hand in which case Risk Factor still has some value in the graveyard. These are small things that hardly matter usually though haha.
8 months ago
I'd suggest putting in Avaricious Dragon as a bad gift because it's bad.
8 months ago
Hey, great start really well made deck :)
Cards to consider adding:
- Chandra, Torch of Defiance
- Feldon of the Third Path
- Chaos Warp
- Tectonic Reformation
- Endless Atlas
Gamble and Chaos Warp are fantastic cards because their effects are outside red's color pie. Their staples for red because they're unique and powerful. Chandra, Torch of Defiance is amazing being either ramp, draw or removal. Tectonic Reformation and Endless Atlas can be sources of repeatable draw.
Feldon of the Third Path can be repeatable reanimation with haste of Dragons which is a helpful effect to have since Dragons are going to die. He'll make a token copy of a Dragon which doesn't trigger Lathliss, but that's fine because the tokens trigger any ETB abilities or attack triggers the creature has. Feldon is good to take some advantage of Avaricious Dragon and Dragon Mage . He's also very good with Solemn Simulacrum to create a mini land ramp and draw engine for red.
Cards to consider cutting:
- Burnished Hart : the least good ramp card here.
- Banefire : only hits one target which is lackluster since can only cast it once.
- Crucible of Fire : Dragons already have high power/toughness and evasion they don't really need this power/toughness anthem. Lathliss and Moonveil Dragon are better anthem effects.
- Where Ancients Tread : not all Dragons or other creatures here have 5 power. Warstorm Surge is better.
- Outpost Siege : Chandra gives you this effect or a lots of other options for the same mana cost.
- Rimescale Dragon
8 months ago
Skinken thanks so much for the suggestions! I changed up my sideboard for Smash to Smithereens . My idea behind Vexing Devil is that if they do not take the 4 damage and hold out a removal spell, then it is better used on the devil than on the Avaricious Dragon . It is a 1 for 1 trade but they also usually use up an extra mana in the removal process. Lastly it has synergy with Crater's Claws . I’ve not yet played the deck enough to know how things usually go, so I’ll be keeping your suggestions in mind for what to swap them out for if it doesn’t go as planned!