Rakdos Pit Dragon

Rakdos Pit Dragon

Creature — Dragon

: Rakdos Pit Dragon gains flying until end of turn.

: Rakdos Pit Dragon gets +1/+0 until end of turn.

Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand.

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Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Rare
Duel Decks: Jace vs. Chandra (DD2) Rare
Dissension (DIS) Rare

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Rakdos Pit Dragon Discussion

DemonDragonJ on Ravnica Allegiance: Spoilers and Speculation

1 year ago

Judging from the past several sets, will all angel tokens now have both vigilance and flying, or is that something being done for only those sets?

Also, the original Ravnica block had Rakdos Pit Dragon , the Return to Ravnica block had Hypersonic Dragon , and now, this block has Skarrgan Hellkite , meaning that the Boros guild is now the only red-aligned guild that does not have dragons (in fact, there are no pure red/white dragons in the game, at all: Rith, the Awakener , Numot, the Devastator , and Oros, the Avenger all have a third color), so will the Boros eventually have dragons, as well?

Austin_Smith_of_Cards on The Final Act

1 year ago

I really appreciate the theme of a Rakdos deck purely from cards from the Ravnica blocks.

Carnival Hellsteed and Chaos Imps are beaters probably worth looking into as well as Rakdos Guildmage and Rakdos Pit Dragon .

Darth_Savage on Decks for new players

1 year ago

How about something like Dragons Budget there is a rather nice synergy between Avaricious Dragon and Rakdos Pit Dragon, there may be better ideas, I threw this together rather quickly...

legendofa on Discard For Glory

1 year ago

My next suggestion is to switch Neheb, the Worthy out for something along the lines of Rakdos Pit Dragon or another efficient Hellbent creature. Since Ahn-Crop Crasher was the only other Minotaur, I don't see much point in keeping Neheb. If you have those guys lying around, throw them into a or Minotaur tribal deck--they're a lot of fun.

TheRedGoat on Draw to Death (2HG)

1 year ago

So I saw your other deck, and have left some notes there on this idea, but to spread the attention around I'm saying this part here. You need more interaction.

I'm a commander player at heart, so I'm not experienced at 2HG or modern interactions, but in commander I have played a Nekusar, The Mindrazor deck that did pretty much all of what you're doing here (and then some of what the other deck does too). From my experience with that, the worst that you can do is give cards away and then not restrict what the opponent plays.

Think of what happens if your teammate just dumped their hand to trigger hellbent on a Rakdos Pit Dragon, but your forced draw gave the opponent removal? Granted your ally could have a creature light build that just blanks removal, but the point remains true of anything your opponent does to disrupt your team. You don't need to go so far as to have counterspells, but a few bounce spells for opposing permanents should act like pseudo draw right? and if the opponent has cards in hand, then your ally can more easily trigger forced discard effects right?

One other idea, that I sort of touch on with in the comment on the other deck, is having one of your two builds have all of the punishment effects, and the other one has the forced discard and the forced draw. Something else you could do alongside that though I mention above and you seem to have some of in this deck already. Wheeling. Wheeling and full hand shuffling amounts to scaling power for your draw pain cards. The bigger their hand, the faster you can take them out.

There's a difference though in hand shuffle, which doesn't help your discard partner, and true wheel/windfall effects. Hand shuffling does better imo with draw pain because you can sculpt the size of your opponents hand to better empower your triggers, while the other focuses less about interacting with the opponent's hand and just tries to get as many triggers from your card as possible. If you were to take the playstyle of only one deck have the "trigger" cards, then the wheeling and windfall effects are what you want, but otherwise you might look into the hand shuffle cards so that each of your decks and have a more unique gameplan. In that case, they will still work well together, but they also will have their own ways of winning the game.

Raime on Something reSembling a dragon deck

2 years ago

You have some solid picks but i'm going to suggest some stuff that i used when i had a mono red dragon deck, i hope they are worth to you.

If Semblance Anvil is being a bother to you in terms of exiling your good cards, why not Generator Servant? Sure, it's ramp instead of cost reduction, but it's an early creature, it functions as ramp and it gives haste to any dragons that don't have it. Oh yeah, if you wish to go a bit more hardcore: Seething Song is also good.

Crucible of Fire is a win more card imo. You already have Tempest dealing damage and dragons to eat your enemies, giving them +3/+3 is a waste of slots. i would put another Tempest and another Servant in place. Swiftspear could be replaced for something like Steel Wall for a big-ass defender in the early game and a helper for the Hellkite's alternate win condition in case you're playing against a friend with a lot of artifacts. I would take out Kilnmouth Dragon and put the Mirrorwing Dragons into the sideboard. Kiln is just too slow (believe me, i tried to use him a lot ever since i got 2 during Onslaught block and when i came back to the game years later) and Mirrorwing is best as a surprise for game 2 imo. Here are some suggestions of dragons for you:

  • Moonveil Dragon: a 5/5 with a anthem-pump that is surprisingly strong.
  • Stormbreath Dragon: You know what's annoying? That friend's Angel deck with Pacifism. This one gives the middle finger to white's dangerous enchantments and removal.
  • Predator Dragon: My favorite modern dragon. It was my final beater most of the time. He wolfs down your tired monsters like tic tacs, gets a massive power boost and attacks on the turn it came out.
  • Scourge of Valkas: Dragon Tempest's Father.
  • Avaricious Dragon together with Rakdos Pit Dragon can be interesting. You get card draw and also a double striker that pumps.

Whew, that was a lot of stuff eh? Don't worry,i shall finish now with the last support cards that i would suggest:

  • Sarkhan, the Dragonspeaker: Guy who has a dragon boner and can become an indestructible dragon with haste.
  • Banefire: Can be useful as a final burn spell and it has Sarkhan transforming his hands into a dragon.
  • Sarkhan's Triumph: Dragon Tutor.
  • Carbonize: Burn that stops regeneration and it exiles the victim.
  • Burn from Within: I would put this one on the sideboard. Indestructible creatures deserve death too.

LeaPlath on Dragon hoard

2 years ago

1 match does not testing make.

My suggestion would be to go into RW, play a midrangey sort of game with Dragons as your midrange threats. Thunderbreak Regent, Path to Exile, Lightning Bolt, Lightning Helix, maybe Scourge of Valkas, Thundermaw Hellkite or Stormbreath Dragon. You don't need many dragons for a 5 mana 4/4 with a built in shock to bolt to become good, especially when it can kill walkers.

You then have better options for planeswalkers, such as Chandra, Torch of Defiance to help ramp into dragons, provide burn/removal and CA, and cards like Chalice of the Void, Blood Moon/Magus of the Moon to put you ahead.

If you are looking for a mono-red dragon deck, look at Legacy's Dragon Stompy. While the lists have changed recently to be less dragon based, the core of Chalice/Blood Moon/Chrome Mox/Sol Lands/Trinisphere is solid, and you can just play stuff like Rakdos Pit Dragon

rafaelmv7 on Discard this and that

2 years ago

Bom... talvez te faa falta a mais um Lupine Prototype, porque o deck parece bom para rapidamente ficares sem mo. Dark Withering parece-me essencial como removal instantneo. A Drana, Liberator of Malakir no est a a fazer nada no maybe. Pode ser gira e boa, mas no tem sinergia com o deck. Jagged Poppet para jogar com 4 cpias. 1 Vengeful Pharaoh tambm fica a ninduh.

Outras coisas boas para este deck seriam por exemplo Lingering Souls ( branco, mas s o irias jogar com mana preta), Faithless Looting ( brutal, como disse o outro senhor), Bloodghast (at j tens e brutal para fazer sinergia com quase todas as cartas que tens); Gathan Raiders tambm seria uma ideia gira. Tombstalker um bicharoco interessante para meter no campo por uma ou duas manas. Tens um bom one drop no Big Game Hunter, devias ouvir o senhor e meter o Squee, Goblin Nabob, tens o Extractor Demon (tenho a carta) para descartar, 4 Grave Scrabbler seria OP, Gobhobbler Rats seria giro, Mindslicer seria engraade, Rakdos Augermage idem e Rakdos Pit Dragon tambm e uma boa ajuda seria teres um ou dois Call to the Netherworld.

Por fim, se quiseres ganhar jogos: Ensnaring Bridge. Gg

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