|Commander / EDH||Legal|
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The Flame of Keld
Enchantment — Saga
(As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after III.)
— Discard your hand.
— Draw two cards.
— If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
The Flame of Keld Discussion
1 week ago
I've been playing the deck with a Bomat Courier all summer hungry000 and it's great - when you draw your extra cards off The Flame of Keld you can also sacrifice your Courier to set yourself up really well for the third chapter. It was just a bit expensive at the time of posting.
2 months ago
4 months ago
I find when budget building, its better to try and find cheaper cards with synergies than do straight downgrades.
Cards like Goblin Grenade / Shrapnel Blast also alow for cards like Howl of the Horde to have an oversize impact- 15 damage turn four is no joke. Pack a Bomat Courier , some disposable artifacts, Slag Fiend and you've got yourself a deck that will make people blink.
There are similar options throughout mono red- less exciting but still powerful cards which are just less flexible than other options. Maligned one drops like Stromkirk Noble , or standard funstuff like Breath of Fury .
4 months ago
This is a big fat aggro deck, it looks like ponza top end without the land denial package. (but it goes wide instead of tall)
You miss out on the best goblins:
- Sensation Gorger - is basically a dark confidant in the right deck
- Goblin Chainwhirler - is AWESOME - yes it kills tokens. More importantly its a 3/3 with FIRST STRIKE for 3 mana. If you have lord(s) out it basically kills anything without risk to itself. And due to the fact that you can Lightning Bolt after first strike damage is dealt, it can extend the utility of burn spell as removal, taking down even titans or wurmcoil engine and the like, without taking a single point of damage.
If i were in your place i would try to build red goblins with a light black splash for Warren Weirding & sidebaord + disruption - and try to figure out a way to reliably have a 4+ power to get the discount on Bolt Bend (be it by utilizing lords, or some other route)
4 months ago
-2 Mountain -1 Arcane Encyclopedia -4 Trumpet Blast +3 Skirk Prospector +4 The Flame of Keld . Reasons Skirk Prospector are just Mountain that ramp. Arcane Encyclopedia is just bad. 6 mana draw a card and 9 mana draw 2 cards are both unplayable. Use The Flame of Keld as a combo Trumpet Blast and Arcane Encyclopedia . Please comment on my mono-green stompy list.
SCORE: 2 | 351 VIEWS
5 months ago
Never like Siege-Gang Commander somehow. Would love to hear your feedback after testing with Cavalcade of Calamity . You could probably add a couple of The Flame of Keld if you want to lower your curve. It can be pretty funny with Cavalcade of Calamity . :-)
7 months ago
7 months ago
The fetches are a must as they help with deck thinning and I want as many useless cards out of my deck as possible. A bit of self damage is worth that increase odds of something useful. I've thought about adding The Flame of Keld or Pyromancer's Goggles but they're pretty risky. Risky in regards to Keld making me potentially losing my hand for only a chance at x+2 damage. Goggles are a bit of a thicc drop that idk if I want to devote 5 mana to an artifact. All good considerations and i'll see how my current deck plays out at larger tournaments and make the decision. If the deck was more EDH then I'd probably go with them but it focuses on 1v1.
The Flame of Keld occurrence in decks from the last year
All decks: 0.08%