The Flame of Keld

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

The Flame of Keld

Enchantment — Saga

(As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after III.)

— Discard your hand.

— Draw two cards.

— If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

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The Flame of Keld Discussion

elvishimpersonator on Burn

1 week ago

i think this deck would do a lot better if you had a few key burn cards like Guttersnipe Viashino Pyromancer and especially The Flame of Keld

fettywapmtg on Gobbois (Post-Rotation Design)

3 weeks ago

Lightning-Rig Crew is MAAYBE a 2-of in the sideboard, but honestly you're better off disregarding that suggestion entirely (unless you go full-on pirate-goblin mode).

I also feel like Detection Tower and Field of Ruin disrupts the consistency just a bit, especially because you should absolutely I'd run a full playset of Goblin Chainwhirler (It's considered by most to be the best card in the format, and that's WITHOUT goblin synergy). Consider dropping a copy of one or both of them, and adding it to the sideboard when you adjust the curve, or need to deal with Vine Mare or messing with some multi-colored mana source decks or whatever.

The card I first recommend to you that isn't in this already in the deck, is The Flame of Keld. This card has already proven itself in the current standard format, and is particularly synergetic with Siege-Gang Commander, Fanatical Firebrand, Goblin Chainwhirler, and even Lightning-Rig Crew if you listen to these clowns in your comment section.

BigBoyBeau on White / Red - Burn / Lifegain

3 weeks ago

Hey Euka I like what you are doing here. I play Boros Burn/Lifegain as well and found your deck while searching. I play Sunshine Burn. Do you see anything about my deck that could help yours?

I'm curious as to which cards in your deck have been the best because I may want to try them out.

Mardu Pyromancer is an archetype in Modern that's very similar to yours, have you compared your deck to it?

Also regarding burn, have you seen the new card The Flame of Keld? I have a Burn deck idea that uses The Flame of Keld with Quest for Pure Flame and Claim. Let me know if Rakdos Death Snare interests you!

mikexbustillos on Keld Burn

4 weeks ago

I'm testing a very similar deck! I'm running Guttersnipe in the 3 slot instead of Ahn-Crop Crasher. I also have the full set of Fanatical Firebrand--if you can get to step 3 on The Flame of Keld, you can sac them for 3 each!

I'm interested in how yours performs!

Here is mine https://tappedout.net/mtg-decks/23-08-18-keld-burn/

ZolvaNation on Guttersnipe Burn

1 month ago

I think what you are missing is more card draw like The Flame of Keld and it will help you to do more damage too, i run a guttersnipe deck too but im Black Red, not mono red, here is the deck if you want to check it out RB Guttersnipe Wizard Burn,

ballisticexperiment on Mardu Rites

1 month ago

I was poking around gatherer and saw The Flame of Keld. I'm wondering if a saga is just too slow for modern.

DeviousPenguin666 on Burnin' The Floor

1 month ago

Nice deck! As for suggestions, I would do something like this: -4 Evolving Wilds -4 Ghitu Chronicler -1 Dismissive Pyromancer +4 Sunscorched Desert +4 The Flame of Keld +1 Viashino Pyromancer I believe these changes should make the deck more competitive and possibly even good enough to go 3-1 or even 4-0 at your LGS. +1!

lagotripha on Mardu Dictate

1 month ago

With solid access to black mana and damage doublers already in play, you could look at Insult/Gonti's Machinations and similar 'damage doubling' synergies for combo kills rather than flat burn. Doublecast, Howl of the Horde Increasing Vengeance Pyromancer Ascension Reverberate Furnace of Rath Pyromancer's Swath Quest for Pure Flame The Flame of Keld are all interesting options.

It would work well alongside some light accelleration with Pentad Prism, Grinning Ignus, Simian Spirit Guide and mana rocks to reliably hit that 5+ mana you need.

That said, the biggest thing is making sure you have things to side in for those deflecting palms. There are a subset of decks that just don't care about it, and you need to be able to fight them. The second thing is that you need to pack something to deal with leyline, as you litreally can't fight through it except by landing your combo. White has enchantment removal- consider it for sideboard.

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