Discard a land card: Seismic Assault deals 2 damage to target creature or player.
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Seismic Assault Discussion
1 week ago
On second thought, removing Splendid Reclamation might also be a problem, since I'm so dependant on Seismic Assault to win and enchantment removal would kill me. That was the initial reason for adding it :D
1 week ago
I built two decks to test different paths I could take this deck:
1) A temur deck: Full of loot spells and cantrips to dig through the deck as quickly as possible. The wincondition was Splendid Reclamation with Valakut, the Molten Pinnacle. No interaction, no Seismic Assault.
2) A jund deck: Moderate looting, Seismic Assault with Shadow of the Grave, Life from the Loam, 1 Creeping Renaissance, The Gitrog Monster and some interaction in the form of 4 Abrupt Decay and 2 Lightning Bolt.
With no opponent I needed on average about 6 turns to assemble a kill with deck 1). I only went through a few hands with deck 2), but it seems only slightly slower (if at all). Deck 1) seems way to easy to board against - a Nihil Spellbomb or Relic of Progenitus and it's unlikely that I win. In deck 2) I have more control over the graveyard resources, but I'm still vulnerable to it. Btw The Gitrog Monster felt amazing (thanks @Kuubudaraa).
After looking at the two win conditions separatly, I'm considering removing the Splendid Reclamation + Valakut, the Molten Pinnacle interaction completely from the deck, since it increases my dependancy on the graveyard, it makes the manabase quite difficult and it gives me a bit more space. Any thoughts?
4 weeks ago
Welll... if this is a Seismic Assault deck, then you will probably want a playset of Treasure Hunt, and a couple more of Seismic Assault and more lands over your Birds of Paradise, as you aren't really ramping into anything, and then you could also take out Sylvan Scrying, as you do not have many utility lands, so it would just weaken Treasure Hunt, if you add it. Also, if I am misunderstanding what this deck is doing, then sorry :P
1 month ago
Does anyone think a singleton Flame Jab could be good in the Mainboard or Sideboard?
Our deck literally can't do anything without Seismic Assault or Molten Vortex, so when our control opponent Abrupt Decays, Pithing Needles, Phyrexian Revokers, or discards it (very common), we're sunk. Worm Harvest is one powerful alternative, but Flame Jab is faster and interactive.
1 month ago
LVL_666 - The commander is a pseudo Planar Cleansing, so there really isnt a need for actual wrath effects. The deck isnt super competitive, but its fast enough for most tables. I'm not sure why it seems to you that it relies on attacking with big dudes, that only happens later in the game. Most of the creatures are for card advantage or acceleration. Usually if I'm attacking, its because I can one shot people with Inkmoth Nexus or a Marit Lage token. Sun Titan attacks sometimes, but thats just for the trigger. Yawgmoth's Will is something I have toyed around with, but I have found that I can get blown out really easily by a well timed removal spell on the Will turn. However it is an objectively powerful card, so I should probably go back and try it again. Suggestions on what to take out for testing?
RicketyEng - I actually played Seismic Assault and Dakmor Salvage in a previous version of the deck, but I found that with that combo in the deck, I was looking to assemble it every game rather than follow any other game plan. It got cut recently for some extra interaction, as my playgroup has decided that Blood Moon is a good card to put in a bunch of decks. Any thoughts on what to cut for Retreat to Hagra?
2 months ago
I'll be honest with you, because it's currently 2:50 in the morning and I feel like being candid. Also, apologies in advance if I sound like a total dick. I promise I'm mostly a nice person, but again, 2:50.
The deck isn't great. Here's why.
Firstly, there is no versatility. Naya burn, the buniest of all burn decks (feel the burn), still has room to run cards that interact with the opponent. This deck doesn't do that. Yeah, you can bolt creatures, but once you do that you've basically accepted defeat, as you really do need to burn face the whole game to have any chance of winning with this deck. Trust me, I'm a semi-okay magic player.
Also, wtf bro (or bra, depending on your gender)? Why are you not running Blood Moon or Magus of the Moon? You have a mono-red deck, play those cards. I know you're going budget, but still. If your opponents just can't cast spells, you basically win.
If I were you, I would ditch the idea of 33 lands and Seismic Assault for something a bit more consistent and powerful. I know you don't want to sell a kidney to pay for this deck, so here are some viable budget options for a mono-red burn deck. Goblin Grenade Monastery Swiftspear Reckless Abandon Thunderous Wrath (only one) Massive Raid Eidolon of the Great Revel Reckless Bushwhacker Goblin Bushwhacker Stoke the Flames Goblin Piledriver (I have a thing for goblins). Some of these cards are great, some are meh, all are red, so hey, there's that.
I hope I was at least semi-helpful, and intelligent sounding, and to the point. Have fun with the deck, or don't, you live your life.
2 months ago
Splashing white seems like a very powerful variant because Leyline of Sanctity is excellent against our worst enemy, Thoughtseize. Not to mention white can still cast Swans, neat! However our lists have very different goals. Yours is all-in combo, so the Leyline will help a lot, and of course it makes sense to include four-of Seismic Assault.
My list is combo/control, making it much more resilient against other control and midrange decks. Molten Vortex is excellent against aggro, though I can certainly see the value of four-of Assault; it's not clear to me which is better. I can't seem to find an example right now, but I have actually seen tournament finishes of Seismic Swans with less than 4 copies of Assault.
2 months ago
Why isnt Laboratory Maniac mainboard? It seemes like with the deck, you can just keep drawing lands and discarding them to Seismic Assault targeting the swans, so you draw even more cards, including lands. Rinse and repeat that process and draw yourself out, so when maniac is in play you just win the game.