Fault Line


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Rare

Combos Browse all

Fault Line


Fault Line deals X damage to each creature without flying and each player.

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Fault Line Discussion

WhichKing on Atarka, World Render: Double Dragon

2 weeks ago

I think you can cut down on most of the stuff in the "Advantageous" and "1-shot Combat Tricks" sections. In its place you can put a section for card draw and another for "Finishing blows". Your commander is already a big "sudden death" payoff card so you can keep the number of cards in the "Finishing blow" section to a minimum.

Speaking of which, combat tricks that pump power of a target creature makes you susceptible to a 2-for-1 (which can be crippling since your dragons are already a big mana investment) In its place you may consider X-damage spells like Earthquake, Molten Disaster and Fault Line, which have synergy with Gruul's land ramping capabilities. In this vein you can also consider swapping out most of your cost-reducers/mana rocks/mana doublers for land-based ramp.

Torekai92 on Daretti combos mono red/ colorless

2 months ago

Here are some suggestions from my experience with getting beat in the face with this style of deck in my play group. Hopefully something here will help:

BMHKain on How can I bring Superfriends ...

2 months ago

Actually, changed to Fault Line as instant speed burn. For who to play against, I'm trying to see how far this can go. I'll go ahead and replace one other X Burn for Kaervek's Torch & Lava Burst & Energy Bolt. Three my bad...

PookandPie on How can I bring Superfriends ...

2 months ago

Some options for you that hit (or can hit) more than one player at a time:

Comet Storm
Fault Line

Unless you need the spell to be more difficult to counter, I'd probably do Comet Storm/Fault Line over Kaervek's Torch if you're doing this for multiplayer.

MrGirth_MTG on Zo-Zu Hates Everyone EDH

3 months ago

jeacaveo I refuse to run those, makes me wanna puke. Feel free if you want to! :p

Losing Fault Line isn't a big deal, plenty of other burn and board clears in the deck. It didn't hit fliers, and hitting my own face wasn't exactly ideal.

Thanks for the help! I always think I have the deck perfect, but it never really is.

jeacaveo on Zo-Zu Hates Everyone EDH

3 months ago

MrGirth_MTG Hahaha, agree on enchantments being hard. Unless you go Scour from Existence or Spine of Ish Sah, all you have if Frenzied Fugue or Zealous Conscripts, and those are limited in use (since they don't get rid of 'global' enchantments).

Fault Line is instant, which is valuable, but I wouldn't know what else to cut in it's place.

MrGirth_MTG on Zo-Zu Hates Everyone EDH

3 months ago

jeacaveo Those are certainly a consideration. And could maybe add Shattering Spree. Just need to figure out what to cut...maybe removing Fault Line for Hour of Devastation is a good idea.

Shattering Spree can take the place of Stoneshaker Shaman. Didn't like him much anyway.

As far as enchantments...that's someone else's problem.

doozerISF on

4 months ago

-1 Magmaquake+1 Fault Line

For damage to players instead of planeswalkers

+1 Shaman en-Kor-1 Aurelia, the Warleader

For more damage jacking and bouncing hijinks, now we can utilize damage that's being targeted at other players as fuel for the combos. Aurelia is a beast but I'm not really looking to do damage via combat unless I have a wide open target.

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