Fault Line

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga Rare

Combos Browse all

Fault Line

Instant

Fault Line deals X damage to each creature without flying and each player.

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Fault Line Discussion

DespairFaction on I am Lord Schramm, Father of Giants, Son of Angels

1 week ago

Hey I am a long time Aurelia player. I have a deck that functions similarly to yours, you can check it out for some ideas here http://tappedout.net/mtg-decks/aurelia-angel-tribal-1/.

First off you need a lot more lands. I would run 39-40 for a deck like this. You never want to miss a land drop.

Anyways here are my recommendations to add:Furnace of Rath, Dictate of the Twin Gods Manabarbs, True Conviction, Aurelia, the Warleader.

For mana production and ramp: Thran Dynamo Gilded Lotus Quicksilver Amulet Belbe's Portal Hedron Archive Gift of Estates Land Tax Tithe Burnished HartFor Removal: Day of Judgment Blasphemous Act, Fault Line Earthquake Return to Dust Comeuppance.

Creatures: I like the idea of sticking to one tribe, I recommend working your way in that direction even if it takes a while to achieve. The suggestions above will work for any type of big creatures, angels, giants, dragons, eldrazi etc. High impact angels Reya Dawnbringer Emeria Shepherd Sunblast Angel Angel of the Dire Hour. Some high impact giants Hammerfist Giant Inferno Titan.

Card draw: Wheel of fortune is great but expensive so Runehorn Hellkite, and Reforge the Soul and Dragon Mage are budget options. Planar Bridge is great in a high mana deck, you can tutor for the permanent you want most. Otherwise group hug cards are also reasonable Temple Bell, Howling Mine Font of Mythos Horn of Greed.

Things I would cut:Both Archetypes - they get lost easily to board wipes. Fall of the hammer, suppression bonds, solemnity, fall of the hammer, blazing volley, disaster radius, breath of darigaaz, dawnglare invoker, bloodshot Cyclops, anya, prism ring, and saving grace. All of these cards can be replaced with better more impactful cards listed above.

I would also cut Blade of Selves and Conjurer's Closet since they are not well supported in this deck. You really want to be using a lot of enter the battlefield creatures, so this doesn't seem like the right home for those cards.

Anyways, let me know what you think.

Chompythebeast on Bruce Ringsting

1 month ago

You appear to have two Fireballs on your list, one full-art and one not. What's up with that?

You've got Earthquake, but Fault Line is probably better for one more Red at Instant speed.

Smother is a good card you aren't running, as is Diabolic Edict and the upcoming Doomfall. You could probably cut Exquisite Firecraft for one of those.

Cool deck, looks ballin

Hybrow on Purphoros, God of Tokens (Multiplayer EDH Primer)

4 months ago

I would play Fault Line out of those 2, I love direct player damage. Could also try Chain Reaction. Ends up working a lot like Blasphemous Act if you are in 3 or 4 player game.

ay.lobo on Purphoros, God of Tokens (Multiplayer EDH Primer)

4 months ago

Trying to add in another board wipe... And I've been stuck all day. Starstorm or Fault Line? Both start at the same CMC, INSTANT speed, and are pretty awesome all around! Cycling or added insult to injury (damage to Players/one of their planeswalkers)? Thoughts?

Panas on Aurelia's Angels

5 months ago

Hello :)

I will share my thoughts on your brew and hope that they prove useful to you.

At first glance this deck has one, very apparent and very serious problem, which will cause it to be super slow and clunky: It is very mana intensive, in R/W, and it's featuring 35 lands. Your colours are the worst when it comes to accelerating your mana and anything less than 37 lands is usually reserved for much lower curves (avg CMC < 3.5, yours is 4.5). So I would suggest that you add at least 2 more lands and 4-5 mana rocks (Sol Ring, Commander's Sphere, Mind Stone, Boros Signet, Everflowing Chalice, Thought Vessel, Darksteel Ingot, Boros Cluestone, Prismatic Lens, Worn Powerstone and many others) in addition to the 2 medallions you already have. You could also opt for more cost reduction cards such as Cloud Key, Semblance Anvil, Seal of the Guildpact and Urza's Incubator. Then, to glue your mana together and make certain you hit every land-drop, every turn, I would also suggest you replace some creatures that are out of place/not offering much to the deck (e.g. Sungrace Pegasus, Viashino Firstblade, the walls, Lose Calm...) for these little beauties: Weathered Wayfarer, Knight of the White Orchid, Oreskos Explorer and Kor Cartographer.

Problem number 2 - and this is a problem you can do little about and which banes almost all R/W decks - you have very, VERY limited options for card draw besides wheel effects (e.g. the namesake Wheel of Fortune). There are some available inclusions such as Staff of Nin, Mind's Eye, Seer's Sundial and a few of the mana rocks already mentioned can replace themselves, but that's that. Just be aware of this when you march into battle!

Problems with individual card choices do exist as well but I think they come second to the ones mentioned above. In general, life gaining is even less important in EDH than it is in other formats. Also, big X-spelss for burn are rather weak, especially considering your weak mana base. You also need some more premium spot removal (Swords to Plowshares, Chaos Warp) and your boardwipes are lacking. Most of your creatures are flying, so include cards like Fault Line and Molten Disaster! They can be real gems in such a deck. Lastly, and this is just a slow pitch, have you considered running Kaalia of the Vast as your commander? Access to black means better card draw, and she can cheat your angels into play (dragons and demons too, if you so wish it).

It's always a pleasure looking at new decks and I find the community here to be very helpful! Try posting on Advertise your commander as well, for more help, suggestions and comments.

PS. I wasn't taking budget into account so some cards may or may not be affordable. Don't worry about that! If you are working on a limited budget, your deck can still be very strong! Ah, the joys of multiplayer! ;D

Pinkie_Satanas on Saskia is Calling You Out

8 months ago

@Bobsalterego maybe it is that Fault Line is an instant :P

Bobsalterego on Saskia is Calling You Out

8 months ago

Why does adding an old school favorite like Lure just seem to be a need for this deck... lol... and wouldn't Earthquake do the same thing as Fault Line for one less Red? Or am I missing something there... I might be.

KailDaemon on "My Name is Saskia, daughter of William Wallace."

9 months ago

I see you run a Hydra Omnivore....would be a shame if you were to... equip a Blade of Selves to it...hehehe

Also look into things like Boros Reckoner + Vigor , a single Blasphemous Act, Chandra's Ignition, Arcbond, or Fault Line-esque card could spell doom for an opponent when they have no creature and you have ALOT of BIG creatures.

Also Eldrazi Displacer to bounce Saskia the Unyielding to reset the targeted opponent if someone gets out of hand or they are dead and you need a new victim

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