Fault Line deals X damage to each creature without flying and each player.
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Fault Line Discussion
1 month ago
1 month ago
Trying to add in another board wipe... And I've been stuck all day. Starstorm or Fault Line? Both start at the same CMC, INSTANT speed, and are pretty awesome all around! Cycling or added insult to injury (damage to Players/one of their planeswalkers)? Thoughts?
2 months ago
I will share my thoughts on your brew and hope that they prove useful to you.
At first glance this deck has one, very apparent and very serious problem, which will cause it to be super slow and clunky: It is very mana intensive, in R/W, and it's featuring 35 lands. Your colours are the worst when it comes to accelerating your mana and anything less than 37 lands is usually reserved for much lower curves (avg CMC < 3.5, yours is 4.5). So I would suggest that you add at least 2 more lands and 4-5 mana rocks (Sol Ring, Commander's Sphere, Mind Stone, Boros Signet, Everflowing Chalice, Thought Vessel, Darksteel Ingot, Boros Cluestone, Prismatic Lens, Worn Powerstone and many others) in addition to the 2 medallions you already have. You could also opt for more cost reduction cards such as Cloud Key, Semblance Anvil, Seal of the Guildpact and Urza's Incubator. Then, to glue your mana together and make certain you hit every land-drop, every turn, I would also suggest you replace some creatures that are out of place/not offering much to the deck (e.g. Sungrace Pegasus, Viashino Firstblade, the walls, Lose Calm...) for these little beauties: Weathered Wayfarer, Knight of the White Orchid, Oreskos Explorer and Kor Cartographer.
Problem number 2 - and this is a problem you can do little about and which banes almost all R/W decks - you have very, VERY limited options for card draw besides wheel effects (e.g. the namesake Wheel of Fortune). There are some available inclusions such as Staff of Nin, Mind's Eye, Seer's Sundial and a few of the mana rocks already mentioned can replace themselves, but that's that. Just be aware of this when you march into battle!
Problems with individual card choices do exist as well but I think they come second to the ones mentioned above. In general, life gaining is even less important in EDH than it is in other formats. Also, big X-spelss for burn are rather weak, especially considering your weak mana base. You also need some more premium spot removal (Swords to Plowshares, Chaos Warp) and your boardwipes are lacking. Most of your creatures are flying, so include cards like Fault Line and Molten Disaster! They can be real gems in such a deck. Lastly, and this is just a slow pitch, have you considered running Kaalia of the Vast as your commander? Access to black means better card draw, and she can cheat your angels into play (dragons and demons too, if you so wish it).
It's always a pleasure looking at new decks and I find the community here to be very helpful! Try posting on Advertise your commander as well, for more help, suggestions and comments.
PS. I wasn't taking budget into account so some cards may or may not be affordable. Don't worry about that! If you are working on a limited budget, your deck can still be very strong! Ah, the joys of multiplayer! ;D
6 months ago
@Bobsalterego maybe it is that Fault Line is an instant :P
6 months ago
Why does adding an old school favorite like Lure just seem to be a need for this deck... lol... and wouldn't Earthquake do the same thing as Fault Line for one less Red? Or am I missing something there... I might be.
6 months ago
Also look into things like + , a single Blasphemous Act, Chandra's Ignition, Arcbond, or Fault Line-esque card could spell doom for an opponent when they have no creature and you have ALOT of BIG creatures.
6 months ago
The deck right now is perfectly servicable as a R/W midrange archetype, but I get the impression it doesn't really know what it wants to be yet. In adding cards like Boros Reckoner and Spitemare, you've created more payoff when Avacyn transforms from white to red, but those guys seem rather lackluster when you have Light of Sanction or Mark of Asylum on the battlefield. I'd either go further into the "protect all my guys from global damage"-theme and remove the punisher cards or alternatively you could maybe embrace the fact that your creatures will get damaged, in which case you'd want to cut cards like Repercussion. As it is, I feel there are a couple of boardstates where the deck might be it's own worst enemy. Either way, you could use some more non-angel creatures you can sacrifice at will or alternatively some more reliable token producers, possibly in the manabase (Kjeldoran Outpost and Kher Keep seem like good options to me).
There are a couple of cards I don't really see much use for regardless of the theme of the deck. Those include Braid of Fire and Flickerform. I can't see any mana sinks to use the mana provided by Braid of Fire during upkeep. Keep in mind that mana pools empty between turn phases. While I can guess that Flickerform is supposed to be used as a reset button for Avacyn, I'd wager that it's not necessary to flip her back this often. Maybe just play a simple instant speed flicker effect or two if you feel it's important for the deck strategy.
Personally, I recommend cutting Boros Reckoner and it's ilk and going for some more damage prevention. That'd suggest the following cards, specifically: