Aegis of the Gods
Enchantment Creature — Human Soldier
You have hexproof. (You can't be the target of spells or abilities your opponent's control.)
|Have (3)||Obsolete , torterrapizza , CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Aegis of the Gods Discussion
5 days ago
The current wording for Lightning Bolt lets you aim it at "any target", which under rule 115.4 can be any creature, player, or planeswalker. So you target the planeswalker directly, instead of redirecting it from the player. Aegis of the Gods's player-hexproof does not protect the planeswalker.
5 days ago
So if I have Aegis of the Gods and a planeswalker out, can my opponent damage the planeswalker with a Lightning Bolt because of the Dominaria errata to all burn spells being also to target player or planeswalker? Or is it still technically damage redirection from before the errata?
6 days ago
the defense on these cards together is pretty tight and they are all cheap, I just need a way of hitting back or winning by alternative means
Aegis of the Gods Greater Auramancy Solemnity Phyrexian Unlife greater auramancy is surprisingly not legendary so if i have 2 of those out or that and a Sterling Grove then this combo forces the opponent into using enchantment sweepers, which most players are unlikely to run as a mainboard card.
1 month ago
Housegheist haven't really play tested so unsure if need land ramp and 31 cards for a mono colored isn't exactly a little. As for gift yes will add to deck. Sol ring will most likely be added, Fabled passage nah Sword of the Animist, Evolving Wilds, Terramorphic Expanse and Myriad Landscape will do fine for land search. Same with land tax. Some card draw is nice to keep those protection cards in hand. Linvala, Keeper of Silence needs a place I don't have sac protection. As for Drannith Magistrate he feels more controly than protection. Ivory Mask is a great secondary Aegis of the Gods or vice versa
2 months ago
Thanks for the suggestions Pezz22, but this one is fairly well optimized with what’s currently available (and for the budget allotted).
The high cmc of Spirit of the Hearth doesn’t matter here, since we’ll be fielding it through other means (I’m assuming that’s what you meant when you said “cheaper”, since both Spirit of the Hearth and Aegis of the Gods are financially quite cheap). The Aegis lacks the Spirit creature type so it won’t function as intended in this build.
Which brings us to Call of the Death-Dweller. It’s a solid reanimation spell, but it is indeed too expensive to run in this particular deck. It could return both Carrion Feeder and Lotleth Troll to play, but that’s too situational to justify the extra price tag over Unearth.
Sakura-Tribe Elder is a no-go too; it’s not a spirit, and its ability to self sacrifice doesn’t mean much here—the reason for Carrion Feeder is to sac specific spirits so that they don’t become exiled due to Goryo's Vengeance, and thus we’re able to reuse them. Sacrifice isn’t to buff Carrion Feeder or for any other reason. In short both Lotleth Troll and Carrion Feeder are here for the sole purpose of putting particular things in the graveyard. The +1/+1 counters they create are just incidental.
I do thank you for your interest in the deck. A case could definitely be made for utilizing your ideas here and radically altering the deck to incorporate them, but I’d like to keep the core functionality of the deck as intended above all else.
2 months ago
This deck looks like fun too! If you are looking for a cheaper (CMC) version of your Spirit of the Hearth, Aegis of the Gods will do the trick. Aegis of the Gods will also be cheap enough to use your Unearth on. Only down side is he is a weakling lol. I'm assuming you are using Carrion Feeder for its sacrifice ability. Since you have Lotleth Troll who does something similar with +1/+1 counters, you can look at Viscera Seer. I have a loosely similar style of deck that utilizes Viscera Seer over Carrion Feeder. I found the Scry ability to more valuable than the added offensive firepower of the Feeder. If the Feeder could block that may be a tipping point back to it, but the Seer's ability to block and sacrifice whenever you need to far outweighs the Feeder's benefits IMO. I'm assuming you are using the Unearth's mainly for the Doomed Necromancer. Another potential suggestion might be to use Call of the Death-Dweller. Both are Sorcerys but Call will give you the potential option to bring back two creatures with the added bonus of either Menace or Deathtouch. Likewise, you can still choose one creature and slap Menace or Deathtouch on them as well. I like the deck! There are so many Legendary Spirits thanks to the Kamigawa block. I'm sure it's a headache trying to narrow those down to what is playable. Time of Need is a super clutch card too. In fact! (Inspiration just hit me lol) If you want a cheap block/sacker Sakura-Tribe Elder gives you a blocker, and the ability to get a basic land of the color you need. Sorry for the novel of a comment, good stuff though!
2 months ago
VayraTheGatherer Hey, feel free! I posted the deck and primer for a reason! :D For Arcane Artisan, in my own personal experience playing Group Hug Decks, I'm not a huge fan of effects that let my opponents cheat things into play such as Braids, Conjurer Adept, Hypergenesis, or Tempting Wurm. When I used to play these sorts of cards in my Phelddagrif Group Hug deck, what happens is you usually just end up randomly Kingmaking whichever opponent happened to be playing the biggest scariest thing in the hand like an Eldrazi or something. Its never as symmetrical as it seems it should be, you know? That's why I like focusing on card draw for my Group Hugging, you still speed up the game by making sure people hit their land drops and ramp and have action to play, but they still have to put in the work to cast those cards, they don't just get to cheat them for free.
Dimensional Breach feels like an absolutely miserable card to play against, because this will hit every single permanent including lands. Tokens are just gone forever, and players are now forced to slowly get back 1 land or creature or whatever at a time to rebuild their boards. Its like starting the entire game over, and nobody is going to want to sit through that. A much better option I think would be Out of Time, which phases out only creatures as a sort of pseudo-board wipe for a number of turns but then safely returns them all back into play without removing tokens or retriggering any ETB, and most importantly, its ONLY creatures, so no need to replay absolutely everything. Its also why I prefer cards like AEtherize as opposed to Wrath of God because you can be a bit more precise with what to remove, and you're only temporarily bouncing it back to hand to be replayed later, rather than just removing it forever.
Having Hexproof for yourself is nice, but kind of unnecessary I think. Ideally no one should really be targeting you with very many spells since you're far from being the biggest threat at the table. Anything they DO target you with you should most likely have a counterspell for if its a big enough deal, or otherwise if its not actively about to kill you, let it slide. The great thing about Kwain is that we're playing him on Turn 2 every single game, and he should hopefully stick around the whole game, so when we're gaining a life every single turn our life total should be pretty stacked. If there's some sort of infinite damage combo or repeatable trigger that keeps threatening your life total, than that's what we have counterspells and removal for. I like to take a more reactive approach to things, rather than trying to construct an untouchable pillowfort. Its why I don't play Solitary Confinement or Island Sanctuary or Blazing Archon. And if you're worried about burn, cards like Aegis of the Gods or Teyo, the Shieldmage won't actually do much besides eat the first burn spell.
Spiritual Focus is... a weird card. I guess if you want to run it as a metagame decision if someone in your playgroup plays Nath of the Gilt-Leaf, Tinybones, Trinket Thief or some other discard focused deck or a lot of wheels like Nekusar, the Mindrazer. But honestly, with the sheer amount of card draw that this deck will provide the entire table, discard decks are going to have a much harder time keeping up, and they're just going to have a bad time. You'll have enough cards in hand that you won't really care to ditch one or two.
As for Nekusar, the Mindrazer and other similar strategies looking to punish card draw... well that's sort of a sticky situation for us since all of our extra card draw is actively hurting everyone except the Nekusar player and helping them a LOT. This is the sort of matchup you really just want to discuss and avoid in Rule 0 conversations, because someone is going to have a miserable time, and its probably the Nekusar player as every single card they play in their deck is a threat that you simply can't allow to resolve to stick around on the board for more than a turn.
I hope this helps :)
2 months ago
Some other stuff I'm thinking of: Dimensional Breach... the longer I look at it... :P Aegis of the Gods and Spiritual Focus in case the table got smarter or you're facing burn. Similarly, Teyo, the Shieldmage could do a trick or two alongside limiting your opponents' attackers.