Aegis of the Gods

Aegis of the Gods

Enchantment Creature — Human Soldier

You have hexproof. (You can't be the target of spells or abilities your opponent's control.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Aegis of the Gods Discussion

slasherturtle on Frantic Replenish - Degenerate Premodern

1 day ago

Have you considered using Aegis of the Gods instead of Ivory Mask ? I know it dies to creature removal, but so does Ivory Mask if you have an Opalescence out. It may not matter since the aim is to cast your graveyard for free, but that lower CMC may allow you to get hexproof before your graveyard engine is set up.

BenjimusPrime on Historic Junk

2 months ago

Aight so we've got some cuts to make! So I think a good benchmark to shoot for off the bat is 36 lands and 64 non-lands, though with the sheer number of transform lands you have you might be fine at 34 or 35 - I would NOT recommend going that low until you've played a respectable number of games or playtest hands (probably at least 4 games and 30 playtest hands) and you have a solid understanding of how consistently you come in with too few lands.

As far as the cuts, I'd say drop: Rushed Rebirth , Ecological Appreciation , Vona, Butcher of Magan , Silent Sentinel , Resolute Archangel , Aegis of the Gods , Path of Discovery , Shapers' Sanctuary , Springleaf Drum , Perpetual Timepiece , Accomplished Alchemist , Call for Unity OR Collective Blessing (probably the latter), Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence , Elixir of Immortality , Heliod, God of the Sun , Huatli, Radiant Champion . I can give you my rationale one-by-one if you like.

Then add three lands, possibly modal spell-lands like Agadeem's Awakening  Flip. Ideally, more of your lands should be multiple colours, as you have a large colour cost burden in black and white especially (lots of cards that need two or three of the same colour). The cheapest options are the snow taplands, guildgates, refuge lands (give 1 life when they enter the battlefield), and the showlands from Shadows over Innistrad and Strixhaven. There are definitely some mid-range lands that you can pick up for less than $10 that should be a high priority for you: Sunpetal Grove and Godless Shrine to fill out your buddy and shockland sets, the three scrylands a la Temple of Malady , Murmuring Bosk , Canopy Vista , and Scattered Groves . Since your deck doesn't currently have many ways to fetch basic lands, you really shouldn't have many since your colour demands are so high. Also definitely be on the lookout for legendary lands that fit into the deck well! Those will be sweet.

Gidgetimer on Siren's call rulings

2 months ago

Cards do what their oracle text is. Sometimes (mostly on older cards) this isn't want is printed on the card. The oracle text of Siren's Call is:

"Cast this spell only during an opponent’s turn, before attackers are declared.

Creatures the active player controls attack this turn if able.

At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn’t attack this turn. Ignore this effect for each creature the player didn’t control continuously since the beginning of the turn."

So it no longer targets, good against something like Runed Halo or Aegis of the Gods . But it only affects the active player, so you will not be able to unconditionally wipe one opponent in a multi-player game.

Falrek on Karador, BoonWeaver Cedh

4 months ago

elijahhagler Hi nice to see that my old deck still brings viewers :D. But in this build I did not run any graveyard prot. But I have few in mind if you lose your needed combo pieces like Pull from Eternity and Riftsweeper . Another way to "Protect" your graveyard is to give yourself Hexproof. Then they cannot target you and usually your GY. Here some cards Ivory Mask , Orbs of Warding Witchbane Orb , Leyline of Sanctity , Sigarda, Heron's Grace , Solitary Confinement , Shalai, Voice of Plenty , True Believer , Aegis of the Gods

psionictemplar on Jumanji Aggro || Selesnya Surprise

7 months ago

As far as the land matter goes, I would always suggest switching out tap lands when possible. The mana fixing of many of these lands are convenient, but as an aggro deck you need speed more. With that being said I'll offer these suggestions in line with your thoughts and other thoughts I have in general (keeping budget in mind).

  1. Switching frondland to loxodon heirarch is a change, I can totally get behind. Side note: kaheera doesn't work with some of your currently listed creatures (assuming you intended it as a companion).

  2. Given the choices you listed, birds of paradise would be your best choice. It not only gives you something to do on your first turn, helping you be faster, but the evasion can be real handy for flying over potential blockers when enchanted/equipped.

  3. I don't personally like the idea of working in another shield of the oversoul. If anything consider something like All That Glitters or Daybreak Coronet.

What's next are my personal ideas/suggestions:

  1. Remove the fog effects (fog and ethereal haze specifically): As a creature based deck, these do not progress your plan in any way. I would make an exception for the dawn charm on the reasoning that it can protect your creatures. But even then I would drop 1-2 copies on that as well.

  2. Remove cultivate: Ramp spells are most useful during the early game to allow more powerful spells to be played before their normally intended turn. Casting an early cultivate will use all your mana for a turn slowing you down. The mana upside really isn't something you can make use of since your curve essentially stops at 4.

  3. Ephemerate: I'm not totally sold on this because you could lose any enchantments you have attached to a creature. Not to mention, you really don't have any game changing enter the battlefield abilities to take advantage of this. If you were running something like Skyclave Apparition, it would be a different story (not budget, I know). I suppose keeping a creature alive is good, but it also doesn't progress your plan of attacking or developing your board. Maybe drop this to a couple copies or all together is my suggestion.

Things you could add in place of the above.

  1. Savannah Lions: Has good stats for 1 mana and has synergy with kaheena. Would recommend the full 4.

  2. Aegis of the Gods: Not as good stat wise for 2 mana, but could be a functional creature depending on your meta. (Probably better in the sideboard)

  3. Oversoul of Dusk: This can dodge many of the commonly played removal spells in the format and is a solid creature to boot. Maybe 2-3 copies total, just because it is 5 mana.

  4. Crown of Convergence: Power boost for your creatures and can help keep your deck drawing useful cards instead of things like land #8.

  5. Unbreakable Formation: I don't think this needs explaining.

These are my thoughts for now and I look forward to your decks evolution from here. But remember above all, its your deck and have fun with it however you choose.

Apollo_Paladin on Mill

8 months ago

Nice build, its almost identical card-for-card to one of my friends' decks in our playgroup. I think you want some more control/removal in there though, there's LOTS of shutdowns for mill decks anymore.

I've got a Mono-White Aura/Enchantment deck that just stomps the mill builds due solely to Aegis of the Gods. You've got one or two workarounds in here such as Maddening Cacophony which doesn't actually have to Target but by and large it opens the door for a fairly easy lockdown not running any kind of removal spell.

With Blue and Black, you've got tons more options to choose from for either Target Destroy or Return To Hand than are realistic to mention all in a comment.

Just for a few suggestions/guidelines to recommend: I'd just go for the cheapest (mana cost) options you can so as to keep the mill pressure on w/o devoting too much of your turn or deck to it. Plenty of 1 and 2-mana return-to-hand cards from blue (even just simple Unsummon right on up thru much more niche cards) and then 1 and 2-mana target destroys from Black like Bloodchief's Thirst, Cast Down, Heartless Act, etc.

There's also a whole array of U/B colored dual removal/control cards that might find a home here.

I've basically played against this exact deck IRL though, it's a good one! +1

Arcaneful on Ghen Enchantments

8 months ago

Cuts:

Gravebreaker Lamia: You do get to tutor something to the grave, but you don't really cast from the grave. I'd rather just play Final Parting and also tutor something to hand.

The Birth of Meletis is kinda meh. It's an early enchanment yes but I feel it doesn't do much. I'd rather play an Luminarch Ascension or just a mana rock.

Mythos of Snapdax seems too restrictive. Another boardwipe sounds much better. Still a low costing one such as Wrath of God, or the new one from commander legends that's mono white and 5 mana Slash the Ranks.

Merciless Eviction should go in for most boardwipes as it's so good. Perhaps for Ruinous Ultimatum as that is very color restrictive and merciless is less mana.

Aphemia, the Cacophony isn't that good.

With your low curve and many rocks I'd cut a land or cut the two Diamonds as they're kinda bad. Sadly. They're acceptable in mono colored but not really here.

Additions:

Ghostly Prison/Sphere of Safety is necessary pillowfort. There's a black version too with cumulative upkeep as well. Might be good in our meta against many of David's decks, as well as mine.

Alseid of Life's Bounty is just great. Protects either Ghen or an enchantment you don't want dying at that time.

Agent of Erebos: Some much needed gravehate.

Aegis of the Gods is good for protection against direct burn.

Spirit of the Labyrinth is good if you're leaning into the staxxy parts of cards like Eidolon of Rhetoric. Along the same lines Stony Silence and Aura of Silence are nice picks.

I have many more recommendations but these are the start. I don't want to particularly overwhelm or change the deck.

GL my guy.

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