Other enchantments you control have shroud.
, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
|Want (2)||Paulinof2 , Slappywag|
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|Promo Set (000)||Rare|
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|Commander / EDH||Legal|
Latest Decks as Commander
Sterling Grove Discussion
1 week ago
Peoni: I actually do have a version of greater auramancy in here. Sterling Grove. Reason I went with that rather than the auramancy is because once I pull or tutor into Estrid's Invocation I can copy the grove then sac one of them to tutor for another enchantment. As for solemnity and unlife, I use that combo in my Zur deck and getting it online is much easier than it would be in this deck which is why I went for Ghostly Prison effects. Don’t need to combo with anything else, they work on their own. Utopia sprawl may work better in here than one of the other ones. I will be considering that one. Glad you liked and thanx for checking it out.
2 months ago
Enclose card names in double brackets to link.
Creature spells don't target. I will assume you mean spell that target creatures such as Doom Blade. No, if a permanent has shroud it can not be the target of any spells or abilities. It doesn't matter if it has gained shroud due to one characteristic of the card and would be a legal target of the spell/ability due to another.
2 months ago
You're off to a great start! You've got a lot of key pieces already to make this a great build. I would work a little towards lowering the average cmc of the cards you cast and try to eliminate some of the higher cost cards. This helps to speed up the deck quite a bit! A few cards that I run in my Rhys deck that you could look into are,Burgeoning and Growing Rites of Itlimoc Flip for insane ramp, Huatli, Radiant Champion helps a TON with card draw! Eladamri's Call and Sterling Grove are both decent tutors that can help get out some key pieces. Anointed Procession goes great alongside doubling season, primal vigor, and parallel lives, might as well run them all I say haha. Throne of the God-Pharaoh works wonders when you're not able to win through combat damage. Hopefully a few of those should help you out! If you wanna check out my deck for any other inspiration you're more than welcome! 0-60 in 3.5! (Rhys tokens).
2 months ago
I run a Rhys deck as well, it's one of my favorites! Personally, I can say that Huatli, Radiant Champion is well worth it. The fact that you can ultimate her 9.5 times out of 10 on the second turn she is out, giving you that emblem for card draw is amazing, especially since the card draw is optional. I also run Sterling Grove which, apart from the enchantment protection, can function as a tutor to get our your token doubling enchantments. Illusionist's Bracers are also extremely useful I find. Lastly, if you're looking for a little more ramp, Marwyn, the Nuturer has been great for me, the fact that she also gets HUGE after a few turns is great! As far as things you could potentially cut to some room... maybe Avacyn, Angel of Hope could be replaced by Shalai, Voice of Plenty to reduce the mana cost. Fresh Meat personally never worked for me, I found it difficult to have that mana open and was never able to use it much. Zendikar Resurgent is great, but kinda spendy at 7 mana, I think you'd be ok removing it and relying on the mana dorks and mirari's wake etc.. Primeval Bounty could also potentially be cut as you have plenty of cheaper lifegain/token production options.
Here is my list if you're interested! 0-60 in 3.5! (Rhys tokens)
2 months ago
I would personally run Nethroi, Apex of Death. Nethroi has lifelink which can be fun to pump up with auras, but Nethroi's reanimate ability can be seriously powerful at enchantment reanimation if you build your deck right.
Auramancer, Griffin Dreamfinder, Monk Idealist, Restoration Specialist, Trusty Retriever, Acolyte of Affliction, Golgari Findbroker, Lurrus of the Dream-Den, Eternal Witness, Felidar Guardian. These make excellent targets to recur enchantments and auras with as you could recur 4 to 5 enchantments every time Nethroi mutates.
Do keep in mind a few card draw enchantment creatures also have 0 power making them free to reanimate too. Creatures like: Argothian Enchantress, Mesa Enchantress, Verduran Enchantress, Kor Spiritdancer.
Also if you run out of enchantments to recur I'd recommend running these enchantments as they're easy to both put into the graveyard and obtain value off of them which is what will make this strategy even stronger: Sinister Concoction, Seal of Primordium, Seal of Cleansing, Soul Snare, Weight of Conscience, Aura of Silence, Font of Fertility, Sterling Grove and Unbridled Growth. Sigil of the Nayan Gods and Cast Out also work if you only intend to cycle them.
2 months ago
3 months ago
Dreamgazer Very true. I didn't have easy access to one when I put the list together, though. At least I have Sterling Grove for another way to tutor enchantments. It might find its way on the list eventually.
Thanks for the suggestion, though. I hadn't thought much about that card since putting the deck together, so I might playtest with it here and see how I feel about it.