Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice this: Search your library for an enchantment card, reveal it, then shuffle your library and put that card on top.
|Have (3)||CompleteWaste , jecder ,|
|Want (3)||Miso , TheBl0b , Kotakiva|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Sterling Grove Discussion
3 days ago
MoKuhl_EDH Do you mean protecting our own win-cons? Usually if I try to establish a hard lock on the board, I do it all in one turn in order to give as few points as possible where our opponents can interrupt us. The deck generates a ton of mana through methods like Sanctum Weaver and Serra's Sanctum, so generating 12+ mana is rather easy.
Sigil of the Empty Throne is honestly just in the deck as a backup, and not meant to immediately win the game as soon as it comes out, unlike the Elesh Norn, Grand Cenobite + Nature's Revolt combo. It is meant to be played and then we slowly (or quickly, depending on if we have cards like Flickering Ward ready) start to get Angel tokens and then playing something like Craterhoof Behemoth to finish our opponents off.
In order to protect these combos/cards, I run cards like Sterling Grove and Greater Auramancy to protect our permanents once they're already on board, Silence and Orim's Chant in order to interact with counterspells, and Destiny Spinner in order to completely bypass counterspells.
If you mean an opponents Elesh Norn, Grand Cenobite, my method to solving the issue is not letting it be a problem in the first place - calling on Silence and Orim's Chant in order to counter the threats before they have a chance to hit the board. If they do end up hitting the board, then spot removal through Swords to Plowshares and Path to Exile are our next solution. I do not have any boardwipes in the deck because, frankly speaking, I haven't had a need to run them. Usually I can slow my opponents down enough I can win or establish a lock before they gain too much steam. If I did though, it would probably be Austere Command due to the ability to choose what we need to blow up - most of the time you would choose artifacts and creatures with CMC four or more since most of our deck is enchantments and creatures with CMC three or less.
Also, I know you said you were returning to Magic, and while I'm honored you want to copy my deck, if you're unfamiliar with how it plays it can be quite tricky. In addition, this decklist is most certainly not budget friendly. I've considered trying to make a budget version, but at the moment can't be bothered due to being busy.
If you have any other questions, feel free to ask!
1 month ago
1 month ago
Some suggestions based on enchantments I run in my Selesnya enchantment deck:
Hum of the Radix (slows down artifact decks)
Sterling Grove (protects your enchantments, and also works as a tutor)
3 months ago
the defense on these cards together is pretty tight and they are all cheap, I just need a way of hitting back or winning by alternative means
Aegis of the Gods Greater Auramancy Solemnity Phyrexian Unlife greater auramancy is surprisingly not legendary so if i have 2 of those out or that and a Sterling Grove then this combo forces the opponent into using enchantment sweepers, which most players are unlikely to run as a mainboard card.
3 months ago
Pretty straight forward deck build, green white enchantments, with the ability to give everything shroud. when my combo pops off I can make myself unkillable by normal means the only downside is I don't have a big way of doing damage. I was going to use green hydras until I realized those are contradicted by Solemnity, now I'm looking for an alternate win condition that can fit green and white. I'm open to adding 1 more color if necessary, just need some ideas for a win condition, right now I'm thinking Approach of the Second Sun
4 months ago
Me and a friend made some enchantment/aura decks so I can give some aura advice! Ring of Evos Isle and Hydra's Growth work well on their own and only get better when paired! Estrid's Invocation can give some slight protection to a valuable enchantment. Idyllic Tutor, Enlightened Tutor, and Sterling Grove are good tutors. Noble Hierarch Is just a good bant mana dork!
4 months ago
KyleWynne22 if that's the case, you could probably get away just fine with cutting the Survival of the Fittest for Sylvan Library. Of the others you mentioned, the only one of them that I'd say is most needed is the Serra's Sanctum, but then again it's price alone is more than the other three combined. Wheel of Sun and Moon is super nice, but something like Library of Leng is a really budget substitute; only real reason we run Wheel over it is because Wheel is an enchantment. Greater Auramancy just provides additional redundancy that Sterling Grove provides, and you're probably fine with most cards in the maybeboard as a substitute. Deserted Temple you could probably just throw in another basic land. Really it's only purpose is to untap Serra's Sanctum and Nykthos, Shrine to Nyx.
4 months ago
Great List! A buddy of mine runs a very similar shell here except his commander is Tuvasa the Sunlit. His main goal is to establish Solitary Confinement in tandem with his enchantresses to always have enough cards in hand to keep the confinement around! He plays Privileged Position Greater Auramancy and Sterling Grove to establish a soft lock for removal on his pieces. Eventually he will find and use cards like Idyllic Tutor and Enlightened Tutor to grab Helm of Obedience or Rest in Peace to mill us out. As far as a win-con goes, it is also not "efficient" as it only shoot one player. I would recommend solitary confinement though. That card can buy you a lot of time. Even though you cannot play cards like rhystic study I feel like you still draw enough cards to supplement it well! Hopefully this quick synopsis helps and if not, the deck looks incredibly solid here! Nice work!