Sterling Grove

Sterling Grove

Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

, Sacrifice this: Search your library for an enchantment card, reveal it, then shuffle your library and put that card on top.

Latest Decks as Commander

Sterling Grove Discussion

AstroAA on [EDH][Primer] Sythis Enchantress Prison

2 days ago

KyleWynne22 if that's the case, you could probably get away just fine with cutting the Survival of the Fittest for Sylvan Library. Of the others you mentioned, the only one of them that I'd say is most needed is the Serra's Sanctum, but then again it's price alone is more than the other three combined. Wheel of Sun and Moon is super nice, but something like Library of Leng is a really budget substitute; only real reason we run Wheel over it is because Wheel is an enchantment. Greater Auramancy just provides additional redundancy that Sterling Grove provides, and you're probably fine with most cards in the maybeboard as a substitute. Deserted Temple you could probably just throw in another basic land. Really it's only purpose is to untap Serra's Sanctum and Nykthos, Shrine to Nyx.

I know I already said you could replace the Survival of the Fittest with Sylvan Library, but another option is Congregation at Dawn, as it's a more direct tutor.

3n3rgy2 on [EDH][Primer] Sythis Enchantress Prison

1 week ago

Great List! A buddy of mine runs a very similar shell here except his commander is Tuvasa the Sunlit. His main goal is to establish Solitary Confinement in tandem with his enchantresses to always have enough cards in hand to keep the confinement around! He plays Privileged Position Greater Auramancy and Sterling Grove to establish a soft lock for removal on his pieces. Eventually he will find and use cards like Idyllic Tutor and Enlightened Tutor to grab Helm of Obedience or Rest in Peace to mill us out. As far as a win-con goes, it is also not "efficient" as it only shoot one player. I would recommend solitary confinement though. That card can buy you a lot of time. Even though you cannot play cards like rhystic study I feel like you still draw enough cards to supplement it well! Hopefully this quick synopsis helps and if not, the deck looks incredibly solid here! Nice work!

nbarry223 on Score Points and Make Friends (Modern Prison)

2 weeks ago

how about Courser of Kruphix for artificial card draw by playing lands from top of library?

Resurgent Belief could do well with Sterling Grove + Solitary Confinement or just making you more resilient to enchantment hate.

Mana Bloom is one that looks like ramp, but you could also make x = 0 and just bounce it back to your hand when you don't need ramp, triggering your draws as needed.

The Birth of Meletis nets you 3 plains and 2 blockers before blowing itself up.

Starfield of Nyx could be a win-con if you have the shroud/hexproof things out, as you could basically weaponize all your enchantments that are blocking you. I wouldn't play it against decks likely to have wipes, or if you don't have some kind of protection out though.

Oof_Magic on Score Points and Make Friends (Modern Prison)

2 weeks ago

nbarry223 I generally reject ramp enchantments in Prison as there aren’t many mana sinks to compliment it. As for shroud, I think we have good coverage between the seven slots of Sterling Grove and Greater Auramancy.

AstroAA on [EDH][Primer] Sythis Enchantress Prison

1 month ago

H-E-N-R-Y I appreciate the comment, although I don't know what you mean by missing protection. As well, the deck does have a defined direction - stax'ing out the opponent and preventing them from playing Magic while still working on assembling our own win-con.

I do admit, I don't run a large amount of direct permanent-based protection. All I really run is:

However, I do run more spell based protection, namely being:

However, I also do run pieces that counter ETB abilities, which is what has been primarily used against me, (things like Acidic Slime and Reclamation Sage).

I know in your version of Sythis you run a lot more aura spells. I'll be honest, I just don't like aura spells. I don't particularly have a good reason beyond that.

heinrichgraum on Planeswalkers Perfected

1 month ago

I think Karmic Justice is a metagame consideration. If your tables play a lot of destroy over other forms of removal I do think its fine, if a little weak. It has the big issue of not affecting folks killing walkers through combat and not doing anything if folks play around it. Its part of why I like things like Carth, and Leovold before him, which offer card advantage in exchange for your permanents being removed. If you want to use Karmic Justice to protect your other enchantments I would suggest Sterling Grove instead.

As for AFR, nothing I saw there really interested me for this deck. I think Lolth, Spider Queen has the tools, Card Advantage + Protection, but I'm unsure she has some of the inevitability that many of the other walkers have. She reminds me a lot of Ob Nixilis Reignited , which I cut for similar reasons some time ago. A similar card that I think is a better version, which I am always considering for this deck is Liliana, Dreadhorde General , which does have that crucial inevitability.

multimedia on Enchantments Go Brrrr

1 month ago

Hey, nice casual budget version of Tuvasa. You have overall good card sense on a budget, but the manabase looks neglected compared to the rest of the deck.

Vanishing and new Robe of Stars can be powerful repeatable protection for Tuvasa since phasing also affects all auras or equipment attached to Tuvasa including Vanishing or Robe. Phasing saves Tuvasa and everything attached to her from removal and this kind of protection is really good against board wipes. The wipe will affect all players, but you save Tuvasa and all auras attached to her which all return at your next untap step to attack with a huge Tuvasa where as your opponents may not have creatures.

Whip Silk is a unique aura because it can return itself to your hand from the battlefield for only one mana even at instant speed. This interaction is excellent with enchantresses to draw, having a one drop enchantment to repeatedly cast. Pair Whip with Sigarda's Aid which lets you cast auras at instant speed and Tuvasa can trigger to draw once on each player's turn. Pair Whip with Sanctum Weaver and an enchantress to make Whip a draw engine depending on how much green mana Weaver can make.

Ethereal Armor and Ancestral Mask can help to make Tuvasa huge. The first strike from Ethereal makes Tuvasa literally unblockable and Mask counts all enchantments on the battlefield including opponents. Favor of the Overbeing gives Tuvasa +2/+2 and two good abilities for two mana: flying evasion and vigilance to use her as a big blocker.

Pair Sterling Grove and new Moon-Blessed Cleric with Sun Titan for repeatable enchantment tutors. Titan is versatile repeatable reanimation since he can reanimate Tuvasa or tons of other 3 CMC or less permanents.


Some budget land upgrades to consider:

I offer more advice including cuts to consider. Good luck with your deck.

zapyourtumor on Selesnya Enchantos

1 month ago

On Thin Ice

Hall of Heliod's Generosity

Utopia Sprawl


Privileged Position is just worse Greater Auramancy / Sterling Grove since most of your permanents are enchantments and the shroud versus hexproof is not relevant.

Glorious Anthem doesn't do anything here, and is win more. Satyr Enchanter is not needed since you already have 10 draw engines, and it isn't an enchantment itself. Mirari's Wake is too slow. Archon of Sun's Grace isn't really needed either, since it only makes 2/2s and it's a 4 drop non-enchantment. Sigil of the Empty Throne and Destiny Spinner are much better wincons.

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