Sterling Grove


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion (INV) Uncommon

Combos Browse all

Sterling Grove


Other enchantments you control have shroud.

, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Sterling Grove Discussion

edengstrom1 on Marath, The Swiss Army Knife EDH

10 hours ago

Looks pretty good! Marath was my first EDH deck, and is a really fun commander.

Sterling Grove can help you tutor for your combo pieces or help keep them from being targeted. I noticed Mana Echoes in your Maybeboard and would strongly recommend it, as you can usually combo off and win as soon as you cast it.

bushido_man96 on Chulane, story teller

1 month ago

bernardofox, I guess I'm kind of confused by your answer. You don't necessarily need to have enchantment tutors to run an enchantment, as you're already running 8 other enchantments.

As for Bant enchantment tutors available:

8 options to tutor enchantments in Bant.

Voodoo_Gremlin on Estrid with the Not-So-Masked-Enchanters

1 month ago

"wThief says Would privileged position be a good include? Protects all permanents so is can protect your important and enchanted lands"

I'm back and forth on Privileged Position . Yes it says "Don't touch my s*?t", but the mana cost is on the high side and I don't own one. Most decks will play some targeted land removal and I work around that by spreading out my land auras over putting my eggs in one basket. There's really nothing to be done against Cyclonic Rift , Merciless Eviction , Armageddon or Ruination (however from past experience we recover quite well from a Cyclonic Rift ).

If I find one at a decent price I'll be happy to give it a try but for right now I'm fine with Sterling Grove and Greater Auramancy are fine protection and spreading out our enchantments is a good hedge against targeted land destruction.

multimedia on [[Rhys, the Redeemed -- TOKEN MADNESS!]]

2 months ago

Hey, just commented on your other deck.

Cards in the maybeboard to consider adding to the main deck and what card to replace:

More cards upgrades within the budget to consider:

If you would like I offer explanations of why I suggest to make these changes. Good luck with your deck.

Jack-Frost on Who You Calling A Fossil?

2 months ago

Actually, I will give a few thoughts.

The Immortal Sun - What does this do for your deck or game plan? It tries to do a lot but instead only does a little of a bunch of things for too high of a cost.

Lifecrafter's Bestiary - Doesn't do enough and costs extra every time you want to activate it. Instead run Elemental Bond or Guardian Project .

Rishkar's Expertise - Most of your creatures are going to cost more than it can provide, so it's honestly not worth it. Look into Sylvan Library and Colossal Majesty instead.

Harmonize - I'm not a fan of paying mana to draw cards as it tends to kill most of what you were going to do on your turn. Instead look into cards like Defense of the Heart or Descendants' Path .

Decimate - Zacama, Primal Calamity should take care of most of your artifact and enchantment destruction on his own, making this redundant, but this card also comes with the unfortunate problem that you can ONLY cast it if you have viable creature, artifact, enchantment, AND land targets. If you are missing any one of the 4 it's a dead card, and if one of those 4 is your own then you're forced to destroy that. Now, if you find that you really need more artifact and enchantment hate look into cards like Krosan Grip or Force of Vigor .

Savage Stomp - Why would you risk your creatures with this? If you are able to target them then you already have removal in the form of Path to Exile or Swords to Plowshares , not to mention Zacama, Primal Calamity ability to deal damage to creatures. If your opponent has a combat trick then you just lost your creature. It's a gimmicky card and I think there are better things you can do with the card slot in your deck. For example, Aggravated Assault or Reckless Assault will give you multiple combats which will really let you bring the full power of your dinosaurs to bear without giving your opponents time to recover.

Commune with Dinosaurs - A waste. Run Sylvan Library or Sensei's Divining Top for much better and more consistent effects.

Priest of the Wakening Sun - Why? If you need a fetch then run cards like Worldly Tutor , Finale of Devastation or Chord of Calling . If you need lifegain there are plenty of better sources. This just reveals cards in your hand to your opponents, gains a tiny bit of life, and kills an entire turn with your expensive fetch.

Atzocan Seer - Skip the returning Dinosaurs. You're a creature deck, and a big one at that. Just focus on constantly dropping big creatures and hitting your opponent, putting so much pressure on them that they don't have time to worry about strategy. Aggro decks don't really worry about their graveyard. As for the mana, you'd be far better served with Birds of Paradise or Sylvan Caryatid , or if you go non-budget then Bloom Tender .

Drover of the Mighty - Why do you care how big your mana dork is? You shouldn't be swinging with him anyway. Grab a Birds of Paradise or a Sylvan Caryatid instead.

Gigantosaurus - I'm honestly really not a fan of anything that costs 5 of the same color. This pretty much kills anything else you were planning on doing on your turn, which is absolutely not what you want to have happen. Sure it's a 10/10, but it's really not worth that downside, especially without trample. Look at Carnage Tyrant for a fantastic alternative.

Kinjalli's Sunwing - This draws unnecessary hate and really doesn't help your game out that much. You have a deck of giant dinosaurs. This shouldn't be an issue. If you really feel you need it then look into Authority of the Consuls or Urabrask the Hidden instead.

Runic Armasaur - Too specific and unreliable. There are better uses for the card slot.

Sakura-Tribe Elder - While a good card, your deck can't take full advantage of this and would be better off running land fetches like Tempt with Discovery , Nature's Lore , or Skyshroud Claim , all of which are better and come out untapped.

Samut, Voice of Dissent - Why in heaven's name are you running this? This card is awful? If it's for the haste then there are tons of better cards. Look at Fervor , Rhythm of the Wild , or Fires of Yavimaya . Even Urabrask the Hidden would be a better way to spend 5 mana. Is it for the untap effect? There are still much better options such as Seedborn Muse . This card burns 5 mana for no good reason. No. Just no.

Shalai, Voice of Plenty - Meh. I'd run Leyline of Sanctity or Privileged Position instead. Asceticism , Archetype of Endurance , and Sterling Grove are other good options. All are harder to hit and kill. It's nice but overall i'd run the alternatives instead.

Shifting Ceratops - Doesn't do enough. It's nice but not good enough overall.

Territorial Hammerskull - While not inherently bad, it's also just "meh". It's okay. I'd rather have cards that give your creatures trample and just march your dinosaurs through your opponents, and/or bigger and better creatures.

Thrashing Brontodon - This is redundant with Zacama, Primal Calamity and you'd be better served with instants like Krosan Grip or Force of Vigor .

Hull Breach - Force of Vigor is a better alternative to this that also has instant speed.

Jaya, Venerated Firemage - Why? This is a waste of a good slot. Run Warstorm Surge and get a far better effect than her. If you want more damage then run Dictate of the Twin Gods . She's really not worth it.

Samut, Tyrant Smasher - This card is awful. Run any, and I mean any haste enabler instead. Her negative is awful and her passive is better on any other card. Honestly, run Xenagos, God of Revels . He's amazing, gives haste, doubles a creature's power, and add's their power to their toughness.

Temple of the False God - I've taken this out of most, if not all, of my decks by now. It's not great honestly. It seems really good, but if you get it early game then it's a dead land that stares up into you and slowly seeps the joy out of your soul, and if you get it late game then it's just an extra mana that really doesn't matter to you.

lynden on Food Chain Sliver

2 months ago

Hi thanks for the primer and updates, love the deck, currently am playing this with the following changes:

-1 Timetwister

-1 Elvish Spirit Guide

-1 Forest

+1 Goblin Bombardment

+1 Sterling Grove or Fire Covenant - not sure which is better if had to choose? Fire covenant is probably meta dependent though but Sterling Grove is nice in any meta. Or maybe the new Dockside Extortionist will fit in here

+1 Taiga

Kindly advise. Would appreciate it a lot, thanks in advance.

lifemtg on Atla Palani’s Endless Nest

2 months ago

Why no Skullclamp ? Should go into every deck with 1/1, 2/1, 0/1 tokens, etc. Doubling Season is also very good, also you have 95 cards in the deck, Trostani, Selesnya's Voice nets a deece amount of life, and makes more tokens. Also Ashnod's Altar is not a mana rock. To get out your creatures faster, I would add at least 12 forms of ramp, such as Birds of Paradise , or Llanowar Elves even if you have a chance of cheating in creature, another great card is Protean Hulk that can either be cheated in to get more creatures or hardcast. Honestly Carpet of Flowers is ehhh for the mainboard. I would add it to the sideboard, and switch it in when playing against an opponent you especially want to use it on. Would replace Angel of Serenity for God's Wrath or Nevinyrral's Disk or more effiecient removal for less CMC. Mirari's Wake is also very good. Some protection cards, Avacyn, Angel of Hope + Privileged Position + Sterling Grove makes a cool lock, even if only one of them on the field has a big effect to.

PS sorry wrote this in rush, and have no experience with Naya either, also sorry for not writing a comment on your other deck, recently have not been using and participating in Magic/Tappedout events and stuff.

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Sterling Grove occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

GWU (Bant): 0.74%