Karmic Justice

Karmic Justice

Enchantment

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Latest Decks as Commander

Karmic Justice Discussion

Omniscience_is_life on Mulato & Kulato, Partner Companions

1 week ago

"Died by" doesn't have any precedence in the rules, don't think that works.

"At the end of combat, draw two cards if a blocking creature you controlled destroyed another creature this turn".

Clunky, but I think it works in the rules. The precedence for this one is Karmic Justice

AstroAA on [EDH][Primer] Sythis Enchantress Prison

2 months ago

Hello KyleWynne22! Thank you for the comment!

I know this is kind of a shitty answer, but I would say the cards you ask for are very situational and meta-dependent.

  • Burgeoning - I will be completely honest, I do not really like this card because we only run 28 lands in the deck. The only reason I'd ever really consider it would be because it's a 1cmc enchantment. It would be a different story if we were running say, 36 lands in the deck as you're more likely to be able to make use of it.
  • Karmic Justice - Another card I'm rather iffy on. The main reason I don't particularly care for it is because most of the removal in my meta is creature based, such as Swords to Plowshares, Deadly Rollick, Unsummon, or Rapid Hybridization. You might could get away with cutting Manglehorn for it, as all it does is really add redundancy to the artifact hate we already run, such as Stony Silence and Collector Ouphe.
  • Smothering Tithe - The main reason I don't run this is we run a bunch of things that shut down the activated abilities of artifacts, such as Collector Ouphe, Stony Silence, Root Maze, and I'm even considering adding a Null Rod for even more redundancy. All of these do not allow the treasure tokens to be used. If you absolutely wanted to use Smothering Tithe, I'd say probably _maybe_ replace one of the aforementioned anti-artifact cards, but we generate enough mana with things like Sanctum Weaver or even Cryptolith Rite I feel as if Smothering Tithe is completely unnecessary.
  • Sylvan Library - This is probably the easiest of the bunch you asked about for me to justify including. I'd cut Ground Seal, as really the only reason I run it is due to the fact it draws a card itself upon ETB. The graveyard hate is negligible, as we run Rest in Peace for that. Really only reason I don't run it is due to the fact I don't have one and can't be bothered to go track one down.

Hopefully this answered your questions! If you have any more, or need help building your list, feel free to ask!

DDaraja on Thalia, Heretic Cather

3 months ago

Wendithewendigo I agree with you there but agree what yo replace it with isn’t easy lol. I picked up a Karmic Justice I wanted to add to the deck so maybe I’ll swap it in for the Archon of Sun's Grace at least for now.

DadHumanPraetor on Esika's-Bridge-Walkers

3 months ago

I play Mystic Barrier Silent Arbiter and Meekstone in my superfriends deck. Not sure how creature heavy your meta is. I also play Karmic Justice to threaten my opps lands if they screw with my pws.

Have you considered a Deepglow Skate or Flux Channeler?

I once accidentally took unlimited turns by flickering a Deepglow Skate with Venser, the Sojourner while I controlled an Oath of Teferi and Teferi, Master of Time so I love the card lmao.

Nice build!

heinrichgraum on Planeswalkers Perfected

4 months ago

I think Karmic Justice is a metagame consideration. If your tables play a lot of destroy over other forms of removal I do think its fine, if a little weak. It has the big issue of not affecting folks killing walkers through combat and not doing anything if folks play around it. Its part of why I like things like Carth, and Leovold before him, which offer card advantage in exchange for your permanents being removed. If you want to use Karmic Justice to protect your other enchantments I would suggest Sterling Grove instead.

As for AFR, nothing I saw there really interested me for this deck. I think Lolth, Spider Queen has the tools, Card Advantage + Protection, but I'm unsure she has some of the inevitability that many of the other walkers have. She reminds me a lot of Ob Nixilis Reignited , which I cut for similar reasons some time ago. A similar card that I think is a better version, which I am always considering for this deck is Liliana, Dreadhorde General , which does have that crucial inevitability.

blpace on Planeswalkers Perfected

4 months ago

Hi, heinrichgraum. Thanks for the suggestions. Any thoughts on Karmic Justice or is exile, bounce, and sacrifice too common in commander?

Also, any thought on the Forgotten Realms release impacting your deck? Such as Lloth, Spider Queen?

DadHumanPraetor on Planeswalker Anti-Defamation League Redux

5 months ago

Promise of Loyalty is good here. Nevinyrral's Disk kills everything except your walkers. I also run Jokulhaups but I know not everyone is cool with MLD. It does work nicely with your Smothering Tithe too. Combine with Boros Charm for a win ;)

Pramikon, Sky Rampart and Mystic Barrier help keep your walkers safe from attacks. I run Meekstone as well, but you have some big guys in your list so idk if youd want it. Karmic Justice is a nice deterrent for removal spells.

Narset Transcendent Chandra, Torch of Defiance Jace, Unraveler of Secrets Will Kenrith and Rowan Kenrith and Dovin Baan all have insane emblems.

The Wanderer Narset, Parter of Veils Teyo, the Shieldmage Tibalt, Rakish Instigator are all good obstacles to your opponents game plans.

I run Narset + Wheels, but that's another salty combo so it depends on your group. You have Emergency Powers so Day's Undoing Whirlpool Warrior or Windfall aren't too far off. Add in a Solve the Equation and a Drift of Phantasms to search up the combo.

Ajani Vengeant is another one that you should only run if your group is ok with land destruction.

Ugin, the Spirit Dragon is obviously great but I know not everyone has the budget for him.

Tezzeret's Gambit is a flavorful draw spell for 3 generic and 2 life.

Just thoughts. I see you are doing more of a token theme. I personally focus more on wraths and resource denial to keep opponents from advancing their boards until I can get emblems. I admit that everyone HATES my version, but I love it lol. Cool deck.

Crow-Umbra on Sex-Proof Selesnyabians

6 months ago

Having played Voltron decks in multi-player matches, I'd recommend focusing on person for the entire game. It's best to target whoever will be most problematic for the table, and try to take them out, then use that as goodwill with the other 2 players if possible. Voltron tends to run out of steam if it spreads its damage around too much.

Although they're pricey, cards like Grasp of Fate and Karmic Justice can help with hitting multiple targets at once, or putting removal deterrents on your side of the board. Promise of Loyalty is also a potential Voltron-friendly wipe effect.

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