Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
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|Commander / EDH||Legal|
Karmic Justice occurrence in decks from the last year
Latest Decks as Commander
Karmic Justice Discussion
3 weeks ago
I think that white should have some abilities of the archcetype of aikido, like Deflecting Palm and Karmic Justice and Manabarbs Comeuppance and have it work with stax, angels, lifelink, cats, token decks, etc. We could add aikido of Karmic Justice to a small 1/1 cat token. If we could use lifelink, and cards that deal damage according to lifegain (usually black), with these aikdio instants and sorceries and enchantments, we would have a great advantage and synergy across all white archetypes. . There are some pretty good white card draw stuff like Angelic Gift , Chosen by Heliod , even 1 white mana cost Defiant Strike . And these are just a few of white cards that have drawing power in pioneer.
1 month ago
i have several questions about "how to build" her. there may be no technical proper way but i have several ideas and at the root of my questioning is, is there such thing of having too much going on inside a deck? that being asked. my first run with her was a "control" super friends. by that i was using the typical mardu removal package to "control" the board, and generally winning by gideon's being gideon's and becoming creatures. also small win percentage came from cards like. Elspeth, Sun's Champion Anointed Procession and Divine Visitation etc etc
my though is i have a mogis deck could i take the core of the Mogis, God of Slaughter deck that i have and remove the small chunk of filler rakdos cards and replace with white for the obvious spot removal, board wipes, and extra slug cards that white offers, or better yet tax like cards?? while using the monach ability, and cards that support that. for example rakdos group slug now mardu because of queen marchesa for cards like Court of Grace Court of Ambition Court of Ire
white enchantments ...(to name a few)
and due to the white addition. you have access to WAY better spot removal not just in mono white but white/black. also access to more wraths.
that being said what would the win cons be in this made up deck??? my assumption would be between the damage from group slug effects, keeping some planes walkers to make dudes or swing with themselves. on top of the fact of having a few creatures in the deck. it all comes down to my original question is all of this going on in side the deck too much of different things going on to be a hindrance or are these 3 or 4 things actually decent enough to work together with out the deck tripping over it self??
2 months ago
As the deck developed, I didn’t include it as it would conflict with Starfield of Nyx and Opalescence. Simply put, your lands would die as 0/0 creatures. Opal will do the same to your opponents, but without a viable cheat to drop spells outside of Omniscience, which is target #1 for any player remotely feeble with threat assessment. This was before I added mana dorks and infinite mana generators which have been more reliable to acquire on the battlefield than dropping Omniscience.
Next, came the issue of a lot of decks running enchantment hate. Aura Shards was, among other things, popping up in my meta much more than I’d like and Karmic Justice didn’t discourage anyone. At present my only issue are global destruction spells and Cyclonic Rift, but this deck has consistently been able to reset its board state swiftly and up to 3-4 times before it burns down. Luckily for me those games are few and far between.
5 months ago
I would cut Academy Rector,Arena Rector,Magus of the Tabernacle, Mycosynth Lattice,Karmic Justice, Propaganda, Price of Glory,Ghostly Prison,Solemnity, Sun Titan, Sphinx's Revelation, and Meekstone. I saw on reddit you were looking for a highly tuned deck and the above cards really only have place in a casual environment.
Stax decks often run into the issue of just adding stax and hoping to win, but that just leads to long drawn out games with no interaction. First thing you need to do is come up with win cons. How are you winning? I see iso rev, but the only payoff is Urza. I see you have a few pieces of hard locks in place, but you arent including the often played halves (Drannith Magistrate,Lavinia, Azorius Renegade). Youre playing a blue deck, but running Price of Glory which removes blues best trait which is stack interaction. You arent running wheels which work great with Narset, Parter of Veils in both they stax your opponent while getting you a new hand. You are running a ton of board wipes which in a more competitive environment wont do much.
Approach of the Second Sun is a slow and casual card but right now it seems like the most consistent way to win with this deck so only remove it once you come up with better win cons. You're in the colors to run Breach lines, so maybe try to incorporate that? Why not runRest in Peace and Helm of Obedience as you are in blue and white so you specialize in artifact and enchantment tutors? Add the other halves of the hard locks, toss in Muddle the Mixture as an easy way to tutor for Lavinia and Drannith, and that should turn them from a magical christmas land scenario to something that should happen more often. If youre in red, you should be playing Dockside Extortionist as it is currently one of the best pieces of ramp in cEDH. To be honest, you really should check out this website (https://cedh-decklist-database.com/) and look at decks that share your colors and gameplan, and see where you can make improvements.
Cards I would add Windfall,Wheel of Fortune, Drannith Magistrate, Lavinia, Azorius Renegade, Dockside Extortionist, Gamble, Muddle the Mixture, Force of Will, Force of Negation, Mana Drain, Counterspell, Dispell, Flusterstorm, Mental Misstep, Ghostly Pilferer, Gilded Drake, Hushbringer, Rest in Peace, and Helm of Obedience.
Hopefully this helps.
6 months ago
OK, so what if the gatewatch loses on innistrad against the eldrazi?
Sorin, Thirsty for Worlds
Legendary Planeswalker - Sorin
At the beginning of your end step, if you have a card named Nahiri, Cold Revenge on the battlefield, exile them, and then return them to the battlefield melded.
+1: Target opponent loses 1 life. Add to your mana pool.
-3: Exile target creature with converted mana cost 3 or less. Put a 2/1 Eldrazi Scion creature into play with "Sacrifice this creature: Add ."
Nahiri, Cold Revenge
Legendary Planeswalker - Nahiri
(Melds with Sorin, Thirsty for Worlds).
+2: Tap up to three target creatures. They don't untap during their next untap step.
-2: Destroy target tapped creature.
-4: You gain an emblem of the card Karmic Justice
Sorhiri, Revenge of the Void
Legendary Planeswalker - Sorin Nahiri
+3: Create two 2/1 Eldrazi Scion creature tokens with "Sacrifice this creature: add ."
-1: Exile target mono-colored permanent.
-12: You may cast any number of Eldrazi cards with different names that you own in exile or outside the game.
Keep it wild!
7 months ago
I run one Elesh Norn deck myself, but my brew is a more casual one, flooding tokens/anthems and tapping out, lot's of fun. Pretty strong card though, got the idea because of this list i run, it's very funny to watch other player's reactions when you drop her.
I imagine that in cEDH would be a massive punch for some decks, cause it completetly nullifies some cedh commanders (such as Kinnan, Najeela, Tymna, Edric etc).
But rolling back to the discussion, i understand your points, i'll probably give it a try on those cards, specially on the totem and the stakes, just to see how it runs.
There are a few other points i'd like to brainstorm with you, about board protection. I've noticed my pieces are not destroyed very often, i imagine it's because we just break the stax parity slightly (unlike an Urza for instance) and most of the stax affect's all players kind of equally, so people usually focus their hates on other player's more dangerous stuff. With that in mind though, i was wondering about a few protection pieces like Teferi's Protection or something less "one shot" and also less traditional like a Eight-and-a-Half-Tails. I was wondering it wouldn't be worth a shot over the Karmic Justice let's say. I know is a good political card but i noticed sometimes it doesn't really matter for the opponent casting hate because he does not control a non-creature piece to suffer from the trigger, not to mention the creature hate that is not affected by it at all.
But to be honest this current build is running very smoothly for me. It somehow achieves consistency through the games, even without many tutors/draw options being a mono white deck. I'm getting a pretty good win rate even when playing against some high lvl decks (First Sliver, Medium Green, Urza etc), so overall this is a very competitive build imho. I've also noticed that when you're facing some decks that also runs a few stax pieces, we also benefit from the table slow down overall so, it's very interesting for me to see that we get advantage from another player's card, it's kinda like a virtual card advantage.
Anywayz, fun discussion man, as a enthusiast of mono white and mono red decks i appreciate this brew, keep it up!
8 months ago
+1 Love the deck! These might be some fun cards to try!
Alsoninwas wondering, do you ever feel like the deck is lacking enough card
10 months ago
Kiran_M, I'm not sure who's been skipping SquirrelPenguin's challenges. My comment was that I count challenges as unfulfilled if they made some unfulfilling thing. Or, as with Epicurus, if anyone else posts a card which doesn't fulfill the challenge. While they annoy me, I am a stax player and this seems like Karmic Justice. Some people have fun in different ways, however, I'm just trying to give everyone's challenges a fair shake. I love the cards like Storm Crow and Short Sword, I often request Commons and middling draftables. I just think an Imprisoned Nicol Bolas or Colorless Planeswalker, etc. deserve real thought and consideration.