Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
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|Commander / EDH||Legal|
Latest Decks as Commander
Karmic Justice Discussion
4 weeks ago
Promise of Loyalty is good here. Nevinyrral's Disk kills everything except your walkers. I also run Jokulhaups but I know not everyone is cool with MLD. It does work nicely with your Smothering Tithe too. Combine with Boros Charm for a win ;)
Pramikon, Sky Rampart and Mystic Barrier help keep your walkers safe from attacks. I run Meekstone as well, but you have some big guys in your list so idk if youd want it. Karmic Justice is a nice deterrent for removal spells.
I run Narset + Wheels, but that's another salty combo so it depends on your group. You have Emergency Powers so Day's Undoing Whirlpool Warrior or Windfall aren't too far off. Add in a Solve the Equation and a Drift of Phantasms to search up the combo.
Ajani Vengeant is another one that you should only run if your group is ok with land destruction.
Ugin, the Spirit Dragon is obviously great but I know not everyone has the budget for him.
Tezzeret's Gambit is a flavorful draw spell for 3 generic and 2 life.
Just thoughts. I see you are doing more of a token theme. I personally focus more on wraths and resource denial to keep opponents from advancing their boards until I can get emblems. I admit that everyone HATES my version, but I love it lol. Cool deck.
1 month ago
Having played Voltron decks in multi-player matches, I'd recommend focusing on person for the entire game. It's best to target whoever will be most problematic for the table, and try to take them out, then use that as goodwill with the other 2 players if possible. Voltron tends to run out of steam if it spreads its damage around too much.
Although they're pricey, cards like Grasp of Fate and Karmic Justice can help with hitting multiple targets at once, or putting removal deterrents on your side of the board. Promise of Loyalty is also a potential Voltron-friendly wipe effect.
3 months ago
I guess I have a couple cards to suggest that play into your strategy.
Ghostly Prison is of course a white propaganda, but I'm assuming it probably got cut at some point.
Also, it's kind of sad that it's a creature, but who can pass up a second doubling season in Vorinclex, Monstrous Raider .
I suppose depending on how consistently you get Atraxa out, lands that enter with counters or that you can put counters on tend to be pretty good.
5 months ago
I think that white should have some abilities of the archcetype of aikido, like Deflecting Palm and Karmic Justice and Manabarbs Comeuppance and have it work with stax, angels, lifelink, cats, token decks, etc. We could add aikido of Karmic Justice to a small 1/1 cat token. If we could use lifelink, and cards that deal damage according to lifegain (usually black), with these aikdio instants and sorceries and enchantments, we would have a great advantage and synergy across all white archetypes. . There are some pretty good white card draw stuff like Angelic Gift , Chosen by Heliod , even 1 white mana cost Defiant Strike . And these are just a few of white cards that have drawing power in pioneer.
6 months ago
i have several questions about "how to build" her. there may be no technical proper way but i have several ideas and at the root of my questioning is, is there such thing of having too much going on inside a deck? that being asked. my first run with her was a "control" super friends. by that i was using the typical mardu removal package to "control" the board, and generally winning by gideon's being gideon's and becoming creatures. also small win percentage came from cards like. Elspeth, Sun's Champion Anointed Procession and Divine Visitation etc etc
my though is i have a mogis deck could i take the core of the Mogis, God of Slaughter deck that i have and remove the small chunk of filler rakdos cards and replace with white for the obvious spot removal, board wipes, and extra slug cards that white offers, or better yet tax like cards?? while using the monach ability, and cards that support that. for example rakdos group slug now mardu because of queen marchesa for cards like Court of Grace Court of Ambition Court of Ire
white enchantments ...(to name a few)
and due to the white addition. you have access to WAY better spot removal not just in mono white but white/black. also access to more wraths.
that being said what would the win cons be in this made up deck??? my assumption would be between the damage from group slug effects, keeping some planes walkers to make dudes or swing with themselves. on top of the fact of having a few creatures in the deck. it all comes down to my original question is all of this going on in side the deck too much of different things going on to be a hindrance or are these 3 or 4 things actually decent enough to work together with out the deck tripping over it self??
7 months ago
As the deck developed, I didn’t include it as it would conflict with Starfield of Nyx and Opalescence. Simply put, your lands would die as 0/0 creatures. Opal will do the same to your opponents, but without a viable cheat to drop spells outside of Omniscience, which is target #1 for any player remotely feeble with threat assessment. This was before I added mana dorks and infinite mana generators which have been more reliable to acquire on the battlefield than dropping Omniscience.
Next, came the issue of a lot of decks running enchantment hate. Aura Shards was, among other things, popping up in my meta much more than I’d like and Karmic Justice didn’t discourage anyone. At present my only issue are global destruction spells and Cyclonic Rift, but this deck has consistently been able to reset its board state swiftly and up to 3-4 times before it burns down. Luckily for me those games are few and far between.
10 months ago
I would cut Academy Rector,Arena Rector,Magus of the Tabernacle, Mycosynth Lattice,Karmic Justice, Propaganda, Price of Glory,Ghostly Prison,Solemnity, Sun Titan, Sphinx's Revelation, and Meekstone. I saw on reddit you were looking for a highly tuned deck and the above cards really only have place in a casual environment.
Stax decks often run into the issue of just adding stax and hoping to win, but that just leads to long drawn out games with no interaction. First thing you need to do is come up with win cons. How are you winning? I see iso rev, but the only payoff is Urza. I see you have a few pieces of hard locks in place, but you arent including the often played halves (Drannith Magistrate,Lavinia, Azorius Renegade). Youre playing a blue deck, but running Price of Glory which removes blues best trait which is stack interaction. You arent running wheels which work great with Narset, Parter of Veils in both they stax your opponent while getting you a new hand. You are running a ton of board wipes which in a more competitive environment wont do much.
Approach of the Second Sun is a slow and casual card but right now it seems like the most consistent way to win with this deck so only remove it once you come up with better win cons. You're in the colors to run Breach lines, so maybe try to incorporate that? Why not runRest in Peace and Helm of Obedience as you are in blue and white so you specialize in artifact and enchantment tutors? Add the other halves of the hard locks, toss in Muddle the Mixture as an easy way to tutor for Lavinia and Drannith, and that should turn them from a magical christmas land scenario to something that should happen more often. If youre in red, you should be playing Dockside Extortionist as it is currently one of the best pieces of ramp in cEDH. To be honest, you really should check out this website (https://cedh-decklist-database.com/) and look at decks that share your colors and gameplan, and see where you can make improvements.
Cards I would add Windfall,Wheel of Fortune, Drannith Magistrate, Lavinia, Azorius Renegade, Dockside Extortionist, Gamble, Muddle the Mixture, Force of Will, Force of Negation, Mana Drain, Counterspell, Dispell, Flusterstorm, Mental Misstep, Ghostly Pilferer, Gilded Drake, Hushbringer, Rest in Peace, and Helm of Obedience.
Hopefully this helps.
11 months ago
OK, so what if the gatewatch loses on innistrad against the eldrazi?
Sorin, Thirsty for Worlds
Legendary Planeswalker - Sorin
At the beginning of your end step, if you have a card named Nahiri, Cold Revenge on the battlefield, exile them, and then return them to the battlefield melded.
+1: Target opponent loses 1 life. Add to your mana pool.
-3: Exile target creature with converted mana cost 3 or less. Put a 2/1 Eldrazi Scion creature into play with "Sacrifice this creature: Add ."
Nahiri, Cold Revenge
Legendary Planeswalker - Nahiri
(Melds with Sorin, Thirsty for Worlds).
+2: Tap up to three target creatures. They don't untap during their next untap step.
-2: Destroy target tapped creature.
-4: You gain an emblem of the card Karmic Justice
Sorhiri, Revenge of the Void
Legendary Planeswalker - Sorin Nahiri
+3: Create two 2/1 Eldrazi Scion creature tokens with "Sacrifice this creature: add ."
-1: Exile target mono-colored permanent.
-12: You may cast any number of Eldrazi cards with different names that you own in exile or outside the game.
Keep it wild!