|Commander / EDH||Legal|
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|Urza's Destiny (UDS)||Rare|
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- What happens if I have... on the battlefield with... ?
- Is there another way to turn gods into creatures?
- Will Lethal Vapors trigger occur when it is brought into play via Replenish, alongside Humility and Opalescence?
- Does Dual Nature work with Opalescence?
- Rite of Replication on Purphoros. Instant win?
Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.
1 day ago
Didn't link images in question
1 month ago
1 month ago
2 months ago
nemoforever I think the list looks super solid but I noticed you are missing Land Tax . That card is super important especially because of Emeria, The Sky Ruin . But honestly that list looks great if you aren't playing against pubstompers all the time and have a playgroup with fairly balanced power levels.
Anyway I'm super happy because when I've talked to people in the past they have strayed back towards DeTora's list which was a great jumping off point but only did as well as it did on camera because of Fevered Visions giving extra draw power.
2 months ago
Enchanted Evening is a card that is on my watch list for being cut, when it works it's awesome. But with some of my favourite wincons and recursion engines Opalescence and Starfield of Nyx it kind of blows up all of my lands. I think Detention Sphere may take it's place. Thoughts?
2 months ago
I have been playing enchantment based decks for quite some time now and I got a couple sugestions for you:
- Grasp of Fate
- Oblivion Ring
- Banishing Light
- Journey to Nowhere
- Stasis Snare
- Imprisoned in the Moon
- Song of the Dryads
- Prison Term
- Aura Shards
Hate and Protection
And some amazing non-budget cards:
3 months ago
I've got some to recommend you on overall, but my advice would be for you to focus more on your objective, there somethings that are better on a voltron strategy, others are better on a more controlly deck, so if I were you I would think how I want to win with this deck and then would put more cards that synergyse with this goal and take out the ones that doesn't that much.
Since most of your enchantments are Aura, Umbra Mystic fits well here. Verduran Enchantress because they're never too much. Aura Shards is an excellent piece of removal and Grasp of Fate is also pretty solid. I really like Carpet of Flowers as a most diferent ramp in enchantments, it does varies on your meta, but I think almost always pay off since it cost you just one green. Greater Auramancy for protection. Leyline of Anticipation is pure value. Starfield of Nyx is an auto-include on enchantress decks, just a more affordably Opalescence
4 months ago
Modern Horizons added few cards worth looking at and testing. Currently looking to get a foil Hall of Heliod's Generosity , which is going to be an auto-include. Also excited for On Thin Ice . Always wanted to run Chained to the Rocks in the deck since its mana cost is so aggressive, but the extremely low Mountain count made it so unreliable it was not worth it. Hopefully the ability to run snow lands makes On Thin Ice much more playable. I wish Marit Lage's Slumber was easier to shove in the deck as a spicy wincon, but there are not enough non-basic snow permanents to bother.
That being said. It's time for my rebuttal.
First of all, I don't see how the way I've constructed my deck couldn't be described as "min-max". I've minimized the number of non-permanent spells and maximized the number of enchantments.
My mana-base has proven itself not to be a problem from the times I played. I don't remember a time where I was starved for any one color of mana before. Admittedly many of the lands enter tapped, but my meta isn't cut-throat where that's a problem. That being said, the manlands might get cut soon. They were a product of the meta at the time and weren't all that relevant.
Sandwurm Convergence was an include due to the abundance of dragon and Kaalia decks in my meta. The 5/5 is hard to attack into as well. You'd be surprised the amount of times being unable to be attacked by fliers has mattered. Mind's Dilation can be hit or miss. Ripping a land does suck. If Mind's Dilation hits removal, I can probably cast it on something, otherwise the board's probably looking pretty empty. Hitting a counterspell off of Mind's Dilation can be used to counter the spell that triggered it. As far as the hondens are concerned, the only one that's bad outright by itself is the white one . Players run cards like Phyrexian Arena and Bitterblossom for incremental advantage all the time.
As far as the counter-enchantments, it's just a part of the stipulation I've created for the deck. The alternative I could do for myself is just cut the counterspell themed enchantments altogether and focus more on resolved threats and other effects that interact with the opponent (i.e. Rule of Law and Spirit of the Labyrinth ). Admittedly, I've thought about cutting Sunken Field for Counterbalance .
"Generally, when Hive Mind is out, players tend to refrain from casting instants and sorceries because giving opponents an advantage is bad, and removal can be used against the caster. Occasionally players are willing to ignore those downsides and you will get free card advantage and removal. At it's worst, your opponents all naturalize you." That being said, the "all the removal will be used against you" becomes a non-issue if Sterling Grove and/or Privileged Position are out.
The wincon for the deck is overwhelmingly out-valuing the opponents with card advantage, then dumping mana into Helix Pinnacle . I have added Sigil of the Empty Throne and Opalescence as additional wincons, although Opalescence will likely get cut for something else. I've never liked that it and Starfield of Nyx turn the hard-to-remove enchantments into easy-to-remove creatures.
Opalescence occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%