Wheel of Sun and Moon

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wheel of Sun and Moon

Enchantment — Aura

Enchant player

If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

TheoryCrafter on Mill

3 months ago

From the looks of this deck you've done a good job with mana efficiency.

Also, its important to remember the color identity rule. I'm a little spotty on multi-colored lands, but Nihil Spellbomb and Simic Locket could be seen as a violation of the rule.

With Bruvac as your commander, redundancy in instant win plays is important. Which is why I recommend adding Cut Your Losses and Fleet Swallower.

You've done good putting in cards that mill each opponent. This will help get around spells and abilities that give your opponents hexproof. With all the draw spells, may I recommend adding Psychic Corrosion? This will mill each opponent as you draw. In fact, if you add Jace's Archivist it will not only feed into Psychic Corrosion, but Fraying Sanity as well. In which case you may also want to consider adding Mystic Redaction to your deck.

Also, with your desire for Counter spells, you may want to look for spots for Countermand, Didn't Say Please, and Thought Collapse. While you cannot counter a card like Carnage Tyrant, you can still target the spell and force the spell's controller to mill.

At this stage keep Into the Roil in your deck for as long as you can. Outside of counter spells, this will be your best defense against Wheel of Sun and Moon. May I also suggest Nevinyrral's Disk? Not only is it another way to deal with Wheel of Sun and Moon, but also serves as a board wipe.

Also, I'd highly recommend Drowned Secrets since you're running a mono blue deck.

If at some point you choose to shift some of your deck towards more creatures, may I recommend Persistent Petitioners? With Bruvac also being an advisor, you can give him something to do other than sit around and be a target. And at 3 toughness, each copy can buy you some time against a battlefield of 4/4 tramplers. It would also give you the added bonus of giving your commander some protection from spells that would cause it to goad.

I hope this helps. Thank you for reading me out. Happy Hunting!

TheoryCrafter on Sliver Commander

10 months ago

Wheel of Sun and Moon is the perfect place to start.

Also you may want to consider cards that shuffle your graveyard into your library. These include, but are limited to, Cranial Archive, Elixir of Immortality and Campfire.

I hope this helps. Happy Hunting!

king-saproling on Omelette du Fromage

1 year ago

(cont.2) I also included some "draw enablers" and "mana enablers" so that you can use the changeling loop to draw into and play anything you need, such as a wincon (the cards listed in the first comment), or a counterspell if an opponent tries to disrupt your plans:

draw sources:
Weatherlight Compleated
Elemental Bond
Kavu Lair
Garruk's Uprising
Laid to Rest
Guardian Project
The Great Henge

mana sources:
Prosperous Partnership (requires looping Irregular Cohort)

Lapse of Certainty
Tibalt's Trickery

Some of the enablers require changelings with certain conditions (e.g. power 4 or greater) to work. Since Pulmonic Sliver's ability is optional, you can ignore it and sac changelings until you hit the right one for the enabler to start working.

Notable tricks:
Land's Edge + Wheel of Sun and Moon + a draw enabler allow you to win without decking yourself. The Wheel functions as a substitute Pulmonic Sliver as well. It also lets you counter all your opponent's spells alongside the changeling loop combo + draw enabler + mana enabler.

If an opponent tries to get rid of Pulmonic Sliver or Atla with targeted removal, you can respond by paying 0 into Mirror Entity's ability to fizzle the removal. This works by turning all your creatures into sliver eggs but also killing them, lifting the target off them and allowing them to re-enter via Pulmonic's + Atla's abilities. This also works against mass removal if you pay 1 into Mirror Entity in response.

LandoLRodriguez on Atla Palani, Nest Tender - (Egg cheats)

1 year ago

I made an Atla Palani, Nest Tender deck recently myself! Mine includes a sort of enrage subtheme where I try to both poke my dinosaurs and kill my eggs with damage at the same time, whereas what you have here is a lot more creatures and more straightforward sac outlets like Ashnod's Altar and several of your enchantments.

Something that I think every Atla deck needs is Seedborn Muse. Even if having it only means Atla gets to make an egg during each players' turn it's worth it, but it does so much more than that. It essentially gives all your creatures vigilance and means you have all your mana open every turn to use activated abilities (I'm looking at you, Zacama). I would also strongly recommend both Worldly Tutor and Congregation at Dawn. Getting to go pick exactly which creature or creatures you want for an egg trigger is a wonderful thing to be able to do.

Something I've found playing Atla is that is it entirely possible to get too many creatures out too fast (especially with Seedborn Muse). I've had games where I get nearly all of my scariest creatures out at once, only for a board wipe to leave me suddenly way behind and out of gas in my deck. I wonder if trying the Maskwood Nexus approach and getting triggers from every creature puts you in even more danger of doing this. While playing that way means a board wipe with Atla out means it would just refill your board even though she dies, if someone picks her off first then you get nothing. You would probably be alight given the sheer volume of creatures you're running, and I love Wheel of Sun and Moon as a solution to that problem. I hadn't come across that and saw it here and I'm definitely gonna try to find a slot for it. So thanks for that!

Feel free to check out my list Atla's Angry Omelettes, you may find something there you might like as well!

Rhadamanthus on Gyruda and Replacement Effects that …

1 year ago

No, they won't be able to get anything. Players can only look at cards in hidden zones (hand and library) if a rule or effect specifically says so. Even though Wheel of Sun and Moon revealed the cards briefly, there's no way to look at the cards or verify their characteristics after they're put on the bottom of the library. The other players don't even know what order the cards are in (milling happens to all the cards simultaneously, not sequentially, so technically you would have revealed all 4 cards at once and then put them onto the bottom of the library in the order of your choice).

Delphen7 on Gyruda and Replacement Effects that …

1 year ago

Say I am enchanted by Wheel of Sun and Moon. One player casts Gyruda, Doom of Depths.

The four cards I milled are sent to the bottom of my library, but they were still milled. Does that mean a player can look at the bottom of my library to grab an even cmc creature?

Say instead of being enchanted by Wheel, I mill a Progenitus. Can a player search my library to grab it for Gyruda's effect?

Dragaan on $100 Competitive Selesnya Midrange

1 year ago

GW aggro is just so easy for beginners to get into (as with most 'stompy' type G/x decks). Here is a list I made a few years back (around the time this was posted, as I see it's a few yrs old as well). This particular one was for a friend who I was trying to get into mtgo (as you can see in the comments, heh).

Anyway, just wanted to mention some of my favorite cards to use in this type of deck - Wilt-Leaf Cavaliers and Shield of the Oversoul. Another one is Dryad Militants, esp in more modern times when graveyard stuff is everywhere (them getting +2/+2 from the liege is just icing), but you already have that listed (I used Wheel of Sun and Moon a bit as well whenever I played decks like this in modern). One funky inclusion is Mercy Killing. Removal spell for random hard-to-remove solo threats, but more than that it can even pull off some shenanigans in niche scenarios (maybe you need to go wide and have a liege+smiter out ->> trade in your own smiter and you now have six 3/3 green/white elves instead. Very loose/niche/casual type of play, but fun.

CoCo is also obviously a good fit in the GW aggro decks, but it also raised the price significantly and changes how the deck plays a bit. I also have a Selesnya Company list in my decks but it's pretty similar (just adds things like fetchlands/knights/CoCo/Hierarchs), as well as an Abzan Liege decklist which is what your deck looks to be turning into? That's actually (obviously) a better deck overall (the full list with hand disruption, goyfs, and all) but more expensive in the long run.

JacobAGrossman on Glittering Company

1 year ago

Yeah I mean basically. The board wipes are the best I can find for things like that, same with the big threats. But yeah, removal is just for singleton threats that are hindrances. A Pithing Needle stopping the combo, a Karn Liberated continuously removing it, things like that.

I would definitely be down to shift to something like that, if they could still actually affect the board state as much as straight up removal does. The best things I could find, which I used a while ago, were Wheel of Sun and Moon and Privileged Position, but I've moved on since then. Would definitely be open to new ideas

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