Wheel of Sun and Moon
Enchantment — Aura
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
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|Commander / EDH||Legal|
Latest Decks as Commander
Wheel of Sun and Moon Discussion
1 week ago
Hey there and thank you so so much for your detailed comment and amazing suggestions,really do appreciate it. I have a devotion thing going on since I will be putting Serra's Sanctum in so I have a lot of removal in the form of enchantments that exile and sit on board to help with that. I really do like Wheel of Sun and Moon and Greater Auramancy they are both cards I plan on buying but I try to shop local to give my LGS's the business and noone has had either sadly. I am definitely going to put Nature's Revolt in with a combo piece, seems like a really great finished.
1 week ago
Hey there and thank you so so much for your detailed comment and amazing suggestions, I really do appreciate it. I have a devotion thing going on since I will be putting Serra's Sanctum in so I have a lot of removal in the form of enchantments that Exile and sit on board to help with that. I really do like Wheel of Sun and Moon and Greater Auramancy they are both cards I plan on buying but I try to shop local to give my LGS's the business and noone has had either sadly. I am definitely going to put Nature's Revolt in with a combo piece, seems like a really great finished.
1 week ago
I'm unsure if you have a budget or not, but I'd recommend cutting Privileged Position in favor of Greater Auramancy . The CMC is a lot cheaper and as such easier to play. I'd also advise running more permanent removal like Beast Within , Generous Gift , or even things like Afterlife and Path to Exile . I know you're running a life-gain subtheme, but I think either Library of Leng or Wheel of Sun and Moon would be a better fit than Venser's Journal due to the cheaper CMC. The way I view it is if you have cheaper enchantments, you can cast more per turn, in turn drawing more cards per turn. I'd also advise something like Lightning Greaves , as Sythis draws a huge target on herself for being able to easily draw 3+ cards a turn. I'd also advise Luminarch Ascension as it plays into your theme of angels.
If you're open to the idea of other win-cons, one I use in my Sythis deck is Elesh Norn, Grand Cenobite or Linvala, Keeper of Silence and Nature's Revolt . Another win-con I've seen people use, albeit I don't use it myself, is Parallax Wave and Opalescence . Essentially, you abuse the stack with Wave, targeting four opponents creatures and then itself. It goes away, and comes back as a creature with five more counters. The original is still exiled, so all of your opponents creatures remain in exile.
If you wanna take a gander at my version of Sythis, you can find it here [EDH] Sythis Enchantress
1 month ago
Awesome stuff! I'm so excited for MH2's enchantress support, and I'm happy to see people already experimenting and learning!
Here are a bunch of questions - sorry if there are too many! Answer as many as you'd like!
- Thoughts on Suppression Field ?
- Thoughts on Courser of Kruphix ?
- Thoughts on Sanctum Weaver?
- Why Privileged Position over Greater Auramancy ?
- Why Conclave Tribunal ?
- Why Wheel of Sun and Moon over Rest in Peace ?
- When do you want to cast Solitary Confinement ? If you're on the brink of losing, is it a good play?
- How good is Hall of Heliod's Generosity , and when should you use it?
- Why did you select Canopy Vista over other lands?
- Between Sigil of the Empty Throne and Setessan Champion , are there enough wincons? Additionally, are they fast enough, or are Solitary Confinement s and your other enchantments strong enough to buy you time?
- How good is Calix, Destiny's Hand ?
- How do you foresee the Modern metagame and Enchantress archetype affecting one-another in the future?
4 months ago
My (almost) full list:
1 The Fool: Far Wanderings
2 The Magician: Barrin, Tolarian Archmage
3 The High Priestess: Sanctimony
4 The Empress: Karametra, God of Harvests
5 The Emperor: Vish Kal, Blood Arbiter
6 The Hierophant: Grand Arbiter Augustin IV
7 The Lovers: Pia and Kiran Nalaar
8 The Chariot: Anafenza, the Foremost
9 Justice: Dawnbreak Reclaimer
10 The Hermit: Enlightened Ascetic
11 Wheel of Fortune: Wheel of Sun and Moon
12 Strength: Lion's Eye Diamond
13 The Hanged Man: not much for this one
14 Death: Pestilence
15 Temperance: Tonic Peddler
16 The Devil: Chains of Mephistopheles
17 The Tower: Sentinel Tower
18 The Star: nothing I'm really happy with
19 The Moon: Full Moon's Rise
20 The Sun: Not much here, either
21 Judgement: Angel's Trumpet
22 The World: nothing here, either
8 months ago
If I were to activate Scion to search for a dragon, to put into my graveyard, while I have Wheel of Sun and Moon out on myself, how does that interaction work? Is it a "non-bo" or a combo?
Does Scion become a copy of that creature still?
8 months ago
So, whenever I see doubling season I need to suggest Jace, Architect of Thought it's by far one of the most disgusting ultimates in edh and makes for easy loops. Spark Double also looks like a perfect fit for the deck. Lastly, if you do use the jace Wheel of Sun and Moon usually let's you loop if people are playing the predictable cards off of edhrec ;)
10 months ago
Yeah I mean, I guess being aware of it is the best thing one can do, you know? Those ponza-style decks usually have some tells T1 and T2, so that even on game 1 one may sort of know Blood Moon might be coming. But of course it's super dependant on coin toss: on the play, even if they've got ramp (w/ Utopia Sprawl or whatever elf the're playing) you usually get 3 turns to set up your mana; on the draw, you may only have 1 or 2 turns, so it's super sketchy. Of course, adding x4 Noble Hierarch would help immensely, but you'd have to tear the creature package to pieces and it's not worth it.
Leaving the Blood Moon dilemma aside, I've got a few more questions for you if you don't mind:
What is the worst hand you'd keep? How many pieces of a combo do you need to see in your opener? I imagine this deck has so many winning combinations that you're never too far away from a combo, but still.
Do you sideboard at all? Take Vexing Shusher against an opponent with tons of counterspells, for example: have you got better access to the Vexing Shusher when it's in your sideboard through Glittering Wish, of when it's in your main deck through drawing + Chord of Calling? And in this example you don't really want to rely on Fiend Artisan's ability, because by that time you've likely been countered out of existence. To be fair, if you add the Vexing Shusher to the deck you can still get it w/ Glittering Wish, wishing for Eladamri's Call: but you're really susceptible to having this whole sequence countered.