Wheel of Sun and Moon

Wheel of Sun and Moon

Enchantment — Aura

Enchant player

If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Latest Decks as Commander

Wheel of Sun and Moon Discussion

rdean14 on Card creation challenge

4 weeks ago

Coiner's Row Charlatan

Creature - Vampire Rogue (Rare)

If a spell or ability an opponent controls would cause its controller to gain life, that player loses that much life instead and you gain that much life.

2/2


I love Rain of Gore and would absolutely love that effect on a creature. I think it'd be a very cheap rare that wouldn't be really good in general, but a fun include in vampire tribal commander decks, idk.

I'd like to see a card in some capacity similar to Wheel of Sun and Moon, because it's such a cool card!

I love replacement effects like those, it really bends strategies. I run Rain of Gore in my modern Rakdos deck's sideboard. It's not a very good deck, but I like it in any case.

Lanzo493 on Solemnity replacement

2 months ago

Here are enchantment combos I know of. I don’t think they’re on par with Solemnity but I’ll let you decide.

Rest in Peace/Wheel of Sun and Moon + Energy Field

Solitary Confinement + Necropotence or other enchantments that draw lots of cards

Earthcraft + Squirrel Nest

Opalescence + Parallax Wave to permanently exile all creatures by timing triggers right. Throw in Oblivion Ring to hit nonland permanents and Parallax Tide to hit lands.

Exquisite Blood + Sanguine Bond

perniciousdude on Oloro White Black Blue Creatureless Control

3 months ago

Looks mean. Puzzled by the Energy Field, though. Works great with something like Wheel of Sun and Moon, but 1/3 of your deck is sorceries, instants, and fetches. How often is it useful, and for how long?

Neotrup on Does Spy Kit change the …

3 months ago

Kindle the Carnage deals the damage as part of its resolution, so cards dont have a chance to change zones after being discarded before the damage us dealt. If they're discarded to exile (due to madness or Rest in Peace) they'll still be there and their mana value won't change. If they're discarded to library (due to Wheel of Sun and Moon or being Darksteel Colossus) you'll use the mana value that was revealed when they changed zones.

1empyrean on Looking For Inspiration

4 months ago

Unlife - A naya Wheel of Sun and Moon tokens deck should really use Sunforger instead of trying to get value out of Krark. Personally, I'd use a different pair, like Ardenn, Intrepid Archaeologist / Tana, the Bloodsower.

But, hey, whatever works.

Unlife on Looking For Inspiration

4 months ago

Krark, the Thumbless + Sidar Kondo of Jamuraa as a naya token build with some enchantment support. Keep all your token makers instant/sorcery spells, and run Wheel of Sun and Moon. Every time you cast a token maker with krark out, either you get a copy of it, or it’s countered and put to the bottom of your library.

AstroAA on [EDH][Primer] Sythis Enchantress Prison

4 months ago

KyleWynne22 if that's the case, you could probably get away just fine with cutting the Survival of the Fittest for Sylvan Library. Of the others you mentioned, the only one of them that I'd say is most needed is the Serra's Sanctum, but then again it's price alone is more than the other three combined. Wheel of Sun and Moon is super nice, but something like Library of Leng is a really budget substitute; only real reason we run Wheel over it is because Wheel is an enchantment. Greater Auramancy just provides additional redundancy that Sterling Grove provides, and you're probably fine with most cards in the maybeboard as a substitute. Deserted Temple you could probably just throw in another basic land. Really it's only purpose is to untap Serra's Sanctum and Nykthos, Shrine to Nyx.

I know I already said you could replace the Survival of the Fittest with Sylvan Library, but another option is Congregation at Dawn, as it's a more direct tutor.

JacobAGrossman on Glittering Company

4 months ago

Ok, well let me take a step back and go the other direction, and explain my current sideboard choices:

Cartel Aristocrat, Good-Fortune Unicorn, and Kitchen Finks are the combo pieces.

Dina, Soul Steeper replaces Murderous Redcap, Conclave Mentor, and Cruel Celebrant as m, "what to do if infinite life isn't enough," card.

Abrupt Decay and Despark cover literally all single target removal possible.

Humiliate is the best hand interruption, and sometimes that counter placement can be the next piece of the combo puzzle.

Fiend Artisan and Knight of the Reliquary are my big beaters that also can look for other pieces if they're big enough to survive, which is why I would wish for them. Especially the Artisan, if my opponent is blowing up my creatures.

Athreos, God of Passage is if I can get ahead of creature removal and punishment my opponent for it.

Revival / Revenge is for when removal or mill or counterspells have gotten the better of me.

Vexing Shusher is so counterspells don't.

Impromptu Raid is for when I have infinite green mana on the board, and a Wish in my hand. Made all the more confident by the inclusion of Endurance. Also replacing a want for Wheel of Sun and Moon.

Dromoka's Command is for the Blood Moon slot, when fetching for basics isn't working and I don't have a Swamp for Abrupt.

Kambal, Consul of Allocation is for control or artifact decks thinking they're fancy.

Hopefully that will shed a little light on my thoughts, and why I went with what I went with. Sorry if I was a little abrasive earlier, didn't realize what you meant. Now hopefully we are on the same page :D

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