Shapers' Sanctuary

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Shapers' Sanctuary


Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.

thefiresoflurve on A Big Box of Chocolates

3 weeks ago

Looks a little bit light on sac outlets:

Pyrohemia would be great as a "sac outlet" to sweep your board clear of eggs, and also do some bonus control against your opponents. It also happens to synergize really well with the Enrage mechanic (which you aren't running a lot of, but it's a bonus still).

Idol of Oblivion was made for Atla Palani, excellent draw card here.

Having played Trostani Populate as an edh deck before, in my opinion Growing Ranks is just too slow to be worth it. Depending on your table, Runic Armasaur or Shapers' Sanctuary might be good cards to up your draw power some more. Wolverine Riders is also another possibility if you want more token generation in that slot (note: each upkeep), but it can't make eggs.

lhetrick13 on G/W +1/+1 counters

4 months ago

Drestlin - If nothing else, any feedback is good feedback so you have some direction! But I am not actually surprised to hear that. I mean I think I'll Raise you +1/+1... is floating around $450 via Cardkingdom and yours is floating around $160 and the real only difference is the lands. I have fetch lands, shock lands, filter lands, and pain lands at my disposal that do not come in tapped and all allow me to "force" the mana I need when I need it, which is especially important for the three colors. I think keeping yours more green or white focused with the lands at your disposal is a solid play. Also in your defense, it seems like half my games getting like at least two lands in my opening hand (like a 70% chance with 21 lands in a 60 card deck) is a success as I still fight with the random number generator!

I also hear you with the training ability. Some games it is super awesome and literally crushes my opponent. An example is Hardened Scales + Hopeful Initiate + Luminarch Aspirant out and attacking with those two on turn 3. Savior of Ollenbock is also a love/hate relationship as he has to train to be effective and you are right, it is tough to trigger that at times. Thinking I might swap him out for something that fills a similar roll but is easier to do.

I look forward to seeing the new version of the deck! I have mostly just been playtesting stuff for mine so you have not seen much updates. With my recent addition of 4xEsper Sentinel, I no longer have need of Shapers' Sanctuary as the two are similar so trying out Driven / Despair...I like it for its upside but have not actually drawn it yet.

Drestlin on G/W +1/+1 counters

4 months ago

It's generally the artifacts removal i'm more interested in. But you are absolutely right, i'm not EXTREMELY sad to see him go, since he saves something else that gets bigger.

I have Shapers' Sanctuary and Lifecrafter's Bestiary that i want to try instead of Tezzeret's Gambit!

lhetrick13 on G/W +1/+1 counters

4 months ago

Drestlin - On the bright side, at least a one drop is pulling the attention of your opponent's removal spells right? They spend a likely 2-3 CMC to exile/destroy your 1 CMC sounds like a trade in your favor. Mix in Shapers' Sanctuary and you will even get a draw out of it to boot! With Collective Effort and Dromoka's Command I am usually running enough enchantment hate to not need Hopeful Initiate but he is my only way to deal with artifacts and I have used him successfully for that many a time. Usually because their are bigger threats on the board than him.

lhetrick13 on Prehistoric Rumble!

4 months ago

Radiant_Draconis - Ya, I have only been doing MTGO for a few months but Ixalan is one of my favorite sets aswell. I just enjoy a lot of the cards and mechanics introduced in that set.

I will have to try out Temple Altisaur. Seems like there is potential there as that essentially makes the dinos indestructible. Given their bulk I would prefer hexproof but I will take it...thinking of running something like Shapers' Sanctuary to accommodate for the removal I expect to see via MTGO.

I will totally hit you up once I procure the last few pieces of the deck I have posted here. Would be fun to playtest it against another dino deck!

Glad some of my comments/suggestions have merit! When you start a game with Kinjalli's Caller in hand, things just go so much smoother I have found. I think you will enjoy that change but losing Savage Stomp is rough as that is such a good card for this deck!

lhetrick13 on G/W +1/+1 counters

4 months ago

Drestlin - I was surprised you were gunning for Arcus Acolyte so strong! I mean Outlast is ok but I thought maybe you knew something I did not!

There is that legendary creature that lets each creature with a +1/+1 counter tap for land...he costs 3 CMC. Has potential...

On a side note, took out The Great Henge and Tezzeret's Gambit to try out Shapers' Sanctuary and for its cost it is decent. Pretty much nets me like 2-3 draws a game it is played.

lhetrick13 on G/W +1/+1 counters

4 months ago

Drestlin - I came across Shapers' Sanctuary today and thought that might be something useful for you. The thought would be if you get hit with a removal via a spell or ability, you can reload faster thanks to the draw ability of Shapers' Sanctuary. The fact is comes in at 1 CMC is pretty nice so low investment but high upside!

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