Kismet

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Classic Sixth Edition (6ED) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Legends (LEG) Uncommon

Combos Browse all

Kismet

Enchantment

Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.

Kismet Discussion

claregrey on Kambal Deck

2 weeks ago

I originally had Ghostly Prison in the deck, but replaced it with the Polluted Bonds since Norn's Annex and Sphere of Safety are both in the deck. I was thinking of adding Kismet as well, but figured since it only targets a single player and Loxodon Gatekeeper targets all opponents, it wasn't as beneficial. What would you recommend to pull if adding those cards?

CrimsonChaos on Kambal Deck

2 weeks ago

Ghostly Prison would probably be another nice card for this deck, and should be relatively easy to obtain with its recent reprinting in the C19 Jeskai precon. Another budget card to slow your opponents down would be Kismet . It's not as mana-cost efficient as Blind Obedience or Authority of the Consuls and lacks the ectra utility they bring, but having all your opponents lands as well as artifacts and creatures come in tapped makes things extra painful for them.

gavriel1136 on The Accountant

2 weeks ago

As a disclaimer, some of these are not perfect 1:1 replacements. Essentially, any card on the remove side can be swapped for any card in the replace side. Remove-Replace Blind Obedience - Kismet : Slowing down your opponent's lands is huge and will make you "faster" in comparison

Good-Fortune Unicorn - Collective Effort : GFU is just too small of an effect to take up a slot here. CE is more flexible, plus at instant speed.

Yisan, the Wanderer Bard - Bloodspore Thrinax : Yisan needs a deck built for her, which this def isn't. Thrinax replaces the Unicorn.

Tolsimir Wolfblood - Leyline of Abundance : Tolsimir is just too weak for what he does. The leyline works well with your mana dorks.

Huatli's Raptor - Mikaeus, the Lunarch : HR is low cost, which implies it will come out early, but it really works best midgame. Mikaes scales to any point in the game and can proliferate faster with all your "untap creatures" effects.

Anafenza, the Foremost - Myth Realized : Ana is simply too narrow. Myth will give you a strong creature even if someone wipes all the creatures on the field.

Hadana's Climb  Flip- Luminarch Ascension : Hadana is nice, but mana-hungry and a bit slow for what it does. LA can churn out angels as early as turn 4 if you can get atraxa out before it.

Temple of the False God - Gavony Township : 4 color decks don't like temple, as a rule, but Gavony is a great mana sink late game

Eternity Vessel - Cauldron of Souls : Since +1/+1 counters negative counters, you'll always be able to save your creatures from a wipe with Persist.

Contentious Plan - Solidarity of Heroes : Even if you never use the strive cost, instant speed doubling can win you the game with an unblocked creature and 1 G mana.

Inexorable Tide - Unbreakable Formation : IT is flashy, but slow to build up. UF is cheap, can save your creatures from a wipe, and if cast during your main phase, basically gives you a free combat round with no consequences.

Jiang Yanggu, Wildcrafter - Oona's Blackguard : Yanguu is too slow and vulnerable. OB can really slow down your opponents when they're losing cards each turn.

Caustic Caterpillar - Black Sun's Zenith : You have tons of artifact/enchantment removal and without graveyard recursion, CC is just too small. BSZ can be cast for X=1 and then can be proliferated. Plus it recurs itself.

Lighthouse Chronologist - Inspiring Call : Don't kid yourself with extra turns. Saving all of your creatures while drawing cards is where it's at.

A few cards I found that would work great in this deck, but had no easy replacements: Gleam of Authority , Together Forever , Orochi Hatchery , Citadel Siege , and (I know you used to have it here) Vorel of the Hull Clade

discipleofgary73 on Derevi, the Tap Dancer

3 months ago

I love Derevi's ability. She was actually the OG commander on my enchantress EDH deck. This deck looks great, but if you ever feel more in the need for even more tapping shenanigans, maybe try out Glare of Subdual , Stoic Angel , Kismet , Dawnglare Invoker , and Bear Umbra . This deck is pretty creature-heavy, so I doubt this could be helpful, but I always love Defense of the Heart for getting the creatures you want out. The only other things that immediately come to mind are the Basalt Monolith + Rings of Brighthearth infinite mana combo and Grim Monolith .

McToters on Police Brutality

4 months ago

This is really cool! I don’t play azorius at all but this deck looks like a lot of fun. I’ve also never heard of the 8x8 rule. Where does that come from?

Have you experimented with cards that have similar abilities to ones you’re using like Imposing Sovereign , Blind Obedience and Frozen AEther ? Kismet and Loxodon Gatekeeper have higher CMCs but they cover all the bases as far as what enters tapped. I would probably run one of them over Court Street Denizen since you’re only running about 13 white creatures. Ah wait... unless you have enough stuff that bounces creatures back then i guess my suggestion is a moot point.

Grand Arbiter Augustin IV seems like a shoe-in to help Lavinia hold down your opponents. But may not work for you if you’re looking to have creatures with ETBs.

I only really noticed you have Sift for card draw. What else do you have? Cause I must have missed some.

Anyway, Azorious is not my specialty but I hope I sort of helped. Good luck! +1

LeonSpires on

4 months ago

@ AdNauseam12 Thank you so much for your comment!!!

Yeah the more I look at Urza, Lord High Artificer the less I am impressed by him. We'll see what time does for him. I'll probably delete this deck list soon as I plan on using the cards I've ordered for this deck to help build Chain Veil Teferi. I think I will enjoy Teferi a lot more...

The deck list I based this one on is Urza Paradox Scepter so a few of the "interesting" choices are thanks to that list and I was planning on testing them myself.

Your right Trinket Mage should probably be run over an Island

You sound like you have a very fast meta. Your meta needs more stax players. They would probably do well.

The only fringe situation for not running fetches would be if you have Back to Basics and an opponent plays Kismet , Loxodon Gatekeeper , Orb of Dreams , or Thalia, Heretic Cathar . But the upside of deck shuffle and fetching after Brainstorm or Sensei's Divining Top makes them worth it. The real reason is that all my fetches are in Simic Moonfolk Landfall and that deck being a lands matter deck is very hungry to run the fetches.

Thank you for the complement on my alters. All of them (other then Narset, Parter of Veils official alternative Japaneses art) are hand painted on real copies of the cards (I do have unaltered copies of all the cards in this list to run in tournaments). Have you seen Klug Alters. His stuff is amazing and he is my card altering idol.

ThrunTheTroll628 on Commanders by Power Level [EDH Tier List]

5 months ago

Does anyone have a good Godo, Bandit Warlord decklist that might change my opinion on the commander? I don't feel like the deck is any good, sorry if that sounds harsh, but let me try to explain how I see it.

Your Commander is a 1 card combo (by using the etb effect to tutor for Helm of the Host ), normally that would be great, you could either:
1. Fill your deck with ramp and try to get consistent turn 3 wins
2. or you could make a slow stax/control deck that is free to go for the win whenever it so chooses

Option 2 is not available to you because your playing Mono-Red (I'm just saying it like it is).

Therefore you have to just go straight for the combo, the problem is, at it doesn't matter how much ramp is in your deck, your too slow.
To top it off your gameplan is very telegraphed, at any point a player can just look at your boardstate and say with reasonable confidence whether or not you are going to go for your combo on your next turn.
Additionally, when you finally ramp up to cast your commander, if an opponent has interaction (which they will, they've had all game to prepare), your only option is to send Godo back to the command zone and get back to ramping, however, your playing mono-red so your going to have to do it in top-deck mode.
Finally, the combo isn't even that good when you get it, plenty of stax pieces stop it, ( Blind Obedience , Frozen AEther , Kismet , Torpor Orb , Humility , Hushwing Gryff etc.), and it's folds to Counterspells, Artifact hate, and Creature hate, which is the vast majority of interaction people will be playing (it does ignore graveyard hate which is something I guess.)

Sorry for the wall of text, but I realized if I just said "the combo is too expensive" and left it at that there would be a lot of unnecessary back and forth arguing.

TL;DR: Godo, Bandit Warlord is, in my opinion, slower, more predictable, and more easily disrupted than all the other fast combo decks in the format by a wide margin, for this reason, in my opinion, Godo, Bandit Warlord should be brought into the "High Power" tier.

multimedia on That'll cost ya.

5 months ago

Hey, nice budget deck. Budget cards to consider adding that can be repeatable sources of life gain or be value when you gain life are helpful especially if they trigger when your opponents play cards:

Cards to consider cutting are some that only give you a one time effect or they're not worth the mana cost:

  • Reviving Dose
  • Intervention Pact
  • Isolate
  • Sinkhole
  • Altar's Reap
  • Vizkopa Confessor
  • Seal of Cleansing
  • Consume the Meek
  • Slaughter the Strong

You mentioned switching to Kambal as Commander. I think this is a good idea; Kambal is underrated in multiplayer Commander. He effects any opponent when one them casts a noncreature spell that's powerful when you have three opponents. Even if you don't switch I would play Kambal in any Orzhov deck you make. Obzedat can be a singleton in Kambal, but I don't know if you even need him because his mana cost is difficult when playing 28 basic lands and not much color fixing such as Chromatic Lantern .

All my card suggestions can work just as well in a deck with Kambal as Commander. With Kambal as Commander you could combine life gain/budget stax/hate bears. Obviously these strategy will change your deck a lot, but it's worth testing. Budget cards to consider:

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Kismet occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%