Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Ground Seal
Enchantment
When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
Tippycat on
Oops ! All Permanents
7 months ago
Cool! A few thoughts...
Ground Seal also stops you from targeting things in your graveyard... including stopping Meren of Clan Nel Toth. Not sure this is going to help if someone has a Scavenging Ooze. Without an sorcery like Bitter Ordeal (which can be amazing) I think you're better off trying to stay ahead of your opponents and get those creatures on to the battlefield ASAP rather than worrying too much about graveyard protection.
If you use even fewer basic lands, Hermit Druid could be even better. With Sidisi, Brood Tyrant out that would be amazing.
Since your theme is self-mill, I also really like The Master, Transcendent
which is in your Sideboard.
Could think about replacing Seal of Primordium with Reclamation Sage to have another creature to trigger and get back from the graveyard.
I also wonder if you could use a few more ways to give your stuff trample besides just Brawn. There is Garruk's Uprising which also helps with card draw. Surrak and Goreclaw would give creatures trample and haste which might be helpful.
Your ability to stop fliers is pretty low. Wonder would be an easy add here.
And for another wincon that avoids sorceries, you could look at Bringer of the Last Gift as a creature version of Living Death.
lachrymal on
Infect (Budget, Modern, Mono-Green)
1 year ago
2017 Playtest Notes:
Game 1
Lost 1-2 against Naya Burn. Consider: Witchbane Orb, Leyline of Sanctity, Collected Company, Feed the Clan, Spellskite, Bow of Nylea, Scavenging Ooze, Obstinate Baloth, Dryad Militant
Game 2
Lost 0-2 against Grixis Death's Shadow. Consider: Fog, Invigorate, Hornet Sting, Hurricane, Squall Line, Tormod's Crypt, Ground Seal, Staff of Nin, Collected Company, Autumn's Veil, Feed the Clan, Scavenging Ooze, Obstinate Baloth, Dryad Militant
Game 3
Lost 0-1 against Affinity. Consider:
Aosana on
2 years ago
Vigor may be a good choice for your sideboard! It fits the tribal Elemental theme while simultaneously helping you against mill strategies if you ever encounter them. It also pairs well with your Animar, Soul of Elements. Similarly, Bojuka Bog and/or Ground Seal could be nice sideboard options in preparation for decks that use their graveyards often. Your Endurance already fulfills both of those niche options, though, but it never hurts to have more preparations!
eliakimras on
Sytphilis (give it to your opponents)
3 years ago
Hello! I went through your list looking for spots to upgrade, but I found almost none: congratulations, it is really optimized!
Still, I believe you might want to consider some of these cards to increase your engine:
Ramp: Cultivate and Llanowar Elves could be Starfield Mystic, Bear Umbra, Burgeoning or Exploration instead, to stick with the Enchantments theme.
Draw: Don't forget the other enchantresses (Satyr Enchanter, Verduran Enchantress). I would take out Hyena Umbra and Cartouche of Solidarity for them.
Tutors: Heliod's Pilgrim might be better than Moon-Blessed Cleric, since it puts the card in your hand.
Pillowfort: Raking Canopy is probably more effective to deflect fliers than Spider Umbra. Elephant Grass could take White Sun's Twilight's place, since the former does not blow your own field.
Evasion: You might want Unquestioned Authority for extra evasion. It might replace Aegis of the Gods. (In my experience, players' spells do not usually target other players.)
Hate pieces: Rest in Peace, Ground Seal, Solemnity, Authority of the Consuls, Blind Obedience are some cards you might want to include.
Win conditions:
- Since your deck punishes artifacts so heavily (Austere Command, Stony Silence, Titania's Song), I believe Helm of the Gods could be swapped out for Primal Order as a punisher for nonbasic landbases. (Against my decks, it would be doing all the damage.)
- Michiko's Reign of Truth Flip, Katilda, Dawnhart Martyr Flip and Hallowed Haunting might be good finishers for your deck.
MensRightsFTW3 on None
3 years ago
Last_Laugh timmy literally did not have a valid point because they did not understand the conversation. timmy blatantly ignored any comment involving Ground Seal. you are objectively wrong here.
MensRightsFTW on None
3 years ago
TypicalTimmy how is "sanctity of the damned" not a strictly worse Ground Seal?
wallisface on None
3 years ago
TypicalTimmy we both know how the graveyard is directly interacted with (via player or card targetting), that wasn’t my point. Others here don’t appear to fully understand how such zones interweave with the game, and I was trying to give the full picture. Saying that a graveyard is only interacted with via player interaction isn’t true, as people can also directly target cards within it. As was already posted, Ground Seal serves as a great way to protect a grave.
For someone to brew a competent card, they need to fully understand how it can interact. I was just trying to widen the view beyond that of “give the player hexproof”.
MensRightsFTW on None
3 years ago
that_dude33: Ground Seal. you're welcome lol. granted, it's symmetrical "shroud" and not one-sided "hexproof", but depending on your deck, that might not even matter.


