When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
Printings View all
|Commander 2018 (C18)||Rare|
|Magic 2013 (M13)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Ground Seal Discussion
4 weeks ago
Yeah. I’m still looking into wherever a U/G version of my U/W Void list is possible. Unfortunately, Ground Seal is underwhelming compared to Rest in Peace. And doesn’t ‘combo’ with Energy Field. Root Maze is great! But what to surround it with? Hmm.
Orb is probably better than D.Sphere but with such redundancy at lower mana costs, Trinisphere trumps the Orb as the best three drop option. I always like to keep it in mind for this deck though.
1 month ago
Hello swarm intelligence,
I am working on a deck idea i had some weeks ago, a sultai deck using ETBs to control the board using cards like Sidisi's Faithful, Silumgar Sorcerer, Frilled Mystic, Acolyte of Affliction or Reclamation Sage together with Escape Protocol in a cycling shell.
The commander of the deck will be Tasigur, the Golden Fang.
As i have many different ETBs and i want to get as many of them as possible onto the battlefield, i want to include Yisan, the Wanderer Bard, also to be able to use them all at instant speed.
I know this deck will not be played at a competitive level, but i would like to include 1-2 combo lines with Yisan. As i have Tasigur, the Golden Fang, any infitite coloured mana combo would suffice (at least for a win at sorcery speed), one thought of mine was Peregrine Drake and Deadeye Navigator, but i hope you have some other and unique ideas i could include. Preferably, if possible, without any effect targeting a card in a graveyard, because i would like to run Ground Seal as a control piece.
I hope you can breathe some life into this idea of mine, be as creative and convoluted as you please, i am looking forward to it!
1 month ago
2 months ago
Here's my recommendations:
Running the Bicycle lands as well as the Shadow lands and Temples seems a bit much. Mana Confluence may be a better for fixing. The Tango lands are also not as good when you're running as few basics as you are. Prismatic Vista also grabs any of the basics you need for the time.
Enchantress's Presence is a good Enchantress effect that you're missing out.
Archetype of Imagination is also a good card to give your tokens evasion if necessary.
Another board wipe would be a good idea. Time Wipe, Supreme Verdict, or even Evacuation could be good. Not to mention more interaction and removal. Seal of Cleansing, Seal of Primordium and Consulate Crackdown are good VS artifacts/enchantments. Kenrith's Transformation, Darksteel Mutation and Imprisoned in the Moon are all good auras VS creatures.
Ground Seal is good yard hate.
3 months ago
Carte à rentrer :
All That Glitters uber buff pour deux
Ancestral Mask uber fort
Archon of Sun's Grace juste fort
Calix, Destiny's Hand swag + straight synergie
Celestial Ancient zone boost (ptet un peu faible)
Destiny Spinner bonnes state et bonne protec
Ethereal Armor fort
Gift of Paradise mana versatile
Heliod, God of the Sun reasons
Mesa Enchantress moteur de pioche fort
New Horizons mana ramp
Oath of Teferi combo commander
Open the Vaults revive hard
Satyr Enchanter moteur de pioche fort
Season of Growth gros moteur de pioche
Setessan Champion moteur de pioche fort
Siona, Captain of the Pyleas wonderwoman in da place
Starfield Mystic combo direct
Starfield of Nyx peu partir en couille vite
Verduran Enchantress pioche (ptet un peu faible)
Eutropia the Twice-Favored bonne distrib de puissance je pense
Cartes sorties :
Boon Satyr trop basique
Cold-Eyed Selkie aucun interet
Daxos of Meletis je le vois pas marcher vraiment
Dictate of Kruphix bof
Dismantling Blow meh removal
Eel Umbra trop basic
Elderwood Scion interessant ptet en side
Empyrial Storm trop cher pour son effet
Epic Proportions un peu cher pour l'effet surprise prefere mettre du solide
Genesis Storm trop cher pour son effet
Ground Seal mouais
Loyal Drake mieux à mettre peu de synergie
Loyal Guardian combo pas
Loyal Unicorn interessant mais peu synergique
Myth Unbound interessant mais y a mieux à rentrer
Ravenous Slime interessant mais peu synergique
Reclamation Sage un peu faible pour un removal
Soul Snare y a mieux en removal
Spawning Grounds meh - overcost
Vow of Flight j'aime pas l'idée de le mettre en face (ptet en multi side)
Vow of Wildness j'aime pas l'idée de le mettre en face (ptet en multi side)
4 months ago
wallisface, thanks so much for you insight on the functionality of the deck and its sideboard.
I guess my dreams for a turn 3 combo kill are unrealistic and only that - dreams. It would make sense to eliminate the weakness and build a more resilient deck. You are right that they are pretty useless unless there is no interaction. Sometimes I just need to hear it from someone else. Thanks for the suggestions over replacement cards and mentioning Ground Seal!
4 months ago
I’m worried you have too many situational cards in an attempt to get a fast win. Both Tainted Strike and Birds of Paradise don’t give you much/any value outside of maybe pulling off a very situational early win (which also requires your opponent not respond to what you’re doing).
I would recommend creating more resilience in your deck, so that it can put up more of a sustained fight. Your proposed T3 win is almost never going to happen, and so those cards you’re playing just to try getting it to happen are wasted here, imo.
Swapping the Birds for 2 each of Grim Flayer and Scavenging Ooze would probably be a good idea. The former can help apply pressure while finding you pieces, the latter helps mitigate aggro decks and grave shenanigans.
I’d advise swapping Tainted Strike for more killspells - getting your pushes and decays up to 4-ofs is probably worthwhile.
Your sideboard probably wants some Ground Seal to protect your grave game 2 onwards
4 months ago
Thank you for taking youre time :)
I absolutely agree that a deck should not be built around one single card, and i propably would include Leyline of the Void. I am not quite sure about Grafdigger's Cage, because I wouldn't want to hinder effects that work well with Ground Seal, but still reanimate (i was thinking to use Gruesome Menagerie or Connive / Concoct perhaps, as i think they don't target up to resolution and are therefore unaffected). But up to now, i haven't found a combination of creatures for Gruesome Menagerie to make it worthwhile.
As for the deck, i was thinking about a control plan that eventually wins as soon as it generates infinite mana, either with Tasigur, the Golden Fang or with a Seasons Past+Tutor loop as a backup to then loop cards like Reality Shift to win.
I like combo as a wincondition and a playstile and i don't mind going a little on the competitive side, but i always want to have synergy in the things i am doing and i want the deck to feel unique.
I am a little curious you added Emergent Ultimatum to your List. Is there a pile that goes with it? I suppose it is a win somehow with Thassa's Oracle? I am still trying to figure out what combination of creatures goes with it (i am trying to make it work with creatures to perhaps be able to use Defense of the Heart as an alternative way to set the combo in play). For me, it would be enough if it generates infinite colored mana, from there i think there will be a way to win (the same goes for Gruesome Menagerie btw.).
As you see, i am just at the beginning building this deck, but i hope you got an impression of some of my ideas and where i want to go with it.
What are your thoughts?