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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
2 weeks ago
2 weeks ago
1 month ago
*In my playgroup my creatures get destroyed or sacrificed quite often, so I opted for something with a lower mana cost.
5 months ago
Hello SynergyBuild! Thank you for your comment, I really appreciate it!
You've raised some valid concerns, and given me a lot to think about. For that, thank you!
As for Generous Gift/Beast Within, I think their effects of being able to destroy a permanent are really powerful. I do think that I want to replace one of them with Song of the Dryads in the near future. I think I might end up replacing the other with Seal of Cleansing.
As for Sylvan Tutor vs Green Sun's Zenith, I'm still torn on this. I think they both have their time and place - I do find myself tutoring for either Collector Ouphe or Sanctum Weaver most of the time with Sylvan Tutor, so I do think Green Sun's Zenith is a better card in this regard as both creatures are green. However, I really like Sylvan Tutor as I think it's a strong turn one play and I don't run Dryad Arbor to make Green Sun's Zenith a strong turn one play.
Finally, as for Regrowth - you're right. In a deck running things like Rest in Peace and Ground Seal it does indeed not make much sense why I'm running it. I just like it because of possibly getting something back. After thinking about it, perhaps I should lean more into the graveyard hate, running things like Grafdigger's Cage or Weathered Runestone, but then those turn off a potential Green Sun's Zenith. This is a deck designed to shut off opponent's resources, and inadvertently we will hurt ourselves; a 100% cohesion rate among cards and interactions is impossible. I just think having access to potentially bringing back something is too strong.
Regardless, thank you very much for your comment! It's gotten me thinking again about the deck, which I had kind of written off as finished. In reality, no deck is ever truly finished. Thank you!
5 months ago
I find a lack of Blind Obedience quite interesting. You seem to run Authority of the Consuls, which is similar if a slightly edited variant of BO without the artifact hate, but having the consistency to not make Concordant Crossroads nearly as symmetrical seems important.
Nature's Chosen is a beast with Cloudstone Curio loops and can oftentimes be looped to untap Sanctum Weaver or other mana producing effects very easily in a way that wins much quicker than Crossroads loops and often not need as many pieces nor as risky of effects.
Green Sun's Zenith seems quite better than Sylvan Tutor, and can be looped to allow you to never deck yourself in the case of Argothian Enchantress or Setessan Champion which is also great utility worst case.
Regrowth doesn't make much sense to me here, your deck has multiple pieces of hate for this card and little to no utility with it.
Song of the Dryads seems like a better variant on Beast Within or Darksteel Mutation combined into one. Just an effect that is able to add enchantment types to your list and replace some of your non-enchantments with the only cost being sorcery speed and the additions being commander hate and card draw.
Krosan Grip, Beast Within, and Generous Gift all are quite expensive for the effects they give, Path to Exile as well seems a little off for this list. I'd try to use threats in the form of Seal of Cleansing/Seal of Primordium/Journey to Nowhere/Parallax Wave which are not only tutorable, Hall of Heliod's Generosity's recursion, etc. all works on them, and many of them support an Opalescence combo strategy, with two of them being infinite combos with it and the other two being able to stop a sweeper from killing your field by removing your own Opalescence.
Shapers' Sanctuary seems quite weak in my opinion, just feels low-value considering how few of your creatures can be targeted/would be targeted anyway given your abundance of shroud effects.
5 months ago
Haha, honestly fair enough, I invested in a set of them recently for my modern zombie deck, works super well. Your list looks pretty tight anyway, so cutting 4 cards for the vials would be hard.
I love playing tribal, and I think if I get bored of zombies I would def do werewolves next. Do you play this at modern nights? and if so what would the sideboard look like? I'd guess like Full Moon's Rise , Cindervines , perhaps Ground Seal or something that hates on graveyards Weathered Runestone
9 months ago
Let's say I have a Tomb Tyrant in play, a 2/2 zombie token in the battlefield with 5 zombies in the graveyard during my turn to meet the conditions of his ability. My opponent has a Ground Seal in play.
My question is about Tomb Tyrant and their tap ability. It says to "return a zombie creature card at random from the graveyard to the battlefield". Ground Seal says "cards in graveyards can't be the targets of spells or abilities".
So would I be able to do my Tyrant's ability since it doesn't say "target" in the ability at all and it is a random effect?
1 year ago
KyleWynne22 I admit, I don't use Regrowth all that often, as half the time I exile my own graveyard with Rest in Peace or stop all interaction with Ground Seal, however, I do think it deserves a place in the deck just for the sake of having the chance to recur things.
As for Regrowth vs. Bala Ged Recovery Flip, it does the exact same thing as Regrowth but for one more mana as you said. I think the point of interest for the card is the fact it can be a land, but I despise lands that enter tapped. If you look at the mana base for the deck, nearly all the lands either enter untapped or have a condition for entering untapped. The only reason Scattered Groves is in the deck is because it can be fetched for and I can cycle it if I need to draw a card. The fact that Bala Ged Recovery Flip is a simply worse Regrowth or a simply worse Forest makes me dismiss the card completely.