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[EDH][Primer] Adeline Anthem Beatdown

Commander / EDH Equip Humans Mono-White Primer Tokens Weenie

AstroAA


Maybeboard


Please be aware that the primer is under construction.

A rather quick brew around Adeline, Resplendent Cathar. She's very similar to another general, Brimaz, King of Oreskos, who is one of my favorite legendary creatures in all of Magic. However, I think Adeline is a better general than Brimaz due to her explosiveness, and as such, this decklist could be considered an evolution of my Brimaz deck.

Adeline is a very powerful and incredibly explosive combat-based weenie commander, with the potential to do insane damage rather quickly due to her essentially making three tokens every time a creature you control swings. Despite being 1/1 tokens, with anthem effects these tokens can quickly grow out of control.

The deck is designed with zero infinite combos. It wins through beating the ever-loving shit out of our opponents by punching them in the face. Despite not having any infinite combos, the deck is still incredibly powerful and as I said can get out of control very quickly.

The deck primarily wins through spamming multiple anthem effects to do large amounts of damage very quickly, or through commander damage.

Anthem Wins:

  • Cathars' Crusade - The creatures made from Adeline, Resplendent Cathar all enter at once, and as such they each get three +1/+1 counters. Just one attack from Adeline with Cathars' Crusade out has the potential to deal 19 points of damage in an instant (Adeline would be a 7/7, the three tokens would all be 4/4s).
  • Goldnight Commander - Basically identical to Cathars' Crusade, except the anthem effect disappears at the end of turn. Still very ridiculous though, as you can easily deal 19 points of damage off of just one swing (Adeline would be a 7/7, the three tokens would all be 4/4s).
  • Mirror Entity - Let's just casually make all of our tokens 4/4s instead of 1/1s. The anthem effects still happen, so you could easily make your army of 4/4s into an army of 7/7s at instant speed. Adeline still gets her bonus power from the number of creatures in play, so you could easily go from swinging for 7 damage (4/4 Adeline, three 1/1 tokens) to swinging for 20 damage (8/4 Adeline, three 4/4 tokens) at instant speed for seven mana, if you include the casting cost of Mirror Entity. You could swing for way more if you pair Mirror Entity with either of the two above, or any anthem effect for that matter.

Commander Damage:

  • Stoneforge Masterwork - This is basically the same as Veteran's Armaments. All the tokens Adeline creates are humans, which share a creature type with her as she is a human. Plus, outside of tokens we run ~18 humans in the deck, so even if you aren't swinging with all your creatures odds are you'll be getting at least +4/+4 or +5/+5 from it. Note: does not count Adeline herself when adding to her power or toughness.
  • Veteran's Armaments - This essentially gives Adeline +4/+4 every combat, as you will always swing with at least four creatures. If your tokens end up sticking around, you can easily give Adeline some insane numbers, easily allowing you to one-shot or two-shot players. Note: does count Adeline herself when adding to her power or toughness.

These are cards I've cut from the deck before. Some cards might be added back in depending on further testing and if I desire to change the direction of the deck eventually.

  • Akroma's Memorial - This card is great in token go-wide strategies like what I'm trying to do here with this deck, however, this is a very fast deck that wants to be aggressive early. I view it more of a "win-more" card in Adeline. Cut in favor of Court Street Denizen because it kind of allows us to do what Akroma's Memorial does in the first place - get around other people's creatures.
  • Avacyn, Angel of Hope - I love Avacyn. She's one of my favorite cards in Magic. However, her CMC is a little much for what this deck wants to do, despite her phenomenal ability. Cut in favor of Mangara, the Diplomat because you can never have enough methods of card draw.
  • Elspeth, Sun's Champion - This card could actually go back into the deck. Even though I really do not like planeswalkers because in my opinion they're quite slow, this is my 2nd favorite planeswalker card (the first being Garruk, Primal Hunter). Cut in favor of Coppercoat Vanguard as he provides a nice anthem effect for a lot cheaper.
  • Expedition Map - This literally did absolutely nothing for me, as I find myself fine on lands and I'd rather use the mana I do have to cast other things. Cut in favor of Disenchant for artifact and enchantment removal.
  • Gilded Lotus - I really like Gilded Lotus, but as I'm continuously trying to lower the average CMC of the deck, I don't need as many sources of mana. Cut in favor of Rumor Gatherer for more card advantage.
  • Guardian of Faith - I initially had this in the deck to offer protection to Adeline, but it honestly hasn't done much beyond take up a card slot as I haven't found it very useful. Cut in favor of Metallic Mimic, as we run 18 humans in the deck, and the tokens Adeline creates are humans, allowing us to quickly build our board's power and toughness.
  • Honor of the Pure - Legit only being replaced because powercreep. Replaced with Flowering of the White Tree because it's just a straight better version of Honor of the Pure.
  • Odric, Lunarch Marshal - I do still like Odric, but I think Myrel, Shield of Argive's effect is much more powerful than Odric's. Cut in favor of Myrel, Shield of Argive because a method of protection and an additional token maker is always good.
  • Oketra's Monument - In the grand scheme of things, this hardly does anything. Yes, it does reduce the CMC of our creatures by one generic and makes a token upon casting a white creature, but in the end it provides no real benefit. Cut in favor of Infiltration Lens, as I want to lower the CMC of the deck and add more methods of card draw.
  • Soul Warden - I already cut all the lifegain synergistic cards out of the deck, so really no point in keeping Soul Warden in the deck. Cut in favor of Demystify for additional enchantment removal.
  • Soul's Attendant - I initially had wanted a sub-theme of lifegain, however, I opted not to go too deep and include basically only Soul Warden and Soul's Attendant with little-to-no reward or payoff as Cosmos Elixir and Dawn of Hope didn't make the list. I still might put the sub-theme back in if I ever get my hands on an Archangel of Thune, but for now, there are better options. Cut in favor of Swiftfoot Boots because I'm stupid and forgot to put it in the initial decklist.
  • Sword of Sinew and Steel - I have cut this due to the lack of red in my playgroup. Cut in favor of Honor of the Pure to add an additional anthem effect.
  • Sword of Truth and Justice - I initially had this in the deck because most of the removal used by my playgroup is white and blue. It still might be added back in, but for now, the effect itself is kind of negligible and slow. Cut in favor of Anointed Procession, which can easily cause the game to spiral out of control in our favor the turn it comes down.

I'm currently testing the following cards:

  • Mondrak, Glory Dominus over ???
  • Moonshaker Cavalry over ??? - I'm really iffy on this card. When it was spoiled everyone was super pumped for it; I was as well. However, after thinking about it, by the time I get to play this card, I've either already won the game or I've already lost. This is very much a "win-more" card in my opinion, and it honestly likely won't be added in. Still debating about it though.

Deck last updated 10/17/2024.

Description last updated 4/27/2024.

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Updates Add

Greetings Folks of the TappedOut,

I've updated the deck. Changed around 40% of the deck so the changes are a little much to list. I decided to disassemble my Giada, Font of Hope deck because I like playing Adeline, Resplendent Cathar more and I hate having multiple mono-colored decks. As such, I'm moving a bunch of cards I got for Giada into Adeline. I might try to foil out this deck now seeing as ~60% to ~70% of the deck is already foiled due to Giada. However, a lot of the cards I have left are expensive and I kind of want to now maybe focus on my Titania, Protector of Argothfoil deck. I don't know - things will happen.

Mainly the update features an update in card quality. Cards like Evolving Wilds becoming Flooded Strand, adding cards like Smothering Tithe, and adding actual recursion in the form of Sevinne's Reclamation and Sun Titan. Deck is absolutely not finalized as I'd like to add at least one infinite combo as the deck currently doesn't have any. Maybe some method of infinite attack steps, but I am not sure if that is possible in mono-white. I don't want to change the deck too much to incorporate infinite combos because right now I like that it feels fairly powerful and impactful to pilot while not having any infinite combos.

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Revision 29 See all

(1 week ago)

-1 Anointed Procession acquire
-1 Shadowspear acquire
Date added 3 years
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

23 - 0 Mythic Rares

49 - 0 Rares

14 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 2.64
Tokens Construct 0/0 C, Copy Clone, Elephant 3-3 G, Emblem Elspeth, Sun's Champion, Human 1/1 W, Knight 2/2 WU, Phyrexian Germ 0/0 B, Soldier, Soldier 1/1 W, Treasure
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