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Strategy I really just wanted to play every cool multicolor card out there in a deck. That's it. That's the strategy. Turns out, a lot of those cards are removal. So I concentrated on 2:1 or better removals that are good in commander. This ultimately made this deck pretty midrangey with a lot of remmoval slowing down your opponents while you build a board with whatever sticks. This deck sucks at winning but is really good in annoying everyone else on the table.

Deck philosophy Niv-Mizzet kinda limits the theme to two-colors sadly, but the amount of cards is still good. Sadly, stuff like Crackling Doom cannot be used but that's a price I am willing to pay to have a potentially 10 cards draw engine in the command zone. The cool part about Niv-Mizzet is that you only cast him to refresh your hand when you are out of gas. There are a lot of games where I do not cast him at all.

Other than that I just went hard on the theme itself and over 50 cards in the deck are 2 color cards.

Wincon

Dunno. Try to keep planeswalker alive and maybe create some golems to attack?

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94% Casual

Competitive