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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Vivid Revival
Sorcery
Return up to three target multicoloured cards from your graveyard to your hand. Exile Vivid Revival.
Baron_Pretzels on
1 year ago
Jaroc249 I'd recommend cutting The World Tree because you don't have that many gods and maybe Kari Zev, Skyship Raider and Esior, Wardwing Familiar because they're not that great.
BTW I forgot to mention for the multicolored aspect, I recommend Pillar of the Paruns, Vivid Revival, and Supply / Demand
seshiro_of_the_orochi on NAYA MEGAMULTICOLOR | GOLD CARDS OH MY
2 years ago
Great list, good job! I've considered building Rienne, but I don't own enough of the important cards. If I were to build it, it would propably be very close to what you build here. I did some research on cards that might be useful. This is what I found:
Spell_Slam on Rienne's Crusade
3 years ago
Earnest Fellowship is great in a multicolour-centric deck like yours. It's definitely worth including, but it will be somewhat of a nonbo with some of your targetting spells.
Supply / Demand is either a tutor or an army in a can.
Dragon Arch not only tutors, but will put the creature directly into play for you.
Archon of Valor's Reach can save you from boardwipes or spells you know your opponent might cast. Very useful to have in your deck.
Guildmages' Forum can distribute some free counters occasionally. It's not the most powerful card, but it's free value and filtering on a land.
Pillar of the Paruns is also pretty great in your manabase.
Vivid Revival seems like a great choice for card advantage in your deck, though doesn't necessarily do much when your Commander is out.
You're missing out on some multicoloured ramp creatures: Zhur-Taa Druid is such a good ramp card in multiplayer. It ends up dealing so much damage if played early. Knotvine Mystic seems to fit perfectly. You should definitely pick up a copy of Mirari's Wake.
There are a few boardwipe creatures that could interest you: Novablast Wurm and, if you want to be that guy, Realm Razer.
In terms of cuts, Asmira, Holy Avenger, Bloodshot Cyclops, Gruul Spellbreaker and Conclave Cavalier seem like a good place to start. I would start by adding more ramp since this is what you're missing most.
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