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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Biomantic Mastery
Sorcery
*( can be paid with either or .) *
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
doc_frank_18 on
Ant Man Army
2 months ago
take out Finale of Revelation and put in Pym Particles............. take out Hadana's Climb Flip and put in Rancor................. take out Lorescale Coatl and put in Terrasymbiosis.......... take out Clinquant Skymage and put in Enduring Vitality........ take out Ezuri, Claw of Progress and put in Herald of Secret Streams....... take out Banner of Kinship and put in Enduring Curiosity......... take out Sewer-veillance Cam and put in Enter the Enigma......... take out Biomantic Mastery and put in Cryptolith Rite......
Optimator on
Extropy
6 months ago
Repulsive Mutation might be worth noting.
Evolution Witness also.
Kami of Whispered Hopes is probably an upgrade over Simic Signet.
Altered Ego is cute.
Terrasymbiosis seems amazing.
Hadana's Climb is worth noting too.
Tam, Mindful First-Year would be good. Ferrafor, Young Yew too.
Biomantic Mastery is almost always decent value.
Sodden Verdure and Rain-Slicked Copse are budget right now.
king-saproling on
HIPPO
6 years ago
Looks like you might've forgot to designate your commander, but no worries I know it's Phelddagrif haha. Phelddagrif is one of my faves, and I really dig that you're going for wins here rather than just group hug. I have a Super Hippo deck too if you wanna check it out.
You might like these cards: Nacatl War-Pride, Seedborn Muse, Beck / Call, Mantle of Leadership, Gideon, Champion of Justice, Dingus Staff, Clone Legion, Deploy to the Front, Nature's Revolt, Verity Circle, Dowsing Dagger Flip, Biomantic Mastery
king-saproling on
6 years ago
Ahh yes, this is what the hippo was meant for! You might like these: Dingus Staff , Angel's Trumpet , Reins of Power , Nacatl War-Pride , Primal Vigor , Clone Legion , Deploy to the Front , Mantle of Leadership , Beck , Keep Watch , Theft of Dreams , Borrowing 100,000 Arrows , Biomantic Mastery , Seedborn Muse , Mercy Killing , Thunderstaff
I made a similar build (not just hugs, hippo wants to win >:O) with a primer if you want to check it out: Super Hippo
king-saproling on
Super Hippo - MURDER MODE | Phelddagrif Primer
6 years ago
Changes made on 9/22/19:
OUT: - Selesnya Signet , - Simic Signet , - Azorius Signet , - 2x Island, - 2x Plains, - Razorverge Thicket , - Boundless Realms , - Mind's Eye
IN: + Nature's Lore , + Talisman of Unity , + Talisman of Curiosity , + Mana Confluence , + City of Brass , + Flooded Grove , + Path of Ancestry , + Bountiful Promenade , + Mana Reflection , + Biomantic Mastery
The land and mana rock swaps were made to allow us to produce more green mana (in turn allowing us to donate more hippos). Signets removed in favor of Talismans because if all our lands can produce , a Signet would not help us give another hippo whereas a Talisman would.
Boundless Realms was removed in favor of Mana Reflection since Reflection costs less and can potentially provide extra mana the turn it is played. Also, Reflection doubles mana gained from nonland sources as well.
Mind's Eye removed in favor of Biomantic Mastery. Mind's Eye requires continual mana investment, and that mana could be spent giving out hippos. Biomantic Mastery has the potential to find our combo pieces and allow us to win the turn it is played.
GoodLuckGuy on
Ezurão (disassembled)
7 years ago
I'm gonna give you a list of cards that I think are easy cuts, but before the I'm just gonna point out that Sage of Hours goes infinite with Ezuri.
Easy Cuts
AEtherize , Blink of an Eye , Crushing Canopy , Dissolve , Essence Scatter , Familiar's Ruse , Ghostly Flicker , Darksteel Ingot , Simic Locket , Rogue's Gloves , Propaganda , Wilderness Reclamation , Biomantic Mastery , Cultivate , Selective Snare , Whirlwind , Urban Evolution , Drove of Elves , Ezuri's Archers , Gladecover Scout , Heedless One , Lifespring Druid , Leaf Gilder , Jagged-Scar Archers , Masked Admirers , Thornweald Archer
Hairysauce on
7 years ago
+1 Hangarback Walker -1 Biomantic Mastery with Prime Speaker Zegana giving me very good card draw for similar mana cost this is a fairly nice cut. Hangarback Walker being a potential mana sink late game or a pesky creature early game its a nice fit. I am also trying to get the spell count down and the creature count up.
drukqs358 on
Ezuri make you swole AF
7 years ago
I'd recommend looking through list of staples in your colors. Stuff like Eternal Witness and Cyclonic Rift are always good. You definitely need better ramp and more card draw. Cards that fill that role and could suit your deck well are Rishkar, Peema Renegade, Cultivate, Mystic Remora, Blue Sun's Zenith, Beast Whisperer, and Soul of the Harvest. I would also recommend adding some more token generators, because small tokens synergize specially well with your commander: Chasm Skulker, Hornet Queen, Hangarback Walker, or, a personal favorite, Fable of Wolf and Owl. You should also consider adding more single target removal. Cards like Pongify or Rapid Hybridization are great for getting rid of big threats and for popping off your own cards like in case of them being exiled. There is no better feeling that responding to a Path to Exile targetting your Hangarback Walker with ten +1/+1 counters with your own Pongify. In case you have trouble wondering what to cut I'd recommend taking out the worst mana producers, Biomantic Mastery, Snakeform, Infiltration Lens, Augury Owl, Omenspeaker, Overrun, and Give / Take. Maybe even one to three lands given how low your curve is and how much card draw you can generate. I hope this helps.






