Hurl Through Hell

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hurl Through Hell

Instant

Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any colour to cast that spell.

DreadKhan on I LOVE CHAOS

1 year ago

I built a single deck that has the Chaos tag, Pavel the Mighty, Hero We Deserve. That deck prioritizes unusual cards/effects, and doesn't mind running some questionable cards if they can fill a role. From the deck, these are some of my favorite Chaos spells: Allure of the Unknown is not only a solid draw spell, it's also a great way to make a friend, especially if you've got big/crazy effects in your deck. I also like the Auctions, Thieves' Auction and Illicit Auction, both have a strong absurdist element to them, but either can do things you're really not supposed to do in Red. Fevered Suspicion can be a lot of fun, Hurl Through Hell is a truly weird effect. While Pavel is a chaotic deck, it also has the possibility of eliminating people, I don't think I like Chaos for Chaos' sake, I like there to be a plan, even if the plan has elements of insanity to it.

I think if you want to build Chaos, your deck should be able to win the odd game, otherwise you're kind of violating the presumption that we're all trying to win the game (to some degree/in some fashion). I suppose if you have a playgroup that's fine with decks that do the equivalent of throwing feces at a dinner party then have at it, but if your deck can sometimes threaten a win it's a very different story than if you're just making people miserable for kicks. I for one will tolerate a lot of annoying things in decks, but at least have a plan to end things, I hate frustration scooping!

seshiro_of_the_orochi on Card creation challenge

1 year ago

TypicalTimmy: That minotaur looks miirym-y ;) btw, are you aware that your "add to folder" kinda exists in Hurl Through Hell?


Ok, a thing that frustrates me about Dominaria United is Baru, Wurmspeaker. Wurm tribal is awesome, but he has a terrible set of abilities. Most wurms already trample, and the +2/+2 makes Wild Pair basically unplayable in the only tribe that could play it without too much effort. So let's give Baru another try.


Baru Wurmtongue

Legendary Creature - Human Druid

Wurm creature spells you cast cost less to cast.

Whenever you cast a wurm creature spell, you may search your library for a wurm creature card with the same total power and toughness and put it onto the battlefield tapped. Shuffle your library afterwards

3/4


Create alegendary cat in dunebreeder-colours.

Gidgetimer on Necromantic Selection and Hurl Through …

1 year ago

400.7h is actually the relevant rule in this case, but it is interpreted in the way that correctly identifies that Hurl Through Hell will lose track of the commander when it is put into the command zone.

The effect of Hurl Through Hell puts the commander into exile, it knows where it is at this point and will allow you to cast it. CR 704.6d then puts the commander into the command zone and Hurl Through Hell isn't what caused this move, so now it can no longer find it.

I have also included the bit about when SBAs are checked to give a reference for the statement "Since state-based actions are only checked after Necromantic Selection has resolved and the chosen commander is not in a graveyard, but back on the battlefield, the opponent can't put it back in their command zone."

704.6d In a Commander game, if a commander is in a graveyard or in exile and that object was put into that zone since the last time state-based actions were checked, its owner may put it into the command zone.

704.3. Whenever a player would get priority (see rule 117, “Timing and Priority”), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on the stack, then the check is repeated. Once no more state-based actions have been performed as the result of a check and no triggered abilities are waiting to be put on the stack, the appropriate player gets priority. This process also occurs during the cleanup step (see rule 514), except that if no state-based actions are performed as the result of the step’s first check and no triggered abilities are waiting to be put on the stack, then no player gets priority and the step ends.

Madcookie on Necromantic Selection and Hurl Through …

1 year ago

@Delphen7 I re-red the entire rule 400.7 and I'm inclined to agree. Hurl Through Hell doesn't specify from where you can cast that card, but it should lose track of it once it changes zones twice.

400.7 An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence. There are eight exceptions to this rule: (Note from me, the rule I originally referenced is an exception to this but it considers the part where Hurl Through Hell moves the object from the battlefield to exile and still tracks it). It shouldn't be able to continue tracking it after the commander's controller moves it to the command zone and the card becomes a new object)

Madcookie on Necromantic Selection and Hurl Through …

1 year ago

Tough question, but I do believe both should work.

For Necromantic Selection since they changed the rules for commander dying, it is now NOT a replacement effect, but a state-based effect, meaning it can be enacted whenever a player would get priority and that is not during a spell resolving.

Rule 903.9a If a commander is in a graveyard or in exile and that object was put into that zone since the last time state-based actions were checked, its owner may put it into the command zone. This is a state-based action. See rule 704.

Since state-based actions are only checked after Necromantic Selection has resolved and the chosen commander is not in a graveyard, but back on the battlefield, the opponent can't put it back in their command zone.

Hurl Through Hell doesn't specify from which zone the card can be cast and since the command zone is public zone i.e not hand or library, the spell shouldn't lose track of the exiled object (the commander).

Rule 400.7h If an effect causes an object to move to a public zone, other parts of that effect can find that object. If the cost of a spell or ability causes an object to move to a public zone, that spell or ability’s effects can find that object.

That is all I could find, hope this helps. Cheers!

Voralnic on Necromantic Selection and Hurl Through …

1 year ago

Ok so, I have both Necromantic Selection and Hurl Through Hell in my Rakdos deck, they are both able to steal other people's creatures but I wanna know if they are able to steal commanders, I am not too familiar with how SBAs work and when they are checked.

When a commander is destroyed, they go to it's owner's graveyard, and then it's owner can decide if they stay there or if they go to the command zone. However, when Necromantic Selection destroys a commander, does it's owner get to send it to the command zone before the ability fully resolves and it tries to reanimate it as a zombie ? And if they do, Necromantic Selection destroyed the commander anyway, it doesn't specify if it needs to be in a graveyard or not so does it even matter if the commander stays in it's owner's graveyard or if it changed zones ?

Hurl Through Hell doesn't specify that you can only cast the creature from exile so I don't know if it cares about a commander moving from exile to the command zone or not.

Any explanation with rules attached to prove it would be VERY welcomed, thank you very much.

JosephStardust on My Treasured Demons

1 year ago

osratos_gamble If you can fit an Aetherflux Reservoir in there, it has an infinite ombo with Bolas's Citadel and Sensei's Divining Top. Also, potentially consider Hurl Through Hell over Macabre Mockery, since you get to cast that creature onto your battlefield permanently.

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