Turn to Mist
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Turn to Mist Discussion
7 months ago
"Abomination of Llanowar" : Woah okay that art is pretty freaky. Simple yet pretty interesting wide-to-high voltron commander trough elfball.
Falthis, Shadowcat Familiar: neat when paired with a trampling partner
Ich-Tekik, Salvage Splicer: as is the least artifact-friendly, I feel this is kind of a misguided attempt to answer the fairly big demand for a Golem tribal commander. However, this could be the start of a new megacycle, with one partner Splicer per color. Golems for everyone!
Nevinyrral, Urborg Tyrant: what was ever about this guy? I can only assume it's more mechanically for the board wipes. Anyway, not at all efficient but this + Tombstone Stairwell + Conjurer's Closet is pretty funny. More seriously, delayed/cheap wipes like Planar Collapse or the activation of his Disk lets you afford casting him while still killing a lot of people's stuff, while end-of-turn flickers like Turn to Mist lets you dodge & profit from opposing wipes.
"Flamekin Herald": Honestly kinda underwhelming? I can't think of any commanders -inclusive commanders that can rescue themselves like Wydwen, the Biting Gale
Lathiel, the Bounteous Dawn: Unicorn Power!
8 months ago
Spell_Slam: The thing about Graceful Reprieve that I like is that it can target my opponent's creatures. I could use it to rescue my own creatures, or I could use it on an opponent's chump (hopefully) to re-trigger the 12 priests. It's the closest thing I can find to use as Turn to Mist #s 5-8.
Thanks for the help!
9 months ago
This deck is sweet! I love blink as a mechanic and this is exactly what I would want a blink deck to do in Modern.
If you are hard-pressed for removal, you could add some Containment Priests. If you do this I would add some more blink spells that can target any creature (my favorite is Long Road Home) so you can have some blink spells that do double duty as removal spells; also, since it has flash, you can interrupt your opponent doing some other annoying stuff and mess them up, or just flash it in on an end step to get a vanilla 2/2 worst case scenario. Another of these spells that would work is Turn to Mist.
10 months ago
I was looking through tapped out for a budged deck yesterday and this is the one that I decided on using. I didn't have all of the cards you used but I was able to fill it in with cards lying around that were out of the super budget stuff lying around and the rest of the empty slots I was able to get for a under $10, very happy with the concept here.
One thing that new players should note, which I assume budget decks attract, is that if you flicker a creature (i.e. use a spell such as Turn to Mist on it), the spell you cast to make the creature flicker will still be on the stack when the creature's enter the battlefield trigger has to choose something. So for instance, when you cast Turn to Mist on Archaeomancer, you cannot choose to immediatly return Turn to Mist to your hand, it has to be something already in your graveyard.
Some alternative budget suggestions anyone reading this list might want to consider, if they already have them for example, are:
Pierce Strider can fill the same role that the chalice fills while still using the same flicker cards that the infinite mana generator uses.
Stern Proctor is some light artifact/enchantment hate. This deck seemed to be very light on artifact hate, so it needs something. Once you have infinite mana it might also be used to bounce your own Chalice/Strider to hand for victory.
Skyscanner is half a Mulldrifter for 3 mana, not a bad pick.
Think Twice is an alright draw card that Scrivener can get back or can be used in response to grave hate.
Pondering Mage is a decent effect with a 3/4 body.
Jester's Scepter could be put in as a second chalice: just flicker it a bunch and exile your opponent's libraries.
Azorius Chancery is a tap land and I generally don't encourage these, but if you are going for infinite mana combo via untapping lands, it can't hurt to had lands which can make extra mana. Also consider Temple of the False God if you take this route.
Sunscorched Desert can in fact win if the Chalice route is used since Ghostly Flicker is able to target lands.
Engulf the Shore is a decent boardwipe that could also be used to return your own creatures to your hand for value.
Time Wipe is a good boardwipe, especially if you are able to say, bounce something to recur your Breath of Life.
Sapphire Charm is also a second avenue to win the game via decking our your opponents. You choose the first mode and they get 100 or so draw 1 triggers during the next player's turn. Since the charm is an instant, it makes it possible to do the flicker combo on the end step before your turn so that, hopefully, your opponents have used up enough mana so that they can't do anything with the cards they draw on your upkeep; the draw triggers are one at a time so the opponents could respond to each one.
Also here are some upgrade suggestions of cards that are currently $2 or less, these are some of the cards I had lying around, for people willing to spend a bit more:
Library of Leng since you have the potential to draw a lot of cards in this deck, it's always nice to not worry about discarding them.
Star Compass this common is annoyingly expensive for it's effect: probably due to the diamond cycle being about double the price.
Flood of Tears isn't too bad since you get an etb right away. The next three should be considered as a unit:
High Tide can make the Drake produce 10 mana when it untaps only 5 lands.
Capsize will let you make infinite mana off of the Drake if you have at least 2 islands out and have cast high tide.
Cloud of Faeries is something that might work to combo off with if you are able to cast high tide multiple times in one turn. That's just a consideration here since I have yet to play test this deck against real players.
1 year ago
I get why you put the Green X spells in there, but they'll kill you the same time they kill your opponents, which I don't think you want. Midnight Gond is an easy combo but they're dead cards on their own.
The elixir is barely useful, since you barely have any tap abilities to start with. For that reason, consider changing the mana dorks to mana rocks. Flickering a dork only slows them down, while Brago can flicker rocks, meaning they can be used again.
The counterspells I suggested are better for you because you want to make sure your opponents ETB abilities don't trigger when you flicker them. Once a creature is actually on the field, Roon can handle them.
1 year ago
I like the deck. Very simple, straightforward and synergistic. I would recommend Turn to Mist, because you have enough "when xyz enters/leaves the battlefield" effects, and even though you have plenty of stuff that sacs and returns, you have nothing that does both.
I might be able to think of more, but nothing's coming to mind.
1 year ago
First, Cantrips sind super :) Windfall wäre noch eine gute ergänzung.
Thema Counterspells: Meddle und Confound halte ich für zu situativ. Der Gedanke dahinter ist klar, allerdings erfüllen andere da mehrere Zwecke. Insgesamt muss da auch mehr Countermagie vertreten sein. Ich halte fest an einem Richtwert von +/- 10 Stück. Insbesondere sollten Klassiker herangezogen werden wie Dispel , Negate , Mana Leak , Swan Song , erweitert noch durch Dispersal Shield , Hindering Light und Rebuff the Wicked . Absolutes Must-have sollte hier Muddle the Mixture sein, da es deine wichtigsten Karten suchen kann.
Ein super Schutz für Brago selbst wäre auch Vanishing . Damit wäre der gute unantastbar, solange genug blaues Mana vorhanden ist.
Weiter würde ich mehr Instant-Anworten spielen, wie bspw. Disenchant , Swords to Plowshares . Versucht ein Gegner das Spiel in seinem Zug zu schließen, macht Brago nicht viel, außer evtl. countern. Ich denke hier kann durch die Flexibilität eine Menge Power generiert werden.
Ich gehe mal paar Karten durch, die ich rauswerfen würde. Ich beschränke mich auf Karten, die ich beim ersten blick für nicht ausreichend halte:
Trophy Mage würde ich rauswerfen für Trinket Mage . Artefakte mit cmc3 sehe ich nur die Scherbe und die 3Mana-Ramper. Die Scherbe gewinnt keine Spiele, von den Rocks hast du genug im deck, da brauchste nicht zwingend nach suchen. Dann lieber Sol Ring oder die extrem nervige Nadel finden.
Mycosynth Wellspring : Ok, es sucht Land auf die Hand. Es rampt nicht. In einem Stadium, wo man sagen könnte, es sucht sehr viel Land auf die Hand, sollte das Deck auf andere Art und Weise bereits Richtung Sieg gehen. Außerdem gibts ja noch die ETB-Carddraw-Geschichten im Deck, die ich für besser befinde.
Turn to Mist : Einfach weil Resto-Engel so viel besser ist...
Unquestioned Authority : Ok, hier bin ich hin- und hergerissen. Grundsätzlich verstehe ich, dass Brago durchkommen muss. Dennoch halte ich diesen effekt alleine für nicht ausreichend. Gut finde ich das Ding mit "ziehe karte, wenn es in spiel kommt". auf diese weise frisst du dich tiefer ins deck, was auch nötig ist. du hast mehrere solcher karten. hier würde ich insgesamt schauen, was ausreichend ist. Ich kann das nur schlecht beurteilen, da ich selbst nie pilot von brago war. aus meinen spielen gegen ihn jedoch hatte ich den eindruck, dass bis auf das ding mit karten ziehen solche karten irrelevant waren. brago war abgeschaltet und damit die möglichkeit, solche effekte wieder und wieder zu nutzen. an einem kompetitiven tisch wird dieser zustand garantiert oft gegeben sein. Preordain , Ponder und Brainstorm sind deshalb super.
fortsetzung mag folgen.... :)