Counterflux

Counterflux

Instant

Counterflux can't be countered by spells or abilities.

Counter target spell you don't control.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

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Legality

Format Legality
Casual Legal
Commander / EDH Legal
Duel Commander Legal
Leviathan Legal
Modern Legal
Limited Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Block Constructed Legal
Unformat Legal
1v1 Commander Legal
Oathbreaker Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal
Vintage Legal
Custom Legal

Counterflux occurrence in decks from the last year

Latest Decks as Commander

Counterflux Discussion

Icbrgr on EOTFOFYL

13 minutes ago

I love Fact or Fiction amd run the full playset only to sideboard out the "extra copies" as needed. Currently I am experimenting with Counterflux with the introduction of Dovin's Veto / Force of Negation running around but I do think splitting them is a good idea.... the land count is something I am also trying to figure out... I keep fluctuating between 22-24 but maybe another Island to go with cryptic command would be good.... ty I'll try it out!

Grind on Yez Zur

3 weeks ago

I haven't played narset's reversal. If im trying to copy my own spell or my opponents spell, id rather have Twincast . If im trying to stop a spell or a counterspell, id rather have straight counterspell or Negate .
I can see it would be great value in 1v1 but in multiplayer, its harder to argue for. Maybe it is good because it can stop Dovin's Veto or Counterflux but i don't see those very often.

Mortlocke on All hail...The Overlord

3 months ago

"Mana Drain in - Counterflux out Vampiric Tutor in - Diabolic Intent out"

I think those are solid changes, the only reservation I have is that Counterflux is virtually uncounterable - but Mana Drain grants ramp and denies a player a spell, which is more useful in my opinion. Vampiric Tutor is leagues better than Diabolic Intent in this context, so I think that's just a solid upgrade.

When it comes to what cards I wish to include in my decks I always ask myself - how do I want to interact with my opponents when playing this deck? Do I want to be able to parley more often than not? Or am I just the Archenemy? Those questions usually help guide me when I feel like I can't make a decision. Congratulations on getting to open not one, but two boxes of Commander Legends! As well as getting some really awesome pulls. I definitely recommend keeping the Jeweled Lotus (unless it's foil - sell it and get another box!) for down the road when you select a mono-colored or large CMC commander.

jakeelephant006 on Crazy Ruhan

6 months ago

Nice deck! I'd like to just make a few suggestions from my experience playing Ruhan. I won't suggest too many card worth more than $2 since you're on a budget, but I'll start out with a couple that I think would be pretty good additions. Two of the most important things I find when playing Ruhan is to get him out and attacking as soon as possible and also keeping him protected from removal. Therefore, Lightning Greaves and Swiftfoot Boots are pretty invaluable.

I also think you could utilize a couple more ways to make Ruhan unblockable. Cards like Spirit Mantle, Holy Mantle, Aqueous Form, and Whispersilk Cloak all fit the bill and provide some additional utility.

Lastly, I'd like to talk about Sunforger. I'm just putting a Sunforger package into my Ruhan deck and after doing some research I think there's a few cards you could consider swapping out. First, the counterspells. If you swap in Dovin's Veto for Negate, Render Silent for Cancel, and Counterflux for Rewind, you can have a counterspell that can be cast by Sunforger for almost any situation. Absorb and Izzet Charm could also do the trick. There's also a few protective spells that you could swap in. Valorous Stance works great as a way to save Ruhan from removal or remove a big threat from an opponent's side of the board. Eerie Interlude can protect all of your creatures from a board wipe. And to wrap things up, Steam Augury does a nice imitation of Fact or Fiction that can be cast off of Sunforger as well. I would trade it in for Thought Scour or Read the Runes.

ocannon on Eureka, A Combo!

10 months ago

No prob! I've never actually seen Distant Memories before, I might have to pick up a couple! Seems like it would be really fun and political. And that makes sense about being hesitant to cut the cards that trigger your commander. I'd think about cutting Galvanoth, I always try to play him but 5 mana for a creature that the odds are wont get a good trigger your next upkeep isnt worth it imo. ALso Izzet Chronarch, or Archaeomancer if you want to keep the izzet colours. Chemister's Trick, Charisma, Grip of Amnesia (for a better counterspell such as Counterflux), Cerebral Vortex, Nivix Guildmage, Arcane Melee, Thoughtflare. Also not sure how you take advantage of Aetherflux Reservoir? Maybe a cut.

Some cards that you might want to consider swapping your izzet creatures for are: Double Negative, Essence Backlash, Expansion / Explosion, Ionize, Magefire Wings, Suffocating Blast. Have fun brewing! I've definitely been doing alot of it over the last couple weeks haha

ShreddedByCrows on [EDH] Let's Spread the Plague

1 year ago

Hey discipleofgary73! At first, let me thank you a lot for your feedback. It's very helpful.

Your theme suggestions are all really nice and I already tested some of them before to come up with the version presented there.

Those which didn't make the cut were the following ones: Pestilence Demon (a cool card, with the perfect flavorness, despite being too clunky atm for my meta - I'll add it to the maybeboard for more casual runs), Phyrexian Plaguelord (a pretty good creature removal I'm not convinced about being needed there / nice flavor tho), Pox (land hate always draws you a big target on the head in my pod, but still this could be a game-changing card that fits the theme and powers up Burning Sands / I'm definitely up to try it again), Torment of Hailfire (even if I like that card as one - if not maybe the one, the chosen one - of my favorites, I'm a bit bored of playing it all my decks containing Black - but you're right, it does make sense in there).

I do like the suggestion of Bubbling Muck as most of the deck is black-centered, I'll certainly make room for it. Pontiff of Blight also feels nice, but I think I already got too many mana sinks and don't storm off efficiently enough to use him at its best. Heartless Hidetsugu is an interesting one. It's some bonkers lifeloss outlet I'll always want in a Rakdos, Lord of Riots deck, not sure if it goes there though because of the redundancy it creates with just a bit better cards. Torment of Scarabs is good but one-sided, and generates some hate / I cut Painful Quandary for that reason so I doubt about it being better. Binding Agony is a weird card I actually didn't know it existed - it's like a cheap Repercussion onto one creature - which feels fair. With White enchantment recursion and infinite doll-combos it could be dope I second you on that, I'll see if I figure out a way where it could be nearly as effective there since it's surely an appealing tool.

Otherwise I also tried Black Market for some time, but preferred to run Revel in Riches over it given that it does allow me to generate other mana sources than only black ones. I'm still not really sure about it, but having both in the list feels redundant as the ramp for pestilence effects to occur asap wasn't the main problem I was facing through my few games. I might still reconsider it if things don't stand this way. It's not that cheap to play at 5ccm and doesn't make any difference with Revel in Riches at the attention it attracts from my playgroup removals.

Even if it's a bit sad, I've to admit that Garza is pretty much useless as it stands. Sometimes in long-term games where everyone is playing Control and exterminated the aggro players, I'm able to cast her and draw between one or two cards with her second ability, but that's all. I wish there was a way to make us of her without choosing to go for a typical Voltron strategy involving the Swords' package / Greaves / Jitte / etc. That being told, Kusari-Gama could be of use if I decide to go for more creatures. The whole new Sword of Sinew and Steel you also suggested enables me to deal with things actually out of my range and I might consider tuning up a bit the decklist for it. Scytheclaw is cool and fits the themes, I forgot about that card.

Smoke is overall a really good card, I just hope it doesn't turn the deck too much into a Staxxy one / feels pretty good against Saskia. I'm not fond of Counterflux but I guess it also could be useful against this annoying Pod dude. Fool's Demise is a card I never played because I always felt it was overcosted, but I might give it its chance for once and see what happens!

I'll let you know about future changes if you're interested, thanks again for your help!

discipleofgary73 on [EDH] Let's Spread the Plague

1 year ago

Solely theme-based, not necessarily things that will improve the deck suggestions: Bubbling Muck, Pontiff of Blight, Pestilence Demon, Heartless Hidetsugu, Pox, Phyrexian Plaguelord, Torment of Hailfire, Torment of Scarabs, Binding Agony. I've seen agony be used for infinite combos with stuffy doll, but as far as I know, they all need white.
I think Black Market could help power up the pestilence effects.
Some goodies for Garza: Kusari-Gama, Nemesis Mask, Scytheclaw, Argentum Armor, Ring of Valkas, Sword of Sinew and Steel, and Sword of Fire and Ice.
And some final thoughts: Smoke, Counterflux, and Fool's Demise.

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