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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Counterflux
Instant
This spell can't be countered.
Counter target spell you don't control.
Overload (You may cast this for this card's overload cost. If you do, change this spell's text by replacing all instances of "target" with "each.")
DemonDragonJ on Kill them With Kindness
2 years ago
I have replaced Counterflux and Horn of Greed with An Offer You Can't Refuse and Crawlspace, which lowered this deck's average converted from 3.53 to 3.44. The horn was nice, but this deck does not contain a sufficient number of cards that synergize with it, whereas Crawlspace very much fits the defensive theme of this deck, and Counterflux is an awesome card, but An Offer You Can't Refuse better fits with the political theme of this deck.
DemonDragonJ on The Mind is a Terrible Thing to Raze
2 years ago
I have replaced Counterflux with Ertai Resurrected, which did increase this deck's average converted mana cost from 3.61 to 3.62, but I believe that that is a worthy replacement, since Ertai works well with the theme of this deck, and it also reduced the number of blue mana symbols in this deck, as well.
DawnsRayofLight on Ur Mama, Mother of Dragons
2 years ago
I definitely think Ancient Brass Dragon has a spot, it could help you reanimate your dragons (as well as whatever you grab from your opponents), I would maybe add that and maybe Goldspan Dragon
Three Visits and Nature's Lore over Cultivate.
Damn over Toxic Deluge
Augur of Autumn might be better than Realmwalker
Drop Aggravated Assault, Aura of Silence, Stinging Study (you have a good chunk of draw as it is), Imposing Grandeur, Spit Flame (there are better cards)
Mana Drain is nice, but I am usually not a fan of it in a deck with 4 or more colors
With this being 5 color, I am trying to debate the best early game package
maybe:
5 counterspells (from below)
An Offer You Can't Refuse, Swan Song, Wash Away, Dovin's Veto, Counterflux, Render Silent, Disallow
4-5 board wipes
Damn, Cyclonic Rift, Winds of Abandon, Supreme Verdict, Crux of Fate
7 2 drop ramps (need all)
Arcane Signet, Fellwar Stone, Farseek, Three Visits, Nature's Lore, Bloom Tender, Coiling Oracle,
4 spot removal
Anguished Unmaking, Assassin's Trophy, Despark, Beast Within, Generous Gift, Fracture, Bedevil, Abrupt Decay
mrweaselman on Nahiri Jeskai control
2 years ago
The deck overall looks pretty solid, biggest thing IMO would just be cleaning up the list a little for consistency.
You have some good draw options already with 4 Expressive Iteration, I don't think you need the Narset, Parter of Veils. I would go one more Teferi, Hero of Dominaria, and one less Nahiri, the Harbinger.
Haven't been following the meta too closely since Lurrus ban, but pre-ban, Prismatic Ending was generally played over Path to Exile. The deck feels a bit light on counters, but one more Counterspell would fix that. Personally, I like Fire / Ice more than Lightning Bolt, but that may be preference. Detention Sphere feels out of place in the main as a one of, another Supreme Verdict would improve consistency.
For the sideboard, I'm not entirely sure what Counterflux is doing. Flusterstorm is better against Storm and Dovin's Veto is better against a control mirror or tempo. You already have enough exile effects that Anger of the Gods feels unnecessary, same with the other Path to Exile. Another Rest in Peace and tron hate like Alpine Moon would work better.
DawnsRayofLight on Target Acquired
2 years ago
One, maybe it would be funny to call the list Hinata-Kun XD
Control
Render Silent, Counterflux, Disallow for a bit more counter magic
Hullbreaker Horror: I have been really loving this card lately, it is expensive (CMC) but helps to keep control of the board
Opposition: works with Willbreaker and other cards I will suggest
Reality Shift, Fateful Absence, Generous Gift : spot removal
Malevolent Hermit Flip: counterspell and protection
Teferi, Time Raveler, Teferi, Mage of Zhalfir, and Grand Abolisher protect your shennaigans
Drannith Magistrate: stop you oppnenets from casting their commanders
You could run Orbs with Urza and Opposition
Supreme Verdict, Winds of Abandon, Wrath of God: Wipes
Blinkers
Thassa, Deep-Dwelling: slow, but consistent
Blink Targets
Spellseeker: search your X spells
Cyberdrive Awakener: if you want to win off your rocks and treasure tokens
Draw
Sea Gate Restoration Flip: may as well if you're playing blue
Shorikai, Genesis Engine: fun card, can be a win con between being an 8/8 beater and some combos involving Intruder Alarm
X spells
Disorder in the Court: this can help for draw, protection, and "Blinking"
Smoke Spirits' Aid: I don't know if it fits, but could be spicy
Combos
Deadeye Navigator/Eldrazi Displacer + Peregrine Drake = Infinite mana
Elsha, the Infinite/The Reality Chip + Sensei's Divining Top + Thassa's Oracle/AetherFlux
Hullbreaker Horror + Mana Crypt, Sol Ring, Mana Vault: Infinite bounce only need 2 rocks
Dockside Extortionist + Deadeye Navigator: can generate infinite mana
Grand Architect + Pili-Pala: Infinite color mana, only need a Blue to initiate, I would have at least 2 infinite mana combos with all the X spells
Synod Artificer (I wish Hinata worked for abilities + Swift Reconfiguration + Gilded Lotus = infinite mana
win cons (Outside of combos)
Metallurgic Summonings: you make big tokens and gives recursion.
Guttersnipe: ouch
Monastery Mentor: tokens
Shark Typhoon: tokens
Jin-Gitaxias, Progress Tyrant is made for this list
Urza, Lord High Artificer: can make use of a lot of artifact tokens that can be created in this list and can be an outlet for infinite mana to cast your deck
Elesh Norn, Grand Cenobite: probably good if you run a lot of token producing cards like Saheeli, Sublime Artificer, Monastery Mentor, Shark Typhoon, Metallurgic Summonings, Manaform Hellkite, Talrand, Sky Summoner, Kykar, Wind's Fury
Other
DawnsRayofLight on Breya in the Sky with Thopters
2 years ago
Adds:
Ashnod's Altar: combo piece
Time Sieve: combo and utility
Thopter Foundry: Combo and utility
Thopter Assembly: combo
Pili-Pala: Combo
Grand Architect: Combo and utility
Thopter Spy Network: tokens and fuel
Monologue Tax: Tax and tokens
Vindicate: Control
Despark: control
Utter End: Control
Render Silent: control
Counterflux: control
Mana Drain: control and utility
Wash Away: control
Damn: spot removal and wipe
Possible adds
Bronze Guardian: beater and protection
Ethersworn Adjudicator: Control
Marionette Master: token and some burn, a bit better impact tremors-combo
Angel of Invention: tokens and combo
Rhystic Study: Draw
Tezzeret, Artifice Master: draw, tokens, utility
Mirrodin Besieged: can make tokens or be a win con
Mechanized Production: Win con and utility
LunchBox1211 on Card creation challenge
3 years ago
Devotion's Reward
Instant
Shroud, ~ can't be countered.
Create 5 5/5 White Angel Creature tokens with flying, lifelink, and first strike. Those creatures gain double strike until end of turn.
At the beginning of the upkeep, and at the beginning of your next end step, draw a card.
Yep, Shroud on an instant. Because spells can be countered without being targeted (I'm looking at you, Counterflux and every "bounce-a-spell" effect)
Make a creature with both Absorb 20, AND an activated ability that allows it to block up to 78 creatures (not any number, 78).
Lord_Grimm on Nekustar
3 years ago
Cards I'd consider cutting: Nicol Bolas, God-Pharaoh, Rhystic Study, Counterflux, Cryptic Command, Sensei's Divining Top, Read the Bones, Solemn Simulacrum, Akoum Refuge, Choked Estuary, Foreboding Ruins, and one or 2 Island(s)
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