Plasm Capture

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Plasm Capture

Instant

Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colours, where X is that spell's converted mana cost/mana value.

DemonDragonJ on Utopian Prosperity

3 months ago

I have replaced Cryptic Command *list*, Plasm Capture, and Render Silent with Brokers Charm, Disallow, and Pledge of Unity, which reduced this deck's average converted mana cost from 3.63 to 3.60, because I believe that they newer cards are a better match for the theme of this deck; I almost chose Archmage's Charm instead of Disallow, but that card's mana cost is too strict, so I chose the other card, instead.

Mortlocke on A Pulverizer? Perrie the Pulverizer?!

5 months ago

Hi Baron777,

Just responding to your post here. I hope you don't mind. Just for my own understanding, I think you need to clarify what kind of decks you want to play against. When you say "This is designed as a fun 6-7 level deck that..." This tells me nothing. When discussing your deck I suggest following this prompt:

  1. My deck has a budget of...
  2. My manabase has the most efficient lands available/most cheap and slow utility tapped lands and tapped fetches/a mix between the two
  3. My deck threatens to kill an opponent between turns x and y/The most important turns for my deck are between x and y when my deck can pop off when doing z.

Based off of the previously mentioned cards in your post - namely Solemnity and Torpor Orb it sounds like your meta has a lot of particularly nasty control magic that can absolutely one card you out of a game. Therefore I suggest adding both more ramp and more interaction - you're in the colors for it:

In summary, I think your deck doesn't match what it's playing against. You need to have more consistency if you are going up against opponents who are going to completely lock you out of a game. To get that, you need to make sure you can target problem permanents as often as possible.

DemonDragonJ on Waste Not

10 months ago

I have replaced Plasm Capture with Countermand, since the latter card better suits the theme of this deck.

DemonDragonJ on Which Card Should Replace Plasm …

10 months ago

I have a copy of Plasm Capture in this EDH deck, here, but I plan to replace it, with another card, since its mana cost is too strict, and I am considering one of the following cards: Cryptic Command *list*, Countermand, Dismal Failure, or Dismiss; among those cards, Cryptic Command *list* is the most versatile, but it also has the strictest casting cost; Dismiss is simply a poor substitute for Cryptic Command *list*; Countermand is redundant with Psychic Strike and Thought Collapse; and Dismal Failure is quite nice, but it is also rather expensive for its effect. Also, I could forsake a counterspell and instead put Eureka Moment in this deck, although Gretchen Titchwillow has an ability that is essentially a repeatable version of that spell.

Therefore, I would like to ask everyone here for advice about this matter: which card should replace Plasm Capture in this deck?

DemonDragonJ on Waste Not

10 months ago

I have replaced Simic Charm with Planar Genesis, since I feel that the previous card was rather underwhelming, whereas the new card better fits the theme of this deck; now, I need to decide what card shall replace Plasm Capture, since that card has a very strict casting cost.

DemonDragonJ on Waste Not

10 months ago

I have replaced Brainbite, Time Warp, and Undermine with Make an Example, Syphon Flesh, and Psychic Strike, since the latter cards better fit the theme of this deck; I also plan to eventually replace both Plasm Capture and Simic Charm, since I feel that those cards do not fully fit the theme of this deck, either.

JoosetheMuice on Janky Leviathans

2 years ago

I agree with the above comments and I would definitely add more of those low CMC ramps spells from your maybe board.

I also don't love most of your "evacuate" types cards and you seem to be missing the big one that is on flavor which is Crush of Tentacles. I really think Unwind, Rewind, Plasm Capture and the like should go, you don't want to be leaving large amounts of mana up with this deck, you want to be dumping large things. Just keep your 1 and 2 cmc counters and you will be fine. I really also don't love how almost all of your remove replaces itself with another creature especially since a lot of your leviathans can be chump blocked. I would consider finding better options for say, Pongify and Rapid Hybridization. A lot of your creatures seem really random and out of place, like murkfiend liege, sharktocrap, nimbus swimmer, come to mind. Since you don't really have anything forcing the squid, kraken, octopus theme you could add The Tarrasque which is kind of fun. Also why no Lorthos, the Tidemaker

Balaam__ on A.P. Bio with Mr. Wizard

3 years ago

Ooh boy ThisIsMyAccount, I’m not sure about some of those. Chalice of the Void is certainly a card I overlooked, and as you pointed out it would be a great fit. I’m adding that one to the maybeboard right away for when it’s revision time.

But I don’t think I can use most of the others. The way this deck is set up I only really have about 4-6 possible slots I could reconfigure. Mana Leak and Remand are the card(s) I’d look to replace, but the rest of the deck is somewhat locked down and necessary to function correctly. I can see Archmage's Charm being better than either, but unfortunately I don’t currently own any. I’ll add it to the maybeboard in case I acquire some. Decisive Denial and Sublime Epiphany I’ll have to pass on; the former is a harder-to-cast Mana Leak that only targets noncreature spells, and the first portion is immaterial as attacking is not part of the overall strategy. The latter suggestion is simply too mana intensive—it has nice options, but by the time we have 6 available mana we should be on track for a win (if it’s going to happen in a given game). Same goes for Plasm Capture, too costly and situational. I do appreciate the suggestions though and you make some good points.

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