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Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost.
Latest as Commander
Plasm Capture Discussion
Skillville on QQ
3 days ago
Wolfpig I had Plasm Capture and Spell Swindle in but took them out for Overwhelming Denial and Last Word . I love the mana you get from those 2 because you can dump it into an X draw spell..... any suggestions on what to remove to fit them in? Not trying to reduce any of the Nope cards. Perhaps... ramp? 2 islands? o.O
3 days ago
Keep em coming +1
1 month ago
So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!
Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .
For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.
Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!
For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .
I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!
We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.
For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !
For Artifacts, I see the signets, I don't typically run the
and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED
basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like
, which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow).
is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!
Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.
Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!
Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!
1 month ago
Domri, Force of Unrestrained Vengeance
Legendary Planeswalker - Domri
Creatures you control enter the battlefield with haste and +1/-1 until end of turn.
+1 Exile the top two cards of your library. You may put one of those cards into your hand. If you do, pay life equal to its converted mana cost.
-3 Destroy target creature or artifact. If that creature or artifact was a token, you may destroy another token that shares a name with it.
-7 Exile the top three cards of your graveyard, then return all cards you own in exile to your hand. Until the end of your next turn, you have no maximum hand size.
Yeah he's mad. At everyone. I want to play this with Risk Factor and other jump-start cards that get themselves exiled while doing damage. (I still think Risk Factor is underestimated) He is also friendly with Rakdos-flavored Delve.
I'm a fan of counterspells that have additional effects, such as the dimir Psychic Strike and the simic Plasm Capture and the azorius Absorb . We even have some mill counterspells ( Thought Collapse and Countermand ). They're not as efficient as a good ol' Counterspell , which may never get reprinted into standard (thank the stars), but they do let us fit counterspells into decks that we want to do other things with (like I put Absorb into my standard deck with Resplendent Angel in order to help protect it and trigger its ability on my opponent's end step). So the next challenge is to create for me a counterspell that has an additional ability, made for a specific deck archetype, the way mill is made for mill and Plasm Capture is made for ramping up to big sick simic things.
3 months ago
Welcome to Commander, I hope you will enjoy the format and I am glad that the deck could help you out :)
I haven't considered it, and i am actually up in the air about using it, 6 mana for 6 +1/+1 counters are not that efficient, and the +1/+1 counter theme is a minor theme. The inclusion of Simic Ascendancy is mostly to have a fun win con that can take focus off the growing evasive merfolk army.
Spell Swindle is in my opinion the best budget Mana Drain out there, with a nice bonus of being able to distribute the mana any way you want. Another option is Plasm Capture , but the fixing can be problematic. The biggest issue with these are having to hold up 4 or 5 mana, and sometimes it is not even needed to counter a spell and then you "wasted" a quite large amount of mana. So maybe it would be more efficient running a lesser costed one, like Counterspell or Arcane Denial and then a standard ramp spell like Cultivate / Kodama's Reach or Harvest Season which has done some work when it was cast at the right moment.
In regards to your counterspells, you are definitely on the right path choosing your counterspells, as being able to counter any type of spell is very important in singleton. Ordinary Counterspell would be a strict upgrade to Cancel and you should be able to get one of those from the random boxes at a LGS quite cheap. Negate is quite good, especially if you can counter a boardwipe, when your board is quite large :) Thought Collapse is just a strictly better Cancel .
I will take a look at your deck when i get the time, and leave a comment on your page.
I am in the middle of reworking all of my commander decks, and kumena is coming up, so in the coming month or 2 you might see a larger swap in the deck on the page.
3 months ago
3 months ago
Sorry for taking a bit to respond. Thanks for the words of praise, this deck is my favorite and i'm glad other folks have a positive opinion of the build. In terms of budget, I can definitely understand that some cards seem just pointlessly expensive. Here are some suggestions i'd offer for each of the previously mentioned cards:
- Mana Drain : This one's a bit tricky, as there aren't many counters that offer ramp as well. This is entirely dependent on your meta, but if you're playing in a more casual group you could use: Plasm Capture , Arcane Denial , Mana Leak , or Split Decision . If you're going for something more competitive that'd narrow the list to maybe Force of Negation . I'm sorry if that last one was a bit pricey.
- Wheel of Fortune : Windfall . Unless you want to stick to red, then i'd go with Reforge the Soul .
- Mox Diamond : There are a number of different directions you could go with here - i'd likely pick one of the Talismans printed in Modern Horizons or Mirrodin. Additionally, there are alternative "Balanced" Moxes like Mox Tantalite or Mox Opal that are affordable.
- Mana Crypt : The first thing that came to mind was Prismatic Geoscope - even though they don't exactly compare 1 for 1. Other than that I can't think of any alternate mana rocks that would really fit in this slot.
Onward to the alternatives:
- Green Sun's Zenith : A solid inclusion for a tutor. A possible alternative would be Finale of Devastation as this can also tutor your graveyard and pump your board for an alternate wincon.
- Worldly Tutor : If you aren't running The First Sliver then I'd suggest you leave this one out. Just run Eladamri's Call .
- Armageddon :Excellent soft lock card for the "alternate win" strategy using a Mana Dork . A solid inclusion.
I think you have some great card choices there. Leave a link to your deck so I can give it some Chitinous Blessings. Thanks for commenting on the page!
5 months ago
Delta, I have removed Steady Progress and replaced it with Flux Channeler , because you are correct that it is a much more useful card for the same mana cost. However, Countersquall is too good to remove, due to its low mana cost (not many cards in this deck have a converted mana cost of 2) and the fact that it also causes a player to lose 2 life; essentially, it is adding insult to injury, countering a spell and then punishing the player who cast it even further for their audacity.
I actually did have Putrefy in this deck, before I removed it in favor of Assassin's Trophy , which is a superior card in nearly every situation. I actually was considering replacing Recoil with Cyclonic Rift , but I then learned that it costs over $20.00, and I am not willing to spend such a great amount of money on a single card. Also, I have been on the receiving end of the card too many times, and know how painful it is to be affected by it, so I would feel guilty about subjecting other players to that same torment.
multimedia, after much consideration, I have decided that you are correct about Plasm Capture having too strict of a mana cost, which means that I will need to counter a spell with a mana cost of at least 4 for it to truly be worth casting, so I have replaced it with Dream Fracture , which another user recommended to me in another thread. That card may provide the controller of the countered spell with a new card, but it also replaces itself, effectively leaving both players in nearly the same situation as they were before. Also, doing that reduced the average converted mana cost of this deck from 3.70 to 3.68, which, again, is a very good thing.
Recoil is a nice card, but it will only truly be useful if the owner of the permanent that I target with it has no other cards in their hand, which shall force them to discard the card that I returned to their hand, having the same effect as forcing them to sacrifice that permanent. Therefore, I may wish to find a replacement for it, and I am considering Pernicious Deed , since that card is extremely powerful and has the same converted mana cost. It itself is an enchantment, but its ability can be used at instant speed, and can be activated in response to a player attempting to destroy it or return it to my hand, which means that it can act as a deterrent in tense situations. What does everyone think of that card?
Plasm Capture occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
GU (Simic): 0.57%