Citadel Gate

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Citadel Gate

Land — Gate

Citadel Gate enters the battlefield tapped.

As Citadel Gate enters the battlefield, choose a colour other than white.

: Add or one mana of the chosen colour.

eliakimras on Equipped Samurai

1 year ago

Since your deck is a fast one, consider running lands that don't enter the battlefield tapped:

You might also want to run some utility lands:

Also, since speed is the name of the game for Voltron decks, consider those swaps in your ramp package:

Bobshel on Planeswalkers Perfected

1 year ago

Thank you for your answer. And I have another question ^^. Do you think, that building a Mana Base, out of "Gate-Lands" could be promising? Gond Gate , Baldur's Gate and Citadel Gate, as well as others seem to have a promising Mana-output in my opinion. Although I do not think, that they can reach to the level of the Mana base you build. Just for consideration.

Cheers

Max_Hammer on How to Lose Friends and Infuriate People - Budget

2 years ago

I have come to remind you that the Baldur's Gate set came out! Granted, some of these are slightly more expensive than a regular gate, but not by very much.

  • Gond Gate is going to make your deck a lot faster. Like, a lot.

  • Baldur's Gate. Need I say anything more? Won't help with your win condition, but it's still loads of mana.

  • Citadel Gate, Sea Gate, Black Dragon Gate, , Cliffgate, and Manor Gate are just better than the standard gates.

  • Basilisk Gate could protect a creature of yours if you're not ready for it to die yet, or if you want to swoop in for the kill. These three last ones are kinda meh, but they're here.

  • Thran Portal is probably just not worth the 1 ping a turn. It's not crazy bad, but eh.

  • Heap Gate is cool, but not super necessary.

lcarl3035 on Arm the Army

2 years ago

Did you mean to put in Citadel Gate or Cliffgate rather than Manor Gate? Manor gate produces green...

dragonstryke58 on Will the second mode of …

2 years ago

@Yesterday:

Judging by the rulings on Blood Moon, effects that modify how a land enters the battlefield are removed as well. So basically if you have a static effect that states a land is a basic land, it will enter as a basic land of that type. Blood Sun has a similar ruling.

Pertinent Oracle Ruling of Blood Moon:

8/7/2020: If a nonbasic land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it can apply. The same is also true of any other abilities that modify how a land enters the battlefield or apply “as” a land enters the battlefield, such as the first ability of Cavern of Souls.

So in the case of Vision Charm, if you declare all gates are now islands until end of turn, the gates should enter untapped, only produce blue mana, and you don't get to declare a nonwhite color for Citadel Gate.

Yesterday on Will the second mode of …

2 years ago

Effects that change what a permanent on the battlefield is don't change that pwrmanent's own text that changes how it enters the battlefield. IE, if you have a resolved Vision Charm's third mode (naming Mountain), or a Blood Moon, and a player plays a Citadel Gate, (that player will choose a nonwhite colour and) it will enter tapped as a Mountain.

Have (0)
Want (1) Yahtzee55