Dimir Doppelganger

Dimir Doppelganger

Creature — Shapeshifter

: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card except it has this ability.

Latest Decks as Commander

Dimir Doppelganger Discussion

TheMeadiator on "The Thing" 1982 Movie Deck

4 months ago

You're definitely right about not having enough ramp, but I was having trouble finding ramp that remained on-theme. Do you have any suggestions??

As for the large cmcs, yes, I see your point. The idea was to get those into graveyards, probably by discard via overdraw with "investigate" or with Careful Study , and then playing smaller mimics that copy them like Body Double or Dimir Doppelganger . But you're right in that there's not a ton of support for that mechanic here.

More ramp would certainly solve a lot of problems.

Thanks for the advice!

Jackfrost23 on {BUG} Praetor Reanimator

8 months ago

I think your right about re-adding Makeshift Mannequin . As for Dimir Doppelganger it does suck when you cast it and it gets bolted or pathed straight away but it is also nice to be able to fetch it with Fauna Shaman (it was also how the whole deck started). I think I need a little more convincing.

Balaam__ on {BUG} Praetor Reanimator

9 months ago

Just clarifying something. As I understand it (and I could be incorrect), if you use Dimir Doppelganger’s ability to turn it into one of the creatures you plan on exiling from your graveyard, I do not think any of the etb effects of those exiled cards will trigger. Since Dimir Doppelganger is already in play when it changes into a copy of the exiled creature, it’s not entering the battlefield. For this reason (if it’s correct), I’d recommend just going with the biggest brutes green has to offer instead of stuff like Sundering Titan or Woodfall Primus. Just go with Blightsteel Colossus or Titanoth Rex or the like. You could use Sundering Titan for its “when this creature...leaves the battlefield” part, at least I think so. Again, get confirmation on all this before readjusting anything. I’d hate to lead you astray simply because I don’t have as good a grasp on the rules as I should. Otherwise, this deck is clever and well built. +1

ThisIsMyAccount on The Return of Birthing Pod

1 year ago

I really think white just offers more value for less and also provides really good synergy cards. Adding blue and losing Path to Exile, Voice of Resurgence, Siege Rhino, and all the great Flickerwisp targets just doesn't seem worth it for something like Prime Speaker Vannifar, Mulldrifter, Dimir Doppelganger, or Kira, Great Glass-Spinner that would admittedly be good but just slower and not as immediately powerful as what white offers the deck. White is just faster for cheaper.

MurderForBrunch on The Immortal King: The Fable of Oloro [cEDH]

1 year ago

GhostChieftain Right! In that case I agree with you, if the deck is pushing towards cEDH Yennett doesn't do enough then! Is a super good card... in casual tables. In cEDH it draws too little too late.

Now, if cEDH is the way this deck is pushing I would also get other pieces to make it faster. What I mean is, something like Linvala, Keeper of Silence is really good, but if the plan is to cast in turn 4 it might be way too late. I would cut stuff that is either too narrow, too mana intensive or too inconsistent or unreliable, like Sun Titan, Dimir Doppelganger, Mirage Mirror and Unmake. Strangely enough, by my experience Cryptic Command is too expensive and hard to cast most of the time, specially with 3 colours!

In exchange I would add fast mana like Mana Vault, Grim Monolith and Chrome Mox. And other staples like Windfall and Timetwister (availability or budget permitting). Casting a Windfall on turn 1 with 3 or 4 mana on the battlefield is bonkers! Or with a Narset, Parter of Veils!

As a final note, I would consider switching the most expensive ways to draw cards and add some cheaper ones. Like switching Esper Charm and Sphinx's Revelation for Ponder, Preordain and/or Brainstorm.

ZendikariWol on Niv's 59 Dualcolored Hits

1 year ago

Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.

Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.

Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.

Fossil Find alluded to graveyard order... in a 2008 set... huh.

Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.

And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.

nhadfield on

1 year ago

I have a similar deck I built a while back. I've thought about going back to it and tweaking it a little. https://tappedout.net/mtg-decks/jace-mind-drinker/ Anyway, here are some cool cards.

For milling. I would throw in Glimpse the Unthinkable and Traumatize . Hinder or Reito Lantern followed by Tunnel Vision is nasty too. Mirko Vosk, Mind Drinker and Fleet Swallower

For stelaing Diluvian Primordial and Dimir Doppelganger

ZendikariWol on Count Vascula's Spooktacular EDH

2 years ago

I feel like this absolutely needs Identity Thief and a Delirium package. However, I think that this is more just a flavor thing, so I’ll say the above, Dark Impostor , Dimir Doppelganger , Arcane Adaptation , and the classic Bogbrew Witch , Festering Newt , and Bubbling Cauldron package. Laboratory Maniac is super flavorful as well.

But since you look to be going with some heavy black synergies... have you considered The Haunt of Hightower as a commander? It’s definitely, imo, the coolest Halloween-themed commander, being both super cool and very spooky. Still, I understand if you have an attachment to the Reaper King after so long.

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