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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Galvanic Iteration
Instant
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback (You may cast this card from your graveyard for this card's flashback cost. Then exile this.)
DemonDragonJ on
Pursuit of Happiness
9 months ago
Somehow, the average converted mana cost of this deck had increased to 3.64, and I do not recall what change that I made to the deck that caused it to increase, but it does not matter, since I have replaced Ring of Three Wishes with Sevinne's Reclamation, which reduced the average converted mana cost of this deck from 3.64 to 3.58, which is very nice. Some of the other cards that I considered were Mystical Tutor, Galvanic Iteration, Increasing Vengeance, and Winds of Abandon, but I ultimately chose the reclamation, since this deck does not have much recursion, otherwise. I admit that I am strongly tempted to instead put Mystic Retrieval in the deck, but I shall see how well the reclamation works, before I put a card into the deck that shall increased its prevalence of blue even further.
Yesterday on Does Galvanic Iteration has to …
10 months ago
Yes. Galvanic Iteration and similar spells won't grant their benefits to the next spell cast unless the Galvanic Iteration-esque spell finished resolving. If you cast another spell while Galvanic Iteration is on the stack, that new spell will resolve as normal, then Galvanic Iteration will resolve, and then the next instant or sorcery spell you cast this turn will get copied.
Quickspell on Does Galvanic Iteration has to …
10 months ago
When it comes to cards like Galvanic Iteration or Overmaster, do these have to be resolved before I cast the next spell? (Overmaster is a sorcery, but I could give it flash with Teferi, Time Raveler.
So they don't work on spells that are already on the stack because those have already been cast by the time I react with Galvanic Iteration or a flashed out Overmaster, correct?
So basically you cast those spells first, wait until they have resolved, and only then proceed to cast the next?
wallisface on
10 months ago
9-lives Galvanic Iteration will not help you cast two counterspells, because the opponent isn’t going to cast 2-spells at once unless they’re a fool… they’ll cast one spell and wait for that to resolve. And then, after that spells been resolved/countered, they’ll cast their second spell. Galvanic Iteration won’t give you the window you need to copy a counterspell.
Also, it should be noted that typical control runs a LOT more draw-cards than you currently are, and STILL run 24+ lands. You’re really going to be shooting yourself in the foot ignoring everyones land-advice… even more so as i see you’re now only running 19 lands, which is burn-deck level (and they only run 1-2cmc spells, and are happy to sit on 1-land all game). Honestly, your decks current single-biggest point of failure is your land count. So-much-so that it doesn’t even really matter what your other card choices are (a bunch of these look dubious also, though)
9-lives on
10 months ago
Do you all know if Galvanic Iteration is good for counterspells? I think if I see my opponent cast 2 spells, I can use galvanic iteration, and then a counterspell, and then counter both their spells, no?
tylorlilley on
Parnesse Politics
11 months ago
I think Spelltwine doesn't work with your commander, because you are copying the cards and casting them instead of copying the spell. If that's right than Mizzix's Mastery and Arcane Bombardment also wouldn't work, sadly. Maybe they are good enough to keep anyway? Not sure. Cards with the Cipher mechanic are also so close to working but I don't think they do. This is actually kind of hard to brew around! Ugh, God-Eternal Kefnet wouldn't work either, ew.
Immolating Gyre and Volcanic Vision are really good boardwipes in a spells-y deck... as is Cyclonic Rift, which you definitely should still run. In fact, all the overload spells are pretty sweet here, since they only target things you don't control, so if you copy them opponent's can't even pay the 4 life to hit one of your things. Makes Vandalblast and friends possibly worth it.
Radiate is such a fun card that could do some real crazy things here! Shoutout to Radiant Performer as well.
Sublime Epiphany and Volcanic Offering Might not be good enough here.
I really like Narset's Reversal, Split Decision, and the demonstrate cards in this deck! Obviously Twinning Staff is fun here too.
It will be interesting to see if Lithoform Engine or Pyromancer's Goggles will be good enough here (I like Primal Amulet  Flip). Maybe more spells that copy spells are better than these chunkier repeatable ones? Things like Galvanic Iteration or Reiterate if you like the buyback better. Or Increasing Vengeance for the beefier flashback. Hell, if its politics Bonus Round could be really fun. Chef's Kiss is a newer one that I forgot about
Maybe this is the kind of deck where Thrilling Encore shines?
Is Stunning Reversal here to try and copy and save other people with?? Seems like it may not be good enough when you have access to blue for card draw/protection anyway.
I've found the expertise cycle (Baral's Expertise, Yahenni's Expertise, maybe not Kari Zev's Expertise) to be really fun with spell copying, since they in turn let you cast more spells themselves.
I wish, as I always do, that Cloven Casting wasn't soooo bad. Or like, any of the cards with Replicate. Those would be so perfect. Maybe Shattering Spree is good enough but I think it isn't. Ugh, that makes me think about how you're definitely supposed to play storm cards in this deck. Are there any storm cards that aren't miserable? Mind's Desire maybe...
Is Charmbreaker Devils good enough?
Wild Ricochet is an oldie but maybe enough of a goodie here with the copying theme?
Harmonic Prodigy since your commander is a wizard isn't a terrible idea...
Humble Defector might be too cute.
Gotta have Rakdos Charm! Honestly there might be other charms that are worth it to like Crosis's Charm, but definitely Rakdos Charm.
Cruel Ultimatum is the ultimate chunky spell and you're even in the right colors for it!
Also Chaos Warp is still good enough as universal instant speed removal and kind of fun/politics-y as well
Sheld on
I cast at thee
1 year ago
Hey! You've given a suggestion on one of my decks, so I've thought I could return the favor. :)
I'm not sure how casual/competitive this deck is aimed to be, so I will give suggestions for both.
For a more competitive deck, I'd suggest:
-
"Mana spells" (Turnabout, Brass's Bounty, Inner Fire)
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Extra turns (Time Stretch, Alchemist's Gambit) - The ones which go into your graveyard are generally stronger as use them again later.
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Forks (Increasing Vengeance, Bonus Round, Galvanic Iteration, Refuse / Cooperate) - From my experience the forks which can be cast from the graveyard are really good as you they can wait for you there until you're casting something big.
-
This ridiculous 1-card win combo: [any other tutor] into Firemind's Foresight into Reiterate, Desperate Ritual, Fall of the Titans
The first three help you create disgusting solitaire turns while the last one may be the easiest win with Mizzix there is.
For a more casual deck, I'd suggest:
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not playing infinite combos :D
-
limit the number of the "mana spells" and extra turns (Mizzix is ridiculously powerful for a casual meta and solitaire turns are annoying)
-
some flavorful permanents (my suggestions: Metallurgic Summonings (and other token-making permanents), Thousand-Year Storm, Primal Amulet  Flip, Sorcerer Class, Sentinel Tower, Erratic Cyclops, Melek, Izzet Paragon <- not that great but fun imo)
General card suggestions:
Mizzix's Mastery, Epic Experiment, Chaos Warp, Commit / Memory, Volcanic Vision, Invert / Invent, Prophetic Bolt, Frantic Search, Pore Over the Pages, Rewind, Solve the Equation and once again Bonus Round (this card is seriously good)
Also, I invite you to have a look at my old Mizzix deck and/or my up-to-date Zaffai deck for some inspiration.
I'm sorry for the long comment in case you didn't wish for suggestions. Just wanted to help. :^)
9-lives on
1 year ago
Many thanks, forneyt!
You don't think that I'll destroy myself with Eidolon of the Great Revel?! With 4x Guttersnipe and 4x Electrostatic Field I can really see myself winning quite fast with burn of low mana cost, or losing really fast as well, haha. How about Shock, and/or, what about Illusory Wrappings and/or Slither Blade and Lightning Strike? 4x Boros Reckoner is one of my favorite cards, and would be far more useful than Monastery Mentor, no? When I reach three mana, I want to have at least casted one or two, three at most, burn spells, and a Boros Reckoner is a good 3 mana for 3 or more damage, which I'm counting on my opponent to do more than, so I'd like to have it as a sort of hidden advantage, just as with my Deflecting Palm, which both I will use later in the game when I know they're pulling out their big ones if I cannot finish them off early. Nearly all of my burn cards will be used early in the game, of course, so these sorts of hidden gems will be useful; also, no matter what, the opponent will not want to speed up his/her death with Boros Reckoner, especially if they have a very powerful card. I think some draw cards would make this deck far more useful, as I'm at least 12/60 chance of drawing a nice burn card out of 4x Boros Charm, 4x Lightning Bolt, and 4x Lightning Helix. And Ionize is one of the best counter spells, which I'm wary of facing, besides Wizard's Retort and Counterspell, but I understand that it is a 3 drop for 1 counter and 2 damage; best to keep in sideboard, I guess. I think winning on at most turn 6 is what I'm aiming for, and I think with the Skullcrack and Eidolon of the Great Revel it will increase my advantage. Soulfire Grand Master is kinda what I plan on getting with the package of Eidolon of the Great Revel, but I'll try the latter without the former, first.
So here's what I've done: removed 3x Galvanic Iteration and added 3x Eidolon of the Great Revel; removed 2x Ionize and added 2x Shock; removed 1x Boros Reckoner and added 1x Lightning Strike. Perhaps this is much better?
Have (1) | BillyBalverine |
Want (2) | Amaterasu312 , Mr-E |