Ionize

Ionize

Instant

Counter target spell. Ionize deals 2 damage to that spell's controller.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Ionize Discussion

9-lives on Purple Drank

2 weeks ago

And Ionize ?

Angel_Zero on Brazen Blue Moon

1 month ago

would Ionize fit the theme?

TheoryCrafter on

2 months ago

since you're trying to maximize the Niv Mizzet ability, I think you're better off replacing the Avaricious Dragons with Behold the Multiverse . If you choose to keep the Beacon Bolts, the damage is as effective with the cards in exile as if they were in the graveyard. That will also give you the excuse you need to replace Lava Coil with Demon Bolt. If you choose not to keep the Beacon Bolts, then you can always replace them with Fiery Temper as Jump-Start fodder for Risk Factor. With as many discard cards in your deck as you have, embracing a little madness would be an oppurtunity. If Fiery Temper is not suitable to your needs, then I would suggest adding either Izzet Charm for flexibility or Ionize for the damage.

Happy Hunting!

TriusMalarky on Aikido of the Inward Eye and Mirror Flame

2 months ago

Use Disallow as a catch-all and Absorb if you end up playing against a lot of aggressive decks. Ionize is just glorified Cancel , and in the decks that want 3 mana counterspells the 2 damage might as well not even be on the card.

9-lives on Ionize and other Counters in …

2 months ago

Ahhh thanks plakjekaas and Erza421. I see that Disallow has great versatility to block abilities as well as spells, but I wonder how I'm going to spend 3 mana to block one ability? Considering I don't have many countering control cards, I think it would actually be more useful in my deck, since I won't be always countering their creature spells or whatever gives them triggered and activated abilities, like artifacts or enchantments. I'm only running two of these cards in my deck. However, I find Ionize more useful just because of the damage dealt, along with countering whatever from being used. And I have plenty of card draw, so those aren't really useful for me. Thanks for the heads up on Disallow though, as I kinda figured it would be better, and I think i plan on using that for the aforementioned reasons.

Erza421 on Ionize and other Counters in …

2 months ago

Quench is the best 2 mana option, but Essence Scatter and Negate can be used in the sideboard. Disallow is by far the best 3 mana option, with Ionize after it, unless you have no card draw or top deck manipulation, in which case you should look at Sinister Sabotage and Dissolve

Erza420 on Ionize and other Counters in …

2 months ago

the best option at 2 mana is Quench , but you can definitely use Essence Scatter and Negate in the sideboard. Disallow is by far the best 3 mana option. Ionize follows right behind it imo, unless you don't have any card draw or top deck manipulation in the deck in which case you may want to look at Sinister Sabotage and Dissolve . Absorb would be on the bottom of my list unless you're playing against aggro and burn.

Mtg_Mega_Nerds: you can use the gatherer to check a cards legality.

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