Counter target spell. Ionize deals 2 damage to that spell's controller.
Printings View all
|Guilds of Ravnica (GRN)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
2 months ago
yeah you miss a bunch here's a link
https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[%22Deal%22]+[%22Damage%22]+[%22To%22]+[%22Target%22]&type=|[%22Instant%22]|[%22Sorcery%22 just go down the list and add whatever you don't have
3 months ago
Hey, nice budget version of Kalamax.
If you want to win with burn then I suggest Chandra's Ignition or the less expensive price Gravitic Punch. Either one of these cards can combo with Kalamax + a Fork to infinite burn all your opponents. Muddle the Mixture is a helpful budget card because can transmute for a 2 CMC Fork or it can be a pseudo Negate. Ignition or Punch could replace Genesis Ultimatum since there's many more nonpermanent cards here than permanents. Muddle could replace Ionize.
Narset's Reversal is excellent with Kalamax since you can use the copy that Kalamax makes of Reversal to target and bounce original Reversal back to your hand. This makes Reversal with Kalamax repeatable two mana to copy any instant or sorcery that's cast. Reversal could replace Fury Storm. Insidious Will is another budget Fork that can also be a counterspell or a Swat. Will could replace Sleight of Hand.
Kessig Wolf Run and Crop Rotation to tutor for it is a repeatable way to give Kalamax trample making him much more of a threat to do Commander damage. Run could replace x1 Mountain and Crop could replace Gut Shot. Shivan Reef is budget land to consider adding replacing 1x Mountain.
Good luck with your deck.
4 months ago
Gracco Thank you!
Ionize is wonderful indeed! I'll try to fit it in somehow, it's cheap and is right at home!!
I'll take your suggestions and expand my horizons.
Am a bit leery about the Titans, I'm not so sure how it can fit especially in terms of its mana cost..however, I also see their benefits especially for latter part of the game. My trouble will be how to fit it in. I'm open to the idea though, they're affordable and definitely game changers
I'll keep experimenting and will try to play against variety of decks! =)
4 months ago
Aggro decks and control decks are very different. Aggro wants to spend their mana on their turn and control wants to leave up their mana on their opponent's turn meaning they do not want to spend it on their own turn. Honestly, you need to build the deck around that idea. To either be aggro and use your mana on your turn or be control more and use mana on your opponent's turn.
If you do choose to be more control, then alongside the Titans, run something like Anger of the Gods to handle the aggro decks that will have a faster start.
If you want to continue to be aggro and less control then Izzet Blitz is a good deck for you to research, as well as Izzet Wizards, or Mono Red Prowess.
5 months ago
5 months ago
The reasons those are good is
- Absorb is great in control. It gives you a hard counterspell and lifegain, meaning you don't need too much lifegain in the sideboard to compensate against aggro.
- Disallow hits special abilities such as the abilities off Castles, Field of Ruin, and a variety of other rather great abilities.
Ionize I would only play in a more aggressive control deck, something like Jeskai Control. There's enough support in both Pioneer and Modern for this slightly more aggressive control build, and Ionize fits perfectly.
3-mana counterspells can only really fit in control-esque builds. You can fit 1 and 2 mana counters in any blue deck, but the only time you need the hard counters is control. If they want counterspells to be good, they either need to be efficient like Spell Pierce or have raw power like Absorb and Cryptic Command.
Also, don't beg for counterburn to be a thing. It's an archetype that's either without enough support or overly oppressive. If it ever is good enough, we'll live in a world where the only spells you are allowed to play are counterspells and card draw, and the other decks would be mostly land-heavy and uncounterable decks.
5 months ago
pervavita: i think if wotc wants 3 cmc counterspells to see very much play, they're gonna need to push the envelope a good bit further than just milling some cards. Ionize was a good start.