Arcane Sanctum

Arcane Sanctum

Land

Arcane Sanctum enters the battlefield tapped.

: Gain , , or .

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Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander 2017 (C17) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Uncommon
Commander 2013 (C13) Uncommon
Shards of Alara (ALA) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Arcane Sanctum occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

WUB (Esper): 1.58%

Arcane Sanctum Discussion

multimedia on Alela Faerie Tribal Budget

1 week ago

Hey, nice start and budget version of Alela.

Bident of Thassa is a very good budget card with lots of flying tokens. Bident with attacking Faeries can get you far ahead in a game with card draw and gives you resiliency to come back from board wipes. Diabolic Tutor is a budget tutor that can tutor for Bident. Oona's Blackguard is a two drop Faerie who has a good combat damage ability since there's many other Rogue Faeries in your deck. Rootborn Defenses protects all your creatures from a board wipe that destroys and you get free Faerie token.

For voltron Cranial Plating is a reason to go more artifacts than enchantments with Alela. Plating can be a busted card for voltron because you can keep equipping it to your Faeries. Seat of the Synod, Vault of Whispers and Darksteel Citadel are budget artifact lands that count for Plating. Two drop mana rocks are good with Alela such as Orzhov Signet, Azorius Signet, Dimir Signet, Mind Stone, Prismatic Lens, etc. Two drop mana rocks help to cast Alela turn three and the faster you can get Alela onto the battlefield the better your Faerie army will be. Paradoxical Outcome and Rebuild are budget mass bounce effects for artifacts and Outcome includes enchantments as well as draws you a card for each permanent you bounce. Bounce artifacts and cast them again to create more tokens.

Exotic Orchard, Arcane Sanctum, Esper Panorama, Ash Barrens, Caves of Koilos, Opal Palace are budget lands to consider adding.

Good luck with your deck.

Kazierts on Orzhov Control Angels

1 month ago

I don't if you'd like suggestions on a budget, so I'll try to stay in the middle ground about it.

Unless you already have those laying around in your collection, don't buy Marsh Flats . They're extremely expensive, and since you're playing in a casual group there's no need to have such card. You can, instead, use Temple of Silence which is waaaay cheaper and allows you to manipulate your next draw.

There's no point in having Arcane Sanctum as it's a very slow card. You can use Isolated Chapel which will easily come into play tapped.

Rather than Sorin Markov , who doesn't benefit your strategy at all, you can run either Elspeth, Sun's Champion , who allows you to stall by making tokens or blowing up the stronger creatures on the board, or Elspeth Tirel , who lets you gain life and can also make tokens.

Sign in Blood is a pretty good card. However, Night's Whisper can relieve the pressure of your manabase by needing one less black mana.

dingusdingo on Budget Building Requirements

1 month ago

1) Is it better to run Lightning Greaves or more counterspells?

Gonna go with Greaves here. You have 3 opponents, there is 1 of you. If you trade counterspell for removal 1-for-1 all day, you're going to run out of cards protecting your shit faster than your opponents will run out of cards trying to get rid of it. Also consider Swiftfoot Boots for budget option! Also consider Neurok Stealthsuit if you're in blue.

2) Mana rocks

Less cost to cast is far superior here, but accounting for budget adds roadblocks. From a play perspective, its better to invest mana turn 2 to have a big turn 3, rather than invest mana turn 3 to have a big turn 4. Look for rocks that come out on turn 2. If the talismans are too pricey, consider the even more budget signets Gruul Signet etc. etc. for the whole color wheel. There are also a handful of extremely nice 2 CMC budget rocks, Mind Stone Prismatic Lens Fractured Powerstone . The talismans are a pretty good investment though, because you can use them in so many different decks. Same with a card like Sol Ring . If you're gonna splurge, rocks are usually a good spot to do it. Also about lands vs. rocks, you should include both. You want to get ahead of the mana curve in 99.9% of situations in MTG.

3) Lands, color, tapped vs untapped

When building for EDH, I try to go for lands that give access to more than one color, that enter untapped, and you can use multiple times. These lands have been pretty well identified, and you can no longer get them for $1 or $2 like previously. This is another great spot to splurge when deckbuilding, because you can always use lands in future decks if you disassemble, and it makes a big power level difference. If you must include enter tapped lands, look for lands with lots of color diversity of unique abilities. Arcane Sanctum and other tri color lands are my go-to for budget 3-4 color decks. After that, ETB tapped two color lands are preferred. It is worth noting that if you have included good color diversity with your rocks, it makes color diversity from lands easier too. So having all the signets + talismans really helps if your lands aren't as good. Its okay to include ETB tapped lands, but know that the more you include will take away speed from your deck. Definitely agreeable for budget players though!

My last recommendation for mana color production is plug your list into tappedout and use their data to make changes. It will show you all the color costs in your deck, against all the color producers in your deck. Wonderful tool for seeing your mana production needs.

ZendikariWol on Deck does not contain a lapdance *ding* Sliver EDH

1 month ago

Further sins for the counter:


Name-Related:

“CARDNAME is also what I called my college dorm!” ( Arcane Sanctum , Breeding Pool , Godless Shrine , Savage Lands , Sliver Hive , and, finally, Watery Grave .

“What are you commanding the tower to do?” Command Tower

Forest / Morophon, the Boundless / Amoeboid Changeling / Hollowhead Sliver is what my college girlfriend called my-“ ping!

“Power creep!” Prismatic Vista

“Taxes.” Smothering Tithe

Flavor-Text-Based:


Arcane Sanctum : Tullius hates fake news!

Godless Shrine : The IRS?

Hallowed Fountain : The NSA?

Sandsteppe Citadel : Thank you, captain obvious.

Blur Sliver : I don’t know what group of people I’m making fun of here, but definitely one of them!

Horned Sliver : Shouldn’t the slivers be breaking off of the timbers?

Smothering Tithe : Organized religion!

Sliver Hivelord : Donald Trump!

Assassin's Trophy : Impeachment!

Kindred Dominance : The 2020 presidential election.

Bonescythe Sliver : How fast is a bow?? I get that they have range, but “fast” seems like a misnomer.


Sliver Legion : A fair and balanced card.

Jaktipe on Arena Niv Mizzet Brawl

3 months ago

I think you might be better off with an Arcane Sanctum or a Terramorphic Expanse than a Field of the Dead . No love for Sol Ring or Mana Geode ?

multimedia on Alela EDH

3 months ago

Hey, good job for your first Commander deck. Nice Tezzeret the Seeker :)

When on a budget for the manabase it's better to rely on basic lands and dual lands that have interaction with basic lands. These can replace dual lands that will always ETB (enter the battlefield) tapped such as Azorius Guildgate and Dismal Backwater . The Guildgates and Life lands are not better than a basic land.

Lands within the budget to consider adding:

Land to consider cutting:

  • Azorius Guildgate
  • Dimir Guildgate
  • Dismal Backwater
  • Scoured Barrens
  • Tranquil Cove
  • Jwar Isle Refuge
  • Vivid Creek
  • Dimir Aqueduct
  • Temple of Deceit
  • Temple of Silence

I see too many creatures that don't interact with Alela. Nonartifact/enchantment creatures don't have much interaction with Alela. My advice is cut a lot of these creatures for more artifacts, artifact creatures and enchantments. You have Tezzeret that's a good reason to expand on artifacts.

Lots of mana rocks are good with Alela because they can be used to make ramp to play her faster and then after she's on the battlefield they can create Faeries. I see you have the Signets already which is great, but consider more budget mana rocks?

Three drop mana rocks such as Coalition Relic which you have are fine, but if you can replace a three drop mana rock such as Obelisk of Esper , Mana Geode with a one or two drop mana rock then this will help your deck.

Consider cutting the creature base down to only a few? Keep: Strix, Architect, Shimmer Myr, Simulacrum, Assembly, Master, Seer, Rider, Titan? Can then replace the other creatures with more artifacts/enchantments to make more interaction with Alela.

Cards within the budget to consider adding:

Etherium Sculptor and Foundry Inspector are good as low mana cost artifacts that reduce the mana cost of all other artifacts you cast. CMC artifacts are free for you to cast with one of these on the battlefield which can help to chain cast artifacts and make a lot of Faeries. Casting two drop mana rocks for is also good. Sai, Master Thopterist and Mirrodin Besieged are three drops that any artifact you cast after creates an artifact creature token.

If you're wanting to attack with a large Faerie/Thopter army then Bident of Thassa and Cranial Plating are cards that you want. Bident can be busted repeatable draw with attacking flying creatures. Cranial is good to equip to Alela since she has flying and the damage she does to a player is Commander damage. Throne of the God-Pharaoh is a deceptively powerful two drop artifact with Faeries. The life loss this can do will add up fast since it's repeatable at your end step making all your opponents lose life not just one.

Good luck with your deck.

multimedia on Zur The Enchanter

3 months ago

Hey, good start for a budget deck, nice Necropotence :)

Improvements to consider making are adding more Dimir dual lands that can ETB untapped or have interaction with basic lands. More ramp to be able to play Zur faster and adding cards that have good interaction with Necropotence .

Cards within the budget to consider adding:

For Voltron Zur you can with Zur assemble the Necropotence and Empyrial Armor combo. Diplomatic Immunity is good protection for Zur and you can still enchant Zur when you cheat an enchantment into play. Mystic Remora is one of the best enchantments in Commander, it can be a repeatable source of card draw. Zur is blue and white meaning Steel of the Godhead gives him +2/+2 lifelink and unblockable.

Command Tower and Exotic Orchard are Dimir dual lands that ETB untapped. The Check lands (Catacomb, Chapel and Fortress) have rotated out of Standard meaning these lands are the cheapest price they have been in two years. Getting one of each of them now starting with these three and then the other seven is a good investment for Commander.


Cards to consider cutting:

  • Azorius Guildgate
  • Dimir Guildgate
  • Dismal Backwater
  • Meandering River
  • Submerged Boneyard
  • Tranquil Cove
  • Transguild Promenade
  • Rupture Spire
  • Gateway Plaza
  • Horribly Awry
  • Polymorphist's Jest
  • Make a Stand
  • Essence Scatter
  • Norn's Annex
  • Unquestioned Authority

Good luck with your deck.

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