Arcane Sanctum

Arcane Sanctum


Arcane Sanctum enters the battlefield tapped.

: Gain , , or .

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Arcane Sanctum occurrence in decks from the last year

Latest Decks as Commander

Arcane Sanctum Discussion

multimedia on Varina

2 months ago

Hey, have more confidence in your deck building because this is a fine start on a low budget if it's your second deck.

You already have Wonder which is good since it's the card I suggest the most that players add with Varina. My advice is focus more on Zombies and cards that can support Zombie tribal. More Zombies, less nonZombie creatures.

Budget cards all less than $1 each to consider adding:

Amass is an effect that creates a Zombie token.

Consider more cards that require you use life because Varina is a life gaining engine with Zombies.

Next step is to add 35 more lands to have a manabase to playtest. Get a temporary manabase in place with basic lands to see how many spots you have left to fill with nonland cards or how many nonland cards to cut. Make sure that basic Swamps are the most lands because you need black mana the most with Zombies.

Some budget lands $1-$2 or less each to consider adding:

Good luck with your deck.

GenericToaster on Staples?

4 months ago

Part of my personal thoughts on what a staple is, is that it would be good on practically any budget. This means cards like Cabal Coffers belong in every mono black deck that can afford it, but the fact that its so out of price range for many makes it not so much a staple in my view. there isn't really a hard budget limit on what that is, but its usually less than $10

This list isn't exhaustive, but some of my staples are Command Tower, Exotic Orchard, any tri-tap from Alara block (Arcane Sanctum), Arcane Signet, any guild signet (Azorius Signet), Gilded Lotus, Everflowing Chalice, Astral Cornucopia

I might get flack for the last two, but they're perfect for the speed of my playgroup at least, but I imagine they'd scale in to cEDH quite poorly

fmastrome2008 on yarrow

7 months ago

Your mana base won't work here. Opulent Palace is the only one that's legal out of all your tapped tri-lands. You need to switch out Arcane Sanctum, Crumbling Necropolis, Nomad Outpost, Sandsteppe Citadel, and Seaside Citadel.

Also, with a curve at 4.00 and 28 lands, you're going to be mana screwed more often than not. This needs to increase to the 36-37 range for consistency.

smackjack on None

7 months ago

Didnt expect Thriving Lands over Pain Lands. Guess my edh group are on the more competitive side of casual. We mostly avoid strictly tapped lands except maybe temples since they are sweeet turn 1 if you have no one drop :). Otherwise the list seems legit. Maybe i would rank filter lands over triomes, but i havent gotten much play with the one triome to be sure. 25% of the times i fetch i fetch a tapped shock and they are great for those situations. In a budget mana base with no fetches they are like shard lands (Arcane Sanctum). Good, but not at all as good as filter lands :)

DemonDragonJ on How Good is Meteor Crater …

8 months ago

I have a copy of Reflecting Pool in all of my EDH decks, because it simply is too good to not have in them, but I am wondering about Meteor Crater, which is very similar, but not quite the same.

All of my three-colored decks contain the appropriate triple land (Arcane Sanctum, Mystic Monastery, and so forth), but those lands enter the battlefield tapped whereas the crater does not. However, on the other hand, the crater is highly dependent upon the state of the battlefield, whereas the triple lands produce their mana unconditionally, so I am uncertain about what to do.

What does everyone else say about this? How good of a card is Meteor Crater in EDH?

ClockworkSwordfish on Budget oloro Control

9 months ago

Surprised you aren't running Arcane Sanctum! It's basically just better than Evolving Wilds or Terramorphic Expanse in a deck like this.

multimedia on Aminatou, the infected

9 months ago

Hey, interesting version of Aminatou. I don't think DC/Oracle and Infect are causal strategies, but if that's what you want to play then more power too you. Be careful with Infect in a causal setting as you will become the archenemy until you stop playing it.

Your deck is missing two cards to give you 100. I suggest adding Sol Ring and Wishclaw Talisman. Sol is a staple card in Commander, one of the best cards for ramp. Wishclaw is very good with Aminatou since you own Wishclaw. Activate Wishclaw, tutor for any card. An opponent gains control of Wishclaw, but that opponent doesn't own Wishclaw and can't activate it because it will be tapped as well as it's not your opponent's turn. -1 Aminatou to blink Wishclaw, you gain back control of it untapped with three new wish counters on it.

28 lands is not enough land for a 99 card Commander deck. Consider 36 lands? 36 lands I've found to be the sweet spot for most Commander decks as it makes it so you consistently are not land screwed as well as not land flooded.

Lands to consider adding:

Cards to consider cutting for more lands:

Good luck with your deck.

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