Identity Crisis

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Identity Crisis

Sorcery

Exile all cards from target player's hand and graveyard.

VampDemigod on Sleighs & Gifts Needed

3 years ago

Some effects that exile graveyards, again, budget friendly (useful for about 3 of the cards I linked): Burn Away, Hedonist's Trove, Sentinel Totem, Crook of Condemnation, Tormod's Crypt, Agent of Erebos, Nihil Spellbomb, Angel of Finality, Identity Crisis, Kaya's Guile, Remorseful Cleric, Rakdos Charm, Mnemonic Betrayal, Scavenger Grounds, Bojuka Bog, Day's Undoing.

I’d recommend only running 3-6 of these if you run the 3 cards that care about empty graveyards that I mentioned earlier.

ZendikariWol on Niv's 59 Dualcolored Hits

4 years ago

Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.

Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.

Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.

Fossil Find alluded to graveyard order... in a 2008 set... huh.

Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.

And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.

savagetrooper on Anafenza Hates Your Graveyard

5 years ago

Identity Crisis belongs in this deck. Nice deck!

BMHKain on Which Walker alts to add?

5 years ago


Sliver Queen, Spark Harvesting Hive Mind

Commander / EDH* BMHKain

SCORE: 1 | 9 COMMENTS | 95 VIEWS


Since I can't seem to try & contact someone, I'll just state I'm planning to update my Superfriends Deck. However, I actually have a slightly differing path this time:

Some Planeswalkers' will be replaced w/ a card of similar Loyalty Ability...

Elspeth, Knight-Errant -> Avacyn, Angel of Hope

Rowan Kenrith/Daretti, Ingenious Iconoclast -> ??? (I'll leave you to decide...)

Dovin Baan = A one sided Static Orb

Ajani Vengeant = A copyable Armageddon

Samut, the Tested

Jace, the Living Guildpact = Day's Undoing on an enemy turn/Temporal Cascade entwined.

Jace, Unraveler of Secrets = "A Banned Card"

Angrath, the Flame-Chained for Graveyard Abuse.

Liliana Vess = Vampiric Tutor w/o life cost, etc.

Garruk Wildspeaker

Liliana, the Necromancer = quite some decent stuff!)

Ral, Caller of Storms = Card Advantage, & then some...

Tezzeret, Artifice Master = Tokens that fly, & a built in Planar Bridge.

Other stuff:

Djeru, With Eyes Open = it tutors for walkers!

Thalia's Lancers = Search for any Legendary!

There are several others I'll mention later on. I'd like some opinions about these. & yes, I'd like a card that can copy a card twice for stuff like this.

Also, just so I don't depend on Ultimates alone, I'd like some suggestions for Planeswalkers Combo utilizing Loyalty abilities; and no, using The Chain Veil doesn't count... Good luck! :) & I'll be updating my other decks as well if anyone cares...

savagetrooper on Anafenza (A Deck Made to Hate Your Graveyard)

5 years ago

Love the deck! A card I highly recommend is Identity Crisis

zerowner on

5 years ago

I wrote a ton and then realized I should probably ask what decks your playgroup plays, because idk if I should be recommending graveyard hate when your opponents might not utilize their graves. Another example would be a green deck ramping really fast, in which case I would maybe recommend something like Magus of the Balance or land destruction like Armageddon to screw over the ramp that they've focused on early in the game.

Maybe I'm not getting something here, but what is Transcendence doing here? How does it pull its weight in any way? If its just to stall when you get to critically low health, why not Resolute Archangel instead?

Etherwrought Page looks incredibly slow, especially for 4 mana. The life gain is super small, the damage is even smaller, and if you're using it for the filter ability, go with Search for Azcanta  Flip instead.

Necromancer's Covenant is decent lifegain + it hates a graveyard for you.

No Solemn Simulacrum? This deck probably needs all the ramp it can get.

Identity Crisis >>>>>>>>>>>>>>> Reap Intellect.

Darksteel Forge seems weird here, even if it does keep your commander alive (and I guess your mana rocks too, but I wouldn't deem those as needing protection at the point when you've got 9 mana that you can drop on the forge). I think I'd go with a protection equipment, like Darksteel Plate, and if not that then Lightning Greaves or Swiftfoot Boots.

No Austere Command? Its like Merciless Eviction but probably better.

I think I'd go Words of Waste over Words of Wind. Wind is just going to let them return a good ETB permanent to their hand, or a land if the game has gone late enough. Can't imagine it'll ever force something like a threatening creature or Planeswalker back to the hand. Not sure if I'd actually even recommend Words of Waste with your draw capabilities in this deck, but I'd definitely say get rid of Words of Wind.

Aura of Silence is solid all around. Its a nightmare for enchant/artifact decks, and otherwise its 3 mana sorcery speed to destroy an artifact/enchantment already on the field that can be cast preemptively.

Binding Grasp seems weird. Not sure what is good about it over something like Bribery or Acquire, and perhaps even Sower of Temptation in some ways (depends on how much removal that opponent runs, I suppose).

Praetor's Grasp seems really slow, and if you're looking to just rob them of a card, Sadistic Sacrament is nuts for that (especially for removing combos!). Life's Finale also doubles as a board wipe if that was your goal. If you really wanted to play the card yourself instead, then just go with Bribery, or put that good card that they have in your deck too, because paying 3 more mana for nearly any card seems S L O W.

Speaking of board wipes, your deck is pretty low on them. You've got single target removal like Darksteel Mutation but if you're up against 3 people, how much is that gonna help? I think I'd rather pay the 2 more mana for Wrath of God and all of its cousins.

Pulse of the Dross, how often does that come in handy? They're gonna reveal the 3 least important cards in their hand, and with such a slow deck I imagine you'll almost always have more cards in hand than most players.

Spellseeker is just good imo, I'd recommend it to nearly anyone running blue.

Depending on the decks you play against, Containment Priest can be an even better counterspell (against reanimation) that not only disrupts your opponents but also offers you a chump blocker.

You also don't seem to have a win-con, as I see the previous commenter mentioned, but perhaps your win-con could just be considered disrupting your opponents so much with your deck + your commander's ability that you drain them of all of their value, in which case you definitely need more protection for your commander than the Darksteel Forge and counterspells you're running.

Hexapod on Banned List - The Command Tower

5 years ago

Thank you for your suggestions.

Back to Basics I am not opposed to this card, if someone manages to pull it off. Relying heavily on nonbasic lands has to come with risks.

Identity Crisis is completely legit, it will ruin someone's day but I am guessing if you target an opponent with it they had something going that needed to be stopped.

Mana Crypt and Mana Vault have drawbacks; I do own them and seldom include them because you need to work around the downsides. Of course they rule in an artifact deck, but so they should!

Conversion I don't see anyone actually playing this, it is so bad. It could definitely be on this list.

Do you mean Persecute? Again, I can't imagine anyone actually playing this, but it would match our ban criteria.

This is a group list, so I can't make changes without consulting the founding members. Right now the card being debated is Paradox Engine.

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