Gond Gate

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gond Gate

Land — Gate

Gates you control enter the battlefield untapped.

: Add .

: Add one mana of any colour that a Gate you control could produce.

Jphorn on Gond Gate + Amulet of …

3 weeks ago

I'm playtesting a gates deck right now and I used a The Mycosynth Gardens to copy my Amulet of Vigor and I want to produce extra mana by untapping gates multiple times when I play them. But I have a Gond Gate in play. Can I choose to have the gates enter play tapped so I produce the extra manna?

Also if I put them into play with a ramp spell like Hour of Promise can I choose to have the Gond Gate replacement effect happen first then the tapped clause of the spell second so they enter tapped and trigger the Amulet of Vigor?

Rhadamanthus on Cultivator Colossus puts in Gond …

1 month ago

Yes, the fact that Cultivator Colossus's effect has you take sequential actions matters. It means Gond Gate's ability will affect the Gates that enter the battlefield after it, namely because they actually are entering after it instead of simultaneously with it.

You can choose the order to apply the replacement effects. If you really want the other Gates to enter tapped (maybe for some Amulet of Vigor shenanigans) then you're allowed to do that.

Delphen7 on Cultivator Colossus puts in Gond …

1 month ago

Say I have a resolving Cultivator Colossus ability, and the first land I put in is Gond Gate. Say I then put in a Rakdos Guildgate.

Now for the most part, effects that put multiple gates on the field will have them all enter tapped, even if Gond Gate is one of them.

But Colossus is sequentially based (if...then repeat), so assuming I applied replacement effects in the correct order, would Rakdos Guildgate enter untapped?

If it does, what order do I have to apply the replacement effects (first in, first out or first in, last out)?

TheoryCrafter on Gate Fall

2 months ago

Gond Gate will allow your gates to enter the battlefield untapped.

Another card you may wish to consider is Walking Atlas

Happy Hunting!

sylvannos on Baldur's Gates

4 months ago

@Max_Hammer: I ended up taking it out because of how it counteracts Amulet of Vigor. You can use multiples to actually generate mana. Gond Gate ends up turning it off. I will add Nearby Planet, though! It looks like it's straight-up strictly better Gateway Plaza?

edit: BOOOOOOOOOOOOOOOOOOOOOOOOOOO IT HAS A PESKY ACORN. Currently not legal in Legacy :(

Max_Hammer on Baldur's Gates

4 months ago

Try Gond Gate! (:

Nearby Planet is another gate that just got printed.

Max_Hammer on How to Lose Friends and Infuriate People - Budget

5 months ago

I have come to remind you that the Baldur's Gate set came out! Granted, some of these are slightly more expensive than a regular gate, but not by very much.

  • Gond Gate is going to make your deck a lot faster. Like, a lot.

  • Baldur's Gate. Need I say anything more? Won't help with your win condition, but it's still loads of mana.

  • Citadel Gate, Sea Gate, Black Dragon Gate, , Cliffgate, and Manor Gate are just better than the standard gates.

  • Basilisk Gate could protect a creature of yours if you're not ready for it to die yet, or if you want to swoop in for the kill. These three last ones are kinda meh, but they're here.

  • Thran Portal is probably just not worth the 1 ping a turn. It's not crazy bad, but eh.

  • Heap Gate is cool, but not super necessary.

baddabiiing on They’re GATE! (Gate tribal)

6 months ago

Gond Gate and Baldur's Gate seem like must haves, as well as perhaps the Sea Gate cycle from the same set

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