Undermine

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Ajani vs. Nicol Bolas (DDH) Rare
Invasion (INV) Rare

Combos Browse all

Undermine

Instant

Counter target spell. Its controller loses 3 life.

Undermine Discussion

patrickd117 on Scarab God Future

1 month ago

I'm not a big fan of: Butcher of Malakir It's a lot of mana, even if you're getting it reanimated. Stitcher Geralf has never impressed me. It's so slow and uses the same resource as Scarab. Unclaimed Territory has gotten worse and worse as you've cut more and more zombies. It's strictly worse than a swamp now, since you have no zombies that cost U. Undermine is just kinda worse than so many other options. Three damage just doesn't tend to matter. Same with Countersquall .

Generally, I think you want more ramp. Burnished Hart jumps to mind as a good option.

K1ngMars on Muldrotha, the Gravetide.

2 months ago

Il tuo piano di gioco è usare tanto ramp per tirare Muldrotha sul campo, dopodiché, cercare di tenerlo sul campo per il resto della partita.

Per il ramp ti consiglio:

Per la proteggere Muldrotha, ti consiglierei queste:

Un altra strategia per assicurarti di non dover pagare la Commander Tax per rigiocare Muldrotha è di rigiocarla dal cimitero. Meglio ancora se quelle carte possono a loro volta essere rigiocate dal cimitero con Muldrotha:

Ti consiglio di stare più in curva e di tagliare Slum Reaper , visto che ci sono opzioni che costano meno mana e fanno la stessa cosa: Fleshbag Marauder , Merciless Executioner e Plaguecrafter .

Carte che ti permettono di riprendere altre carte dal cimitero in mano:

  • Eternal Witness , Skullwinder e Nyx Weaver ti permettono di riprenderti carte utili, in modo da poter sforare il limite di un solo permanente per tipo dal cimitero. Inoltre, così puoi riprendere anche Instant e Sorcery, a cui normalmente non avresti più accesso una volta usate.

Ti suggerisco una combo interessante, il Flash Hulk . Consiste nel poter giocare e subito sacrificare il Protean Hulk già dal turno due per poi poterti andare a cercare creature nel mazzo che ti permettano di fare una combo infinita e vincere. Se cerchi online dovresti trovare fonti a sufficienza. Comunque, anche solo il Protean Hulk da solo è una grande inclusione.

Inoltre, una carta davvero buffa da poter giocare nella tua combinazione di colori: Villainous Wealth .

Un'altra carta per salvarti il cimitero da effetti come Bojuka Bog : Perpetual Timepiece .

Tra le terre che sono fortissime nel tuo mazzo ci sono anche: - Cabal Coffers insieme a Urborg, Tomb of Yawgmoth . - Alchemist's Refuge e Emergence Zone per poter giocare creature e altre cose ad instant speed. - Wasteland è una seconda Strip Mine . - Lotus Vale e Lotus Field sono più o meno ramp, ma anche un buon modo per fare molto mana se avessi il modo di stapparle. Magari con Deserted Temple , a cui sta anche simpatica Cabal Coffers , comunque. - Glacial Chasm è un piano di riserva che ti costa solo 2 punti vita a turno, a patto di rigiocarla sempre dal cimitero tutti i turni.

Tra le carte che ti suggerisco di togliere ci sono:

Lummox on Zombo's and God's

4 months ago

SideBae Thanks for the advice, While not playing against anyone I have worked out that Crypt of Agadeem may not being very helpful. The main reason Mana Geode is that I own the card and don't want to spend unnecessary money, same case for Undermine , The Call to the Grave is budget reasoning with Xenograft and Arcane Adaptation . However, I do see the point your making. I didn't know about Curse of Disturbance , Liliana, Death's Majesty , and Sanguine Blood so again thank you for that. I do appreciate the feedback and most cards you listed will be added in due time with budgeting.

SideBae on Zombo's and God's

4 months ago

As a general rule, adding things to slow your opponents down is a good way to start taking a deck to the next level. Idk how much search your meta has, but Ashiok, Dream Render works wonders against enemy tutors while also providing a level of graveyard hate.

Liliana, Death's Majesty is well under $10 and should be strongly considered for any zombie deck.

Unholy Grotto is a utility land you might be interested in, as it provides some recursion for your zombies.

You also seem to be relatively light on card draw or selection. Ponder , Preordain and Brainstorm are all good cantrips, especially if conjoined with shuffle effects like Evolving Wilds or Terramorphic Expanse . Personally, I like Night's Whisper and Chart a Course as two-for-ones, but I see you're running Phyrexian Arena ; that is a solid permanent which produces card advantage. Graveborn Muse is also a similar consideration, although the life loss may need to be countered by a Whip of Erebos or the like. In a similar vein, something like Slate of Ancestry may work well with the token-producers you have; Curse of Disturbance seems a good consideration to add to the token-package. It's worth noting that a large majority of EDH games are decided by card advantage.

I'm not sure how well Crypt of Agadeem works; I've had poor results with it. You may want to just run a basic land instead.

The Undermine slot is likely better served with Sinister Sabotage . In a format with 40 life, making an opponent lose 3 life is equivalent to draining them 1.5 life in a 20 life format. In all likelihood, you may just want the ability to filter your draws or (ideally) to bin a zombie, then cast it from the graveyard with Gisa and Geralf without needing to worry about wasting a draw on it.

I've also not had good experience with 3-mana artifact mana-producers. I suggest Dimir Signet and Talisman of Dominance instead of Mana Geode and Chromatic Lantern . Chromatic Lantern really only becomes strictly necessary in 4- or 5-color decks, and since you're 2, it seems superfluous.

I also notice you're running Xenograft and Arcane Adaptation . I don't think these cards are necessary, especially if you cut Call to the Grave for something like Grave Pact or Dictate of Erebos .

I always like seeing a list with Exquisite Blood in it; you should run Sanguine Bond as well, as these two together produce an auto-win. Also, if you put a way to grant lifelink (such as the aforementioned Whip of Erebos ), Sanguine Bond begins to act as a pseudo damage-doubler.

Depending on your meta and whether there are other creature-based black decks, Bad Moon may be a good insert as an anthem effect. Similarly, barring an over-abundance of artifact decks, you may want to include Ashes to Ashes as a two-for-one removal spell.

Since UMA came out, Entomb is only a few dollars; Buried Alive acts similarly. So I advise adding that, as well as reanimation effects like Animate Dead , Necromancy or Reanimate . Being able to produce a Grave Titan turn two is always a massive plus. But don't feel limited to just Grave Titan , though; things like Helldozer are good reanimation targets as well. If you just want big, black fatties, Massacre Wurm and Phyrexian Obliterator are two of my favorites (though they're relatively expensive).

Good luck with the zombies. The living dead are bosses.

MontaukMonster on Chance For Glory Aggro

5 months ago

Hey! Love the deck. Here's my 2 cents...

I ran this against the following Shelf decks: Nether-Go, Necro, Academy.

vs. Nether-Go

This was a coin toss that usually went to whichever deck went first. On the draw, I got stuck behind Counterspell after Undermine after another. On the play I was usually able to stomp him down before he hit Tsabo's Decree mana. More than once I found myself wishing that MOX was a Lightning Strike .

vs. Necro

Black Knight and Order of the Ebon Hand were a problem, but not a huge problem. I was usually able to get enough power on the table before he emptied my hand and most of my stuff was big enough to make him suffer. This match also the MOX did nothing for me and I kept wishing for something to kill those annoying pro-white mo-fos.

vs. Academy

Every game Academy won, I was one turn away from lethal. Every game I won, Academy was one turn away from going off. W/O sideboard this was a coin toss. Something to blow up artifacts maybe... something cheap

I'm going to build a SB for you ok?

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Undermine occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%