Ashen Rider

Ashen Rider

Creature — Archon

Flying

When Ashen Rider enters the battlefield or dies, exile target permanent.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Ashen Rider Discussion

legendofa on Modern Reanimator, second draft

1 week ago

TransMarx Thanks for the thoughts! This is a different direction than what I've been going in, but I'll give it a try and see if it works better.

I've never dropped below 3 Archon of Cruelty , that thing is insane when you don't pay full price. I've been looking for replacements for It That Betrays (killer with haste, vulnerable without it), and both Ashen Rider and Terastodon were on the short list. It's probably time to make that change.

Bone Shards is great and worthy of at least a sideboard slot, if not main deck. Liliana of the Veil comes down when this version of the deck wants to be dropping its finishers, but I'll try it alongside your suggested line. I tried Unmarked Grave for a while, but there was only enough space for so many MV2 graveyard fillers, and Collective Brutality and Thrilling Discovery did enough in initial testing to make the cut. I'll revisit it, since it will help reliability, but in the end it's a one-trick pony. If Dark Ritual ever shows up in Modern (not gonna happen), Unmarked Grave would be jammed in immediately.

TransMarx on Modern Reanimator, second draft

1 week ago

reanimator is a tough build rn, as dredge is a forever staple to the format (always middle of the pack at the least, and top tier when new tools are printed) every deck will just have great sb options against you even if you pop off game 1, secondly in modern you kind of need your deck to be doing a few things to be viable. Can't just go ALL IN on one strat, the more diversified your play style and more modular your deck the better it holds up in a format with many answers.

my suggestion would be stretch the deck into a midrange/reanimator style deck for reanimator targets I'd stick with Archon of Cruelty as a 3-4 of and add a singleton of Terastodon and maybe an Ashen Rider essentially all your reanimated creatures have to DO SOMETHING as soon as they hit the board.

like Bone Shards is a fantastic target removal spell, Liliana of the Veil would be a house in this deck. also why no Unmarked Grave ?

but yeah got to diversify the deck to do more than one thing, get some just solid value out of everything that is played and like honestly no more than 3-5 reanimator targets MAX.

DemMeowsephs on

1 week ago

Yeah Coat of Arms would be pretty crazy, but also unless I'm wrong, the triggered ability off of Felisa isn't actually a spell, you'd have to actually cast a spell with black in it (i.e., something like Eradicator Valkyrie or Ashen Rider ) for the Deathbringer Liege part to work. The token creation is from a triggered ability, not a spell. Nonetheless, liege also pumps all the tokens by +2/+2 and you still are casting black and white spells for the other triggers so I'd agree, it could probably stay, but you would not get triggers from the token creation as they are abilities not spells.

Also, I think blade of the bloodchief should still definitely be in the deck somehow especially with the minor Vampire tribal, but sword of t/w is quite insane that definitely has to go in.

bxli on

1 week ago

DemMeowsephs Yeah some prices have been going up like rockets, I guess there is more demand and people try to build more competitive decks.

  1. Teysa, Envoy of Ghosts is funny but yeah not really worth it in the deck.

  2. Keen Duelist is definitely a cheaper option that I will change eventually, it is too risky if you are playing vs high CMC decks.

  3. Gonti, Lord of Luxury is there just to slow/get information about the other decks, he have to go too yeah.

  4. Deathbringer Liege lets me tap and kill creatures everytime I make tokens with Felisa (Tokens are b/w) so I will leave it for now.

  5. Ashen Rider is not supposed to be casted at all but I combo her with Gift of Immortality so I can deny people. Also Gift works with Gray Merchant of Asphodel too.

I agree with the rest you just told me, specially with Coat of Arms , I will also change Blade of the Bloodchief for Sword of Truth and Justice

You are helping me a lot, I really appreciate it, If you prefer/want I can give you my discord user so we can talk through there anytime you want. Hope you have a nice day!

DemMeowsephs on

1 week ago

Glad to hear it! Yeah sheesh I didn't even realize it was that much I remember it being like fifteen bucks a little while back, that's kind of insane- but hmm. Oh holy crap the synergy with Teysa Karlov and Felisa is kind of crazy, just noticed that too. But here are some ones I would recommend cutting, though if they are fun/interesting to you or serve a purpose I missed, I could obviously be wrong:

Those are just some I see off the top of my head, if you look a little deep and really question how many times you play a card and utilize it, you might find some more! Sometimes its hard to cut a card you enjoy playing even if its fun so I'd recommend having a list of cards you can add for fun, and a list for effectiveness so you can play both sides! Hope this helps, I'm glad some suggestions are useful to you, and I'll let you know if I see any more possible cuts! Feel free to ask for any more assistance or if you have any questions I'd be glad to help.

Spirits on Undying Persistence

2 months ago

Forgot my friend Erebos, Bleak-Hearted , definitely one of my fav's and fits your indestructible/god theme too. Phyrexian Arena is a good 6 power draw.

Last couple topics,

I made an assumption and grouped Draw above Damage, and Deathtouch above Token.

Deathtouch 16%, Control 16%, Damage/Life 15%, Recursion 8%, Token 6%, Draw 6%, Discard 2%, Ramp 2%, Land 29%

Further on Card Advantage (which includes draw):

I know why your doing it and the thought process behind it, but here's an alternative perspective.

Your cards like Blood Divination , Costly Plunder , Pitiless Pontiff , Bone Splinters , Final Payment , Severed Strands , Spark Harvest are usually paired with LTB effect (like your damage/life and afterlife abilities), more along lines of Grave Pact (Also Dictate of Erebos , Butcher of Malakir , Dark Prophecy , Nightmare Shepherd , Etc.) or Reveillark / Academy Rector types.

The issue is Blood Divination why not Necropotence ( Greed ) for CMC1 less, and no sacrifice, let's you refill your hand anytime, Grim Haruspex /Etc. Why Spark Harvest / Bone Splinters over Swords to Plowshares or Path to Exile or Mortify or even Bloodchief's Thirst / Generous Gift if your after planeswalkers.

So how are creatures getting into the graveyard, if your not sacrificing them along with other effects, a value engine!! Skullclamp is a necessity, Viscera Seer is strong, Phyrexian Altar (this card is cEDH level though), more things like Priest of Forgotten Gods & Ayara, First of Locthwain . Why sacrifice a deathtouch creature to LTB damage/life when you can Corpse Knight instead and get the value up front? Yahenni, Undying Partisan , Village Rites is ok because its CMC1 and Instant, you don't need tutor in battlecruiser/low (up to power 5), but cards like Diabolic Intent which also feed into things like Mausoleum Secrets are value. Ashnod's Altar , Doom Foretold , Razaketh, the Foulblooded , etc.

Key is value in / value out. Don't waste the value out just to enable your recursion. Value-in, Value-out, then recur. More Immortal Servitude (battlefield), less Soul Salvage (hand). Reanimate / Animate Dead (anyone's graveyards), Unburial Rites , Victimize , Agadeem's Awakening  Flip, Revival / Revenge , Command the Dreadhorde , Blood for Bones .

Luminous Broodmoth / Lurrus of the Dream-Den could be some cool interaction with the graveyard.

Topic Interaction:

Kinda touched on it, in previous. Control 16% is quite a bit, inline with power level. If you replace Ashen Rider , Bone Splinters , Final Payment , Severed Strands , Spark Harvest . Some should become the "sac outlets", like Skullclamp / Viscera Seer and some just better interactions (Instant speed whenever possible). Anguished Unmaking , Utter End , Swords to Plowshares , Merciless Eviction , Plaguecrafter / Demon's Disciple (Better Fleshbag Marauder unless your utilizing the Zombie part), Shriekmaw , Path to Exile , Generous Gift , Deadly Rollick , Dire Tactics , Hagra Mauling  Flip, Unmake there's lots.

Burglar Rat : If you like him! Elderfang Disciple , Yarok's Fenlurker , Rotting Rats (with Unearth).

If you want to jump on a teams chat or anything when you have some time happy to help, just discord chat me, hopefully something that helps you focus this deck to a 4-5

Spirits on Undying Persistence

2 months ago

Here is an interesting article on lands (CMC0 Artifacts are lands) https://edhrec.com/articles/superior-numbers-land-counts/

Topic: Card Advantage! (There's lots of discussion on this if you search it, it can be a bit complicated, but ultimately, it means playing more cards than your opponent, in this deck, bringing multiple creatures back again and again is a way, draw is key, you don't ever want an empty hand)

Staying on theme with draw:

Skullclamp is going to be a necessity with your afterlife mechanic and hopefully a Teysa Karlov . Turn creature advantage into card advantage (yes Teysa Karlov make 2x spirits for afterlife 1, and then draws 4! cards when it dies).

Grim Haruspex is a common way to get some draw in and very well suited.

Viscera Seer is another way to get advantage, protect creatures from being exiled or stolen, as well as turn creature advantage into scry and hopefully draw with another ability on-board. This also means if you have recursion in hand but nothing to target, you can make a target.

Village Rites can be ok, if you're holding recursion to, or in response to someone unfavorably blocking your creature or if you just need to dig for an answer. It's not my favorite because its one-shot though.

Midnight Reaper is another way to utilize your deathtouch to remove opponents creatures and refill your hand.

Harvester of Souls is deathtouch! and card advantage. Also, he draws whenever ANY non-token creature dies, not just yours! Pair him with a Butcher of Malakir for some serious draw.

There are some other guys, maybe not within your deathtouch theme, so maybe not right for you Reassembling Skeleton , Bloodghast (kind of like a Soul Stair Expedition effect but on a creature. Check out this deck for more guys like this, Yawgmoth Thran Physician EDH, if interested.

There's also some ways to utilize your life total to draw, Bolas's Citadel is amazing (can win games or get you back in them), Necropotence (it's really good if you've never used it, Greed or Arguel's Blood Fast  Flip (crappy greed). You have some draw, Eg. Priest of Forgotten Gods , but I would get at minimum 8 draw mechanics into the deck, staying on theme, up to 12 is even good.

Liliana, Dreadhorde General does this pretty good too, and has a nice ultimate but is pricey ($20?), Phyrexian Arena is a classic ($12), Avoid anything with an activation costs on a triggered ability like Mentor of the Meek (static like Greed is ok).

Sorin, Vengeful Bloodlord really fits your recursion theme, think he like $2 now, he doesn't draw cards, but gives all your guys lifelink and allows you to recur multiple creatures, and has lifelink himself for the +2 pinging ability.

This sort of led into another Topic: Winning

Bolas's Citadel , Liliana, Dreadhorde General are good at that.

The most common way for to win is Gray Merchant of Asphodel and recurring him, multiple times. Torment of Hailfire is nice, but you need much more land/ramp. Command the Dreadhorde is really strong too, if you can get a little bit extra life and have protected your life with your deathtouch, can get a bunch of strong/deathtouch back for relatively low life, even hits opponents graveyard.

Your Ashen Rider is really bad payoff at CMC8, go with Anguished Unmaking or Utter End if you need some key permanent removal.

Not sure i like the payoff for God-Pharaoh's Statue by the time you get there, your opponents will have ramped ( especially) enough mana to pay it.

Archetype of Finality is also not a great payoff for the mana cost, I would rather Command the Dreadhorde or Bolas's Citadel anytime. Plus many of your creatures have or can get deathtouch by themselves.

Just replace some key payoffs and you'll find your high CMC spell require a response from other players. Lots of ways to get there, whatever you like based on the theme.

I'll do one more post tomorrow with some other specific card evals, but quite a bit there. Trying to recommend some cuts as well as I go, I know it can be just as difficult deciding what to cut as it is for what to play.

Staying Low-Mid (battlecruiser/low) means you probably dont need a tutor package, but I'll give some ideas on the interaction package which you'll still need to answer some things your opponents are doing. Check back later. Happy reading :)

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