Kaya the Inexorable
Legendary Planeswalker — Kaya
+1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature is put into the graveyard or exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying."
-3: Exile target nonland permanent.
-7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."
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|Commander / EDH||Legal|
Latest Decks as Commander
Kaya the Inexorable Discussion
4 weeks ago
Although Kaya the Inexorable grants the ability "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying." what it really means is "When this object is put into the graveyard or into exile [...]" so it will still trigger if the object is no longer a creature when it leaves the battlefield.
1 month ago
I don't see the need for Kaya the Inexorable . She is either dead until you get the emblem, which is unlikely because you will almost never have blockers, or she is one exile. Once you get the emblem, you can't do much with it. You can recast shrines that died early on, but most decks don't come prepared for enchantments. When they do get rid of them, it will usually be with exile (Skyclave apparition, Banishing light, Elspeth conquers death, Ugin, etc.). There are some exceptions, but she is mostly dead. I would also get rid of Thassa, Deep-Dwelling because you can only really exile Yorion, and that can be nice, but not really worth the four mana. I would definitely suggest bringing the higher impact shrines up to 4 because you have 80 cards. You are also a little short on 80 cards.
2 months ago
C4l4mity Lurrus of the Dream-Den is strong with more small creatures. I'd put in some cards like Carrier Thrall and Imperious Oligarch to up the consistency. If you like the effect, you may also want to consider playing her as the commander. She's not necessarily better or worse than Teysa, but she's a alternative option. Kaya the Inexorable is slower than Elspeth, Sun's Champion and Tevesh Szat, Doom of Fools . Elspeth's boardwipe and Tevesh's card draw usually generate more value than Kaya's exile. However, I can see Kaya doing well in a slow, grindier meta that lets you recast the creatures you bring back with her a lot.
2 months ago
Mana base: I see you're running a lot of modal lands, I'd recommend switching these out for basic lands or more named lands (Forest, Plains etc). The modal lands aren't searchable off of your ramp spells like Spoils of Victory or Farseek. I really like having a named land focus in Esika's mana base - shock lands ( Overgrown Tomb , Sacred Foundry etc.) should replace the snow dual lands if your budget allows for them. If not (understandable, shock lands for a 5 colour deck eat your wallet) then I'd play all 5 Triomes, and all 5 named lands that enter untapped if you control 2 or more basic lands ( Prairie Stream , Smoldering Marsh etc.) along with 2-4 of each basic land and some basic land ramp alongside your named land ramp such as Rampant Growth , Cultivate & Kodama's Reach . Land Tax is also a solid option if you run at least a couple of each basic land as it can colour fix you very early on so you can play The Prismatic Bridge asap. I know you're running counter increasers like Vorinclex, but I'd also remove the 2 counter based lands you have as well, without something like Vorinclex or Doubling Season out they're sub-optimal.
I'd take out the mana rocks you have in there, and replace them with more ramp sorceries like Three Visits , Ranger's Path , Skyshroud Claim , and Nature's Lore . Yes, they search specifically for Forests, but with enough named dual lands or Triomes they'll still allow you to search for the colour you need. If you didn't want to add in more ramp sorceries, low cmc legendary creatures that you can tap for mana via Esika's ability are viable (this would require you to have cards that allow you to bounce Esika back to hand ideally so you could cast her enchantment side when needed). Kinnan, Bonder Prodigy is an absolute beast in this deck, even if you whiff on his ability a lot being able to tap any legendary creature for 2 mana of any colour from turn 2 onwards is dummy strong. If you go down this route untap cards like Derevi, Empyrial Tactician , Dramatic Reversal , Samut, Voice of Dissent and Kiora's Follower can help to give you buckets of mana each turn.
Planeswalkers/counter generation: Unless you decide to add flicker/sac & reanimate/ability copyers, I'd cut Deepglow Skate as it's a one-time-only version of Doubling Season for the same mana cost. Pir, Imaginative Rascal is brilliant in this kind of deck as his ability a) increases both starting loyalty and uptick loyalty gain and b) stacks with Vorinclex & Doubling Season. Having Pir & either Doubling Season or Vorinclex out will turn a +1 uptick into +4, a starting loyalty count of 5 becomes 12. Inexorable Tide & Contagion Engine are worth considering too, I can understand not adding Tide as you're free-dropping a good chunk of your Planesalkers/creatures with The Prismatic Bridge rather than casting them, but Contagion Engine is non-targeted creature removal as well 2 instances of proliferate per turn (Pir & proliferate = happy Planeswalker noises). Estrid, the Masked , Oath of Jace & Sphere of Safety would be a good group of cards to add - Estrid allows you to untap any enchanted permanent, her second ability will let you enchant any permanent (not just creatures) and increase your enchantment count for Sphere of Safety, and her ult is one of your only ways of recurring enchantments should they get destroyed (this won't allow you to recur The Prismatic Bridge though). Oath of Jace is great for filtering through your topdeck during your upkeep to choose your Bridge targets. Kaya the Inexorable is incredible in a superfriends deck - with your counter generation you'll have no problem getting her ult off straight away, which will allow you to free cast any legendary card once a turn, so if people kill (or even exile) your Planeswalkers or important legendary cards like Vorinclex/Chain Veil etc. you can always get them back. She also has removal, and recursion for your creatures. Samut, the Tested . Samut, the Tested . Samut, the Tested . For the love of all that is holy, play Samut because dropping her with Doubling Season or Vorinclex out can end games there and then. I have a combo in my Esika deck that will guarantee you first place unless Samut gets countered on the stack. Lithoform Engine , Strionic Resonator & Rings of Brighthearth will help you capitalize on important abilities like Planeswalker ults, The Prismatic Bridge and proliferate. Getting off an emblem and then going Lithoform Engine > Rings of Brighthearth to get 3 of those emblems instead of one is pretty explosive.
Creatures: Captain Sisay would work quite well here as she can search any legendary card in your deck which is invaluable in Esika and isn't as pricey/colour dependant as Sisay, Weatherlight Captain (I'm not saying cut her, but 2 Sisays are better than one). Kodama of the East Tree will let you chuck out Planeswalkers like nobody's business, The Prismatic Bridge now doubles its usefulness per turn. Varragoth, Bloodsky Sire is a great tutor in Esika as he's cheap, he can swing without tapping due to Esika giving him Vigilance, search something using his boast ability and put it on top of your library (something something Prismatic Bridge shenanigans) and then tap for mana in your 2nd main phase.
I hope what I've said helps, I love building Superfriends and all the whacky stuff you can do with it
2 months ago
I've been working on an Atraxa list as well, I can offer some suggestions with my reasoning:
Ashiok, Nightmare Muse : You wouldn't think it, but those tokens exiling cards from the top 2 cards from your opponent's decks and bouncing a permanent while eating a card out of their hand has been strong. I rarely use her Ult but she is great for control.
Teferi, Time Raveler just great for anti control.
Bioessence Hydra : He gets to be a big boy
Vorinclex, Monstrous Raider : A fairly strong surprise beater and and of course synergizes well
Mastermind's Acquisition : probably my favorite card in black right now. It is super useful as a normal tutor but getting something out of your board is powerful. I sometimes put cards in my board that are good with the deck but have been dead draws at time to be able to add more control into the main deck. As well, you can use more situationally useful cards like the uncommon ashiok.
Tamiyo, Collector of Tales : I never use her +1 so she is super dependent on proliferate. However her passive and negative are invaluable, it lets you get spells back to re-use as well as your walkers.
Lithoform Engine is another good card, I see the point of multi turn use of Rings, but being able to duplicate spells is pretty strong.
Kaya the Inexorable : Atraxa tends to die a lot if people know that she shouldn't stick, Kaya helps to keep her coming back without paying the additional cost to recast. Same with Command Beacon , which I am looking to add into mine.
I am personally not a fan of the oaths, they feel dead a lot without the walkers and I prefer to run more control. Here is my list if you want to check it out! it has been pretty strong! it may run a bit slower in terms of getting ultimates to pop but it has been super consistent and very difficult to beat. Atraxa's Best Friends (why can't she be BUWR?). I know my take is different and not for everyone but I hope these suggestions help!
2 months ago
The Yorion, Sky Nomad blink cycle can be setup with some combination of Sword of the Realms, Kaya the Inexorable, Athreos, Shroud-Veiled or Liliana, Waker of the Dead's emblem, along with removal or Fiend Artisan on Yorion. Also Flicker of Fate can be re-run using retrieval like Bala Ged Recovery Flip
Fiend Artisan and Varragoth, Bloodsky Sire also offer a nice tutor package to find removal and combo pieces.
The deck does require 80+ cards in the starting library (for the Yorion companion and also because of the sheer number of control and combo pieces), and could use some more tuning. But seems really fun to pilot so far.