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Vintage | Legal |
Kaya the Inexorable
Legendary Planeswalker — Kaya
+1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature is put into the graveyard or exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying."
-3: Exile target nonland permanent.
-7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."








Craeter on
Musashi's Mosh Pit [Primer]
10 months ago
Hey thanks for putting in all the work researching and optimizing this deck, I used it as a basis for an Isshin deck of my own. Here's a few things I uncovered: Sword of the Animist benefits from Isshin's double activations, which is pretty insane mana ramp. Kaya the Inexorable can protect Isshin from exile, I'm also using it with Nahiri's Resolve to force 1/1 token flyers each turn. Anafenza, Kin-Tree Spirit also benefits from Nahiri's, although granted it wouldn't be as useful here. Etali, Primal Storm double activation is insane with Isshin. Also went for some legendary shenanigans: Gimli of the Glittering Caves (also benefits from Nahiri's) Gloin, Dwarf Emissary, Mangara, the Diplomat, Mirror of Galadriel, Relic of Legends, and some other minor tweaks. There's 25 legendary creatures in my version, so the Mirror and Relic will definitely get some value.
I know that's way too much to consider to add here, just wanted to add my 2 cents and thank you for doing the legwork.
Craeter on
Carry The Blade In My Service For Eternity
10 months ago
Nice I like the big legendary theme. A couple of ideas: 1 you can change all your basic lands to Snow lands for Search for Glory. 2 if you've got room to cut something, maybe Nahiri's Resolve. It's also redundancy for giving all creatures Haste. There's a few ETB creatures that can benefit, along with Kaya the Inexorable. I'm looking to make an Isshin, Two Heavens as One deck, so I may have some more ideas afterwards. I also like Requisition Raid for flexible artifact and enchant removal
Nunu312 on
Beware of Spooky Spirits
10 months ago
Love a good spirit deck, and nice to see a new commander doing it!
I think you've got some great cards in there that probably don't work as well as you want them to. Luminous Angel is incredibly expensive for a 4/4 flyer that might generate 2-3 tokens. By the time you put it down that's just not a relevant amount. Oyobi, Who Split the Heavens Is in very much the same boat. Because it only happens on casting, it can at most happen 5 times, as that's the amount of spirits you have to cast (and you have no arcane spells). Elesh Norn, Grand Cenobite Is a fantastic card but can occasionally create friction at the table. I don't necessarily suggest that you cut it, but do consider it. It can easily create an environment where some people are unable to play their decks at all until it is delt with.
A bit of the same but Long-Forgotten Gohei definitely fits, but you only have 6 spirit spells and no arcane spells, so you're only using half of it. Etchings of the Chosen is the same price but has an extra ability. You may just want to run both though?
The first thing for additions are the token doublers. These will really help you capitalise on your commander as they will act upon each instance. So instead of casting Triplicate Spirits and getting a rather underwhelming 3, you instead get 6. Then at the end of turn you get another 6... only this is doubled as well, instead of 3, you get 18.Mondrak, Glory Dominus and Anointed Procession are the standouts here, although they are pretty pricy in real world dollars.
Overall though, I feel your ways of generating tokens is very on theme, but not very sustainable. A key thing that you might have missed is that your commander generate spirits for each tokens you make, not spirit tokens. So Collector's Vault, makes a treasure token, free spirit. You have a huge amount of ways to make tokens but a lot of them are humans or other some such (Call the Coppercoats, Martial Coup) so they may not be on brand. Look into ways you can make those one or two treasure / clue / food tokens as you just otherwise play normally.
A conspicuous absence is any of the Teysas. Teysa, Envoy of Ghosts is expensive but fun. Teysa, Opulent Oligarch is much cheaper and synergises VERY well with your commander. Teysa, Orzhov Scion requires a bit more of the black/white spirits, but might still work very well. Teysa Karlov doesn't synergise super well, but has good abilities regardless and certainly isn't a bad pick. The Kaya planeswalkers also often deal with white black spirits as well as having a bit of control so they might be good to look at Kaya the Inexorable being the standout.
another fun card that is changed entirely by your commander Afterlife Insurance and having any method of sacrificing your spirits changes it from just saving those spirits, to doubling their amount. It would go well with Ayli, Eternal Pilgrim, but that starts to lean more into aristocrats than pure spirit tokens.
Another thing is that a lot of white ramp works well with bounce or sac land, you've got the obvious one but you might be able to increase it with Lotus Field and Lotus Vale. Things like Land Tax is a staple for white, but even when you're just running Priest of the Blessed Graf they can help you make him work.
My final point is that you don't seem to have a good way of protecting your quite expensive commander. Your group might not place that big an emphasis on commanders, but it's more fun if she sticks around. There are the old standouts of Lightning Greaves and Swiftfoot Boots, but there are a lot of options.
chivalruse on
Oloro White Blue Black Creatureless Control
2 years ago
Secure the Scene and Reduce to Memory are really bad cards. I know you intentionally didn't put planeswalkers in the deck, but Kaya the Inexorable is just a better Secure the Scene. I'd replace Reduce to Memory with Vanishing Verse. If you are curious about the rest of the removal suite that I use in my Esper Control deck, here's the link: Value / Grindy - Nevinyrral Esper Control
evolintent13 on
Atraxa Superfriends
3 years ago
Hey DawnsRayofLight,
I appreciate the comment and the suggestions, definitely interested in a couple. Some of them are too high of a CMC though. In my playgroup games are over by turn 7 or earlier so I have to very careful with my CMC or the games over before I'm even stabilized.
I was running fewer lands in a previous version but I was having issues with being mana starved. I boosted the lands and ramp in the deck and am currently playtesting it. I have flooded out a little but not too bad. I agree though, might be able to cut a couple lands. Just trying to figure out how many.
Really digging Kaya the Inexorable and Kaya, Ghost Assassin, going to have to try to find a way to fit them in. Honestly none of your suggestions are bad, just not sure how to fit them all haha, going to have to pick and choose.
I'll be checking out your list after work today!
Thanks again!
DawnsRayofLight on
Atraxa Superfriends
3 years ago
As a fellow Atraxa player, I can offer some suggestions if it helps!
38 Lands may be a bit much, you don't want to get flooded. Generally, I am happy when I hit 7 lands on field. and 34 has been enough to make that happen more or less consistently I will attach my list to the bottom, that land base has been extremely consistent in casting a T3-4 Atraxa.
Some suggested adds:
Luminarch Ascension: funny with Atraxa and a good token generator
As Foretold: cast free spells
Contagion Engine: speeds up walkers
Toxrill, the Corrosive: another wipe
Sword of Truth and Justice for Atraxa beatdown
Walkers I like, I do not always run them for their ultimate but their control value:
Kaya the Inexorable: helps with keeping Atraxa recurring and a good removal outlet
Kaya, Ghost Assassin: I was surprised out how good she is in my testing, super annoying to play against
Tezzeret, Artifice Master: His ultimate is super fun and he makes tokens and draws
Elspeth, Sun's Champion: tons of tokens and a board wipe.
Liliana Vess: search
droslag on
Venturing forth (Esper venture)
3 years ago
Weird. I'll re-comment.
I was wondering why not Brutal Cathar Flip over Gelatinous Cube? Also I'd recomment Agadeem's Awakening Flip could swap a swamp out for 2 or something. I find Vanishing Verse really useful main or side boarded, aswell as Divine Smite sideboard for facing black decks. Before Liesa, Forgotten Archangel I used Kaya the Inexorable and I still think shes good. Im running 2 liesa, 1 kaya. I also like to use a Lolth, Spider Queen or two just because she's good. How well does Dungeon Crawler fare? I remember cutting mine for the Yuan-Ti Malison. I'd also recommend maining or siding a couple Soul Shatter.
droslag on
Venturing forth (Esper venture)
3 years ago
instead of Gelatinous Cube why not Brutal Cathar Flip ? Also i think Vanishing Verse is really good, atleast a sideboard. I run a similar deck, but include Yuan-Ti Malison mainboard and use Lolth, Spider Queen as well as Kaya the Inexorable who has helps creatures come back like Liesa, Forgotten Archangel. How well does Dungeon Crawler fare? I remember cutting it