Windgrace's Judgment

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare

Combos Browse all

Windgrace's Judgment

Instant

For any number of opponents, destroy target nonland permanent that player controls.

Windgrace's Judgment Discussion

m_to_the_three on Jund Hate

1 week ago

Aye, Jund Hate is a very fun deck type. I have a Jund Hate deck as well using the orignal Vaevictis. https://tappedout.net/mtg-decks/legend-legends-dragon-king-vaevictis-asmadi/ I recommend checking it out to give ya some ideas.

First thing Yawgmoth Bargain and Strategy, Schmategy is banned in commander so you can't use that.

So the actual first thing, Jund is an actual good color for nonbasic land destruction. So if you want you can go all basic lands and use some powerful nonbasic hate like Destructive Flow , Ruination , and Magus of the Moon is pretty solid cards. Also because jund has access to a lot of solid green ramp spells. So you can get your mana fixing through ramp spells. I never really had an issue in my Vaevictis deck which goes all basic.

For some boardwipes, Fire Covenant , Windgrace's Judgment , and Phyrexian Purge are pretty good as well.

I hope some of these ideas help out. But overall it seems like a really cool deck. Hope ya have fun playing with it.

SideBae on Devouring Despair

3 weeks ago

So the main bonus of green in EDH is its access to mana dorks. Llanowar Elves , Elves of Deep Shadow and Orcish Lumberjack all belong in this deck, and you may want to find a place for Elvish Mystic , Priest of Titania , Fyndhorn Elves , Birds of Paradise , Deathrite Shaman , Arbor Elf and/or Bloom Tender . Note that Arbor Elf is especially powerful if you end up running cards like Wild Growth , Elvish Guidance and/or Wild Growth . Dorks will accelerate you early game and provide sac-fodder in the late game.

Regrowth is a strictly-better Nature's Spiral .

Faithless Looting is a really good source of card selection for one mana. You're probably going to want to run it, as it makes a lot of mediocre hands much more keepable.

Green Sun's Zenith is a great card to consider, especially since you're already running Dryad Arbor . If you cast Green Sun's Zenith turn one for X = 0, you can fetch Dryad Arbor right away. It's a good form of one mana ramp outside dorks and enchant-lands.

A lot of your dudes are gonna die in a sacrifice deck. In order to get card-advantage out of this, you should run Grim Haruspex , Midnight Reaper and/or Harvester of Souls . Unfortunately, these don't trigger with token-deaths, but they'll still help a lot. Deathreap Ritual is similarly powerful and triggers with token deaths, though it only triggers once a turn.

Speaking of card-draw, you have access to some good stuff there. Painful Truths is a three-mana draw-three I've been very impressed with, and Shamanic Revelation is also helpful. From a permanent-based point of view, Phyrexian Arena and Slate of Ancestry are the way to go.

A lot of your removal are one-for-ones (see Terminate , Hero's Downfall , Doom Blade , etc.). In general, I find one-for-ones are usually not very powerful in a format with three opponents, as you're facing three times as many cards as you have. Your Damnation is a great start; consider Toxic Deluge , Hull Breach , Decimate , Casualties of War , Windgrace's Judgment , Reckless Spite , By Force , Ancient Grudge , etc. I've found these to be more efficient, and therefore more powerful, than one-for-ones. Some one-for-ones, though, are so tough to counter or are so efficient as is that they're worth including: Nature's Claim and your Krosan Grip come to mind.

Runes of the Deus comes to mind as a good way to force through commander damage.

Command Tower , City of Brass , Mana Confluence , Reflecting Pool , Forbidden Orchard , Exotic Orchard and friends are all good ETB untapped lands to consider.

I've always liked Smallpox , both in general and in EDH. You might have luck with it in this deck; similar cards include Innocent Blood , Smokestack and the card Pox itself. If you choose to go the Smokestack route, Bitterblossom and/or Ophiomancer are worth considering. They might be worth considering anyways, though.

Spellbreaker Behemoth is an efficient creature that disrupts countermagic. Harsh Mentor , Pyrostatic Pillar , Eidolon of the Great Revel , Shattergang Brothers or Stranglehold are similar ways to punish opponents while having good cards on your side.

Finally, you should consider Overrun effects as secondary win-conditions. Using Natural Order to grab Craterhoof Behemoth while you have a wide board can easily win you the game; Green Sun's Zenith or Chord of Calling also do the job, though they're more expensive mana-wise and therefore worse. Triumph of the Hordes is a similar card that can snatch games, though it cannot be tutored as easily.

Ok! Good luck -- that's all I got.

SideBae on ooze tribal redux

1 month ago

I see a few areas for improvement:

So one of the main reasons to play green is the mana dorks. You should at least be running Birds of Paradise , Llanowar Elves and Elves of Deep Shadow , and you should probably be running a few more as well. Fyndhorn Elves , Elvish Mystic , Priest of Titania , Arbor Elf , Bloom Tender , Boreal Druid and Deathrite Shaman are also worth considering.

Card-draw is a big part of EDH. Distant Melody is good in any tribal deck, and depending on your typical board presence Slate of Ancestry may be worth considering, too. Fact or Fiction , Painful Truths , Treasure Cruise , Dig Through Time , Night's Whisper , Windfall , Harmonize and Concentrate are also good draw-spells. Sylvan Library and Phyrexian Arena are good pieces of permanent-based card-advantage. Mystic Remora is excellent, if transient, and at more inexperienced tables it can easily be an Ancestral Recall .

Your mana-base is worth rethinking, too. Overgrown Tomb , Breeding Pool and Watery Grave are all relatively affordable these days (because of the reprint), and City of Brass and Mana Confluence are worth running in a three-color deck, too. Depending on your budget, you may want to run fetch-lands like Polluted Delta or Prismatic Vista ; lower-budget options include Bad River , Flood Plain or the other slow-fetches. Evolving Wilds and Terramorphic Expanse , too. Llanowar Wastes , Yavimaya Coast , Underground River , Waterlogged Grove , Nurturing Peatland , Hinterland Harbor , Woodland Cemetery and Drowned Catacomb are more good dual-lands.

If you do end up running any sort of fetches, you'll have a bunch of shuffle-effects. This means Brainstorm becomes a powerful spell, as you can shuffle away bad cards while digging for the ones you want. Ponder , Preordain and Impulse are great as well.

Tutors are great -- then you don't even need to bother digging, as you can just go get what you want. Demonic Tutor and Vampiric Tutor are the gold standard, but as a pair they'll likely run you around $100. Diabolic Tutor , Lim-Dul's Vault and Dark Petition are all far more accessible. Mystical Tutor and Worldly Tutor are also good, though I don't think they'd be as good as the non-restricted tutors.

You also need to consider removal. Toxic Deluge , Pernicious Deed , Damnation , Decree of Pain and Cyclonic Rift are all great boardwipes. Nature's Claim , Krosan Grip , Casualties of War , Assassin's Trophy , Abrupt Decay , Windgrace's Judgment and Ashes to Ashes are good forms of spot-removal.

Narset, Parter of Veils and Ashiok, Dream Render are both powerhouses in EDH. Narset is especially busted if paired with a Windfall .

Speaking of value-town, consider Villainous Wealth . Notion Thief and Eternal Witness are great, too.

Finally, you might want to consider a reanimation package. Entomb or Buried Alive paired with Animate Dead , Reanimate , Dance of the Dead or Necromancy is a great way to get fatties out fast. Reanimating Grave Titan , Massacre Wurm or Inkwell Leviathan can swing the game in your favor real fast.

Good luck!

SideBae on No Victory Without Sacrifice

1 month ago

Phyrexian Dreadnought is about $30-odd dollars these days, but it'd be kinda busted here. It's like Force of Savagery , but +12/+12.

If you run self-recurring creatures like Bloodghast or Bloodsoaked Champion with sac-outlets like Carrion Feeder and Viscera Seer , you get self-recurring ways to pump Kresh the Bloodbraided .

City of Brass , Mana Confluence and Reflecting Pool are good ETB-untapped lands you may want to consider including.

Dorks are the main advantage of playing green. Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , Fyndhorn Elves , Orcish Lumberjack , Birds of Paradise and Bloom Tender are all worth at least strongly considering. If your meta is blue-heavy, Carpet of Flowers is a great card.

Innocent Blood is a good symmetrical sac-spell. Grave Pact or Dictate of Erebos are also worth considering.

Running Natural Order with Craterhoof Behemoth is a good win condition if the commander-damage plan doesn't work out -- it's especially good if you spam out the aforementioned dorks. Triumph of the Hordes is a similar green finisher.

Rancor is a good way to give your general trample that also recurs itself if he dies.

A reanimator package with Animate Dead , Necromancy , Dance of the Dead , Reanimate , Buried Alive , Entomb , and targets like Sire Of Insanity or Grave Titan can end the game real fast without your general needing to come down at all.

The Grove of the Burnwillows + Punishing Fire combo is a lot of fun in EDH, at least as far as I've had experience with it.

Card draw/selection is at a premium in EDH. Faithless Looting , Painful Truths , Night's Whisper and Read the Bones are all worth considering. Phyrexian Arena and Twilight Prophet are both really powerful cards. Commune with Lava is another great source of card advantage.

If you craft your mana-base carefully, you could likely run Blood Moon or Magus of the Moon shenanigans. Omen of Fire is GREAT if your meta is control-heavy, and is (for some god-forsaken reason) an instant. Boil and Choke are also good.

Casualties of War and Windgrace's Judgment are great multi-for-ones in EDH.

Fireshrieker ...? Kinda self-explanatory.

For cuts:

  • I don't think Butcher of Malakir is very good. Seven mana is a lot to pay for a creature that does not protect itself, and Grave Pact is likely a LOT better.

  • Chromatic Lantern is a card I've always thought is overrated in EDH. Just running a one-drop dork like Birds of Paradise is likely a lot better, mainly because coming down turn one is way better than coming down turn three.

  • Death's Presence is a card I suspect is not as good as it seems; it strikes me as a 'Win More' type card. It costs a lot to get down, and you're probably better off investing the mana and card in getting your general fatter in the usual fashion. Of course, play testing is fully capable of proving me wrong.

  • Essence Harvest strikes me as having too little effect. Running just one Fling -type effect is likely good enough.

  • Grave Betrayal is likely not as good as reanimation cards like Animate Dead or Reanimate , mainly because Grave Betrayal is way more mana-intensive.

  • If you put in the dorks I suggested, you likely don't need thirty-four lands. Cutting one or two is probably OK.

  • I think running either Swiftfoot Boots or Lightning Greaves is good enough; both may be overkill. Lightning Greaves is likely better, as it is free to equip.

  • Garna, the Bloodflame doesn't seem powerful enough. Another point to watch during playtesting.

RoaringBunny on Gyrus -1/-1

5 months ago

I do not have much experience with -1/-1 counters in EDH. I have tried to build a deck based around them a few times but was never satisfied with the results. I am primarily going to focus on improving the decks other components. Judging by some of the card selections I am going to assume this is somewhat budgeted and will try to keep that in mind with the suggestions.

Jund provides access to some really good removal that I think you should consider: Terminate , Bedevil , Abrupt Decay , Assassin's Trophy , Windgrace's Judgment , Maelstrom Pulse , etc.

Pernicious Deed and Blasphemous Act are pretty reliable board wipes.

If you want to speed things up you could try increasing your artifact ramp. I am a big fan of 2 cmc rocks, you are already running the signets but there is also Talisman of Indulgence , Talisman of Impulse , and Fellwar Stone not mentions a slew of rock that make colorless mana. There is also an unexplained absence of Sol Ring ...

If you find yourself with lots of mana and nothing to use it for Fevered Convulsions is thematic.

Phyrexian Arena is a card I staple into every black deck.

Heroic Intervention is another card I try fit into every deck possible.

Mikaeus, the Unhallowed combos very well with -1/-1 counters in general and especially with persist creatures but he is pricey.

Skithiryx, the Blight Dragon and all his infect friends deal damage the same way wither creatures do but kill opponents more quickly. Skithiryx is expensive but most other infect creatures are not if you want to consider an infect sub-theme.

Hard for me to tell without playing the deck the only cycle abilities I see are on your lands, does that allow you to get enough value out of Archfiend of Ifnir ?

You should try to get as many shocks and fetches as you can to improve consistency.

Hope this is helpful.

Boza on The Legend of Saskia

6 months ago

I have added both the podium and the day of destiny, as well as Windgrace's Judgment for extra interaction with opponents. I am currently short a few cards.

ZypherW on Skullbriar, the Walking Grave

6 months ago

This deck looks pretty good. Similar to my own Vultron-ish Skullbriar deck.

Yahenni, Undying Partisan is another hasty +1 counter creature that has built-in protection.

Suspicious Bookcase , Canopy Cover , and Prowler's Helm are other ways to get Skullbriar and friends through enemy defenses.

Nim Deathmantle , Journey to Eternity  Flip, Supernatural Stamina , Stitch Together and Unearth are great graveyard recursions (especially because Skullbriar keeps counters even in the graveyard).

Eternal Thirst , Feast on the Fallen and Predatory Hunger might be good +1 counter editions depending on your group's meta.

If you can afford it, Doubling Season doesn't help your opponents like Primal Vigor does and it has the same effect.

Vraska, Regal Gorgon might have a bit higher CMC, but I think fits your deck a little more than your current Vraska.

Assassin's Trophy , Windgrace's Judgment and Beast Within are good removal spells in Golgari colors.

Withstand Death , Rush of Vitality , Heroic Intervention and Destined / Lead are good protection cards

Finally, Sword of Vengeance , Pelt Collector , Lightning Greaves , and Alpha Authority are just overall good cards that you might find helpful in your deck.

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Windgrace's Judgment occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Golgari: 0.15%

BRG (Jund): 1.39%