
Pillar of the Paruns
Land
Tap: Add one mana of any color to your mana pool. Spend this mana only to play a multicolored spell.
Combos Browse all
Legality
Format | Legality |
Custom | Legal |
Commander / EDH | Legal |
Highlander | Legal |
Vintage | Legal |
Leviathan | Legal |
2019-10-04 | Legal |
Unformat | Legal |
1v1 Commander | Legal |
Block Constructed | Legal |
Tiny Leaders | Legal |
Duel Commander | Legal |
Limited | Legal |
Canadian Highlander | Legal |
Oathbreaker | Legal |
Casual | Legal |
Legacy | Legal |
Modern | Legal |
Pillar of the Paruns occurrence in decks from the last year
Rules Q&A
Latest Decks as Commander
Latest Decks
Pillar of the Paruns Discussion
Balaam__ on
I’m Rubber, You’re Glue
1 month ago
Thanks Valengeta! You guys keep coming up with excellent additions I overlooked when trying to cobble this together. I think Magma Jet is excellent for its bonus scrying trait. I’ll figure out how to add it in. And Hivestone...yeah i should probably find a way to work that in as well. I’m guessing that would make damage stack if I also had even one Spiteful Sliver in play alongside a few other non-slivers? As for Eladamri's Call, I’m going to hold off for now. Green would be off color for this deck. I could use Pillar of the Paruns to cast it, but that’s my only source of green mana and I’ve worked hard to tune the mana base for what I’ve built. I’d rather not completely overhaul it if it isn’t absolutely necessary. Besides, even if I don’t stick a Nephilim every game, with your sliver enhancement and the scrying you’ve now afforded me I think I’ll still deal pretty heavy damage.
Brutal_B on
Rienne, Multicolored Mama
4 months ago
RNR_Gaming on
Slivers
4 months ago
My girlfriend just asked me to put Slivers back together. Anyways, as far as the land base goes I'm gunna list. Things out by cost/relevancy
duals I know eww reserved list but if you got em or can proxy em play em
Tundra, Plateau, Tropical Island, Volcanic Island, Bayou, Badlands, Scrubland, Savannah, Underground Sea, and Taiga
fetches they're getting their reprint in modern horizons 2 but still stupid expensive - but the fixing is just so good!
Flooded Strand, Polluted Delta, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Wooded Foothills, Bloodstained Mire, Windswept Heath, Marsh Flats and Arid Mesa
Utopia lands
Reflecting Pool, Cavern of Souls, City of Brass, Tarnished Citadel, Mana Confluence, Forbidden Orchard, Exotic Orchard, Meteor Crater, Pillar of the Paruns, Ancient Ziggurat, Path of Ancestry, Thran Quarry, Gemstone Mine, Aether Hub and Tendo Ice Bridge
I'm not a mega fan of the depletion lands but they're excellent if you're on a budget :)
shocks - you already got a few I'll recommend getting the rest
Blood Crypt, Temple Garden, Godless Shrine, Steam Vents and Sacred Foundry
Utility lands very overpriced cardboard but the power is definitely there
Mutavault, Urborg, Tomb of Yawgmoth and Gaea's Cradle
From there, if those cards are out of budget/you cannot proxy I'd go with the Triomes, battlebond lands Sea of Clouds, check lands Hinterland Harbor, and lastly the painlands Battlefield Forge beyond those the lands start becoming too inefficient and you will be targeted playing slivers. Even if you're not the threat having a slow land base is a death sentence. Hope this helped :)
Sc1enc3 on
So bored during pandemic
4 months ago
Looks.. mesmerising, I can't even.. think. I upvoted because the bringer of the dawns are straight out of my early magic days:)
Anyways Pillar of the Paruns is a land that fits the "theme", if you like crazy WURBG theme, Niv-Mizzet Reborn is also a powerhouse, it's stronger than Jegantha because it does something as soon as it touches the battlefield, Jegantha instead has to wait a turn cycle.
DemMeowsephs on
Sanctify Thy Deck
7 months ago
Of course I'd love to help! Sorry for the late comment for some reason my wall didn't give me any notifications! Let's start off with lands. So if you look at your color pie, you have very few red and black cards and more green/white. However, to activate your commanders ability you need all five colors, thus I would have an even amount of lands for each color. Since there are five colors, I would recommend using multicolor lands such as the following.
- Prismatic Vista
- City of Brass
- Mana Confluence
- Exotic Orchard
- Reflecting Pool
- Gemstone Mine
- Ancient Tomb
- Strip Mine
- Wasteland
- Gemstone Caverns
- Lotus Field
- Pillar of the Paruns
- Meteor Crater
-
Though nearly all of them come at some sort of cost, having five colors can be quite difficult regarding lands, and these are really life savers in those situations. As for the other types of lands, I would pick which kinds you want and add every single one of that kind. For example, if you like Shock Lands, add Hallowed Fountain, Temple Garden, Blood Crypt, Watery Grave, Stomping Ground, Breeding Pool, Godless Shrine, Overgrown Tomb, Steam Vents, and Sacred Foundry. Maybe in some cases, you could take out a card like Blood Crypt because it has less of a need to be used compared to something like Temple Garden in your deck. You could also have all the filter lands, like Wooded Bastion, all the check lands like Sunpetal Grove, all the pain/horizon lands like Horizon Canopy, or all the fetches like Windswept Heath. In my opinion, the shock lands and the fetch lands would be your best bet, however they are VERY expensive when you add them up, so you may want to use the check lands for a little until you feel like you can get the expensive versions. From what you have at the moment, I feel like you can cut most of the temples, the battle lands (like Canopy Vista) Krosan Verge, Murmuring Bosk, etc. This is a huge and expensive change for lands, but I promise once you have the lands more organized like this, your deck will perform much better.
As for ramp, I also have a few suggestions. From what I've seen, your ramp involves Growth Spiral, Harrow, Dryad of the Ilysian Grove, Birds of Paradise, Cultivate, a couple of enchant lands, Sol Ring, Chromatic Lantern, and Arcane Signet. I would remove Harrow and Cultivate, and add some of the following. Exploration, Burgeoning, Noble Hierarch, Nature's Lore, Courser of Kruphix, Mirari's Wake, etc. The ones that are enchantments are especially helpful for the enchantress theme.
For the enchantress theme I would check out EDHREC (Click here for enchantments and here for cards that go with Sisay. EDHREC is an amazing commander resource and it helps me quite a lot.
- So in the end, my main points were focusing on upgrading your ramp and your lands. For the enchantress part I would recommend checking out EDHERC. Again, sorry for the late comment, thank you for reaching out, good luck on your deck, it seems VERY good so far, and have a great day!
Spell_Slam on
Rienne's Crusade
9 months ago
Earnest Fellowship is great in a multicolour-centric deck like yours. It's definitely worth including, but it will be somewhat of a nonbo with some of your targetting spells.
Supply / Demand is either a tutor or an army in a can.
Dragon Arch not only tutors, but will put the creature directly into play for you.
Archon of Valor's Reach can save you from boardwipes or spells you know your opponent might cast. Very useful to have in your deck.
Guildmages' Forum can distribute some free counters occasionally. It's not the most powerful card, but it's free value and filtering on a land.
Pillar of the Paruns is also pretty great in your manabase.
Vivid Revival seems like a great choice for card advantage in your deck, though doesn't necessarily do much when your Commander is out.
You're missing out on some multicoloured ramp creatures: Zhur-Taa Druid is such a good ramp card in multiplayer. It ends up dealing so much damage if played early. Knotvine Mystic seems to fit perfectly. You should definitely pick up a copy of Mirari's Wake.
There are a few boardwipe creatures that could interest you: Novablast Wurm and, if you want to be that guy, Realm Razer.
In terms of cuts, Asmira, Holy Avenger, Bloodshot Cyclops, Gruul Spellbreaker and Conclave Cavalier seem like a good place to start. I would start by adding more ramp since this is what you're missing most.
Last_Laugh on How's Modern Doin?
1 year ago
Orzhov Disruption is a good way to 50/50 and gives a clear path for upgrades. Think High Priest of Penance, Tidehollow Sculler, Castigate etc. type disruption and clear path to upgrading to better discard (etc.) as your budget dictates for a better win%.
Resource denial is 50/50 against most matchups, its not too expensive (especially for enemy colors), and its' upgrade path is easy (and frequently reprinted). It's not a rat deck by any means but can it still easily be discard themed. Bonus points if you make Pillar of the Paruns a viable inclusion.
Duerten on
▷ GW MULTICOLORED! ◁ 【New from RNA!!】
1 year ago
I like this, Hero of Precinct One synergises well with Voice of Resurgence , Eldritch Evolution is just nasty.
But the mana base seems really unstable. I don't know what cards you have access to, but Pillar of the Paruns and Ancient Ziggurat can help casting multicolored stuff more consistently.
I would run Loxodon Smiter over Qasali Ambusher . Could run one more Eldritch Evolution , i guess the one Birds of Paradise is a placeholder for that?
Ohh and a very old but deadly card Mercy Killing !