Pillar of the Paruns
Tap: Add one mana of any color to your mana pool. Spend this mana only to play a multicolored spell.
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|Commander / EDH||Legal|
Pillar of the Paruns occurrence in decks from the last year
Latest Decks as Commander
Pillar of the Paruns Discussion
1 month ago
Thanks Valengeta! You guys keep coming up with excellent additions I overlooked when trying to cobble this together. I think Magma Jet is excellent for its bonus scrying trait. I’ll figure out how to add it in. And Hivestone...yeah i should probably find a way to work that in as well. I’m guessing that would make damage stack if I also had even one Spiteful Sliver in play alongside a few other non-slivers? As for Eladamri's Call, I’m going to hold off for now. Green would be off color for this deck. I could use Pillar of the Paruns to cast it, but that’s my only source of green mana and I’ve worked hard to tune the mana base for what I’ve built. I’d rather not completely overhaul it if it isn’t absolutely necessary. Besides, even if I don’t stick a Nephilim every game, with your sliver enhancement and the scrying you’ve now afforded me I think I’ll still deal pretty heavy damage.
4 months ago
4 months ago
My girlfriend just asked me to put Slivers back together. Anyways, as far as the land base goes I'm gunna list. Things out by cost/relevancy
duals I know eww reserved list but if you got em or can proxy em play em
fetches they're getting their reprint in modern horizons 2 but still stupid expensive - but the fixing is just so good!
Reflecting Pool, Cavern of Souls, City of Brass, Tarnished Citadel, Mana Confluence, Forbidden Orchard, Exotic Orchard, Meteor Crater, Pillar of the Paruns, Ancient Ziggurat, Path of Ancestry, Thran Quarry, Gemstone Mine, Aether Hub and Tendo Ice Bridge
I'm not a mega fan of the depletion lands but they're excellent if you're on a budget :)
shocks - you already got a few I'll recommend getting the rest
Utility lands very overpriced cardboard but the power is definitely there
From there, if those cards are out of budget/you cannot proxy I'd go with the Triomes, battlebond lands Sea of Clouds, check lands Hinterland Harbor, and lastly the painlands Battlefield Forge beyond those the lands start becoming too inefficient and you will be targeted playing slivers. Even if you're not the threat having a slow land base is a death sentence. Hope this helped :)
4 months ago
Looks.. mesmerising, I can't even.. think. I upvoted because the bringer of the dawns are straight out of my early magic days:)
Anyways Pillar of the Paruns is a land that fits the "theme", if you like crazy WURBG theme, Niv-Mizzet Reborn is also a powerhouse, it's stronger than Jegantha because it does something as soon as it touches the battlefield, Jegantha instead has to wait a turn cycle.
7 months ago
Of course I'd love to help! Sorry for the late comment for some reason my wall didn't give me any notifications! Let's start off with lands. So if you look at your color pie, you have very few red and black cards and more green/white. However, to activate your commanders ability you need all five colors, thus I would have an even amount of lands for each color. Since there are five colors, I would recommend using multicolor lands such as the following.
- Prismatic Vista
- City of Brass
- Mana Confluence
- Exotic Orchard
- Reflecting Pool
- Gemstone Mine
- Ancient Tomb
- Strip Mine
- Gemstone Caverns
- Lotus Field
- Pillar of the Paruns
- Meteor Crater
Though nearly all of them come at some sort of cost, having five colors can be quite difficult regarding lands, and these are really life savers in those situations. As for the other types of lands, I would pick which kinds you want and add every single one of that kind. For example, if you like Shock Lands, add Hallowed Fountain, Temple Garden, Blood Crypt, Watery Grave, Stomping Ground, Breeding Pool, Godless Shrine, Overgrown Tomb, Steam Vents, and Sacred Foundry. Maybe in some cases, you could take out a card like Blood Crypt because it has less of a need to be used compared to something like Temple Garden in your deck. You could also have all the filter lands, like Wooded Bastion, all the check lands like Sunpetal Grove, all the pain/horizon lands like Horizon Canopy, or all the fetches like Windswept Heath. In my opinion, the shock lands and the fetch lands would be your best bet, however they are VERY expensive when you add them up, so you may want to use the check lands for a little until you feel like you can get the expensive versions. From what you have at the moment, I feel like you can cut most of the temples, the battle lands (like Canopy Vista) Krosan Verge, Murmuring Bosk, etc. This is a huge and expensive change for lands, but I promise once you have the lands more organized like this, your deck will perform much better.
As for ramp, I also have a few suggestions. From what I've seen, your ramp involves Growth Spiral, Harrow, Dryad of the Ilysian Grove, Birds of Paradise, Cultivate, a couple of enchant lands, Sol Ring, Chromatic Lantern, and Arcane Signet. I would remove Harrow and Cultivate, and add some of the following. Exploration, Burgeoning, Noble Hierarch, Nature's Lore, Courser of Kruphix, Mirari's Wake, etc. The ones that are enchantments are especially helpful for the enchantress theme.
- So in the end, my main points were focusing on upgrading your ramp and your lands. For the enchantress part I would recommend checking out EDHERC. Again, sorry for the late comment, thank you for reaching out, good luck on your deck, it seems VERY good so far, and have a great day!
9 months ago
Earnest Fellowship is great in a multicolour-centric deck like yours. It's definitely worth including, but it will be somewhat of a nonbo with some of your targetting spells.
Supply / Demand is either a tutor or an army in a can.
Dragon Arch not only tutors, but will put the creature directly into play for you.
Archon of Valor's Reach can save you from boardwipes or spells you know your opponent might cast. Very useful to have in your deck.
Guildmages' Forum can distribute some free counters occasionally. It's not the most powerful card, but it's free value and filtering on a land.
Pillar of the Paruns is also pretty great in your manabase.
Vivid Revival seems like a great choice for card advantage in your deck, though doesn't necessarily do much when your Commander is out.
You're missing out on some multicoloured ramp creatures: Zhur-Taa Druid is such a good ramp card in multiplayer. It ends up dealing so much damage if played early. Knotvine Mystic seems to fit perfectly. You should definitely pick up a copy of Mirari's Wake.
In terms of cuts, Asmira, Holy Avenger, Bloodshot Cyclops, Gruul Spellbreaker and Conclave Cavalier seem like a good place to start. I would start by adding more ramp since this is what you're missing most.
1 year ago
Orzhov Disruption is a good way to 50/50 and gives a clear path for upgrades. Think High Priest of Penance, Tidehollow Sculler, Castigate etc. type disruption and clear path to upgrading to better discard (etc.) as your budget dictates for a better win%.
Resource denial is 50/50 against most matchups, its not too expensive (especially for enemy colors), and its' upgrade path is easy (and frequently reprinted). It's not a rat deck by any means but can it still easily be discard themed. Bonus points if you make Pillar of the Paruns a viable inclusion.
1 year ago
Ohh and a very old but deadly card Mercy Killing !