Choose one or both —
- Deafening Clarion deals 3 damage to each creature.
- Creatures you control gain lifelink until end of turn.
|Have (2)||metalmagic , CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Deafening Clarion Discussion
1 month ago
I played a 3 player game with this list just to get a feel for the commander which means some of this should be taken with a grain of salt because I don't know how some of the cards would work in a different situation with only one game to base my experience on.
Out of several attack triggers from Velomachus, most of the free spells were a bit underwhelming. I think one I got Mana Geyser as my free spell and had nothing to spend the mana on during combat. I did manage to win the game, but primarily because one opponent had trouble getting lands early on and fell behind, and also because that player cast Song of the Dryads on the other opponent's Golos, Tireless Pilgrim which shut him down from getting lots of card advantage from activating his ability. Justice Strike unfortunately didn't feel useful, most of the creatures I wanted to kill had more toughness than power. Probably replace it with Path to Exile .
I felt like the deck could use another spell or two that give extra combats. That would be a great thing to hit off of Velomachus triggers. Akroma's Will would also be a nice thing to hit off of his trigger. Also you have a lot of token producing cards, but nothing really to pump the team. Maybe consider Cathars' Crusade , Shared Animosity , Intangible Virtue , or Balefire Liege to make your tokens more threatening. Another neat card that can also be used politically to buff an opponent's attacker is Duelist's Heritage .
Other cards to consider:
1 month ago
And TBH i can't really run Deafening Clarion because it will kill off my creatures that I need on the battlefield. Even my Boros Reckoner would die from that, even though he would redirect the damage before he dies.
1 month ago
Seems very gimmick, the combo is a 4 card combo. You either need 1) ways to ensure you get the combo, by drawing and searching the deck and 2) to ensure you don't lose before you get the combo. Facing an aggressive deck you may not want to trade off a creature you control with an attacker because that creature is needed for the combo. Brash Taunter wouldn't die, but you'd need to survive to turn 5 just to cast it. Maybe run some card draw (Boros is notorious for not having card draw) but maybe Showdown of the Skalds could help you get your combo, but you'd still need to survive by then and have the mana to cast all of it. Maybe go with some sort of treasure token generation theme so you can have the mana earlier. Also Deafening Clarion can help in the early game by wiping the board and give lifelink to whomever on your side survives. You could also look into token creatures, Boros has tons of that then cast Transmogrify to drop an Aikido creature. There are other effects that do this I think there is a Lukka planeswalker that does it as well.
You could also look into the route of just board wiping with an Aikido card out. It appears as though you are trying to cast a cheap Storm's Wrath but maybe just go Star of Extinction with a Boros Reckoner out and win? It's a 2 card combo, not 3 so easier to pull off you just have to get to 7 lands (which is only 1 more than your infinite combo) You don't actually need infinite, just enough to win.
6 months ago
protection Hammer of Nazahn Darksteel Plate Shield of the Oversoul Indestructibility Timely Ward Bastion Protector Boros Charm Heroic Intervention Valorous Stance Inspiring Call Flawless Maneuver Deflecting Swat
wipe boad and boost yourself Subterranean Tremors Storm's Wrath Deafening Clarion Hammerfist Giant Fault Line Warmonger Starstorm Scourge of Kher Ridges Pyrohemia Chain Reaction Ryusei, the Falling Star Lavabrink Floodgates Into the Maw of Hell Shivan Meteor Star of Extinction Blasphemous Act Volcanic Offering
other fun card Coalhauler Swine
get back monarch Soltari Visionary Zealot il-Vec Loyal Apprentice Lieutenant Kirtar Selfless Spirit Blinkmoth Nexus and all flying creature Academy Raider Haunted Cloak Shadowspear get trample Captain's Hook Cobbled Wings Pyreheart Wolf Trailblazer's Boots Frontier Warmonger Court of Ire Regal Behemoth and creature with trigger
juste some exemple, make a choice now :)
7 months ago
Use the first ability of Sarkhan and becomes the two planeswalker in dragon 4/4.
Secondly, use Deafening Clarion dealt 3 damage and giving both creatures lifelink.
The Question: If I use the second ability of Narset, gain life with the damage?
7 months ago
I like the deck! Although, Deafening Clarion and some of your lands along with Chandra will rotate in 6 days ish (actually less) and I feel like Clarion is what is keep this afloat. Any new brews along this line for ZNR?
8 months ago
8 months ago
The big advantage of the list is that it is rotation proof.
Mardu Hushbringer is my very favourite since it is possible to play it and my tournament reference deck. It will probably remain that way after rotation (looking for my future build)
I have tested plenty of versions of this deck and think many removals are the right strategy (over a lot of creatures). Deafening Clarion being the funnier :)
For creature bring back I still like Order of Midnight best. Lurrus (but main deck, not companion) is an alternate strategy I haven't tested in tournaments yet and that may be interesting in the future. Like 3 Lurrus main instead of order of midnight. Clackbridge Troll (even x2) is far too powerful to be ignored.
Call of the Death-Dweller is great only if you play 1 Drops like Foolmire Knight or Order of the Ebon Legion.
If you test in in competitive, I would be interested in the results.