Deafening Clarion

Deafening Clarion

Sorcery

Choose one or both —

  • Deafening Clarion deals 3 damage to each creature.
  • Creatures you control gain lifelink until end of turn.
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Trade

Have (2) metalmagic , DemMeowsephs
Want (1) eggihoto

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Deafening Clarion Discussion

amena60 on If a planeswalker becomes creature …

4 weeks ago

Hi! The question is for that example: I have Narset of the Ancient Way and Sarkhan the Masterless on battlefield.

Use the first ability of Sarkhan and becomes the two planeswalker in dragon 4/4.

Secondly, use Deafening Clarion dealt 3 damage and giving both creatures lifelink.

The Question: If I use the second ability of Narset, gain life with the damage?

Thanks!!

defamagraphy1 on Narset Control (Who needs Teferi)

1 month ago

I like the deck! Although, Deafening Clarion and some of your lands along with Chandra will rotate in 6 days ish (actually less) and I feel like Clarion is what is keep this afloat. Any new brews along this line for ZNR?

Mannu_1978 on Hush the Titan Troll

2 months ago

Hello

The big advantage of the list is that it is rotation proof.

Mardu Hushbringer is my very favourite since it is possible to play it and my tournament reference deck. It will probably remain that way after rotation (looking for my future build)

I have tested plenty of versions of this deck and think many removals are the right strategy (over a lot of creatures). Deafening Clarion being the funnier :)

For creature bring back I still like Order of Midnight best. Lurrus (but main deck, not companion) is an alternate strategy I haven't tested in tournaments yet and that may be interesting in the future. Like 3 Lurrus main instead of order of midnight. Clackbridge Troll (even x2) is far too powerful to be ignored.

Call of the Death-Dweller is great only if you play 1 Drops like Foolmire Knight or Order of the Ebon Legion.

If you test in in competitive, I would be interested in the results.

Obial on AURELIA’S AVENGERS (Boros Angel Tribal)

2 months ago

I guess another recommendation for you would be to drop Dragon Tempest. It takes up a valuable turn two slot for either an angel, bishop, or removal spell. I understand the utility you're going for, but I would argue Angels are very much tempo, mid-range decks so I want to focus on early board control in order to give me time to get out my power-house angels and clean up for a satisfying win.

I would consider adding more Boros Charm, Lightning Helix, or Lightning Bolt, or Deafening Clarion ... just some thoughts: but if you take them out, that will allow you three more slots to work with.

armageddonrabbit on Sadomasochist Surprise

3 months ago

Part of me is wondering if AEther Flash would have a place here?

I'm making a (non-edh) casual deck with a somewhat similar idea. Though it's using a bunch of protection-from-red and indestrucible creatures along side some smaller red sweepers like Deafening Clarion and Pyroclasm.

Definitely getting some fun ideas out of this list. I had no idea Stormwild Capridor was a thing.

Tylord2894 on Solar Blaze Not Damage?

3 months ago

seaplain, I want to underscore that I don't know how Arena is doing what it's doing. Arena is notorious for making decisions for you that are really bad (skipping priority passes and poor auto-tapping to name a few). This might be an "issue" with not having full control on. But again, I can't say for sure.

As you said, there are very similar interactions with things like Deafening Clarion. When filling tickets, showing that certain interactions work and others don't is extremely helpful. I would play a couple of matches with a friend and set up these interactions. Try different damage sources, replacement effects, and having full-control on/off. Record the board-state prior to the result. That way the devs can see that its reproducible. There's also a chance that you misclicked or are misremembering. This way, you can be completely certain of what's going on since you'll have video evidence.

Rhadamanthus on Solar Blaze Not Damage?

3 months ago

It's not really a "bug", it's just Arena's game engine making a choice one way when it could have been made the other way. I'm not familiar with Arena so I don't know if it's even capable of letting you make the choice for situations like this versus making the choice itself.

Are you saying Deafening Clarion and Storm's Wrath do produce the interaction you want with Stormwild Capridor + Gideon's Sacrifice?

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