Deafening Clarion

Deafening Clarion

Sorcery

Choose one or both —

  • Deafening Clarion deals 3 damage to each creature.
  • Creatures you control gain lifelink until end of turn.
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Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Deafening Clarion occurrence in decks from the last year

Standard:

All decks: 0.3%

Commander / EDH:

All decks: 0.0%

Deafening Clarion Discussion

Kiran_M on Mardu Reckoner

7 hours ago

Also, is Anger of the Godsnecessary if I have Deafening Clarion?

Kiran_M on Jeskai Particle Accelerator

2 weeks ago

I was definitely planning on putting Deafening Clarion in the sideboard. I'm not sure how I missed it.

I'm unsure about Bodyguard as I will almost never cast it as an early body- because it comes down before the Reckoner or Captain. Thoughts on this?

OliveDaPizza on Jeskai Particle Accelerator

2 weeks ago

Have you considered Dauntless Bodyguard as an indestructible outlet? It gives you a body you can put out early or an indestructible outlet for the Boros Reckoner.

Also I quite like Deafening Clarion in a deck like this. With the damage increasers, it's yet another infinite damage combo, but without them it's still an infinite life combo. And at worst it's tech against aggro decks.

Titus7007 on Mardu control

1 month ago

Haktos the Unscarred survives Deafening Clarion and/or Storm's Wrath (depending on his roll). He might be an interesting creature for this deck.

Sorin_Markov_1947 on Haktos-Trawler

1 month ago

Write a longer description. A longer description helps players like me to see why you have certain cards in the deck, and helps you think out those reasons as well as the interactions between cards. It also keeps people interested in the deck, rather than just clicking on, looking at the list, not understanding it, and clicking away.

Haktos the Unscarred and Dream Trawler in the same deck make for veeery specific mana requirements. Really, Haktos the Unscarred on his OWN makes for specific mana requirements! You really need the full playset of all four shocklands.

Storm's Wrath is really good in this deck, since usually Haktos won't be affected, and Dream Trawler will almost never be affected. At LEAST have the same number of those and Deafening Clarion. I feel like Citywide Bust isn't that good. It kills your own Dream Trawler, and doesn't affect all that many cards in the meta besides the sphinx himself. Phoenix of Ash is not a sideboard card. It is a finisher and self-recurring creature for aggro decks, which has no purpose here.

The Birth of Meletis is just an auto-four-of. Period. It's so good against aggro, and never bad in other matchups. Flicker of Fate is also very nice, letting you reset Haktos if you didn't want a 2 on him, reset Elspeth Conquers Death (which should also be made a four-of instead of Omen of the Sea), or protect any of your non-land permanents.

BaneOfLordran on SuPeR FiReS

2 months ago

Titus7007 , first off thanks for the feedback homie!

As for aggro, I want to run a few scenarios by you so that you can better get an idea of what it is I am trying to do here.
Let's say everything goes perfect, and wether I am on play or draw, I turn two Callous Dismissal to bounce and make a token, turn three Teferi, Time Raveler bounce and draw a card, then turn four Fires of Invention into Role Reversal to swap the 1/1 for whatever 3-4 drop they play. Any aggro deck in the meta is gonna have a tough time playing against that. If they are low to the ground, I dont bother swapping I just drop a second walker - preferably Elspeth, Sun's Nemesis to gain life if necessary or to make two more blockers until I drop sarkhan or visitation.

Ok so everything isn't perfect, I can still turn two dismissal to slow the opponent and slam down Saheeli, Sublime Artificer and if they don't focus her down, the 1/1's she makes can help me stabilize quickly, especially if I am casting two non-creatures a turn with Fires of Invention next turn.

Let's say things are worse than even that against aggro. I play Omen of the Sea turn two, and Narset, Parter of Veils turn three. I am in a very rough spot. If the incremental life gain from Interplanar Beacon can't help me get a leg up i am prob dead in the water. Assuming I cant get to sarkahn, make a dragon, and lean on his passive, I say gg and swap out role reversal for Deafening Clarion and swap visitation for Time Wipe and hopefully games 2 and 3 go my way. Can't win em all kind of thing.

Keep in mind a majority of the cards I play create tokens so blockers are less of an issue than you think. -- a reason why I feel callous dismal should stay.
Not only that, but dismissal sets up role reversal turn three if I am on the draw, and makes a 4/4 with visitation out.(popular targets are nightmare shepherd, torbran, questing beast, ect..)

Fae of Wishes is one of the first cards I looked at when making the list and the reason I settled on a one of Karn, the Great Creator in the deck. The problem with fae is exactly what you said, it works against Narset... I feel like making the deck creatureless creates more advantages than the small amount of utility fae brings to the table.

Narset is the only real card advantage I have in the list if you don't count Omen, which I don't. She lets me more often than not get something extra I can play or get thru the deck to fires if I am missing it. Not only that but the passive is valuable and she works perfectly with both fires (making sure I dont have to get into top deck mode) and sarkahn. Being able to grab non creature spell from the board is sweet, and might warrant a second look, but not at the cost of whiffing with narset and having a little less synergy among the deck. If I do decide on fae, I will have to rebuild the deck and might consider running The Royal Scions in narsets place, but end of day that looks weaker than what I have listed currently.

Do you have your grixis friends list on tapped out? I haven't seen it (would love to tho) but I can only assume your list makes less tokens then this one does, which is why you need every removal spell you can get. Remember, more often than not I can get creatures on the board even in a list with no creatures! My 1/1's chump and get me to the late game where I can make them 4/4's from there or go over the top for tons of damage out of nowhere with sarkhan.

Divine visitation kind of needs to be in the list(however if you can think of more synergistic 5 drops let me know). Originally I ran Nicol Bolas, Dragon-God in it's place, but ran into tons of mana issues (go figure) and it didn't really perform how I wanted it to. Visitation is super synergistic. With Visitation, dismissal becomes OP, saheeli makes a 4/4 a turn(or 2 with fires out), Elspeth makes 2 4/4's twice. Plus if I draw karn and pull The Circle of Loyalty from the board things get bonkers. I like having more than just 4x sarkahn as a wincon in the list.

I don't feel running board wipes main deck makes much sense if playing b03, simply because role reversal is good against most decks. There are also things that role reversal does that most don't see coming, it says permanent, so If i give an interplanar beacon to a mono colored player, especially if I am on the play, I can throw a wrench in their plans. If I trade a used up saheeli or narset for a Nissa, Who Shakes the World that's usually GG. Swapping an Omen for an enchantment god dashes hopes and kills morale. Or my favorite, swapping a 1/1 for a creature equipped with embercleave!

As for Ashiok's Erasure I can't really get the most out of it because I run fires. It would be dead in my hand more often than not. I have considered Banishing Light but end of the day opted to jam as many walkers as I could. That and the 3 drop slot is pretty clogged up anyhow.

I have put about 4 hours on the ladder with the list on arena. I started gold 5 ( I really don't play much ranked usually draft) and after the session got to mid Gold 2. I won about 22 games and lost 5.I lost once to mono green aggro who perfect curved from pelt collector all the way into questing beast(the hardest card for my deck to recover from given all my blockers are 1/1's). I lost twice to mono black devotion ( damn cat oven, making role reversal useless with his sac outlets) once to a simic ramp list that cast nyxborn turn 4-5(I couldnt find my role reversal that game >.<), and once against mono red aggro (crazy turn three kill with run away steam kin and embercleave). I also beat each of those deck types a few times each as well!

It could be just cuz it's gold, but most everyone tried taking out the value generating walkers, allowing me to quickly stabilize, and eventually outvalue them. A quarter of the people I played against scooped when I took their best thing with role reversal. (a couple highlights are swapping a used up narset for an ashiok, the mill one, against a self mill player. stealing a simic ramp players krasis he just tapped out for, Giving a mono white life gain player an omen in exchange for heliod, and stealing a robber the rich against mono red he just equipped with embercleave at instant speed using teferi.)

So far I am having a blast with the list. I recommend you build it out on arena and give it a shot. If not that, message me your arena tag and we can play some games so you can see the list in action!!

again, thank you so much for helping and checking the list out! I look forward to playing you if you are in fact on arena!

Bane

Titus7007 on SuPeR FiReS

2 months ago

BaneOfLordran Thanks for tagging me.

I think conceptually this can work. I certainly hate it whenever anybody steals my stuff, but I think it's a bit naked. If I were playing an aggro deck, I wouldn't attack any of your plainswalkers and I would just go for the kill. I run a ton of control in my Grixis Fires deck, which is really just a Sarkhan Superfriends with Fires, and even then I run Acolyte and Ral to copy and recur my spells. I find that I need every bit of it to stay alive. I think my main concern is that you only have four Role Reversal and if everything goes great your using it on turn four. Imo, without additional blockers or removal it's going to be too little too late.

One thing I think, and forgive me for being unoriginal, is you should remove the 4 Callous Dismissal and add 4 Fae of Wishes. I often resort to casting my first one as a blocker and she is a great two-drop for stalling aggro. I would also mainboard 4 Deafening Clarion and probably take out the Divine Visitation It's a great card, but if you've got 5 mana and Elspeth or Saheeli out, I would hope Sarkhan is providing all the beats you need. If you want to have enchantments to trade what about Ashiok's Erasure I think the middle ability would turn against you, but the spell would remain countered.

Other than, that I think if you do add Fae of Wishes, you would reconstruct the sideboard with more removal and/or plainswalkers. Instead of trading enchanments, just throw one or two Heliod's Intervention. Embercleave falls off Sarkhan every turn, so that's something to think about. Adding Fae does mean that Narset, Parter of Veils becomes a pain in the ass though, and for that reason she is cut from my deck. That's my thoughts on it. i would be interested to hear how it plays, and what you settle on.

venomhydra on ▷ Gideon Tribal Deck! ◁【THB】META SLAYER!

2 months ago

While this seems like a great pick against most of the metagame, It really doesn't do anything against control decks, which are a sizeable chunk of the tier builds. That being said, the deck needs 1-drops to reach it's full potential. Something to play turn 1 against aggro. I like Authority of the Consuls here. Also, Soul-Scar Mage notably works nicely with Deafening Clarion.

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