Deafening Clarion

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Deafening Clarion

Sorcery

Choose one or both —

  • Deafening Clarion deals 3 damage to each creature.
  • Creatures you control gain lifelink until end of turn.

blong217 on Naya Zookeepers (1st place RCQ)

4 months ago

Icbrgr thanks. I hadn't considered Ratchet bomb and that may actually be a good choice over something like anger of the gods. I also ran into one while searching that caught my eye, Cinderclasm. Though my friend and I had talked about Deafening Clarion which I now think is not the choice. With lightning helix coming life total may not be as much of a problem.

I'm glad you agree that you don't think it's the deck. I think the RC was a combination of luck, bad matchups, and my skill level not being up to par.

Storm_UK on Majority Rules

1 year ago

Also, Deafening Clarion would fit nicely!

Simerix on And So It Begins

1 year ago

You won't be able to use your white spells on Archon of Absolution

Oracle en-Vec is a card that I misunderstood for a while. Make sure you really want this in the deck.

Pursuit of Knowledge you definitely don't need. This card is only good in mono-white Eight and a Half Tails because they can protect it. You don't really need it with Feather.

Risk Factor - People will always take the damage

There are cards that care about instant and sorceries in your graveyard. Feather prevents them from going to the graveyard so they don't have a lot of use. See - Surge to Victory

Weird cards: Big Score, Deafening Clarion, Sevinne's Reclamation, Caged Sun

I have a lot more to say but it'll be easier to explain in person

StopShot on Hunted Hushbringer (Modern)

2 years ago

You might want to run Soltari Priest over Dauthi Voidwalker. They deal 1 less damage, but Protection from red gives them better survivability from removal and your own Deafening Clarion. Not to mention after you play the Clarion they gain lifelink off of it which is a nice bonus. You could even throw in some Firespouts as another means of clearing the Centaur tokens without burning your Hushbringers since the Soltari Priests wouldn't mind the extra red wipes.

Epicurus on Piru, Dragonstorm Reanimator

2 years ago

It seems to me, from the outside looking in, that you maybe go a lot of turns setting up the Dragonstorm without much in play. If I'm right, then it would be advisable to run more board wipes. My first obvious choices would be Wrath of God, Damnation and Toxic Deluge. However, being that this is a budget deck, I'll suggest Slaughter the Strong, Nevinyrral's Disk, Heliod's Intervention, Blasphemous Act and Deafening Clarion.

Or else some staxy cards like Ghostly Prison, which there are many iterations of in white (but only because No Mercy and Crawlspace are also pricey).

itsbuzzi on The Pioneer Blues

2 years ago

Back to the legendary sub conversation I ran a deck in Dominaria standard (with guilds and such) that was basically all legendries: Legendary Soup. Once again no win/loss record recorded on Tappedout but I won so much with it at my LGS the deck has become...legendary. I un-privatized the deck so you can play through it but if not I'll give you a run down of what just accomplished in my playtest:

Turn 1 Stomping Ground

Turn 2 Sunpetal Grove , Emmara, Soul of the Accord

Turn 3 Clifftop Retreat , Tajic, Legion's Edge Combat mentor Emmara make a 1/1 hit for 6.

Turn 4 Sunpetal Grove , Aurelia, Exemplar of Justice Combat Aurelia trigger on Tajic mentor Emmara make a 1/1 hit for 10

Turn 5 Rootbound Crag , Trostani Discordant make 2 1/1's Combat Aurelia trigger on herself she mentors Tajic Tajic mentors a 1/1 Emmara makes a 1/1 hit for very much lethal.

Left with a land or 2 in hand, Lyra Dawnbringer , Deafening Clarion . Check it out it was really fun and worked surprisingly well.

legendofa on Adventures in the Forgotten Realms …

2 years ago

I'm going to complain a little more. I apologize.

Why are all the bards in Magic ? Yisan, the Wanderer Bard was kind of the trendsetter, and he's not especiallu D&D bard-ish. I can kind of forgive Elvish Bard and Joraga Bard since they're Elves.

Which of these describe traditional/stereotypical D&D bards?

Instinct driven, nature-centric, strong belief in destiny, physically powerful, focused on predator-prey interactions, minimalist

My answer is none. There is nothing about traditional D&D bards. They tend to fall into two broad categories, inspiring and manipulative. Inspiring would be -- Rally the Peasants , Outlaws' Merriment , Deafening Clarion , and Heartwarming Redemption are cards I would identify as showing this type of bard. Manipulative would be , with Beguiler of Wills , Besmirch , Role Reversal , and Captivating Crew as representative cards. Bards aren't nature characters. They can probably survive in the woods alone, but so can a paladin. Bards are , not .

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