Treacherous Terrain

Treacherous Terrain

Sorcery

Treacherous Terrain deals damage to each oppopnent equal to the number of lands that player controls.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library)

Browse Alters

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Commander 2016 (C16) Uncommon

Combos Browse all

Legality

Format Legality
Limited Legal
1v1 Commander Legal
Highlander Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Latest Decks as Commander

Treacherous Terrain Discussion

zdayz_bryan on Golos - big mana

3 months ago

Golos, Tireless Pilgrim just gets nuts.

The idea is to ramp; Arcane Signet, Azusa, Lost but Seeking, Birds of Paradise, Boundless Realms, Chromatic Lantern, Cultivate, Dockside Extortionist, Dryad of the Ilysian Grove, Exploration, Far Wanderings, Farseek, Kodama's Reach, Noble Hierarch, Oracle of Mul Daya, Rampant Growth, Revel in Riches, Search for Tomorrow, Sol Ring.

get Golos, Tireless Pilgrim in play and start using him

Get a mana doubler; Mana Flare, Dictate of Karametra, Vorinclex, Voice of Hunger, Nyxbloom Ancient, or two out with his ability. then things get fun.

Get a untap effort off the top of the deck; Early Harvest, Turnabout, Palinchron, Peregrine Drake, Rude Awakening, Time Spiral, Zacama, Primal Calamity.

with Swarm Intelligence, and/or Thousand-Year Storm it gets stormy real quick. Lots of things can stack up to build your storm count which can either generate enough mana to go through your entire deck.

There are several win cons: Brass's Bounty, Dockside Extortionist, & Revel in Riches provide a passive wincon. A stormed Expropriate or Treacherous Terrain is a nice finisher, once you have more mana than you can use (which isn't hard) you can blow everything up with Zacama, Primal Calamity or steal all of you opponents stuff Agent of Treachery

Epicurus on Niv's Misfits

7 months ago

TolarianScientist, your concern is real. At the moment, I'm running 16 spells which deal with that concern:

For a hot second, I also had Atzocan Seer on the list, but dropped it in favor of including more offense as a tradeoff for losing mana production (I removed it for Knight of New Alara).

The problem with mana dorks is that none of the best ones are color pairs. With any other 5-color commander, this decklist would look totally different.

I like your suggestion of borderposts. Right now, the Spells I'd most consider removing are Merfolk Skydiver, Rise of the Hobgoblins, Deathbringer Liege, Terminate and Dovin, Grand Arbiter. Of those spells, how many and which would you replace with borderposts of the same colors?

Sorry for the long response.

JoosetheMuice on Niv-Mizzet Reborn

1 year ago

I would add more creatures, you don't have a ton of offense. Maybe Balefire Liege or Deathbringer Liege , they combo really well with Niv. I know you don't like it, but funnily enough Urban Evolution might fit. theres also the classic Countersquall if you decide you dont like Dimir Charm (which I don't). Deathsprout would also be a nice fit

I don't love Ethereal Absolution Ancient Excavation or Treacherous Terrain . I don't know how important the land cycling is in the cuts im recommending (I'm guessing very) but I like Torrent of Souls over Grave Upheaval and I don't think the cycling justifies these cards

Bloodytrailz on Wort: the Ramp Mother of Burn

1 year ago

Hey Matt,

Another list I'm in love with that I find out is by you.

Got a couple cards I'm curious about

Hour of Promise - 2 of any land lets us fetch up our strong utility lands (valakut, kessig wolf run)

Also this might be too meme-y but what about Repercussion . It seems like at least something to think about when you are running 13 or 20 damage board clears. Repercercussion + Star or Blasphemous can make for some gross things. (I know this one's a bit of a stretch given your 'don't play permanents' policy...however, it does give you a way to nuke a creature while still damaging it's controller.)

Scapeshift makes an interesting combo with Valakut as well. Sacrifice your lands to bring out valakut+mountains for an X based nuke spells where you change lands in play to lands from your deck. (Which gets them out of your deck for more live draws)

Animist's Awakening spell mastery is super easy to attain in this deck. Brings any land into play and we love copying X spells right? With a nice enough X and a big enough hit you most likely could follow this up with more ramp.

Collective Unconscious 1 more mana than shamanic revalation but still a good effect for draw in a token deck.

Treacherous Terrain it's no X spell, but it hits everyone for a decent chunk, especially when copied and combos with..

Tempt with Discovery if everyone in a 4 player pod says yes, and it's copied... you come out with 8 lands while giving the table 6, spread across 3 players. Grab that Valakut+a bunch of mountains and have fun :D (Worth note: My meta doesn't play with any 'must destroy' lands because we are like a 30-40% power level meta... so it might just be better for me as a meta call)

Pir's Whim honestly one of my favourite green cards. Ramp 2 of any land, destroy 6 artifact/enchants for 4 mana? Seems good. (Can also be used to buy some political favors for ramping another player.)

Wild Guess Tormenting voice #2 (slightly more restrictive casting cost)

Goblin Offensive just another X token win card (admittedly probably not as good as firecat blitz or tempt with vengeance but still a good way to gum up the ground)

I think that's probably enough things to think about for now haha.

Mortlocke on How mean is "too mean" …

2 years ago

"How mean is "too mean", what do you consider off limits, and most importantly, how do you counter land-based ramp strategies if you can't touch the lands?"

So how mean is too mean?

  1. When you have 10 to 15 minute turns where you are just playing things non-stop, and the game basically turns into your opponents sitting there waiting on you.

  2. When you have a tier 1 deck, and everyone else is using a janky tier 3 or 4 deck.

What do you consider off limits?

Personally I have no issues with any single legal commander deck strategies. I do take issue with illegitimate strategies though i.e. illegally using multiple copies of cards, using unglued/unhinged cards etc. I mean, my "best deck" if you will is Slivers so I don't have much room to judge others on what is considered "valid" for EDH.

How do you counter land-based ramp strategies if you can't touch the lands?

Have opponents who have land-ramp based strats? That's just fine. Hit them with the following spells late game and reap the salt.

Ithyn on The Final 5 Partners

2 years ago

The Rakdos one should say "When CARDNAME etb, CARDNAME deals damage to each player equal to the number of lands that player controls." All damage in Magic has a source. Things don't just take damage.

The ability on the Rakdos one is also, to my knowledge, more of a Gruul thing. See Treacherous Terrain.

Hope that helps!

DoomOnYOU on conspiracy: token swarm/spells HYBRID goblin combo

2 years ago

I have never liked Wort, the Raidmother ever. I never gave her a second thought, but this deck seems amazing, and I love your choices. A conspired Treacherous Terrain? Brutal. Benefactor's Draught? Beautiful. I really like your list, +1. You've earned my upvote.

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