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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Vanguard | Legal |
Vintage | Legal |
Verdant Mastery
Sorcery
You may pay rather than pay this spell's mana cost.
Search your library for up to four basic land cards and reveal them. Put two of them onto the battlefield tapped under you control, and if the cost was paid, put one of them onto the battlefield tapped under an opponent's control. Put the rest into your hand, then shuffle your library.
mr_chazy on
11 months ago
Recommended Removals: Nissa's Renewal Treacherous Terrain Verdant Mastery Violent Ultimatum Omnath, Locus of Mana Omnath, Locus of Rage Omnath, Locus of the Roil Begin the Invasion Endless Detour Titans' Nest Wayfarer's Bauble
Recommended Additions: Muldrotha, the Gravetide Bloom Tender Chromatic Lantern Maelstrom Archangel Surrak Dragonclaw Zaxara, the Exemplary Chulane, Teller of Tales Animar, Soul of Elements The World Tree Genesis Wave Tempt with Discovery Maelstrom Nexus Cascading Cataracts Urza's Filter Esika, God of the Tree Flip Yennett, Cryptic Sovereign
DetiraWhoForgotPassword on
2 years ago
Hello, thanks for your feedback klaudiohmm I really appreciate it
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The World Tree is going to be tutored out with Golos, Tireless Pilgrim , so I don't believe I should be using others tutors that will generally slow my gameplan
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Harrow puts 2 untapped lands into play, whereas Roiling Regrowth taps them. Let's say on turn 3, I have Harrow and 2 mana ramp in my hand, I can cast both in the same turn. With Roiling Regrowth it would be impossible
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I put all 2 mana ramps into this, so there is no better (faster) option, other than Edge of Autumn , left
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Migration Path puts 2 lands into play, the end. While Verdant Mastery also puts one into my hand for the same mana value, as my plan is to end the game by turn 5,6 and this is not cEDH, at least not yet, I don't care about one of opponent's getting 1 additional land
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Yea, almost all lands are basics, that might be the problem, I'll watch after it, I'm not used to tapped lands tho, and these are only snow that come into play untapped..
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Recursion of Gods doesn't fit the gameplan as this is OTK, when I crack The World Tree it will be over
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As mentioned once already, Golos, Tireless Pilgrim will be tutoring The World Tree and if I cast it second time it will target Petrified Field so I can return The World Tree from graveyard in case it gets destroyed
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Some of them are there for body value, making them look bad in comparison to others, yes. But that doesn't mean that they aren't more than necessary to make the deck work. Purphoros, Bronze-Blooded especially, it is the essential part of the combo as it gives haste to everything I put into play
Thank you for your feedback so much, I cannot express my gratitude well enough (:
klaudiohmm on
2 years ago
Hey! I have some suggestions, hope they'll help:
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I think that, if you're relying on The World Tree , you need more tutors. A good example is Crop Rotation .
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You're not using many instants, so Harrow maybe isn't the safest ramp choice here. Maybe Roiling Regrowth works better.
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Is there a specific reason to play Edge of Autumn ? Is it better than an unconditional ramp inside this deck?
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I guess that Migration Path works better than Verdant Mastery . Golos also helps you fixing colors, so I don't know if Verdant Mastery is the better choice here.
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The lands you're running generates only one (of zero) colors. Maybe you should include one or two lands that generates two (maybe three) different colors. You even can tutor them if needed with Golos.
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Maybe you should use some form of recursion if your Gods are in the graveyard (e.g. Patriarch's Bidding , Haunting Voyage ).
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Golos's ability is very powerful and maybe you should take more advantage from it. Top-manipulation spells (e.g. Tutors, Congregation at Dawn ) and untappers (e.g. Peregrine Drake , Rude Awakening ) may work very well here.
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I guess that some gods you're running aren't that good. An example is Purphoros, Bronze-Blooded . You're running few red and artifact creatures, so Purphoros, Bronze-Blooded isn't seems to be that powerful.
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