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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Odric, Master Tactician
Legendary Creature — Human Soldier
Whenever this and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
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3 months ago
Boxfish It was a wonderful weekend, thank you!
I love all of these changes, they look quite well-decided. Viscera Seer is a monstrous card when you can use them. They've the ability to just help you dig for answers, like your Crypt Rats or Gray Merchant of Asphodel.
It's a touch rude for a solution, but for token producers like Scute Swarm, Krenko, Mob Boss, Myr Battlesphere, Thopter Assembly, or even Blade of Selves; Pestilence, Withering Wisps, Toxic Deluge; Cheap solutions that can get expensive, that can wipe your own dudes (but it's not like you're unable to bring them back).
If you're ever looking for ways to wipe the board without playing Mass Removal which Indestructable can dodge. Dictate of Erebos, Grave Pact, Urborg Justice, Killing Wave, Torment of Hailfire can access more than one target in a turn, and remove them without the need for targeting and benefit you in the ability to just bring a dude back with your commander or any other spell. Though I can't deny that this is a rather rude option, especially with cards like Tergrid, God of Fright Flip, who would just give you control of all creatures your opponent's could sac. You'll gain control of most any board with just Tergrid alone. Then you've got little dudes like Fleshbag Marauder, Demon's Disciple, Plaguecrafter, Merciless Executioner, Gravelighter, Slum Reaper, which all had triggered abilities that react to the formerly listed removal, your commander, Ayara, First of Locthwain, and is prone to getting your targeted even harder, but does result in a powerful and satisfying resolve once you carry the reputation of dishing out a challenge. Depending on overall deck-composition. I don't necessarily recommend all of these; but... just saying Pestilence will get your table's attention every time, draw every bit of removal, and can you activated in response to any cast that isn't a counter. With a single Dark Ritual or Cabal Coffers cast/activation... your table will weep. Sorta.
I don't know if you can directly link decks, but my Halana and Alena, Totally Just Roommates, and my Atla Palani deck's all feature cards printed in their respective planes if not, cards printed in extra supplementary sets like how Odric, Master Tactician was first printed in (M13) but is unable to planeswalk to other planes, and resides on Innistrad; technically the coresets were the base and all else added to their printings and materials, but in reality it felt like the other way around (in my experience), the story blocks made the "core" sets feel like additional content to add to your lore; this being a factor I consider when building some decks. Sacrificial Splicer is a similar case (Except I kept my favorite artifacts from other planes in the deck, I have Ich-Tekik, Salvage Splicer as a partner to Rebbec, Architect of Ascension who are respective enemies in a sense to the Phyrexian cause, one directly influencing the Praetors while the other for a time was using Powerstones to make a barrier strong enough to keep Phyrexia out, and have constructed the deck around ''Compleating'' Rebbec, which locks the board down.
The Lore in magic, is an entire rabbit hole I highly recommend exploring. Pick a plane and start from there. Find a character from that plane and follow their journey. If not by card, by flavor text. If you're into it enough, there are a series of comics out there printed by ARMADA. The Shadow Mage and Dakkon Blackblade are some of my favorite printed stories in magic, which just recently received cards. Likewise was true a couple of years ago for Yawgmoth and Urza who didn't really see their official name's on legendary cards until 2020 (despite having story presence since the beginning). The Weatherlight Crew, new and old, feel like a group of avengers, using their ship to planeswalk because they don't have a spark, and are simply putting together this weapon to stop the ultimate evil, and you can almost feel the stakes mounting as you scroll through the sets they were released in. From Urza's Sage to Invasion, to Time Spiral, to Dominaria. Now Dominaria United. I believe the story of the cards makes the deck that much more meaningful, but there's something to be said about finding the most fun cards and constructing something nuts out of them.
3 months ago
I would like to suggest you some cards :)
Wyrm's Crossing Patrol: This card is a house on multiplayer! The Tokens are exiled at the end of combat BUT it's still +3 counter on Kyler on each attack if you play in a four player pod
Odric, Master Tactician: choose how to block and dont block its insane. just oneshot some people without resistance
Maja, Bretagard Protector: will give you for every Landdrop a human body to pushes Kyler. And if your on enough mana you can use Selesnya Sanctuary every turn to constantly generate humans. Even better with Azusa, Lost but Seeking.
Forge of Heroes: When your up to one more mana you can give Kyler instant a counter when he enters
Overwhelming Stampede: Just win the game on the spot. Your big creatures getting even bigger with evasion
4 months ago
5 months ago
6 months ago
How about Master Warcraft, Melee, and Odric, Master Tactician? They give you a solid level of battlefield control and forced blocking, with the first two being instant speed and Odric being more or less always on.
7 months ago
Swapped out Odric, Master Tactician in favor for the new card Rumor Gatherer. Odric was and certainly is very good in the deck. But it feels like a win-more card most of the time. Scrying and the potential draw seems far more useful for most games.
Leny1777 - Absolutely! I am very proud of this deck, but there are a ton of excellent Darian decks on this website. Some others that I think are notable and have given me ideas over the years are the following...
7 months ago
Ok, I have a few budget friendly suggestions for you. I'll try to break it down using your custom categories.
Lands: Exotic Orchard.
Card Advantage: I'd move Emberwild Captain here (or defense) thanks to drawing off the monarch. Welcoming Vampire deserves a spot though. Subira, Tulzidi Caravanner might deserve consideration too depending on how often you end up handless.
Haste: Ogre Battledriver gives haste while giving a boost... including for all your tokens that enter tapped and attacking making them all 3/1.
Utility: Odric, Master Tactician and Gustcloak Savior both allow you to swing safely turn after turn instead of just once like the Master Warcraft. Mirror Entity is another cheap way to buff your whole team and finish games.
Attack Triggers: Signal Pest and Soltari Champion are both excellent ways to buff your entire team (including all the enters tapped and attacking stuff) by 2 power which adds up FAST. Fireflux Squad exiles tokens and digs for actual creatures off the top of your deck for free... it's pretty nuts.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness
7 months ago
There's 2 major areas for this deck that need some tlc... evasion and card draw.
Draw: Welcoming Vampire, Beast Whisperer, Esper Sentinel, Jared Carthalion, True Heir, Ohran Frostfang, Selvala, Explorer Returned, Lifecrafter's Bestiary, and Rites of Flourishing all deserve spots. Right now you only have Toski and Guardian Project that I see for card draw.
Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Marisi the Pimp - (Combat) Trickin' Hoes